Fixed broken bandits code

This commit is contained in:
ln-zookeeper 2016-08-11 18:21:21 +03:00
parent 8651dabfe9
commit 087a2822d1
2 changed files with 4 additions and 1 deletions

View file

@ -1,4 +1,7 @@
Version 1.13.5+dev:
* Campaigns:
* Eastern Invasion:
* Fixed broken village encounters.
* Music and sound effects:
* Added a preference to pause the music when the game loses focus.
* Now the music fades out between scenarios.

View file

@ -38,7 +38,7 @@ local function bandits_found(x,y)
local bandit_villages = helper.get_variable_array("bandit_villages")
local boss_found = wesnoth.get_variable("boss_found")
local visited = wesnoth.get_variable("villages_visited")
local rand1 = helper.rand(3,4)
local rand1 = helper.rand("3,4")
local rand2 = helper.rand("2.."..rand1)
for i=1,rand2 do