Maybe fix CI problems
If this was the actual problem, i have no idea how this ever worked.
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@ -466,7 +466,7 @@ void mp_create_game::sync_with_depcheck()
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template<typename widget>
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void mp_create_game::on_filter_change(const std::string& id, bool do_select)
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{
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create_engine_.apply_level_filter(find_widget<widget>(get_window(), id, false).get_value());
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create_engine_.apply_level_filter(find_widget<text_box>(get_window(), id, false).get_value());
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listbox& game_list = find_widget<listbox>(get_window(), "games_list", false);
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