SotBE S7: don't activate bandits until orcs get close
This commit is contained in:
parent
754d77bd6d
commit
0977ac2da5
1 changed files with 22 additions and 9 deletions
|
@ -96,15 +96,6 @@
|
|||
village_value=50.0
|
||||
leader_value=10.0
|
||||
[/ai]
|
||||
#ifdef EASY
|
||||
recruit=Thief,Thug
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
recruit=Thief,Bandit
|
||||
#endif
|
||||
#ifdef HARD
|
||||
recruit=Rogue,Bandit
|
||||
#endif
|
||||
{GOLD 60 120 200}
|
||||
{FLAG_VARIANT ragged}
|
||||
[/side]
|
||||
|
@ -334,6 +325,28 @@
|
|||
[/unstore_unit]
|
||||
[/event]
|
||||
|
||||
# Activate bandits when orcs get far enough south
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
side=1
|
||||
y=19-30
|
||||
[/filter]
|
||||
|
||||
[set_recruit]
|
||||
side=2
|
||||
#ifdef EASY
|
||||
recruit=Thief,Thug
|
||||
#endif
|
||||
#ifdef NORMAL
|
||||
recruit=Thief,Bandit
|
||||
#endif
|
||||
#ifdef HARD
|
||||
recruit=Rogue,Bandit
|
||||
#endif
|
||||
[/set_recruit]
|
||||
[/event]
|
||||
|
||||
{ON_SIGHTING () 1 side=2 (
|
||||
[message]
|
||||
speaker=second_unit
|
||||
|
|
Loading…
Add table
Reference in a new issue