rework LoW::1 to make it less similar to HttT::1

This commit is contained in:
Iurii Chernyi 2010-05-02 20:49:56 +00:00
parent 0129bedaae
commit 09c52faf19
2 changed files with 46 additions and 64 deletions

View file

@ -16,7 +16,7 @@ _f , _f , _f , _f , _f , _f
_f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f
_f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , Ce , _f , _f , _f , _f
_f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , 1 _f , _f , _f , _f , _f , _f , _f , _f , _f , Ce , 3 Ke , Ce , _f , _f , _f
_f , _f , _f , _f , _f , 2 _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , Ce , _f , _f , _f , _f
_f , _f , _f , _f , _f , 2 _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f
_f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f
_f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f
_f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f , _f

View file

@ -14,7 +14,7 @@
{LOW_MAP Lintanir.map}
{LOW_MASK 01_Uprooting.mask 1 1}
{TURNS 16 14 12}
{TURNS 20 17 14}
{INTRO_AND_SCENARIO_MUSIC elf-land.ogg breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
@ -95,8 +95,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
name= _ "Anduilas"
unrenamable=yes
type=Elvish Fighter
#TODO enable the coordinates after the persistence test phase
# x,y=19,15
[modifications]
{TRAIT_LOYAL}
{TRAIT_STRONG}
@ -188,7 +186,8 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Goblin Knight, Goblin Pillager, Orcish Slayer, Orcish Warrior
#endif
{GOLD 150 230 300}
{GOLD 100 100 100}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
@ -199,7 +198,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
{AI_SIMPLE_ALWAYS_ASPECT grouping no}
[/ai]
{INCOME 4 8 12}
[/side]
[side]
@ -217,7 +215,8 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
y=29
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt
{GOLD 150 230 300}
{GOLD 100 100 100}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
@ -226,8 +225,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
{AI_SIMPLE_ALWAYS_ASPECT grouping no}
{AI_SCALE_ATTACK_DEPTH_BY_DIFFICULTY}
{AI_SIMPLE_DAY_ASPECT aggression 0.2}
{AI_SIMPLE_NIGHT_ASPECT aggression 0.4}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
#ifdef EASY
{AI_SIMPLE_NIGHT_ASPECT leader_aggression 0.5}
#endif
@ -235,11 +233,9 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
{AI_SIMPLE_NIGHT_ASPECT leader_aggression -0.5}
#endif
{AI_SIMPLE_DAY_ASPECT caution 0.3}
{AI_SIMPLE_NIGHT_ASPECT caution 0.2}
{AI_SIMPLE_DAY_ASPECT caution 0}
{MODIFY_AI_ADD_CANDIDATE_ACTION 4 main_loop {AI_CA_POISONING}}
[/ai]
{INCOME 4 8 12}
[/side]
[side]
@ -265,7 +261,8 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
{GOLD 150 230 300}
{GOLD 100 100 100}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
@ -273,10 +270,10 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
{AI_SIMPLE_ALWAYS_ASPECT recruitment_ignore_bad_movement yes}
{AI_SIMPLE_ALWAYS_ASPECT recruitment_pattern "scout"}
{AI_SIMPLE_ALWAYS_ASPECT aggression 0.75}
{AI_SIMPLE_ALWAYS_ASPECT village_value 0}
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
{AI_SIMPLE_ALWAYS_ASPECT grouping no}
[/ai]
{INCOME 4 8 12}
[/side]
[side]
allow_player=no
@ -301,7 +298,8 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
#ifdef HARD
recruit=Orcish Archer, Orcish Assassin, Orcish Grunt, Wolf Rider, Orcish Crossbowman, Orcish Warrior, Goblin Knight, Goblin Pillager, Orcish Slayer
#endif
{GOLD 150 230 300}
{GOLD 100 100 100}
{INCOME 10 30 50}
{ai/aliases/stable_singleplayer.cfg}
[ai]
{AI_NO_SCOUTS}
@ -312,7 +310,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
{AI_SIMPLE_ALWAYS_ASPECT caution 0}
{AI_SIMPLE_ALWAYS_ASPECT grouping no}
[/ai]
{INCOME 4 8 12}
[/side]
#ifdef MULTIPLAYER
@ -355,7 +352,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[objectives]
side=0
[objective]
description= _ "Kalenz must reach the signpost"
description= _ "Kill any of the orc leaders"
condition=win
[/objective]
[objective]
@ -370,7 +367,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
description= _ "Turns run out"
condition=lose
[/objective]
note= _ "Early finish bonus: Defeat Wrulf" + {NEW_GOLD_CARRYOVER_NOTE_40}
note= _ "Early finish bonus: keep Velon alive" + {NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/event]
@ -410,7 +407,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
message= _ "Very well, Kalenz - lead us!"
[/message]
{HIGHLIGHT_IMAGE 1 30 scenery/signpost.png ()}
[scroll_to_unit]
id=Kalenz
[/scroll_to_unit]
@ -445,20 +441,7 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[/event]
[event]
name=moveto
[filter]
x=1
y=30
[and]
id=Kalenz
#ifdef MULTIPLAYER
[or]
id=Landar
[/or]
#endif
[/and]
[/filter]
name=victory
[message]
id=Velon
message= _ "Flee, Kalenz... find vengeance for us!"
@ -503,31 +486,17 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
race=orc
message= _ "You won't get very far! After them!"
[/message]
[if]
[have_unit]
id=Wrulf
[/have_unit]
[then]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[else]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/else]
[/if]
[kill]
id=Velon
animate=no
[/kill]
[/event]
[event]
name=last breath
[filter]
id=Wrulf
canrecruit=yes
race=orc
[/filter]
[message]
@ -539,17 +508,37 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[event]
name=die
[filter]
id=Wrulf
canrecruit="yes"
race=orc
[/filter]
[filter_second]
side=1
[/filter_second]
[message]
speaker=second_unit
message= _ "What is this? The orc held plunder!"
[/message]
{LOOT 50 1}
#ifdef MULTIPLAYER
{LOOT 50 7}
#endif
[if]
[have_unit]
id=Velon
[/have_unit]
[then]
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/then]
[else]
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/else]
[/if]
[/event]
[event]
@ -565,13 +554,6 @@ This is the story of Kalenz, and of the Elves in the days of the humans in Wesno
[/message]
[/event]
[event]
name=victory
[kill]
id=Velon
animate=no
[/kill]
[/event]
{campaigns/Legend_of_Wesmere/utils/deaths.cfg}
#ifndef MULTIPLAYER