core - terrain graphics - dwarf castle and tall encampment keep transition fixes (#4929)
* core - terrain - dwarf castle and tall encampment keep transition fixes * core - terrain - allow tall-keep wall when Ket adjacent to other Ke*
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@ -723,17 +723,17 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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# Dwarf outside castles (similar appearance, but different rules and transitions than classic cave version)
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{NEW:CASTLEWALL Cf,Kf (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/outside-dwarven/dwarven-castle}
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{NEW:CASTLEWALL Cfa,Kfa (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/winter-dwarven/dwarven-castle}
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{NEW:CASTLEWALL Cfr,Kfr (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/ruin-dwarven/dwarven-castle}
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{NEW:CASTLEWALL Cf*,Kf* (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/outside-dwarven/dwarven-castle}
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# Encampment
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{NEW:CASTLEWALL Ce,Ke (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/encampment/regular}
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{NEW:CASTLEWALL Cer,Ker (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/encampment-ruin/regular}
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{NEW:CASTLEWALL Cea,Kea (!,C*,K*,Xu*,Xo*) !,Ket,!,C*,Ke* castle/encampment/snow}
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{NEW:CASTLEWALL2 Ket (C*) (!,C*,K*,Xu*,Xo*) castle/encampment/tall-keep-castle}
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{NEW:CASTLEWALL Ket (!,K*,Xu*,Xo*) K* castle/encampment/tall-keep}
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{NEW:CASTLEWALL2 Ket (!,Ket,!,C*,Ke*) (!,C*,K*,Xu*,Xo*) castle/encampment/tall-keep-castle}
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{NEW:CASTLEWALL Ket (!,Ket,!,Ke*,!,K*,Xu*,Xo*) K* castle/encampment/tall-keep}
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# Castle & Encampment Base Transtions
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