gui/language_selection: Show locale codes if debug mode is enabled

This commit is contained in:
Iris Morelle 2024-04-22 06:25:36 -04:00
parent 00cdaaa2d6
commit 08ee0dddd1

View file

@ -99,9 +99,14 @@ void language_selection::pre_show(window& window)
widget_data data;
data["language"]["label"] = lang.language;
data["language"]["use_markup"] = "true";
data["translated_total"]["label"] = "<span color='" + game_config::red_to_green(lang.percent).to_hex_string() + "'>" + std::to_string(lang.percent) + "%</span>";
data["translated_total"]["use_markup"] = "true";
if(game_config::debug && !lang.localename.empty()) {
data["language"]["label"] += "\n<small><tt>" + lang.localename + "</tt></small>";
}
list.add_row(data);
if(lang == current_language) {