remove unused cpp files.

This commit is contained in:
gfgtdf 2016-03-22 20:29:52 +01:00
parent f759649349
commit 0ac0981ffe
6 changed files with 0 additions and 158 deletions

View file

@ -898,7 +898,6 @@ set(wesnoth-main_SRC
mouse_handler_base.cpp
movetype.cpp
mp_game_settings.cpp
mp_replay_controller.cpp
game_initialization/mp_game_utils.cpp
game_initialization/mp_options.cpp
mp_ui_alerts.cpp
@ -1049,7 +1048,6 @@ set(libwesnoth-game_STAT_SRC
quit_confirmation.cpp
reports.cpp
show_dialog.cpp
simple_rng.cpp
sound.cpp
soundsource.cpp
sound_music_track.cpp

View file

@ -125,7 +125,6 @@ libwesnoth_sources = Split("""
race.cpp
reports.cpp
show_dialog.cpp
simple_rng.cpp
sound.cpp
soundsource.cpp
sound_music_track.cpp
@ -478,7 +477,6 @@ wesnoth_sources = Split("""
mouse_handler_base.cpp
movetype.cpp
mp_game_settings.cpp
mp_replay_controller.cpp
game_initialization/mp_game_utils.cpp
game_initialization/mp_options.cpp
mp_ui_alerts.cpp

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@ -1,84 +0,0 @@
/*
Copyright (C) 2003 by David White <dave@whitevine.net>
Copyright (C) 2005 - 2016 by Yann Dirson <ydirson@altern.org>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#include "simple_rng.hpp"
#include "config.hpp"
#include "log.hpp"
#include <stdlib.h>
static lg::log_domain log_random("random");
#define DBG_RND LOG_STREAM(debug, log_random)
#define LOG_RND LOG_STREAM(info, log_random)
#define WRN_RND LOG_STREAM(warn, log_random)
#define ERR_RND LOG_STREAM(err, log_random)
namespace rand_rng
{
simple_rng::simple_rng() :
random_seed_(rand() & 0x7FFFFFFF),
random_pool_(random_seed_),
random_calls_(0)
{
}
simple_rng::simple_rng(const config& cfg) :
random_seed_(cfg["random_seed"]),
random_pool_(random_seed_),
random_calls_(cfg["random_calls"].to_int(0))
{
for ( unsigned calls = 0; calls < random_calls_; ++calls )
random_next();
}
int simple_rng::get_next_random()
{
random_next();
++random_calls_;
DBG_RND << "pulled user random " << random_pool_
<< " for call " << random_calls_
<< " with seed " << random_seed_ << '\n';
return (random_pool_ / 65536) % 32768;
}
void simple_rng::rotate_random()
{
random_seed_ = random_pool_ & 0x7FFFFFFF;
random_calls_ = 0;
}
void simple_rng::seed_random(const int seed, const unsigned call_count)
{
random_pool_ = seed;
random_seed_ = seed;
for(random_calls_ = 0; random_calls_ < call_count; ++random_calls_) {
random_next();
}
DBG_RND << "Seeded random with " << random_seed_ << " with "
<< random_calls_ << " calls, pool is now at "
<< random_pool_ << '\n';
}
void simple_rng::random_next()
{
// Use the simple random generator as shown in man rand(3).
// The division is done separately since we also want to
// quickly go the the wanted index in the random list.
random_pool_ = random_pool_ * 1103515245 + 12345;
}
} // ends rand_rng namespace

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@ -1,70 +0,0 @@
/*
Copyright (C) 2003 by David White <dave@whitevine.net>
Copyright (C) 2005 - 2016 by Yann Dirson <ydirson@altern.org>
Part of the Battle for Wesnoth Project http://www.wesnoth.org/
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY.
See the COPYING file for more details.
*/
#ifndef SIMPLE_RNG_HPP_INCLUDED
#define SIMPLE_RNG_HPP_INCLUDED
class config;
namespace rand_rng
{
class simple_rng
{
public:
simple_rng();
simple_rng(const config& cfg);
/** Get a new random number. */
int get_next_random();
/**
* Seeds the random pool.
*
* @param seed The initial value for the random engine.
* @param call_count Upon loading we need to restore the state at saving
* so set the number of times a random number is
* generated for replays the orginal value is
* required.
*/
void seed_random(const int seed, const unsigned call_count = 0);
/**
* Resets the random to the 0 calls and the seed to the random
* this way we stay in the same sequence but don't have a lot
* calls. Used when moving to the next scenario.
*/
void rotate_random();
int get_random_seed() const { return random_seed_; }
int get_random_calls() const { return random_calls_; }
private:
/** Initial seed for the pool. */
int random_seed_;
/** State for the random pool (modulo arithmetic). */
unsigned long random_pool_;
/** Number of time a random number is generated. */
unsigned random_calls_;
/** Sets the next random number in the pool. */
void random_next();
};
} // ends rand_rng namespace
#endif