applied language patch from Eponymous-Archon.

This commit is contained in:
uid66289 2004-02-23 07:19:43 +00:00
parent 0df32cc64e
commit 0d15101b5a
4 changed files with 114 additions and 88 deletions

View file

@ -2,7 +2,7 @@
music=wesnoth-1.ogg
[part]
id=intro_1
story="In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Northern peoples."
story="In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
delay=4000
image=misc/map.png
[/part]
@ -14,13 +14,13 @@
[/part]
[part]
id=intro_3
story="Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on their king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
story="Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
delay=8000
image=misc/story2.png
[/part]
[part]
id=intro_4
story="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. Surely the rule of her son would satisfy her lust for power far better than her husband's had."
story="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband's had."
delay=8000
image=misc/map.png
[/part]
@ -38,7 +38,7 @@
[/part]
[part]
id=intro_7
story="Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: fight no one great or small except the old mage, whose head should be severed from his shoulders."
story="Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
delay=6000
image=misc/map.png
[/part]
@ -50,25 +50,25 @@
[/part]
[part]
id=intro_9
story="In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground with the mage's staff."
story="In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground by the great mage's staff."
delay=4000
image=misc/story4.png
[/part]
[part]
id=intro_10
story="Asheviere herself took command of the army, and led it back to Weldyn. Realizing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
story="Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
delay=6000
image=misc/map.png
[/part]
[part]
id=intro_11
story="When news of Asheviere's orders reached him, Delfador entered the palace by stealth and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
story="Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
delay=4000
image=misc/story5.png
[/part]
[part]
id=intro_12
story="Taking Konrad away to the forests of the West, Delfador raised the child under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
story="Fleeing to the forests of the West, Delfador raised the child Konrad under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
delay=6000
image=misc/map.png
[/part]

View file

@ -260,12 +260,12 @@
[message]
id=WISHINGWELL1
speaker=narrator
message="You have come accross a wishing well.
message="You have come across a wishing well.
What would you like to wish for?"
[option]
id=WISHINGWELL2a
message=A swift victory
message="A swift victory"
[command]
[gold]
amount=-1
@ -273,14 +273,14 @@ What would you like to wish for?"
[message]
id=WISHINGWELL2b
speaker=unit
message=With this golden coin, I wish that this battle will end in a swift and safe victory.
message="With this golden coin, I wish that this battle end in a swift and safe victory."
[/message]
[/command]
[/option]
[option]
id=WISHINGWELL3
message=Lots of gold
message="Lots of gold"
[command]
[gold]
amount=-1
@ -288,14 +288,14 @@ What would you like to wish for?"
[message]
id=WISHINGWELL3b
speaker=unit
message=I wish this single gold coin would be returned ten fold to me.
message="I wish this single gold coin be returned ten-fold to me."
[/message]
[/command]
[/option]
[option]
id=WISHINGWELL4
message=Peace throughout Wesnoth
message="Peace throughout Wesnoth."
[command]
[gold]
amount=-1
@ -303,14 +303,14 @@ What would you like to wish for?"
[message]
id=WISHINGWELL4b
speaker=unit
message=The only thing worth wishing for is peace throughout the land.
message="The only thing worth wishing for is peace throughout the land."
[/message]
[/command]
[/option]
[option]
id=WISHINGWELL5
message=Don't make a wish
message="Don't make a wish."
[/option]
[/message]
[/event]
@ -336,8 +336,8 @@ What would you like to wish for?"
name=Healing
image=misc/item-healingpotion.png
duration=level
description=A feeling of wellbeaing overwelms the drinker.
cannot_use_message=Your not worthy of healing.
description="A feeling of well-being overwhelms the drinker."
cannot_use_message="You are not worthy of healing."
[effect]
apply_to=hitpoints
increase=10%
@ -365,7 +365,7 @@ What would you like to wish for?"
name=Poison
image=item-potion2.png
duration=level
description=Poison is seaping through the veins of this unit at this very moment.
description="Poison is seeping through the veins of this unit at this very moment."
cannot_use_message=NONE
[effect]
apply_to=status
@ -394,8 +394,8 @@ What would you like to wish for?"
name=Holy Water
image=misc/item-holywater.png
duration=level
description=This water will make close range weapons holy.
cannot_use_message=I am not suited to using this item! Let another take it.
description="This water will make close-range weapons holy."
cannot_use_message="I am not suited to the use of this item! Let another take it."
[effect]
apply_to=attack
range=short
@ -424,7 +424,7 @@ What would you like to wish for?"
name=Strong
image=item-potion3.png
duration=level
description=Strength is given to the drinker.
description="Strength is given to the drinker."
cannot_use_message=NONE
[effect]
apply_to=attack
@ -459,7 +459,7 @@ What would you like to wish for?"
name=Decay
image=item-potion4.png
duration=level
description=This poor unit drank somthing they really shouldn't have.
description="This poor unit drank something really bad."
cannot_use_message=NONE
[effect]
apply_to=hitpoints
@ -488,7 +488,7 @@ What would you like to wish for?"
name=Ring of Regeneration
image=item-ring1.png
duration=forever
description=This ring will heal the bearer, a little, each turn.
description="This ring will heal the bearer a little each turn."
cannot_use_message=NONE
[effect]
apply_to=attack
@ -499,7 +499,7 @@ What would you like to wish for?"
[message]
id=OBJERROR
speaker=narrator
message=Can't set abilities yet, sorry.
message="Can't set abilities yet, sorry."
[/message]
[/event]
#enddef
@ -523,7 +523,7 @@ What would you like to wish for?"
name=Ring of Slowness
image=item-ring2.png
duration=forever
description=The bearer of this ring is slowed.
description="The bearer of this ring is slowed."
cannot_use_message=NONE
[effect]
apply_to=status
@ -552,8 +552,8 @@ What would you like to wish for?"
name=Staff of Swiftness
image=misc/item-staff.png
duration=forever
description=This staff will grant the bearer with swift movement.
cannot_use_message=Only magical beings can whield such an object.
description="This staff will grant the bearer swift movement."
cannot_use_message="Only magical beings can wield such an object."
[effect]
apply_to=movement
increase=2
@ -673,31 +673,57 @@ What would you like to wish for?"
y={Y}
[/filter]
[object]
id={ID}
name=Sceptre of Fire
image=misc/item-sceptreoffire.png
duration=forever
description="This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!"
cannot_use_message="This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!"
[filter]
type=Princess,Commander,Lord
[/filter]
[effect]
apply_to=new_attack
name=sceptre of fire
type=fire
range=long
special=magical
damage=16
number=4
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=fireball.png
image_diagonal=fireball.png
[/missile_frame]
[/effect]

View file

@ -124,7 +124,7 @@ Defeat:
[story]
[part]
id=tutorial_1
story="After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge needed to be a leader among his peers."
story="After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge he would need to be a leader among his people."
image="misc/story0a.png"
[/part]
[part]
@ -178,7 +178,7 @@ Defeat:
description=Delfador
message="It has been a great time here, Konrad. With our friends, the Elves, we have enjoyed many years in peace.
But you are no longer child, Konrad. Every lord must learn the ways of battle, to have the ability to lead his army against enemies of any race. Soon will be time to replace your training sword with an iron one, and claim your inheritance. But there are things that we must learn before that."
But you are no longer a child, Konrad. Every lord must learn the ways of battle, and gain the ability to lead his army against enemies of any race. Soon it will be time to replace your wooden training sword with one of iron, and to claim your inheritance. But there are things that you must learn before that."
[/message]
[message]
@ -190,9 +190,9 @@ But you are no longer child, Konrad. Every lord must learn the ways of battle, t
[message]
id=tut3
description=Delfador
message="Before entering any battle, you need to hire soldiers. Gold is necessary for that. There are villages through the land. Those which you gain control (marked with a red flag), will give you a extra gold coin every turn and pay the cost of one of your units. To conquer a village, move any of your units there.
message="Before entering any battle, you need to hire soldiers. Gold is necessary for that. There are villages throughout the land. Those of which you gain control (marked with a red flag) will give you an extra gold coin every turn and thus pay the cost of one of your units. To gain control of a village, simply move any of your units there.
@EXERCISE
Go to the nearest villages, so with the earned gold we can continue our lesson."
Go to the nearest villages, so that with the earned gold we can continue our lesson."
[/message]
[message]
id=tut3a
@ -204,14 +204,14 @@ Go to the nearest villages, so with the earned gold we can continue our lesson."
id=tut3b
speaker=narrator
image="misc/tutorial2.png"
message=".. then select his destination.
If the destination is far away a unit could need more than one turn to reach it, the number shows how many turns it will take him."
message=".. then select its destination.
If the destination is far away a unit may need more than one turn to reach it. The number shows how many turns it will take the unit to get there."
[/message]
[message]
id=tut3c
speaker=narrator
image="misc/tutorial3.png"
message="After you are done with all the movements you need to click on the End Turn button."
message="After you are done with all the movements you need, click on the 'End Turn' button."
[/message]
[/event]
@ -225,7 +225,7 @@ If the destination is far away a unit could need more than one turn to reach it,
[message]
id=tut15
description=Delfador
message="This has only been a practice, Konrad, but remember that if it were a real battle, you would now be dead."
message="This was only practice, Konrad, but remember that if it had been a real battle, you would now be dead."
[/message]
[/event]
@ -237,7 +237,7 @@ If the destination is far away a unit could need more than one turn to reach it,
[message]
id=tut16
description=Delfador
message="Konrad, I did my best to stop them, but you were obligued to protect me as well. That is the end of training for today."
message="Konrad, I did my best to stop them, but you were obliged to protect me as well. That is the end of training for today."
[/message]
[endlevel]
result=defeat
@ -251,7 +251,7 @@ If the destination is far away a unit could need more than one turn to reach it,
[/filter]
[message]
description=Chantal
message="Indeed Lofar, you were right that humans can't lead armies."
message="Indeed, Lofar, you were right. Humans can't lead armies."
[/message]
[endlevel]
result=defeat
@ -290,7 +290,7 @@ If the destination is far away a unit could need more than one turn to reach it,
name=enemies defeated
[message]
description=Delfador
message="Alright Konrad. You were excellent today."
message="Alright, Konrad. You were excellent today."
[/message]
[message]
description=Chantal
@ -298,11 +298,11 @@ If the destination is far away a unit could need more than one turn to reach it,
[/message]
[message]
description=Lofar
message="Congratulations human. Your performance today was impressing, I must admit."
message="Congratulations, Human. Your performance today was impressive, I must admit."
[/message]
[message]
description=Delfador
message="A mission of a great importance is before us. Asheviere must not be the queen any longer!"
message="A mission of a great importance is before us. Asheviere must not remain queen any longer!"
[/message]
[/event]
@ -320,13 +320,13 @@ If the destination is far away a unit could need more than one turn to reach it,
[/message]
[message]
description=Galdrad
message="Don't be so cautious, Konrad. Go yourself to the fight, if there is no risk of your life."
message="Do not be so cautious, Konrad. Go yourself to the fight, if there is no risk to your life."
[/message]
[/then]
[else]
[message]
description=Delfador
message="You look miserable, Konrad. Four days have passed and you haven't completed the exercises. In a real battle you must act quickly, before your enemies summon reinforcements. We will have to try again another time."
message="You look miserable, Konrad. Four days have passed and you have not completed the exercises. In a real battle you must act quickly, before your enemies summon reinforcements. We will have to try again another time."
[/message]
[/else]
[/if]
@ -353,8 +353,8 @@ If the destination is far away a unit could need more than one turn to reach it,
id=obj_staff
name=Delfador's staff
image=misc/item-staff.png
description="Hmmm... This is Delfador's... I wonder what it is used for..."
cannot_use_message="Human's magical staff -- I'll better not touch it!"
description="Hmmm...this is Delfador's...I wonder what it is used for..."
cannot_use_message="A human's magical staff -- I'd better not touch it!"
[filter]
description=Konrad
[/filter]
@ -397,7 +397,7 @@ If the destination is far away a unit could need more than one turn to reach it,
[message]
id=tut_staff
description=Delfador
message="This is my old staff. Although not very useful in close range, its magic proves to be deadly to your enemies. Its powers are waning so it will not last long. Don't be afraid to use this weapon now - I will make sure you won't hurt yourself."
message="This is my old staff. Although not very useful at close range, its magic may still prove deadly to your enemies. Its powers are waning, so it will not last long. Do not be afraid to use this weapon now - I will make sure you do not hurt yourself."
[/message]
[message]
id=tut_staff2
@ -475,20 +475,20 @@ If the destination is far away a unit could need more than one turn to reach it,
[message]
id=amb4
description=Galdrad
message="Stay calm Konrad. I'm coming to save you. Meanwhile try to defend yourself. When you are in a village they have little chance to hurt you. Look -- one of them stays in the water. Try to hit him!"
message="Stay calm, Konrad. I am coming to save you. Meanwhile try to defend yourself. When you are in a village they have little chance to hurt you. Look -- one of them stays in the water. Try to hit him!"
[/message]
[message]
id=amb5
description=Delfador
message="Fighting is the best way to improve your skills. When you get enough experience (XP) you advance to become a better fighter.
When you choose to attack an enemy unit, you may choose which weapon you want to fight with. For every weapon, there are three important numbers shown: the damage it causes, the number of attacks you have and the probability of hitting the enemy. Also the opponent's values are displayed."
When you attack an enemy unit, you may choose which weapon you want to fight with. For every weapon, there are three important numbers shown: the damage it causes, the number of attempts you make with it, and the probability of hitting the enemy. The opponent's values are likewise displayed."
[/message]
[message]
id=tut4a
speaker=narrator
image="misc/tutorial4.png"
message="To attack with a unit you should select it first..."
message="To attack with a unit, first select it..."
[/message]
[message]
id=tut5a
@ -510,7 +510,7 @@ Once you do this you have to choose the weapon."
[message]
id=kill1
description=Delfador
message="Well done! This is Garards nephew!"
message="Well done! This is Garard's nephew!"
[/message]
[/event]
[event]
@ -554,13 +554,13 @@ Once you do this you have to choose the weapon."
[message]
id=kill4
description=Delfador
message="If you are finished with the villages, go back to the castle, to recruit your soldiers. Remember that in a real battle, you will probably start with some money to recruit soldiers from the beginning."
message="If you are finished with the villages, go back to the castle to recruit your soldiers. Remember that in a real battle, you will probably start with some money to recruit soldiers at the beginning."
[/message]
[message]
id=tut3a
speaker=narrator
image="misc/tutorial6.png"
message="To recruit units you should place your leader in the keep tile of the castle."
message="To recruit units you must place your leader in the keep tile of the castle."
[/message]
[/then]
[/if]
@ -578,7 +578,7 @@ Once you do this you have to choose the weapon."
[message]
id=kill3
description=Delfador
message="Look behind!"
message="Look behind you!"
[/message]
[/then]
[else]
@ -639,7 +639,7 @@ Once you do this you have to choose the weapon."
[message]
id=recr3
description=Delfador
message="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember that all Elvish units fight very well in forest. Horsemen are excellent on open ground. Mages are good for support, and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
message="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember: all Elvish units fight very well in the forest; horsemen are excellent on open ground; and mages are good for support and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
[/message]
[gold]
side=1
@ -715,7 +715,7 @@ Once you do this you have to choose the weapon."
[then]
[message]
description=Uli'ar
message="So far so good, but we need more of them."
message="So far, so good, but we need more of them."
[/message]
[/then]
[/if]
@ -770,7 +770,7 @@ Once you do this you have to choose the weapon."
[/filter_second]
[message]
description=Uli'ar
message="Scouts are known of their horse riding. I would rather use archers here who can defeat the enemy before he is close enough to respond."
message="Scouts are known for their horse riding. Here I would rather use archers, who can defeat the enemy before he is close enough to respond."
[/message]
[/event]
@ -808,7 +808,7 @@ Once you do this you have to choose the weapon."
[/filter_second]
[message]
description=Alisar
message="Archers are too weak to defeat poacher with a sword and attempting to attack a him from a long range may become the last moment in this archer's life!"
message="Archers are too weak to defeat poachers with swords. Attempting to attack one at a long range may be the last act of this archer's life!"
[/message]
[/event]
@ -894,7 +894,7 @@ Once you do this you have to choose the weapon."
[/set_variable]
[message]
description=Chantal
message="Good work Konrad!"
message="Good work, Konrad!"
[/message]
[message]
description=Delfador
@ -1041,8 +1041,8 @@ Take over the western villages to get more gold."
[then]
[message]
description=Alisar
message="You have recruited Archers. Elvish archers are weak in hand-to-hand combat, but are excellent shooters. Send your archers against enemies who don't have long range weapons and avoid exiting forests and villages.
Archers advance to sharpshooters or avengers who are deadly with their long bows and swords.
message="You have recruited Archers. Elvish Archers are weak in hand-to-hand combat, but are excellent shooters. Send your archers against enemies who don't have long range weapons and avoid leaving the forests and villages.
Archers advance to Sharpshooters or Avengers, who are deadly with their long bows and swords.
@EXERCISE
We have prepared a practice target for you -- Gerlog, the thief, due south of your castle."
[/message]
@ -1070,10 +1070,10 @@ We have prepared a practice target for you -- Gerlog, the thief, due south of yo
[then]
[message]
description=Enelar
message="You have recruited Fighters. They are well prepared to combat in both close and long range. As all the Elves, they defend well in forests and villages.
Fighter's career ends at marshal or champion, both well prepared to fight against all types of enemies. Marshals can also lead soldiers in battle.
message="You have recruited Fighters. They are well prepared for combat in both close and long range. As all the Elves, they defend themselves well in forests and villages.
A Fighter's career ends at Marshal or Champion, both well prepared to fight against all types of enemies. Marshals can also lead soldiers in battle.
@EXERCISE
To test fighters, send them against Kharhbrah, the Poacher on the brigde."
To test Fighters, send them against Kharhbrah, the Poacher on the brigde."
[/message]
[unit]
type=Poacher
@ -1108,7 +1108,7 @@ To test fighters, send them against Kharhbrah, the Poacher on the brigde."
[/set_variable]
[message]
description=Uli'ar
message="Horses are very fast on roads and grass. Because of that, horsemen have advantage on that terrain."
message="Horses are very fast on roads and grass. Therefore Horsemen have an advantage on that terrain."
[/message]
[message]
description=Lofar
@ -1116,7 +1116,7 @@ To test fighters, send them against Kharhbrah, the Poacher on the brigde."
[/message]
[message]
description=Uli'ar
message="Horsemen advance to paladins, great warriors who can also heal their companions in battle.
message="Horsemen advance to Paladins, great warriors who can also heal their companions in battle.
@EXERCISE
There is practice target on the clearing, south-east of your castle. Go there and wipe the area out of our enemies."
[/message]
@ -1170,10 +1170,10 @@ There is practice target on the clearing, south-east of your castle. Go there an
[/set_variable]
[message]
description=Chantal
message="Humans are famous for their deep knowledge about the world. Mages are the elite of human researchers -- they are able to summon forces of nature and use them against any fool who would oppose them. Because of the magic, their flaming missiles almost always hit the target.
Mages are weak, yet, as they gain in experience, they specialize either in white magic as mages of light or other kinds of forces to become great mages.
message="Humans are famous for their deep knowledge about the world. Mages are the elite of human researchers -- they are able to summon forces of nature and use them against any fool who would oppose them. Because of magic, their flaming missiles almost always hit the target.
Mages are physically weak. As they gain in experience, they specialize either in white magic as Mages of Light, or in other kinds of forces to become Great Mages.
@EXERCISE
On the other side of the road, undead have spread. Make sure, they don't move another step further!"
On the other side of the road, Undead have spread. Make sure they don't move another step further!"
[/message]
[unit]
type=Walking Corpse
@ -1240,7 +1240,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[/set_variable]
[message]
description=Delfador
message="Alright. In the next lesson, you will learn how to command horsemen. Now recruit some of them."
message="All right. In the next lesson, you will learn how to command horsemen. Now recruit some of them."
[/message]
[gold]
side=1
@ -1330,7 +1330,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="Hurry up! You should be here back long time ago!"
message="Hurry up! You should have been here back a long time ago!"
[/message]
[/then]
[/if]
@ -1346,7 +1346,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="What are you doing Konrad?! One day has passed and you haven't completed a single task!"
message="What are you doing, Konrad?! One day has passed and you have not completed a single task!"
[/message]
[/then]
[/if]
@ -1358,7 +1358,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="You should have completed the second practice. Come on!"
message="You should have completed the second practice. Make haste!"
[/message]
[/then]
[/if]
@ -1374,7 +1374,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="Konrad! Come on. They are not so many."
message="Konrad, get on with it! They are not so many."
[/message]
[/then]
[/if]
@ -1386,7 +1386,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="Alright, but you're wasting too much time."
message="All right, but you're wasting too much time."
[/message]
[/then]
[/if]
@ -1402,7 +1402,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="Konrad! Last warning -- end with them now!"
message="Konrad! This is your last warning -- put an end to them now!"
[/message]
[/then]
[/if]
@ -1414,7 +1414,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="It's easy, why are you doing this mission so slowly!"
message="This is a simple task! Why are you performing so slowly!"
[/message]
[/then]
[/if]
@ -1442,7 +1442,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="So far so good, but hurry up, I have one more task to do for you."
message="So far, so good, but hurry up! I have one more task to do for you."
[/message]
[/then]
[/if]
@ -1458,7 +1458,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
[then]
[message]
description=Delfador
message="You have too little time now, I must say..."
message="You have too little time now, I must say."
[/message]
[/then]
[/if]

View file

@ -79,7 +79,7 @@ Defeat:
[message]
id=tut2_1
description=Delfador
message="Now, we have arrived at their camp. I'm going to teach you about recall."
message="Now, we have arrived at their camp. I am going to teach you about recall."
[/message]
[message]
@ -91,19 +91,19 @@ Defeat:
[message]
id=tut2_3
description=Delfador
message="Soldiers that have fought for you in past battles and survived could be called again to serve you."
message="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
[/message]
[message]
id=tut2_4
description=Konrad
message="Ahhh, I see so I can have more experienced soldiers at my side."
message="Ahhh, I see. So I can have more experienced soldiers at my side."
[/message]
[message]
id=tut2_5
description=Delfador
message="Yes, that's the point."
message="Yes, that is the point."
[/message]
[/event]
@ -117,13 +117,13 @@ Defeat:
[message]
id=tut2_9
description=Konrad
message="Yes, I could see them, those unholy creatures look nasty!"
message="Yes, I could see them. Those unholy creatures look nasty!"
[/message]
[message]
id=tut2_10
description=Delfador
message="And they are dangerous too, their claws can poison your troops. Maybe you should recruit some shamans to your side."
message="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
[/message]
[message]
@ -137,9 +137,9 @@ Defeat:
id=tut2_11
speaker=narrator
image="misc/tutorial8.png"
message="Poisoned units lose hitpoints every turn until the were cured.
The heal skill only stop the poison one turn.
YOu should use a village or a unit with the cure skill to get rid of the poison."
message="Poisoned units lose hitpoints every turn until they are cured.
The heal skill can only hold off the poison's effects for one turn.
You must use a village or a unit with the cure skill to eliminate the poison."
[/message]
[allow_recruit]
@ -156,7 +156,7 @@ YOu should use a village or a unit with the cure skill to get rid of the poison.
[message]
id=tut2_15
description=Delfador
message="A nice try, Konrad, but it seems your skills have much to be improved still."
message="A nice try, Konrad, but it seems your skills still have much to be improved."
[/message]
[/event]