Updated changelog(s).

This commit is contained in:
Lari Nieminen 2007-09-18 08:45:35 +00:00
parent 92eac45d0f
commit 0b9c59dacd
2 changed files with 24 additions and 7 deletions

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@ -8,6 +8,7 @@
* new portrait for Konrad II
* Liberty:
* fixed the undead transformations not working in 'Unlawful Orders'
* clarified the objectives in 'The Gray Woods'
* Northern Rebirth
* Colored portraits for Sisal and Rakshas
* Fixed bug in 'Old Friend' where Tallin looses bonus HP, MP and
@ -18,6 +19,8 @@
* Fixed bug in 'Saving Inarix' where the blown up bridge wasn't shown
properly (bug #9817)
* The South Guard
* a large number of assorted little polishing tweaks and improvements
* a somewhat nicer-looking village flag
* Deoran now has a lvl 3 advancement, and no special AMLA options
* Map for "A Choice In The Fog modified so mermen are actually useful.
* "Tidings Good And Ill" is now playable even if you didn't recruit
@ -31,6 +34,8 @@
* 'Into The Depths' has been completely rewritten.
* there is a new scenario, 'Return To Kerlath', between 'Into The Depths'
and 'Vengeance' on the elf branch.
* trimmed the large unused portions of the map in 'Vengeance' away
* in 'Vengeance', removed the death of Minister Hylas as a defeat condition
* Under the Burning Suns
* fixed the missing dialogue parts in 'The Morning After'.
* 'Across the Harsh Sands' - dehydration causes damage and fractional loss
@ -38,13 +43,18 @@
Lost Soul appearance logic.
* 'A Stirring in the Night' - village events work correctly now (bugs
#9947 and #9915), Added animated and impassable campfire terrain.
* general
* fixed many scenarios erroneously using the wrong difficulty level symbol
in #ifdefs (MEDIUM instead of NORMAL)
* graphics:
* new graphics for the highwayman
* nicer image for the illuminates aura
* nicer image for the illuminates aura and a new campfire aura
* no more idle animations for units next to an enemy unit
* new button and slider in preferences to switch unit idle animations on
and off and set their frequency
* no grid on off-map tiles
* nicer transitioning between desert road, desert and desert villages
* a new alternative terrain for lava, one which isn't drawn in a pit
* language and i18n:
* manual: switched to a brand new manual, now using some strange format to
generate it and ending in a nice .html page
@ -54,6 +64,9 @@
* new translation: Serbian (Latin version)
* added sazanami-gothic font (needed for the Japanese translation)
* updated DejaVu font to 2.20 (no new characters)
* made all keeps be called "Keep", all castles be called "Castle" and all
roads be called "Road", instead of using variant names (such as
"Elven Castle" or "Desert road")
* multiplayer:
* revised maps: Charge, Den of Onis, Meteor Lake, Silverhead Crossing,
Triple Blitz, Clash
@ -113,6 +126,8 @@
now used for user display purposes (currently only in help sections). If
id is missing, name will be used. There is also a new "description" key
displayed in the race help page (but currently not used by mainline races)
* new potentially useful global macros: FULL_HEAL, HIGHLIGHT_IMAGE,
CLEAR_FOG, NO_SCROLL_TO_AI_LEADER
* miscellaneous and bug fixes:
* various bug fixes and code cleanups
* remove some useless messages from the standard output

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@ -12,6 +12,7 @@ Version 1.3.7+svn:
* New portrait for Konrad II.
* Liberty
* Fixed the undead transformations not working in 'Unlawful Orders'.
* Clarified the objectives in 'The Gray Woods'.
* Northern Rebirth
* Colored portraits for Sisal and Rakshas.
* Sceptre of Fire
@ -19,6 +20,7 @@ Version 1.3.7+svn:
* Son of the Black Eye
* Fixed bug in 'Saving Inarix', the bridge is now properly blown up.
* The South Guard
* Many small polishing tweaks and improvements in various places.
* Deoran now has a lvl 3 advancement, and no special AMLA options.
* Map for 'A Choice In The Fog' modified so mermen are actually useful.
* Fixed all bugs with units sometimes not starting with max HP and
@ -28,13 +30,13 @@ Version 1.3.7+svn:
from those you had in the previous scenario.
* In 'Tidings Good And Ill', defeating the naga queen is now mandatory.
* 'Into The Depths' has been completely rewritten.
* there is a new scenario, 'Return To Kerlath', between 'Into The Depths'
and 'Vengeance' on the elf branch.
* There is a new scenario, 'Return To Kerlath', between 'Into The Depths'
and 'Vengeance' in the elf branch.
* Under the Burning Suns
* fixed the missing dialogue parts in 'The Morning After'.
* Fixed the missing dialogue parts in 'The Morning After'.
* 'Across the Harsh Sands' - dehydration changed to cause damage and
fractional loss of attack strength.Some changes to encounters (especially
the ghost appearance which was rewritten from scratch).
fractional loss of attack strength. Some changes to encounters
(especially the ghost appearance which was rewritten from scratch).
* 'A Stirring in the Night' - village events work correctly now (bugs #9947 and
#9915).
@ -75,7 +77,7 @@ Version 1.3.7+svn:
* User interface
* OK in the status menu replaced with more informative "Scroll To".
* Add an "Animate Map" option in advanced preferences, to switch flag and
terrain animation off
terrain animation off.
* Various improvements of the help system (race subsections, list of units
having an ability, loading speed...)