SotA: Remove weird terrain='' convention

The wiki proscribes terrain=^ for this purpose, which has the bonus
of being detected as a valid terrain code by the schema.
This commit is contained in:
Celtic Minstrel 2018-04-05 20:37:32 -04:00
parent 928f197685
commit 07e45f4158
5 changed files with 12 additions and 12 deletions

View file

@ -189,7 +189,7 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
# Remove the overlay that defines this terrain as a grave:
[terrain]
terrain=''
terrain=^
layer=overlay
x,y=$zombie_x,$zombie_y
[/terrain]
@ -329,7 +329,7 @@ of Healing"
# Remove the (invisible) keep:
[terrain]
terrain=''
terrain=^
layer=overlay
x=20, 21, 22
y=6-7, 7-8, 7

View file

@ -183,12 +183,12 @@ When the captain retained his memories, I reasoned that it may have been because
[then]
[terrain]
x,y=5,12
terrain=''
terrain=^
layer=overlay
[/terrain]
[terrain]
x,y=14,10
terrain=''
terrain=^
layer=overlay
[/terrain]
[terrain]

View file

@ -182,12 +182,12 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
[/unit]
[terrain]
x,y=10,4
terrain=''
terrain=^
layer=overlay
[/terrain]
[terrain]
x,y=9,4
terrain=''
terrain=^
layer=overlay
[/terrain]
{DELAY}
@ -221,7 +221,7 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
[/modify_unit]
[terrain]
x,y=11,6
terrain=''
terrain=^
layer=overlay
[/terrain]
{DELAY}
@ -235,7 +235,7 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
[/modify_unit]
[terrain]
x,y=9,5
terrain=''
terrain=^
layer=overlay
[/terrain]
[item]

View file

@ -783,7 +783,7 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
[/item]
[terrain]
x,y=29,9
terrain=''
terrain=^
layer=overlay
[/terrain]

View file

@ -962,13 +962,13 @@
[terrain]
x=5
y="$(11+{OFFSET})"
terrain=''
terrain=^
layer=overlay
[/terrain]
[terrain]
x=14
y="$(9+{OFFSET})"
terrain=''
terrain=^
layer=overlay
[/terrain]
[terrain]
@ -1013,7 +1013,7 @@
[terrain]
x=7
y="$(9+{OFFSET})"
terrain=''
terrain=^
layer=overlay
[/terrain]
[set_variable]