Update fortunes

This commit is contained in:
Ignacio R. Morelle 2008-11-10 22:26:36 +00:00
parent 29dcfcaed9
commit 09d2c8c35a

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@ -205,3 +205,22 @@ DISCLAIMER:
cobra: Very cool. When you making the Demolich? Can't wait to see it.
Orcish Shyde: Sadly, I don't think I'll ever get round to making a Demolition Lich.
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<Shadow_Master> playing IftU scenario 1, both AI players recruited on first turn whole castles, the second AI moved its leader; but on the second turn, only the last AI player moved a unit besides the leader, after moving the leader back to the keep
<Shadow_Master> I cannot playtest under these conditions. Argh. My plan of releasing before Nov. 10th is spoiled.
<loonycyborg> Shadow_Master: I'm getting the same.
<loonycyborg> Which kinda breaks the story :)
<Shadow_Master> {ATTACK_DEPTH 2 2 3} <- perhaps the AI is extremely scared?
<loonycyborg> Or not. Their leader calls them sluggards. That's why they don't move. They're sluggards :)
[...]
<Shadow_Master> loonycyborg: can you test if IftU still breaks with the AI?
<loonycyborg> Shadow_Master: Yes. They're still sluggards :(
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<mordante> esr removing #include <foo.hpp> from foo.cpp is a really bad idea in general
<esr> That's the trouble with mechanical tools.
[...]
<CIA-42> mordante * r30663 /trunk/src/ (7 files in 3 dirs): Add missing foo.hpp in foo.cpp.
<EdB> mordante, 7 file called foo ... It can confuse people :o)
<mordante> EdB next time I'll use bar ;)
-- #wesnoth-dev, 2008-11-09
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