applied language patch from Eponymous-Archon.
This commit is contained in:
parent
0df32cc64e
commit
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4 changed files with 114 additions and 88 deletions
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@ -2,7 +2,7 @@
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music=wesnoth-1.ogg
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[part]
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id=intro_1
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story="In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Northern peoples."
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story="In the twenty-seventh year of the reign of Garard II, king of Wesnoth, the kingdom was plunged into a bitter war with the Peoples of the North."
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delay=4000
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image=misc/map.png
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[/part]
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@ -14,13 +14,13 @@
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[/part]
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[part]
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id=intro_3
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story="Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on their king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
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story="Eldred was a brave and courageous warrior, able to lead his soldiers well. Unfortunately for Garard, his son was also ambitious...and treacherous. In the heat of battle, Eldred's men turned on the king. And so, Garard was slain in battle that day, along with his brother and all his sons but Eldred."
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delay=8000
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image=misc/story2.png
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[/part]
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[part]
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id=intro_4
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story="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. Surely the rule of her son would satisfy her lust for power far better than her husband's had."
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story="Garard's queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband's had."
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delay=8000
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image=misc/map.png
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[/part]
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@ -38,7 +38,7 @@
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[/part]
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[part]
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id=intro_7
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story="Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: fight no one great or small except the old mage, whose head should be severed from his shoulders."
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story="Eldred made war upon Delfador and his forces with his mother's advice ringing in his ears: 'Fight no one great or small except the old mage, whose head should be severed from his shoulders.'"
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delay=6000
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image=misc/map.png
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[/part]
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@ -50,25 +50,25 @@
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[/part]
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[part]
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id=intro_9
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story="In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground with the mage's staff."
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story="In the end Delfador's men were defeated and routed, but Asheviere found her son's lifeless body, fixed to the ground by the great mage's staff."
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delay=4000
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image=misc/story4.png
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[/part]
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[part]
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id=intro_10
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story="Asheviere herself took command of the army, and led it back to Weldyn. Realizing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
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story="Asheviere herself then took command of the army, and led it back to Weldyn. Knowing that the king's young nephews were next in line to the throne, she ordered them all killed, and declared herself Queen of Wesnoth."
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delay=6000
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image=misc/map.png
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[/part]
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[part]
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id=intro_11
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story="When news of Asheviere's orders reached him, Delfador entered the palace by stealth and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
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story="Soon after news of Asheviere's orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard's nephews, thereby saving him from death."
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delay=4000
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image=misc/story5.png
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[/part]
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[part]
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id=intro_12
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story="Taking Konrad away to the forests of the West, Delfador raised the child under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
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story="Fleeing to the forests of the West, Delfador raised the child Konrad under the protection of the Elves, watching sadly as Asheviere's reign of terror over the land began..."
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delay=6000
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image=misc/map.png
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[/part]
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@ -260,12 +260,12 @@
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[message]
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id=WISHINGWELL1
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speaker=narrator
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message="You have come accross a wishing well.
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message="You have come across a wishing well.
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What would you like to wish for?"
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[option]
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id=WISHINGWELL2a
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message=A swift victory
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message="A swift victory"
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[command]
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[gold]
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amount=-1
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@ -273,14 +273,14 @@ What would you like to wish for?"
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[message]
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id=WISHINGWELL2b
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speaker=unit
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message=With this golden coin, I wish that this battle will end in a swift and safe victory.
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message="With this golden coin, I wish that this battle end in a swift and safe victory."
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[/message]
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[/command]
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[/option]
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[option]
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id=WISHINGWELL3
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message=Lots of gold
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message="Lots of gold"
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[command]
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[gold]
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amount=-1
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@ -288,14 +288,14 @@ What would you like to wish for?"
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[message]
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id=WISHINGWELL3b
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speaker=unit
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message=I wish this single gold coin would be returned ten fold to me.
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message="I wish this single gold coin be returned ten-fold to me."
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[/message]
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[/command]
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[/option]
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[option]
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id=WISHINGWELL4
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message=Peace throughout Wesnoth
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message="Peace throughout Wesnoth."
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[command]
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[gold]
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amount=-1
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@ -303,14 +303,14 @@ What would you like to wish for?"
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[message]
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id=WISHINGWELL4b
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speaker=unit
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message=The only thing worth wishing for is peace throughout the land.
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message="The only thing worth wishing for is peace throughout the land."
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[/message]
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[/command]
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[/option]
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[option]
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id=WISHINGWELL5
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message=Don't make a wish
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message="Don't make a wish."
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[/option]
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[/message]
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[/event]
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@ -336,8 +336,8 @@ What would you like to wish for?"
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name=Healing
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image=misc/item-healingpotion.png
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duration=level
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description=A feeling of wellbeaing overwelms the drinker.
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cannot_use_message=Your not worthy of healing.
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description="A feeling of well-being overwhelms the drinker."
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cannot_use_message="You are not worthy of healing."
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[effect]
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apply_to=hitpoints
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increase=10%
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@ -365,7 +365,7 @@ What would you like to wish for?"
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name=Poison
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image=item-potion2.png
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duration=level
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description=Poison is seaping through the veins of this unit at this very moment.
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description="Poison is seeping through the veins of this unit at this very moment."
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cannot_use_message=NONE
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[effect]
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apply_to=status
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@ -394,8 +394,8 @@ What would you like to wish for?"
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name=Holy Water
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image=misc/item-holywater.png
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duration=level
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description=This water will make close range weapons holy.
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cannot_use_message=I am not suited to using this item! Let another take it.
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description="This water will make close-range weapons holy."
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cannot_use_message="I am not suited to the use of this item! Let another take it."
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[effect]
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apply_to=attack
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range=short
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@ -424,7 +424,7 @@ What would you like to wish for?"
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name=Strong
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image=item-potion3.png
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duration=level
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description=Strength is given to the drinker.
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description="Strength is given to the drinker."
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cannot_use_message=NONE
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[effect]
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apply_to=attack
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@ -459,7 +459,7 @@ What would you like to wish for?"
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name=Decay
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image=item-potion4.png
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duration=level
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description=This poor unit drank somthing they really shouldn't have.
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description="This poor unit drank something really bad."
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cannot_use_message=NONE
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[effect]
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apply_to=hitpoints
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@ -488,7 +488,7 @@ What would you like to wish for?"
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name=Ring of Regeneration
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image=item-ring1.png
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duration=forever
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description=This ring will heal the bearer, a little, each turn.
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description="This ring will heal the bearer a little each turn."
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cannot_use_message=NONE
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[effect]
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apply_to=attack
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@ -499,7 +499,7 @@ What would you like to wish for?"
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[message]
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id=OBJERROR
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speaker=narrator
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message=Can't set abilities yet, sorry.
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message="Can't set abilities yet, sorry."
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[/message]
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[/event]
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#enddef
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@ -523,7 +523,7 @@ What would you like to wish for?"
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name=Ring of Slowness
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image=item-ring2.png
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duration=forever
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description=The bearer of this ring is slowed.
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description="The bearer of this ring is slowed."
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cannot_use_message=NONE
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[effect]
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apply_to=status
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@ -552,8 +552,8 @@ What would you like to wish for?"
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name=Staff of Swiftness
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image=misc/item-staff.png
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duration=forever
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description=This staff will grant the bearer with swift movement.
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cannot_use_message=Only magical beings can whield such an object.
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description="This staff will grant the bearer swift movement."
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cannot_use_message="Only magical beings can wield such an object."
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[effect]
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apply_to=movement
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increase=2
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@ -673,31 +673,57 @@ What would you like to wish for?"
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y={Y}
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[/filter]
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[object]
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id={ID}
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name=Sceptre of Fire
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image=misc/item-sceptreoffire.png
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duration=forever
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description="This ancient Sceptre was forged by the Dwarves. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!"
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cannot_use_message="This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!"
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[filter]
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type=Princess,Commander,Lord
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[/filter]
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[effect]
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apply_to=new_attack
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name=sceptre of fire
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type=fire
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range=long
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special=magical
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damage=16
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number=4
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image=fireball.png
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image_diagonal=fireball.png
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[/missile_frame]
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[/effect]
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@ -124,7 +124,7 @@ Defeat:
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[story]
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[part]
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id=tutorial_1
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story="After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge needed to be a leader among his peers."
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story="After they found refuge in the Elvish lands, the elder mage Delfador tried to teach the young Konrad all the skills and knowledge he would need to be a leader among his people."
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image="misc/story0a.png"
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[/part]
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[part]
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description=Delfador
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message="It has been a great time here, Konrad. With our friends, the Elves, we have enjoyed many years in peace.
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But you are no longer child, Konrad. Every lord must learn the ways of battle, to have the ability to lead his army against enemies of any race. Soon will be time to replace your training sword with an iron one, and claim your inheritance. But there are things that we must learn before that."
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But you are no longer a child, Konrad. Every lord must learn the ways of battle, and gain the ability to lead his army against enemies of any race. Soon it will be time to replace your wooden training sword with one of iron, and to claim your inheritance. But there are things that you must learn before that."
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[/message]
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[message]
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[message]
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id=tut3
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description=Delfador
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message="Before entering any battle, you need to hire soldiers. Gold is necessary for that. There are villages through the land. Those which you gain control (marked with a red flag), will give you a extra gold coin every turn and pay the cost of one of your units. To conquer a village, move any of your units there.
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message="Before entering any battle, you need to hire soldiers. Gold is necessary for that. There are villages throughout the land. Those of which you gain control (marked with a red flag) will give you an extra gold coin every turn and thus pay the cost of one of your units. To gain control of a village, simply move any of your units there.
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@EXERCISE
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Go to the nearest villages, so with the earned gold we can continue our lesson."
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Go to the nearest villages, so that with the earned gold we can continue our lesson."
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[/message]
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[message]
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id=tut3a
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@ -204,14 +204,14 @@ Go to the nearest villages, so with the earned gold we can continue our lesson."
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id=tut3b
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speaker=narrator
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image="misc/tutorial2.png"
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message=".. then select his destination.
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If the destination is far away a unit could need more than one turn to reach it, the number shows how many turns it will take him."
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message=".. then select its destination.
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If the destination is far away a unit may need more than one turn to reach it. The number shows how many turns it will take the unit to get there."
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[/message]
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[message]
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id=tut3c
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speaker=narrator
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image="misc/tutorial3.png"
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message="After you are done with all the movements you need to click on the End Turn button."
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message="After you are done with all the movements you need, click on the 'End Turn' button."
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[/message]
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[/event]
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[message]
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id=tut15
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description=Delfador
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message="This has only been a practice, Konrad, but remember that if it were a real battle, you would now be dead."
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message="This was only practice, Konrad, but remember that if it had been a real battle, you would now be dead."
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[/message]
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[/event]
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[message]
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id=tut16
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description=Delfador
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message="Konrad, I did my best to stop them, but you were obligued to protect me as well. That is the end of training for today."
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message="Konrad, I did my best to stop them, but you were obliged to protect me as well. That is the end of training for today."
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[/message]
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[endlevel]
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result=defeat
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[/filter]
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[message]
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description=Chantal
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message="Indeed Lofar, you were right that humans can't lead armies."
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message="Indeed, Lofar, you were right. Humans can't lead armies."
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[/message]
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[endlevel]
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result=defeat
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name=enemies defeated
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[message]
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description=Delfador
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message="Alright Konrad. You were excellent today."
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message="Alright, Konrad. You were excellent today."
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[/message]
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[message]
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description=Chantal
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[/message]
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[message]
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description=Lofar
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message="Congratulations human. Your performance today was impressing, I must admit."
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message="Congratulations, Human. Your performance today was impressive, I must admit."
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[/message]
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[message]
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description=Delfador
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message="A mission of a great importance is before us. Asheviere must not be the queen any longer!"
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message="A mission of a great importance is before us. Asheviere must not remain queen any longer!"
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[/message]
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[/event]
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[/message]
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[message]
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description=Galdrad
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message="Don't be so cautious, Konrad. Go yourself to the fight, if there is no risk of your life."
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message="Do not be so cautious, Konrad. Go yourself to the fight, if there is no risk to your life."
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[/message]
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[/then]
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[else]
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[message]
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description=Delfador
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message="You look miserable, Konrad. Four days have passed and you haven't completed the exercises. In a real battle you must act quickly, before your enemies summon reinforcements. We will have to try again another time."
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message="You look miserable, Konrad. Four days have passed and you have not completed the exercises. In a real battle you must act quickly, before your enemies summon reinforcements. We will have to try again another time."
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[/message]
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[/else]
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[/if]
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@ -353,8 +353,8 @@ If the destination is far away a unit could need more than one turn to reach it,
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id=obj_staff
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name=Delfador's staff
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image=misc/item-staff.png
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description="Hmmm... This is Delfador's... I wonder what it is used for..."
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cannot_use_message="Human's magical staff -- I'll better not touch it!"
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description="Hmmm...this is Delfador's...I wonder what it is used for..."
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cannot_use_message="A human's magical staff -- I'd better not touch it!"
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[filter]
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description=Konrad
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[/filter]
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@ -397,7 +397,7 @@ If the destination is far away a unit could need more than one turn to reach it,
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[message]
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id=tut_staff
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description=Delfador
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message="This is my old staff. Although not very useful in close range, its magic proves to be deadly to your enemies. Its powers are waning so it will not last long. Don't be afraid to use this weapon now - I will make sure you won't hurt yourself."
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message="This is my old staff. Although not very useful at close range, its magic may still prove deadly to your enemies. Its powers are waning, so it will not last long. Do not be afraid to use this weapon now - I will make sure you do not hurt yourself."
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[/message]
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[message]
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id=tut_staff2
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@ -475,20 +475,20 @@ If the destination is far away a unit could need more than one turn to reach it,
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[message]
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id=amb4
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description=Galdrad
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message="Stay calm Konrad. I'm coming to save you. Meanwhile try to defend yourself. When you are in a village they have little chance to hurt you. Look -- one of them stays in the water. Try to hit him!"
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message="Stay calm, Konrad. I am coming to save you. Meanwhile try to defend yourself. When you are in a village they have little chance to hurt you. Look -- one of them stays in the water. Try to hit him!"
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[/message]
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[message]
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id=amb5
|
||||
description=Delfador
|
||||
message="Fighting is the best way to improve your skills. When you get enough experience (XP) you advance to become a better fighter.
|
||||
|
||||
When you choose to attack an enemy unit, you may choose which weapon you want to fight with. For every weapon, there are three important numbers shown: the damage it causes, the number of attacks you have and the probability of hitting the enemy. Also the opponent's values are displayed."
|
||||
When you attack an enemy unit, you may choose which weapon you want to fight with. For every weapon, there are three important numbers shown: the damage it causes, the number of attempts you make with it, and the probability of hitting the enemy. The opponent's values are likewise displayed."
|
||||
[/message]
|
||||
[message]
|
||||
id=tut4a
|
||||
speaker=narrator
|
||||
image="misc/tutorial4.png"
|
||||
message="To attack with a unit you should select it first..."
|
||||
message="To attack with a unit, first select it..."
|
||||
[/message]
|
||||
[message]
|
||||
id=tut5a
|
||||
|
@ -510,7 +510,7 @@ Once you do this you have to choose the weapon."
|
|||
[message]
|
||||
id=kill1
|
||||
description=Delfador
|
||||
message="Well done! This is Garards nephew!"
|
||||
message="Well done! This is Garard's nephew!"
|
||||
[/message]
|
||||
[/event]
|
||||
[event]
|
||||
|
@ -554,13 +554,13 @@ Once you do this you have to choose the weapon."
|
|||
[message]
|
||||
id=kill4
|
||||
description=Delfador
|
||||
message="If you are finished with the villages, go back to the castle, to recruit your soldiers. Remember that in a real battle, you will probably start with some money to recruit soldiers from the beginning."
|
||||
message="If you are finished with the villages, go back to the castle to recruit your soldiers. Remember that in a real battle, you will probably start with some money to recruit soldiers at the beginning."
|
||||
[/message]
|
||||
[message]
|
||||
id=tut3a
|
||||
speaker=narrator
|
||||
image="misc/tutorial6.png"
|
||||
message="To recruit units you should place your leader in the keep tile of the castle."
|
||||
message="To recruit units you must place your leader in the keep tile of the castle."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -578,7 +578,7 @@ Once you do this you have to choose the weapon."
|
|||
[message]
|
||||
id=kill3
|
||||
description=Delfador
|
||||
message="Look behind!"
|
||||
message="Look behind you!"
|
||||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
|
@ -639,7 +639,7 @@ Once you do this you have to choose the weapon."
|
|||
[message]
|
||||
id=recr3
|
||||
description=Delfador
|
||||
message="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember that all Elvish units fight very well in forest. Horsemen are excellent on open ground. Mages are good for support, and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
|
||||
message="You have to carefully review their skills. Early on, you want fast units to sieze as many villages as possible. After that, fighters should probably make up the bulk of your army. Remember: all Elvish units fight very well in the forest; horsemen are excellent on open ground; and mages are good for support and can be used much like archers. If you can get your mages more experienced, they can be especially powerful."
|
||||
[/message]
|
||||
[gold]
|
||||
side=1
|
||||
|
@ -715,7 +715,7 @@ Once you do this you have to choose the weapon."
|
|||
[then]
|
||||
[message]
|
||||
description=Uli'ar
|
||||
message="So far so good, but we need more of them."
|
||||
message="So far, so good, but we need more of them."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -770,7 +770,7 @@ Once you do this you have to choose the weapon."
|
|||
[/filter_second]
|
||||
[message]
|
||||
description=Uli'ar
|
||||
message="Scouts are known of their horse riding. I would rather use archers here who can defeat the enemy before he is close enough to respond."
|
||||
message="Scouts are known for their horse riding. Here I would rather use archers, who can defeat the enemy before he is close enough to respond."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -808,7 +808,7 @@ Once you do this you have to choose the weapon."
|
|||
[/filter_second]
|
||||
[message]
|
||||
description=Alisar
|
||||
message="Archers are too weak to defeat poacher with a sword and attempting to attack a him from a long range may become the last moment in this archer's life!"
|
||||
message="Archers are too weak to defeat poachers with swords. Attempting to attack one at a long range may be the last act of this archer's life!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -894,7 +894,7 @@ Once you do this you have to choose the weapon."
|
|||
[/set_variable]
|
||||
[message]
|
||||
description=Chantal
|
||||
message="Good work Konrad!"
|
||||
message="Good work, Konrad!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Delfador
|
||||
|
@ -1041,8 +1041,8 @@ Take over the western villages to get more gold."
|
|||
[then]
|
||||
[message]
|
||||
description=Alisar
|
||||
message="You have recruited Archers. Elvish archers are weak in hand-to-hand combat, but are excellent shooters. Send your archers against enemies who don't have long range weapons and avoid exiting forests and villages.
|
||||
Archers advance to sharpshooters or avengers who are deadly with their long bows and swords.
|
||||
message="You have recruited Archers. Elvish Archers are weak in hand-to-hand combat, but are excellent shooters. Send your archers against enemies who don't have long range weapons and avoid leaving the forests and villages.
|
||||
Archers advance to Sharpshooters or Avengers, who are deadly with their long bows and swords.
|
||||
@EXERCISE
|
||||
We have prepared a practice target for you -- Gerlog, the thief, due south of your castle."
|
||||
[/message]
|
||||
|
@ -1070,10 +1070,10 @@ We have prepared a practice target for you -- Gerlog, the thief, due south of yo
|
|||
[then]
|
||||
[message]
|
||||
description=Enelar
|
||||
message="You have recruited Fighters. They are well prepared to combat in both close and long range. As all the Elves, they defend well in forests and villages.
|
||||
Fighter's career ends at marshal or champion, both well prepared to fight against all types of enemies. Marshals can also lead soldiers in battle.
|
||||
message="You have recruited Fighters. They are well prepared for combat in both close and long range. As all the Elves, they defend themselves well in forests and villages.
|
||||
A Fighter's career ends at Marshal or Champion, both well prepared to fight against all types of enemies. Marshals can also lead soldiers in battle.
|
||||
@EXERCISE
|
||||
To test fighters, send them against Kharhbrah, the Poacher on the brigde."
|
||||
To test Fighters, send them against Kharhbrah, the Poacher on the brigde."
|
||||
[/message]
|
||||
[unit]
|
||||
type=Poacher
|
||||
|
@ -1108,7 +1108,7 @@ To test fighters, send them against Kharhbrah, the Poacher on the brigde."
|
|||
[/set_variable]
|
||||
[message]
|
||||
description=Uli'ar
|
||||
message="Horses are very fast on roads and grass. Because of that, horsemen have advantage on that terrain."
|
||||
message="Horses are very fast on roads and grass. Therefore Horsemen have an advantage on that terrain."
|
||||
[/message]
|
||||
[message]
|
||||
description=Lofar
|
||||
|
@ -1116,7 +1116,7 @@ To test fighters, send them against Kharhbrah, the Poacher on the brigde."
|
|||
[/message]
|
||||
[message]
|
||||
description=Uli'ar
|
||||
message="Horsemen advance to paladins, great warriors who can also heal their companions in battle.
|
||||
message="Horsemen advance to Paladins, great warriors who can also heal their companions in battle.
|
||||
@EXERCISE
|
||||
There is practice target on the clearing, south-east of your castle. Go there and wipe the area out of our enemies."
|
||||
[/message]
|
||||
|
@ -1170,10 +1170,10 @@ There is practice target on the clearing, south-east of your castle. Go there an
|
|||
[/set_variable]
|
||||
[message]
|
||||
description=Chantal
|
||||
message="Humans are famous for their deep knowledge about the world. Mages are the elite of human researchers -- they are able to summon forces of nature and use them against any fool who would oppose them. Because of the magic, their flaming missiles almost always hit the target.
|
||||
Mages are weak, yet, as they gain in experience, they specialize either in white magic as mages of light or other kinds of forces to become great mages.
|
||||
message="Humans are famous for their deep knowledge about the world. Mages are the elite of human researchers -- they are able to summon forces of nature and use them against any fool who would oppose them. Because of magic, their flaming missiles almost always hit the target.
|
||||
Mages are physically weak. As they gain in experience, they specialize either in white magic as Mages of Light, or in other kinds of forces to become Great Mages.
|
||||
@EXERCISE
|
||||
On the other side of the road, undead have spread. Make sure, they don't move another step further!"
|
||||
On the other side of the road, Undead have spread. Make sure they don't move another step further!"
|
||||
[/message]
|
||||
[unit]
|
||||
type=Walking Corpse
|
||||
|
@ -1240,7 +1240,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[/set_variable]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="Alright. In the next lesson, you will learn how to command horsemen. Now recruit some of them."
|
||||
message="All right. In the next lesson, you will learn how to command horsemen. Now recruit some of them."
|
||||
[/message]
|
||||
[gold]
|
||||
side=1
|
||||
|
@ -1330,7 +1330,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="Hurry up! You should be here back long time ago!"
|
||||
message="Hurry up! You should have been here back a long time ago!"
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1346,7 +1346,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="What are you doing Konrad?! One day has passed and you haven't completed a single task!"
|
||||
message="What are you doing, Konrad?! One day has passed and you have not completed a single task!"
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1358,7 +1358,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="You should have completed the second practice. Come on!"
|
||||
message="You should have completed the second practice. Make haste!"
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1374,7 +1374,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="Konrad! Come on. They are not so many."
|
||||
message="Konrad, get on with it! They are not so many."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1386,7 +1386,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="Alright, but you're wasting too much time."
|
||||
message="All right, but you're wasting too much time."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1402,7 +1402,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="Konrad! Last warning -- end with them now!"
|
||||
message="Konrad! This is your last warning -- put an end to them now!"
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1414,7 +1414,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="It's easy, why are you doing this mission so slowly!"
|
||||
message="This is a simple task! Why are you performing so slowly!"
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1442,7 +1442,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="So far so good, but hurry up, I have one more task to do for you."
|
||||
message="So far, so good, but hurry up! I have one more task to do for you."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -1458,7 +1458,7 @@ On the other side of the road, undead have spread. Make sure, they don't move an
|
|||
[then]
|
||||
[message]
|
||||
description=Delfador
|
||||
message="You have too little time now, I must say..."
|
||||
message="You have too little time now, I must say."
|
||||
[/message]
|
||||
[/then]
|
||||
[/if]
|
||||
|
|
|
@ -79,7 +79,7 @@ Defeat:
|
|||
[message]
|
||||
id=tut2_1
|
||||
description=Delfador
|
||||
message="Now, we have arrived at their camp. I'm going to teach you about recall."
|
||||
message="Now, we have arrived at their camp. I am going to teach you about recall."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
@ -91,19 +91,19 @@ Defeat:
|
|||
[message]
|
||||
id=tut2_3
|
||||
description=Delfador
|
||||
message="Soldiers that have fought for you in past battles and survived could be called again to serve you."
|
||||
message="Soldiers that have fought for you in past battles - and survived - may be called again to serve you."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
id=tut2_4
|
||||
description=Konrad
|
||||
message="Ahhh, I see so I can have more experienced soldiers at my side."
|
||||
message="Ahhh, I see. So I can have more experienced soldiers at my side."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
id=tut2_5
|
||||
description=Delfador
|
||||
message="Yes, that's the point."
|
||||
message="Yes, that is the point."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
@ -117,13 +117,13 @@ Defeat:
|
|||
[message]
|
||||
id=tut2_9
|
||||
description=Konrad
|
||||
message="Yes, I could see them, those unholy creatures look nasty!"
|
||||
message="Yes, I could see them. Those unholy creatures look nasty!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
id=tut2_10
|
||||
description=Delfador
|
||||
message="And they are dangerous too, their claws can poison your troops. Maybe you should recruit some shamans to your side."
|
||||
message="And they are dangerous too. Their claws can poison your troops. Perhaps you should recruit some Shamans to your side."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
@ -137,9 +137,9 @@ Defeat:
|
|||
id=tut2_11
|
||||
speaker=narrator
|
||||
image="misc/tutorial8.png"
|
||||
message="Poisoned units lose hitpoints every turn until the were cured.
|
||||
The heal skill only stop the poison one turn.
|
||||
YOu should use a village or a unit with the cure skill to get rid of the poison."
|
||||
message="Poisoned units lose hitpoints every turn until they are cured.
|
||||
The heal skill can only hold off the poison's effects for one turn.
|
||||
You must use a village or a unit with the cure skill to eliminate the poison."
|
||||
|
||||
[/message]
|
||||
[allow_recruit]
|
||||
|
@ -156,7 +156,7 @@ YOu should use a village or a unit with the cure skill to get rid of the poison.
|
|||
[message]
|
||||
id=tut2_15
|
||||
description=Delfador
|
||||
message="A nice try, Konrad, but it seems your skills have much to be improved still."
|
||||
message="A nice try, Konrad, but it seems your skills still have much to be improved."
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue