SotBE S7: don't activate bandits until orcs get close

This commit is contained in:
mattsc 2013-11-25 20:29:35 -08:00
parent 754d77bd6d
commit 0977ac2da5

View file

@ -96,15 +96,6 @@
village_value=50.0
leader_value=10.0
[/ai]
#ifdef EASY
recruit=Thief,Thug
#endif
#ifdef NORMAL
recruit=Thief,Bandit
#endif
#ifdef HARD
recruit=Rogue,Bandit
#endif
{GOLD 60 120 200}
{FLAG_VARIANT ragged}
[/side]
@ -334,6 +325,28 @@
[/unstore_unit]
[/event]
# Activate bandits when orcs get far enough south
[event]
name=moveto
[filter]
side=1
y=19-30
[/filter]
[set_recruit]
side=2
#ifdef EASY
recruit=Thief,Thug
#endif
#ifdef NORMAL
recruit=Thief,Bandit
#endif
#ifdef HARD
recruit=Rogue,Bandit
#endif
[/set_recruit]
[/event]
{ON_SIGHTING () 1 side=2 (
[message]
speaker=second_unit