[NR][S1 + S2] Story Prose and Dialog Touchups (#7643)
* Update 01_Breaking_the_Chains.cfg I fixed issue #6510 and reworded another part that seemed confusing. * Update herodeaths.cfg Put some periods in it where I think they were needed. * Fix 01_Breaking_the_Chains.cfg * Update data/campaigns/Northern_Rebirth/scenarios/01_Breaking_the_Chains.cfg Co-authored-by: nemaara <nemaara@users.noreply.github.com> * Update 01_Breaking_the_Chains.cfg * Update 01_Breaking_the_Chains.cfg * First pass of 02_01_Infested_Caves.cfg * spell check * Update 02_01_Infested_Caves.cfg * Update data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg Co-authored-by: nemaara <nemaara@users.noreply.github.com> * Update data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg Co-authored-by: nemaara <nemaara@users.noreply.github.com> * Update data/campaigns/Northern_Rebirth/scenarios/02_01_Infested_Caves.cfg Co-authored-by: nemaara <nemaara@users.noreply.github.com> * Update 02_01_Infested_Caves.cfg * Update 02_01_Infested_Caves.cfg * Update 02_01_Infested_Caves.cfg * Update 02_01_Infested_Caves.cfg --------- Co-authored-by: nemaara <nemaara@users.noreply.github.com>
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1 changed files with 14 additions and 13 deletions
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@ -22,21 +22,20 @@
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story= _ "Grief for the fallen could not suppress the people’s joy in their newfound freedom. They ransacked the orcish storehouses, sang, danced and drank with abandon. New-fledged warriors boasted of their deeds in the battle, while the women and children looked on with awe."
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[/part]
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[part]
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story= _ "Amidst all the revelry, Tallin alone remained grave. He knew it likely that the orcs would return with a vengeance and slaughter every last one of them. The following morning, he gathered the cooler heads about him so they could set their next course. How might they, untrained in the art of war and without expectation of aid from the prosperous human lands of the south, defend themselves?"
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story= _ "Amidst all the revelry, Tallin alone remained grave. He knew it likely that the orcs would return with a vengeance and slaughter every last one of them. The following morning, he gathered the cooler heads so they could decide their next course. How might they, untrained in the art of war and without expectation of aid from the prosperous human lands of the south, defend themselves?"
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[/part]
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[part]
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story= _ "The war council’s thoughts quickly turned to the dwarves, close allies in the past. However, nobody knew the state of things in the Knalgan tunnels. The bravest of scouts found in there the spoor of many trolls, and of creatures darker than trolls. It was even rumored that the dwarven dead from the invasion of Knalga had risen in unlife, roaming the tunnels to slay the living. Fighting through all manner of unknown monsters in the mere hope of finding surviving dwarves held but little appeal."
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story= _ "The war council’s thoughts quickly turned to the dwarves, close allies in the past. However, nobody knew the state of things in the Knalgan tunnels. The bravest of scouts found in there the spoor of many trolls, and of even viler creatures. For years rumors had spread of the dwarves, slain during the invasion of Knalga, now risen in unlife to roam the tunnels. To Tallin and the others, fighting through all manner of unknown monsters in the mere hope of finding surviving dwarves held but little appeal."
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[/part]
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[part]
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# wmllint: local spelling woodsrunners
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story= _ "So the matter lay, and the peasants dithered from one suggested plan of action to the next, never arriving at any conclusion. In the meantime, some help, unlooked for, arrived in the form of a small band of woodsrunners — escapees from the orcs, grown wood-wise and crafty, and in contact with larger bands of poachers and outlaws roaming the night. Embassies were sent; agreements made. A handful of experienced fighters, scarred and closemouthed, came to Dwarven Doors to find and train the most willing in their rugged fighting style."
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story= _ "So the matter lay. The peasants dithered from one suggested plan of action to the next, never arriving at any conclusion. However, some unlooked help arrived in the form of a small band of woodsrunners — escapees from the orcs, grown wood-wise and crafty, and in contact with larger bands of poachers and outlaws roaming the night. Embassies were sent; agreements made. A handful of experienced fighters, scarred and closemouthed, came to Dwarven Doors to find and train the willing in their rugged fighting style."
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[/part]
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[part]
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# wmllint: local spelling nightrunners
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story= _ "A fortnight after their victory, the town was awakened from slumber in the dead of night by the distant booming of orcish drums. Scouts training with the nightrunners returned to cry the news that a strong orcish company was approaching. Frightened as they had never been before, the folk of Dwarven Doors looked to Tallin for guidance."
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story= _ "A fortnight after their victory, the town was awakened from slumber in the dead of night by the distant booming of orcish drums. Scouts training with the woodsrunners returned to cry the news that a strong orcish company was approaching. Frightened as they had never been before, the folk of Dwarven Doors looked to Tallin for guidance."
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[/part]
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[part]
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story= _ "Faced with certain destruction at the hands of the orcs, or a fate unknown in the caves of Knalga, Tallin chose the latter. The people quickly gathered together and collected whatever food and weapons they could and plunged into the darkness of the caves."
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story= _ "Faced with certain destruction at the hands of the orcs, or a fate unknown in the caves of Knalga, Tallin chose the latter. The people quickly collected whatever food and weapons they could and plunged into the darkness of the caves."
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[/part]
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[/story]
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@ -301,7 +300,7 @@
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[message]
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role=Supporter
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message= _ "Great idea, Tallin, I probably couldn’t even fight a bat down here."
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message= _ "Great idea, Tallin. It's so dark I probably couldn’t even fight a bat down here."
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[/message]
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[move_unit_fake]
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@ -485,7 +484,7 @@
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[message]
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role=Supporter
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message= _ "Grim Gods of Darkness, what are those things!"
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message= _ "Grim Gods of Darkness! What are those things?"
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[/message]
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[message]
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@ -500,7 +499,8 @@
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[message]
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speaker=Tallin
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message= _ "Stand firm, men. The dwarven defenders of Knalga rise again. Now it remains to be seen whether or not they recognize us as friends."
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# po: The dwarves are skeletal undead.
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message= _ "So it is true! The dwarven defenders of Knalga have risen once again. Stand firm men! Now it remains to be seen whether or not they recognize us as friends."
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[/message]
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[/event]
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@ -543,7 +543,7 @@
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[then]
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[message]
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speaker=unit
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message= _ "Hey look, it’s an ancient door. It seems the trolls were too stupid to find how to open it."
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message= _ "Hey look, it’s an ancient door. It seems the trolls were too stupid to figure out how to open it."
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[/message]
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# Two trigger fields in this case
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{VARIABLE trigger.x "16,15"}
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@ -552,7 +552,7 @@
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[else]
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[message]
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speaker=unit
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message= _ "Hey look, it’s an ancient door. It seems the skeletons were too stupid to find how to open it."
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message= _ "Hey look, it’s an ancient door. It seems the skeletons were too stupid to find out how to open it."
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[/message]
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{VARIABLE trigger.x 12}
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{VARIABLE trigger.y 7}
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@ -675,14 +675,15 @@
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[/variable]
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[then]
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[message]
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# po: We have different wordings for the sentences.
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speaker=unit
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message= _ "Hey look, it’s an ancient door. It seems the trolls were too stupid to find how to open it."
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message= _ "Hey look, it’s an ancient door. It seems the trolls were too stupid to figure out how to open it."
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[/message]
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[/then]
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[else]
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[message]
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speaker=unit
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message= _ "Hey look, it’s an ancient door. It seems the skeletons were too stupid to find how to open it."
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message= _ "Hey look, it’s an ancient door. It seems the skeletons were too stupid to find out how to open it."
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[/message]
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[/else]
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[/if]
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