fix bug 9048 (status bar not refreshed after healing)
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@ -1552,6 +1552,7 @@ void calculate_healing(game_display& disp, const gamemap& map,
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i->second.heal(healing);
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else if (healing < 0)
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i->second.take_hit(-healing);
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disp.invalidate_unit();
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}
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}
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