SotA: Remove weird terrain='' convention
The wiki proscribes terrain=^ for this purpose, which has the bonus of being detected as a valid terrain code by the schema.
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5 changed files with 12 additions and 12 deletions
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@ -189,7 +189,7 @@ I decided to hide in the cemetery. That way I could try my experiment to animate
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# Remove the overlay that defines this terrain as a grave:
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[terrain]
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terrain=''
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terrain=^
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layer=overlay
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x,y=$zombie_x,$zombie_y
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[/terrain]
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@ -329,7 +329,7 @@ of Healing"
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# Remove the (invisible) keep:
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[terrain]
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terrain=''
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terrain=^
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layer=overlay
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x=20, 21, 22
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y=6-7, 7-8, 7
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@ -183,12 +183,12 @@ When the captain retained his memories, I reasoned that it may have been because
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[then]
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[terrain]
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x,y=5,12
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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[terrain]
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x,y=14,10
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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[terrain]
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@ -182,12 +182,12 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
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[/unit]
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[terrain]
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x,y=10,4
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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[terrain]
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x,y=9,4
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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{DELAY}
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@ -221,7 +221,7 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
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[/modify_unit]
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[terrain]
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x,y=11,6
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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{DELAY}
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@ -235,7 +235,7 @@ Not far inside the cave was a ruined castle built in a style I did not recognize
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[/modify_unit]
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[terrain]
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x,y=9,5
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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[item]
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@ -783,7 +783,7 @@ We left the fires of the mountain behind and plunged once more into darkness. Af
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[/item]
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[terrain]
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x,y=29,9
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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@ -962,13 +962,13 @@
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[terrain]
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x=5
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y="$(11+{OFFSET})"
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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[terrain]
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x=14
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y="$(9+{OFFSET})"
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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[terrain]
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@ -1013,7 +1013,7 @@
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[terrain]
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x=7
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y="$(9+{OFFSET})"
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terrain=''
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terrain=^
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layer=overlay
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[/terrain]
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[set_variable]
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