Micro AI scenario files: remove some double spaces after sentence ends.
wmllint was complaining about those.
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4 changed files with 6 additions and 6 deletions
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@ -243,7 +243,7 @@ Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and a
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[/message]
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[message]
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speaker=Delfador
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message= _ "In HttT, we would travel north now, and try to make it to the Isle of Alduin. But for this demo campaign, we'll call it good here."
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message= _ "In HttT, we would travel north now, and try to make it to the Isle of Alduin. But for this demo campaign, we'll call it good here."
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[/message]
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# So that game goes on to next scenario
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@ -96,7 +96,7 @@ Note: The Bottleneck Defense AI is coded as a Micro AI. A Micro AI can be added
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speaker=narrator
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caption=_"Question for the Player"
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image=wesnoth-icon.png
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message=_"In this scenario, the AI playing the humans in the east is instructed to form a defensive line at the pass and hold off the orcs for as long as possible. Do you want to play the orc side or let the default (RCA) AI do that?"
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message=_"In this scenario, the AI playing the humans in the east is instructed to form a defensive line at the pass and hold off the orcs for as long as possible. Do you want to play the orc side or let the default (RCA) AI do that?"
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[option]
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message=_"<span font='16'>I'll watch the two AI's fight it out.</span>"
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[/option]
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@ -136,9 +136,9 @@
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caption=_"Question for the Player"
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image=wesnoth-icon.png
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# wmllint: unbalanced-on
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message=_"In this scenario, the AI playing the humans in the east (Langzhar) is instructed to protect the wizard Rossauba, while moving him safely to the signpost. On the other side, Koorzhar's units (in the west) will primarily attack Rossauba, even if a better target is available. Do you want to play either of the sides or let the AI's battle it out among themselves?
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message=_"In this scenario, the AI playing the humans in the east (Langzhar) is instructed to protect the wizard Rossauba, while moving him safely to the signpost. On the other side, Koorzhar's units (in the west) will primarily attack Rossauba, even if a better target is available. Do you want to play either of the sides or let the AI's battle it out among themselves?
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Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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Note: The Protect Unit AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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# wmllint: unbalanced-off
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[option]
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message=_"<span font='16'>I'll watch the two AI's fight it out</span>"
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@ -199,11 +199,11 @@ To emphasize which wolf belongs to which pack, the pack number will be displayed
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caption=_"Question for the Player"
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image=wesnoth-icon.png
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# wmllint: unbalanced-on
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message=_"It is possible to include a human-controlled Side 1, so that the action stops once every turn for looking around (or for messing with things in debug mode). In human-controlled mode, several options are available through the right-click menu, such as adding additional wolves to either side, taking wolves off the map, adding peasants to the human-controlled side or ending the scenario. This enables easy exploring of the wolf AI behavior under different circumstances.
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message=_"It is possible to include a human-controlled Side 1, so that the action stops once every turn for looking around (or for messing with things in debug mode). In human-controlled mode, several options are available through the right-click menu, such as adding additional wolves to either side, taking wolves off the map, adding peasants to the human-controlled side or ending the scenario. This enables easy exploring of the wolf AI behavior under different circumstances.
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Note that the leader of the human-controlled side, Rutburt, can move 99 hexes per turn, so that it is always possible to keep him out of harm's way.
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Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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Also note that the wolves AI is coded as a Micro AI. A Micro AI can be added and adapted to the need of a scenario easily using only WML and the [micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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# wmllint: unbalanced-off
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[option]
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message=_"<span font='16'>I'll just watch the two wolf sides.</span>"
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