Clarify dialogue...

...so players don't expect allied units to jump out of the woods for them...
This commit is contained in:
James Spencer 2005-01-28 09:10:20 +00:00
parent cb689bdaf9
commit 0d392e0783

View file

@ -99,7 +99,7 @@ Defeat:
[/message]
[message]
description=Konrad
message= _ "It looks like there are the undead there! If we can defeat the undead we would have a valuable allies to our rear. But I do not know if we have the strength or time to persevere against such a foe. Either way it looks like there will be a fight, prepare for battle men!"
message= _ "It looks like there are the undead there! If we can defeat the undead I'm sure the area's inhabitants would be grateful. But I do not know if we have the strength or time to persevere against such a foe. Either way it looks like there will be a fight, prepare for battle men!"
[/message]
[message]
role=Advisor
@ -173,7 +173,7 @@ Defeat:
name=enemies defeated
[message]
description=Konrad
message= _ "Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have some new allies in our struggle. We must move onward with haste!"
message= _ "Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!"
[/message]
[endlevel]