Updated changelog(s).
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17
changelog
17
changelog
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@ -8,6 +8,7 @@
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* new portrait for Konrad II
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* Liberty:
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* fixed the undead transformations not working in 'Unlawful Orders'
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* clarified the objectives in 'The Gray Woods'
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* Northern Rebirth
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* Colored portraits for Sisal and Rakshas
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* Fixed bug in 'Old Friend' where Tallin looses bonus HP, MP and
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@ -18,6 +19,8 @@
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* Fixed bug in 'Saving Inarix' where the blown up bridge wasn't shown
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properly (bug #9817)
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* The South Guard
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* a large number of assorted little polishing tweaks and improvements
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* a somewhat nicer-looking village flag
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* Deoran now has a lvl 3 advancement, and no special AMLA options
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* Map for "A Choice In The Fog modified so mermen are actually useful.
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* "Tidings Good And Ill" is now playable even if you didn't recruit
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@ -31,6 +34,8 @@
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* 'Into The Depths' has been completely rewritten.
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* there is a new scenario, 'Return To Kerlath', between 'Into The Depths'
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and 'Vengeance' on the elf branch.
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* trimmed the large unused portions of the map in 'Vengeance' away
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* in 'Vengeance', removed the death of Minister Hylas as a defeat condition
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* Under the Burning Suns
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* fixed the missing dialogue parts in 'The Morning After'.
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* 'Across the Harsh Sands' - dehydration causes damage and fractional loss
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@ -38,13 +43,18 @@
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Lost Soul appearance logic.
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* 'A Stirring in the Night' - village events work correctly now (bugs
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#9947 and #9915), Added animated and impassable campfire terrain.
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* general
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* fixed many scenarios erroneously using the wrong difficulty level symbol
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in #ifdefs (MEDIUM instead of NORMAL)
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* graphics:
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* new graphics for the highwayman
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* nicer image for the illuminates aura
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* nicer image for the illuminates aura and a new campfire aura
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* no more idle animations for units next to an enemy unit
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* new button and slider in preferences to switch unit idle animations on
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and off and set their frequency
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* no grid on off-map tiles
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* nicer transitioning between desert road, desert and desert villages
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* a new alternative terrain for lava, one which isn't drawn in a pit
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* language and i18n:
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* manual: switched to a brand new manual, now using some strange format to
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generate it and ending in a nice .html page
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@ -54,6 +64,9 @@
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* new translation: Serbian (Latin version)
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* added sazanami-gothic font (needed for the Japanese translation)
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* updated DejaVu font to 2.20 (no new characters)
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* made all keeps be called "Keep", all castles be called "Castle" and all
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roads be called "Road", instead of using variant names (such as
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"Elven Castle" or "Desert road")
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* multiplayer:
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* revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
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Triple Blitz, Clash
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@ -113,6 +126,8 @@
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now used for user display purposes (currently only in help sections). If
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id is missing, name will be used. There is also a new "description" key
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displayed in the race help page (but currently not used by mainline races)
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* new potentially useful global macros: FULL_HEAL, HIGHLIGHT_IMAGE,
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CLEAR_FOG, NO_SCROLL_TO_AI_LEADER
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* miscellaneous and bug fixes:
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* various bug fixes and code cleanups
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* remove some useless messages from the standard output
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@ -12,6 +12,7 @@ Version 1.3.7+svn:
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* New portrait for Konrad II.
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* Liberty
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* Fixed the undead transformations not working in 'Unlawful Orders'.
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* Clarified the objectives in 'The Gray Woods'.
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* Northern Rebirth
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* Colored portraits for Sisal and Rakshas.
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* Sceptre of Fire
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@ -19,6 +20,7 @@ Version 1.3.7+svn:
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* Son of the Black Eye
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* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
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* The South Guard
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* Many small polishing tweaks and improvements in various places.
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* Deoran now has a lvl 3 advancement, and no special AMLA options.
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* Map for 'A Choice In The Fog' modified so mermen are actually useful.
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* Fixed all bugs with units sometimes not starting with max HP and
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@ -28,13 +30,13 @@ Version 1.3.7+svn:
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from those you had in the previous scenario.
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* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
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* 'Into The Depths' has been completely rewritten.
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* there is a new scenario, 'Return To Kerlath', between 'Into The Depths'
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and 'Vengeance' on the elf branch.
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* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
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and 'Vengeance' in the elf branch.
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* Under the Burning Suns
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* fixed the missing dialogue parts in 'The Morning After'.
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* Fixed the missing dialogue parts in 'The Morning After'.
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* 'Across the Harsh Sands' - dehydration changed to cause damage and
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fractional loss of attack strength.Some changes to encounters (especially
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the ghost appearance which was rewritten from scratch).
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fractional loss of attack strength. Some changes to encounters
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(especially the ghost appearance which was rewritten from scratch).
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* 'A Stirring in the Night' - village events work correctly now (bugs #9947 and
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#9915).
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@ -75,7 +77,7 @@ Version 1.3.7+svn:
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* User interface
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* OK in the status menu replaced with more informative "Scroll To".
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* Add an "Animate Map" option in advanced preferences, to switch flag and
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terrain animation off
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terrain animation off.
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* Various improvements of the help system (race subsections, list of units
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having an ability, loading speed...)
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