Eliminate --display-svn-revision. Make Revision reporting a bit more reliable.
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9bbc46e150
commit
0bf9835285
5 changed files with 2 additions and 22 deletions
5
INSTALL
5
INSTALL
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@ -60,11 +60,6 @@ with gcc 4.
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If you want to build wesnoth_editor too add the --enable-editor
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configure option.
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The --enable-display-revision option enables code that shows the SVN
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revision number on the main screen -- useful for detecting old builds
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you might happen to have in your path, but probably not what you want
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in a production release.
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If you see lots of messages like "Type 'svnversion --help' for usage.",
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you have a Subversion client installed but it is not implementing the
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-n option of svnversion. Time to update it.
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@ -1,7 +1,3 @@
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if USESVN
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SVNREV = $(shell svnversion -n .)
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endif
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ISUBDIRS = icons
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SUBDIRS = po m4 src doc $(ISUBDIRS)
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pkgdatadir=$(datadir)/@DATADIR@
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@ -288,12 +288,6 @@ AC_ARG_ENABLE([internal-data],
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[internaldata=$enableval],
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[internaldata=no])
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AC_ARG_ENABLE([display-revision],
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AS_HELP_STRING([--enable-display-revision], [enable svn revision display]),
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[svnrev=$enableval],
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[svnrev=no])
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if test "x$game" = "xno"
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then
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python=no
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@ -324,7 +318,6 @@ AM_CONDITIONAL([SERVER_MONITOR], [test x$servermonitor = xyes])
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AM_CONDITIONAL([CAMPAIGNSERVER], [test x$campaignserver = xyes])
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AM_CONDITIONAL([TESTS], [test x$tests = xyes])
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AM_CONDITIONAL([EDITOR], [test x$editor = xyes])
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AM_CONDITIONAL([USESVN], [test x$svnrev = xyes])
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AM_CONDITIONAL([TOOLS], [test x$tools = xyes])
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AM_CONDITIONAL([GCC], [test x$GXX = xyes])
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AM_CONDITIONAL([INCLUDEDINTL], [test x$nls_cv_use_gnu_gettext = xyes])
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@ -1,8 +1,6 @@
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if USESVN
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SVNREV = $(shell svnversion -n $(topdir) 2>/dev/null)
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SVNREV = $(shell svnversion -n $(topdir) 2>/dev/null || unknown)
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CFLAGS += "-DSVNREV=\"$(SVNREV)\""
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CXXFLAGS += "-DSVNREV=\"$(SVNREV)\""
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endif
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AUTOMAKE_OPTIONS = subdir-objects
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@ -436,7 +434,6 @@ libwesnoth_a_SOURCES = \
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sdl_ttf/SDL_ttf.c \
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wml_exception.cpp
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if USESVN
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# Until game_config.cpp is removed, this will be needed to ensure that the
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# SVNVER constant gets updated correctly. If and when that definition is
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# moved elsewhere, this dependency must follow it.
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@ -447,7 +444,6 @@ revision-stamp: FORCE
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if [ x"$(SVNREV)" != x`cat revision-stamp 2>/dev/null` ]; then echo -n $(SVNREV) >revision-stamp; fi
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FORCE:
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endif
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AM_CXXFLAGS = -I $(srcdir)/sdl_ttf -I../intl -I$(top_srcdir)/intl @SDL_CFLAGS@ -DWESNOTH_PATH=\"$(pkgdatadir)\" \
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-DLOCALEDIR=\"$(LOCALEDIR)\" -DHAS_RELATIVE_LOCALEDIR=$(HAS_RELATIVE_LOCALEDIR) -DFIFODIR=\"$(fifodir)\"\
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@ -43,7 +43,7 @@ namespace game_config
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#ifdef SVNREV
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const std::string svnrev = SVNREV;
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#else
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const std::string svnrev = "";
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const std::string svnrev = "unknown";
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#endif
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bool debug = false, editor = false, ignore_replay_errors = false, mp_debug = false, exit_at_end = false, no_delay = false, disable_autosave = false;
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