gui/language_selection: Show locale codes if debug mode is enabled
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@ -99,9 +99,14 @@ void language_selection::pre_show(window& window)
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widget_data data;
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data["language"]["label"] = lang.language;
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data["language"]["use_markup"] = "true";
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data["translated_total"]["label"] = "<span color='" + game_config::red_to_green(lang.percent).to_hex_string() + "'>" + std::to_string(lang.percent) + "%</span>";
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data["translated_total"]["use_markup"] = "true";
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if(game_config::debug && !lang.localename.empty()) {
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data["language"]["label"] += "\n<small><tt>" + lang.localename + "</tt></small>";
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}
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list.add_row(data);
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if(lang == current_language) {
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