UtBS: scenario 3: made undead leaders immobile on all difficulties
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3 changed files with 12 additions and 20 deletions
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@ -5,6 +5,8 @@ Version 1.1.7+SVN:
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* Heir to the Throne
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* fixed fire sword that can't be picked up (#6234)
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* increased income for Snow Plains enemy)
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* Under the Burning Suns:
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* Scenario 3: Undead leaders can't move on "very hard" difficulty
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* language and i18n:
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* updated translations: Czech, Dutch, French, German, Polish, Portuguese
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(Brazil), Slovak, Swedish
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@ -380,7 +380,7 @@ name=moveto
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{UNIT_T (Desert Fighter) (Vecnu) 1 24 25}
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{UNIT_T (Desert Archer) (Eranor) 1 24 27}
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{UNIT_T (Desert Archer) (Seela) 1 21 25}
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#Hack to make seela female
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#Hack to make Seela female
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[+unit]
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gender=female
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[/unit]
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@ -629,18 +629,14 @@ message= _ "I don't want to be here tomorrow night to find out. The hills to the
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[ai]
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aggression=0.9
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caution=0.0
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#tell the scouts to target villages
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# tell the scouts to target villages
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scout_village_targetting=5
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#Easy/Medium: keep leader from charging out in battle
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#ifdef HARD
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passive_leader=no
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#else
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# keep leader from charging out in battle
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passive_leader=yes
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#endif
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#AI will attack a weak unit with a max of 3,4,5 units
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#depending on the difficulty
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# AI will attack a weak unit with a max of 3,4,5 units
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# depending on the difficulty
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{ATTACK_DEPTH 3 4 5}
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recruitment_pattern=scout,scout,fighter,archer,fighter
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@ -693,24 +689,20 @@ message= _ "I don't want to be here tomorrow night to find out. The hills to the
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[ai]
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aggression=0.9
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caution=0.0
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#tell the scouts to target villages
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# tell the scouts to target villages
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scout_village_targetting=5
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#Easy/Medium: keep leader from charging out in battle
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#ifdef HARD
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passive_leader=no
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#else
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# keep leader from charging out in battle
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passive_leader=yes
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#endif
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# Ystara's units have less mobility, and tend to lose
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# so I'm experimenting by making her more deadly
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#AI will attack a weak unit with a max of 4,5,6 units
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#depending on the difficulty
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# AI will attack a weak unit with a max of 4,5,6 units
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# depending on the difficulty
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{ATTACK_DEPTH 4 5 6}
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#scout tends to summon wraiths
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# scout tends to summon wraiths
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recruitment_pattern=scout,scout,fighter,fighter
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recruitment_ignore_bad_movement=yes
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@ -804,8 +796,6 @@ message= _ "I don't want to be here tomorrow night to find out. The hills to the
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# recall main heroes
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# create campfire halos
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# initialize starting variables
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# set number of encampments at start (I used to destroy 1 encampment
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# on NORMAL/HARD difficulty, but decided that made scen too hard)
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# capture villages for side 1 at start
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[event]
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