prevents moving units and attacking by yourself in replays

This commit is contained in:
Jörg Hinrichs 2006-05-29 18:32:19 +00:00
parent 032e63d817
commit 0aae47cb83

View file

@ -44,7 +44,8 @@ LEVEL_RESULT play_replay_level(const game_data& gameinfo, const config& game_con
const int num_turns = atoi((*level)["turns"].c_str());
LOG_NG << "creating objects... " << (SDL_GetTicks() - ticks) << "\n";
replay_controller replaycontroller(*level, gameinfo, state_of_game, ticks, num_turns, game_config, video);
LOG_NG << "created objects... " << (SDL_GetTicks() - replaycontroller.get_ticks()) << "\n";
LOG_NG << "created objects... " << (SDL_GetTicks() - replaycontroller.get_ticks()) << "\n";
const events::command_disabler disable_commands;
//replay event-loop
for (;;){