fixup
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bfcd2695f2
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0a963ce7db
2 changed files with 1 additions and 26 deletions
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@ -181,8 +181,8 @@ struct end_level_data
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bool prescenario_save; /**< Should a prescenario be created the next game? */
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bool replay_save; /**< Should a replay save be made? */
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bool proceed_to_next_level; /**< whether to proceed to the next scenario, equals is_victory in sp. We need to save this in saves during linger mode. > */
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transient_end_level transient;
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bool is_victory;
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transient_end_level transient;
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void write(config& cfg) const;
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void read(const config& cfg);
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@ -649,31 +649,6 @@ replay& get_replay_source()
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return recorder;
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}
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static void check_checksums(const config &cfg)
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{
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if(! game_config::mp_debug) {
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return;
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}
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BOOST_FOREACH(const config &ch, cfg.child_range("checksum"))
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{
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map_location loc(ch, resources::gamedata);
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unit_map::const_iterator u = resources::units->find(loc);
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if (!u.valid()) {
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std::stringstream message;
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message << "non existent unit to checksum at " << loc.x+1 << "," << loc.y+1 << "!";
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resources::screen->get_chat_manager().add_chat_message(time(NULL), "verification", 1, message.str(),
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events::chat_handler::MESSAGE_PRIVATE, false);
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continue;
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}
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if (get_checksum(*u) != ch["value"]) {
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std::stringstream message;
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message << "checksum mismatch at " << loc.x+1 << "," << loc.y+1 << "!";
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resources::screen->get_chat_manager().add_chat_message(time(NULL), "verification", 1, message.str(),
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events::chat_handler::MESSAGE_PRIVATE, false);
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}
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}
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}
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bool replay::add_start_if_not_there_yet()
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{
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//this method would confuse the value of 'pos' otherwise
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