UtBS: scenario 3: made undead leaders immobile on all difficulties

This commit is contained in:
Asa Swain 2006-06-26 02:34:41 +00:00
parent ac589a0b79
commit 07cc9946a5
3 changed files with 12 additions and 20 deletions

View file

@ -5,6 +5,8 @@ Version 1.1.7+SVN:
* Heir to the Throne
* fixed fire sword that can't be picked up (#6234)
* increased income for Snow Plains enemy)
* Under the Burning Suns:
* Scenario 3: Undead leaders can't move on "very hard" difficulty
* language and i18n:
* updated translations: Czech, Dutch, French, German, Polish, Portuguese
(Brazil), Slovak, Swedish

View file

@ -380,7 +380,7 @@ name=moveto
{UNIT_T (Desert Fighter) (Vecnu) 1 24 25}
{UNIT_T (Desert Archer) (Eranor) 1 24 27}
{UNIT_T (Desert Archer) (Seela) 1 21 25}
#Hack to make seela female
#Hack to make Seela female
[+unit]
gender=female
[/unit]

View file

@ -629,18 +629,14 @@ message= _ "I don't want to be here tomorrow night to find out. The hills to the
[ai]
aggression=0.9
caution=0.0
#tell the scouts to target villages
# tell the scouts to target villages
scout_village_targetting=5
#Easy/Medium: keep leader from charging out in battle
#ifdef HARD
passive_leader=no
#else
# keep leader from charging out in battle
passive_leader=yes
#endif
#AI will attack a weak unit with a max of 3,4,5 units
#depending on the difficulty
# AI will attack a weak unit with a max of 3,4,5 units
# depending on the difficulty
{ATTACK_DEPTH 3 4 5}
recruitment_pattern=scout,scout,fighter,archer,fighter
@ -693,24 +689,20 @@ message= _ "I don't want to be here tomorrow night to find out. The hills to the
[ai]
aggression=0.9
caution=0.0
#tell the scouts to target villages
# tell the scouts to target villages
scout_village_targetting=5
#Easy/Medium: keep leader from charging out in battle
#ifdef HARD
passive_leader=no
#else
# keep leader from charging out in battle
passive_leader=yes
#endif
# Ystara's units have less mobility, and tend to lose
# so I'm experimenting by making her more deadly
#AI will attack a weak unit with a max of 4,5,6 units
#depending on the difficulty
# AI will attack a weak unit with a max of 4,5,6 units
# depending on the difficulty
{ATTACK_DEPTH 4 5 6}
#scout tends to summon wraiths
# scout tends to summon wraiths
recruitment_pattern=scout,scout,fighter,fighter
recruitment_ignore_bad_movement=yes
@ -804,8 +796,6 @@ message= _ "I don't want to be here tomorrow night to find out. The hills to the
# recall main heroes
# create campfire halos
# initialize starting variables
# set number of encampments at start (I used to destroy 1 encampment
# on NORMAL/HARD difficulty, but decided that made scen too hard)
# capture villages for side 1 at start
[event]