Dont autosave on skipped turns

Previously when umc used [end_turn] in turn starte events
the game would still generate an autosave for that turn
This commit is contained in:
gfgtdf 2024-03-04 19:51:15 +01:00
parent 3959540bbc
commit 0b08a426b7

View file

@ -473,9 +473,9 @@ void playsingle_controller::play_side_impl()
require_end_turn();
}
before_human_turn();
if(!end_turn_requested_) {
before_human_turn();
play_human_turn();
}