Update changelog

This commit is contained in:
mattsc 2014-05-04 06:42:23 -07:00
parent b15d92f2f4
commit 0c74498f54

View file

@ -3,14 +3,16 @@ Version 1.11.13+dev:
* Updated translations:
* Miscellaneous and bug fixes:
* Fix bug #21967: fix crash when unit modification to traits has empty id
* Fix bug #19258, 21962: WML variables spuriously copied to replay_start
* Fix bug #21961, Units are not attacking if the attack was issued from
* Fix bug #19258, 21962: WML variables spuriously copied to replay_start
* Fix bug #21961, Units are not attacking if the attack was issued from
more than one hex away.
* Fix implementation bug in random number generator: rand_pool_ is now an
unsigned long rather than an unsigned int.
* Fix bug #21491: fix drag+drop for unit movements
* Fix bug #21448: make premoved units selection like in Wesnoth 1.10
* Fix bug #21372: fix unit move continuation if enemy discovered
* Micro AIs: a few more fixes of subtle or rarely occurring bugs in Hang Out
MAI and AI helper libraries
Version 1.11.13:
* AI:
@ -51,7 +53,7 @@ Version 1.11.13:
recruit units in a mp game.
* Fix bug #21933: "team._info.lost not properly set when ending with
[endlevel]"
* Fix a bug where a scenario didn't end when units were killed during moveto
* Fix a bug where a scenario didn't end when units were killed during moveto
or wml menu events and the side had no leader left.
* Language and i18n:
* Updated translations: Czech, French, Hungarian, Italian, Lithuanian,