Removed the custom XP limits from the villager units,
...since otherwise they can end up with more than max XP after the outlaw transformation (and triggering advancements in that situation would be somewhat strange).
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@ -56,7 +56,6 @@
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name= _ "Peasant Youth"
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alignment=neutral
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hitpoints=28
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experience=42
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advances_to=Outlaw_Peasant
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description= _ "The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
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[attack]
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@ -127,7 +126,6 @@
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outlaw_type=Trapper
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name= _ "Peasant Trapper"
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alignment=neutral
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experience=98
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cost=26
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advances_to=Huntsman_Peasant,Ranger
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description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
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