Update changelog
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@ -3,14 +3,16 @@ Version 1.11.13+dev:
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* Updated translations:
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* Miscellaneous and bug fixes:
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* Fix bug #21967: fix crash when unit modification to traits has empty id
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* Fix bug #19258, 21962: WML variables spuriously copied to replay_start
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* Fix bug #21961, Units are not attacking if the attack was issued from
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* Fix bug #19258, 21962: WML variables spuriously copied to replay_start
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* Fix bug #21961, Units are not attacking if the attack was issued from
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more than one hex away.
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* Fix implementation bug in random number generator: rand_pool_ is now an
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unsigned long rather than an unsigned int.
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* Fix bug #21491: fix drag+drop for unit movements
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* Fix bug #21448: make premoved units selection like in Wesnoth 1.10
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* Fix bug #21372: fix unit move continuation if enemy discovered
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* Micro AIs: a few more fixes of subtle or rarely occurring bugs in Hang Out
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MAI and AI helper libraries
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Version 1.11.13:
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* AI:
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@ -51,7 +53,7 @@ Version 1.11.13:
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recruit units in a mp game.
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* Fix bug #21933: "team._info.lost not properly set when ending with
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[endlevel]"
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* Fix a bug where a scenario didn't end when units were killed during moveto
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* Fix a bug where a scenario didn't end when units were killed during moveto
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or wml menu events and the side had no leader left.
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* Language and i18n:
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* Updated translations: Czech, French, Hungarian, Italian, Lithuanian,
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