Dont autosave on skipped turns
Previously when umc used [end_turn] in turn starte events the game would still generate an autosave for that turn
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1 changed files with 1 additions and 1 deletions
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@ -473,9 +473,9 @@ void playsingle_controller::play_side_impl()
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require_end_turn();
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}
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before_human_turn();
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if(!end_turn_requested_) {
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before_human_turn();
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play_human_turn();
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}
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