Removed sanity checks for missing variable=, [case] and value= in [switch]
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c35e08dbfd
commit
082992beed
3 changed files with 7 additions and 58 deletions
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@ -367,37 +367,23 @@ wml_actions["while"] = function( cfg )
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end
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function wml_actions.switch(cfg)
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-- check if variable= is missing
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if not cfg.variable then
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helper.wml_error "[switch] missing required variable= attribute"
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end
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local variable = wesnoth.get_variable(cfg.variable)
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local value = wesnoth.get_variable(cfg.variable)
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local found = false
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-- check if the [case] sub-tag is missing, and raise error if so
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if not helper.get_child( cfg, "case" ) then
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helper.wml_error "[switch] missing required [case] tag"
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end
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-- Execute all the [case]s where the value matches.
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for case_child in helper.child_range(cfg, "case") do
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-- warn if value= isn't present; it may be false, so check only for nil
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if case_child.value == nil then
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helper.wml_error "[case] missing required value= attribute"
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end
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for v in helper.child_range(cfg, "case") do
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local match = false
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for w in string.gmatch(case_child.value, "[^%s,][^,]*") do
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if w == tostring(variable) then match = true ; break end
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for w in string.gmatch(v.value, "[^%s,][^,]*") do
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if w == tostring(value) then match = true ; break end
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end
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if match then
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handle_event_commands(case_child)
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handle_event_commands(v)
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found = true
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end
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end
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-- Otherwise execute [else] statements.
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if not found then
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for else_child in helper.child_range(cfg, "else") do
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handle_event_commands(else_child)
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for v in helper.child_range(cfg, "else") do
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handle_event_commands(v)
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end
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end
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end
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@ -106,30 +106,12 @@ void controller::resolve_wml(const vconfig& cfg)
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}
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// [switch]
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else if(key == "switch") {
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// raise a WML error and exit if variable= is missing
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if (!node.has_attribute("variable")) {
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lg::wml_error << "[switch] missing required variable= attribute\n";
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return;
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}
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const std::string var_name = node["variable"];
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const std::string var_actual_value = resources::gamedata->get_variable_const(var_name);
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bool case_not_found = true;
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// check if the [switch] tag has a [case] child;
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// if not, raise a WML error and exit to make the mistake as much evident as possible
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if (!node.has_child("case")) {
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lg::wml_error << "[switch] missing required [case] tag\n";
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return;
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}
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for(vconfig::all_children_iterator j = node.ordered_begin(); j != node.ordered_end(); ++j) {
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if(j->first != "case") continue;
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// raise a WML error and exit if value= is missing
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if (!(j->second).has_attribute("value")) {
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lg::wml_error << "[case] missing required value= attribute\n";
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return;
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}
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// Enter all matching cases.
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const std::string var_expected_value = (j->second)["value"];
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@ -299,34 +299,15 @@ void part::resolve_wml(const vconfig &cfg)
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}
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// [switch]
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else if(key == "switch") {
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// raise a WML error and exit if variable= is missing
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if (!node.has_attribute("variable")) {
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lg::wml_error << "[switch] missing required variable= attribute\n";
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return;
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}
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const std::string var_name = node["variable"];
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const std::string var_actual_value = resources::gamedata->get_variable_const(var_name);
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bool case_not_found = true;
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// check if the [switch] tag has a [case] child;
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// if not, raise a WML error and exit to make the mistake as much evident as possible
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if (!node.has_child("case")) {
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lg::wml_error << "[switch] missing required [case] tag\n";
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return;
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}
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for(vconfig::all_children_iterator j = node.ordered_begin(); j != node.ordered_end(); ++j) {
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if(j->first != "case") continue;
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// raise a WML error and exit if value= is missing
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if (!(j->second).has_attribute("value")) {
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lg::wml_error << "[case] missing required value= attribute\n";
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return;
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}
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// Enter all matching cases.
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const std::string var_expected_value = (j->second)["value"];
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if(var_actual_value == var_expected_value) {
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case_not_found = false;
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resolve_wml(j->second);
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