Added Turin's new brush-pictures.
Changed the menu names to file and edit. Changed the color to magenta when the same terrain is selected as both foreground and background.
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6 changed files with 5 additions and 5 deletions
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@ -215,7 +215,7 @@ height=600
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[menu]
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title=edit_main_menu
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image=lite
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items=editnewmap,editloadmap,editsaveas,editsavemap,editrevert,undo,redo,preferences,editquit
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items=editnewmap,editloadmap,editsaveas,editsavemap,editrevert,preferences,editquit
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rect=3,1,107,22
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xanchor=fixed
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yanchor=fixed
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@ -224,7 +224,7 @@ height=600
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[menu]
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title=edit_operations_menu
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image=lite
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items=editcut,editcopy,editselectall,editfillselection,editresize,editflip
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items=undo,redo,editcut,editcopy,editselectall,editfillselection,editresize,editflip
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rect=120,1,107,22
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[/menu]
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@ -729,8 +729,8 @@ edit_resize_map_title="Resize Map"
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edit_x_axis="X-Axis"
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edit_y_axis="Y-Axis"
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edit_flip_around="Flip around (this may change the dimensions of the map):"
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edit_operations_menu="Operations"
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edit_main_menu="Main Menu"
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edit_operations_menu="Edit"
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edit_main_menu="File"
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edit_foreground_short="FG"
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edit_background_short="BG"
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@ -260,7 +260,7 @@ void terrain_palette::draw(bool force) {
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SDL_BlitSurface(image, NULL, screen, &dstrect);
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if (terrain == selected_bg_terrain() && terrain == selected_fg_terrain()) {
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gui::draw_rectangle(dstrect.x, dstrect.y, image->w, image->h, 0x0F00, screen);
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gui::draw_rectangle(dstrect.x, dstrect.y, image->w, image->h, 0xF0F0, screen);
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}
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else if (terrain == selected_bg_terrain()) {
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gui::draw_rectangle(dstrect.x, dstrect.y, image->w, image->h, 0x00F0, screen);
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