added Latvian translation

This commit is contained in:
Nils Kneuper 2008-07-02 18:49:53 +00:00
parent dc80c9a700
commit 07c218a79f
50 changed files with 79832 additions and 29 deletions

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@ -7,6 +7,7 @@ Version 1.5.1+svn:
* Modified choose, filter, find and map functions to use variant_iterator,
so they work correctly with a variant_map type
* language and i18n:
* new translation: Latvian
* updated translations: Arabic, Finnish, German, Greek, Lithuanian, Serbian
* WML engine:
* When examining stored units, now the attacks, max_hitpoints, max_moves,

4
data/languages/lv_LV.cfg Normal file
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@ -0,0 +1,4 @@
[locale]
name="Latvian"
locale=lt_LT
[/locale]

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@ -4,6 +4,7 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.5.1+svn:
* Language and translations
* new translation: Latvian.
* updated translations: Arabic, Finnish, German, Greek, Lithuanian, Serbian.
Version 1.5.1:

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@ -1 +1 @@
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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@ -1 +1 @@
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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po/wesnoth-anl/lv.po Normal file
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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-05-26 18:39+0200\n"
"PO-Revision-Date: 2008-05-26 18:39+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : "
"2);\n"
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
msgid "4p - A New Land"
msgstr ""
#. [multiplayer]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. Recommended starting gold=100."
msgstr ""
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:24
msgid ""
"In the aftermath of the great war the remnants of humanity fled to an "
"obscure secluded glen. Though they knew they could not hide from the mighty "
"armies that had crushed their homeland, the leaders of the resistance hoped "
"only for enough time to rebuild their forces."
msgstr ""
#. [objectives]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:32
msgid "`Right-click on your leader during your turn for help"
msgstr ""
#. [objective]: condition=win
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:34
msgid "You must survive until turn 25."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:423
msgid ""
"You destroy the mushroom mine. The northwest undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:443
msgid ""
"You destroy the mushroom mine. The northeast orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:463
msgid ""
"You destroy the mushroom mine. The southwest orcs now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:483
msgid ""
"You destroy the mushroom mine. The southeast undead now have 10 less income."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:575
msgid ""
"One of your peasants has happened upon some spider's nests in the north and "
"south."
msgstr ""
#. [message]: type=Peasant
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:581
msgid ""
"I swear I saw somebody trapped in the spider's web. Maybe we should rescue "
"them?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:593
msgid ""
"Move any unit next to these captives and they will join your side. The "
"spiders guarding each captive are currently wounded, the sooner you get "
"there the better chance you have of killing them."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:604
msgid ""
"Your men report strange sounds coming from some caves to the east and west."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:610
msgid ""
"It would seem the enemy has built some underground mushroom mines nearby - "
"it must be where the mainstay of their resources are produced. If we could "
"destroy them our chances wouldn't nearly be so slim."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:622
msgid ""
"Move any unit onto these villages to destroy the mine. Each one you destroy "
"will reduce the enemy's income by 10."
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:634
msgid "This battle is nearly at an end. Victory is close at hand!"
msgstr ""
#. [message]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:645
msgid ""
"We have survived the onslaught! The tide of the battle has turned, victory "
"cannot elude us now!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:649
msgid "You have won the game, but you may continue if you wish..."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:664
msgid "I have fallen, but all is not lost!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:676
msgid "I am done for, but we have yet to lose this battle!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:688
msgid "Comrades, avenge me!"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:700
msgid "Do not fear, there is hope for us still!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_general_macros.cfg:74
msgid "The chest contains {TREASURE} gold."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:5
msgid "Return to menu"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:17
msgid ""
"Peasants are your workers. Depending on the terrain, right-clicking on a "
"peasant allows you to terraform the landscape and/or build castles, mines, "
"farms, villages and universities."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:27
msgid ""
"Mages are your wise men. They can study at universities, pursuing advances "
"in mining, farming and recruitment."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:37
msgid ""
"Farms can only be planted on grassland. Move a peasant onto a farm and he "
"will begin to automatically harvest the cash crop."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:47
msgid ""
"Villages can only be built on grassland. They provide income and healing as "
"usual. Right-click on a peasant in a village and you can establish a "
"university."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:57
msgid ""
"Mines can be built on hills or mountains. A peasant on a mine will "
"automatically dig for gold at the start of your turn."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:67
msgid ""
"Any of the 'Elven' style villages represent universities. At the start of "
"your turn, Mages in universities automatically add to the study progress of "
"your chosen research target. Right-click on a mage in a university to change "
"research target."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:77
msgid ""
"Right-clicking on your leader when in a univerity allows you to select "
"special diplomatic options."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:103
msgid "Select a topic."
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:106
msgid "Done"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:113
msgid "@Peasants"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:120
msgid "@Mages"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:127
msgid "@Farms"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:134
msgid "@Villages"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:141
msgid "@Mines"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:148
msgid "@Universities"
msgstr ""
#. [option]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:155
msgid "@Diplomacy"
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:4
msgid "@$player_{TARGET_SIDE}.name"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:15
msgid "I hereby donate 20 gold to the coffers of $player_{TARGET_SIDE}.name|."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:32
msgid ""
"@$player_{TARGET_SIDE}.name\n"
"Share knowledge of agriculture"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:49
msgid ""
"$player_{TARGET_SIDE}.name|, since our wisdom exceeds yours I have "
"instructed my scholars to further your understanding of agriculture."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:58
msgid ""
"@$player_{TARGET_SIDE}.name\n"
"Share knowledge of mining"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:75
msgid ""
"$player_{TARGET_SIDE}.name|, since the wisdom of my people exceeds yours I "
"have instructed my scholars to aid you in your efforts to learn the science "
"of mining."
msgstr ""
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:84
msgid ""
"@$player_{TARGET_SIDE}.name\n"
"Share knowledge of warfare"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:101
msgid ""
"You know worryingly little about the arts of war, $player_{TARGET_SIDE}."
"name|. I feel an obligation to instruct you in this vital matter."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:153
msgid "What shall I do?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:48
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:159
msgid "Nothing"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:169
msgid ""
"@Donate Funds\n"
"Give 20 gold to another player"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:179
msgid "Who will you donate funds to?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:182
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:216
msgid "Back"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:203
msgid ""
"@Share Knowledge\n"
"Help an ally with their research"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:213
msgid "Who will you share knowledge with?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:252
msgid ""
"@Negotiate with the Dwarves\n"
"Lets you recruit a Dwarvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_1.progress|/"
"$player_$side_number|.leader_option_1.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:278
msgid ""
"@Negotiate with the Elves\n"
"Lets you recruit an Elvish unit\n"
"Negotiation Progress: $player_$side_number|.leader_option_2.progress|/"
"$player_$side_number|.leader_option_2.target"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:317
msgid ""
"Our talks are complete - the Dwarves will gladly fight by your side. Which "
"of our brethren do you want to recruit?"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_leader_options.cfg:340
msgid ""
"Our talks are complete - the Elves shall aid you in this battle. Which our "
"of kin do you wish to recruit?"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:35
msgid "Which type of unit would you like to be able to recruit?"
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:99
msgid ""
"We are currently studying $player_$side_number|.research.current_target|. To "
"which end would you have our scholars devote their minds?\n"
"\n"
"Our farms produce $player_$side_number|.farming.gold|g\n"
"Our mines produce $player_$side_number|.mining.gold|g\n"
" "
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:103
msgid "Continue as before"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:115
msgid ""
"@Agriculture\n"
"Farmers produce +1 gold\n"
"Study Progress: $player_$side_number|.farming.progress|/$player_"
"$side_number|.farming.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:129
msgid ""
"@Mining\n"
"Miners produce +1 gold\n"
"Study Progress: $player_$side_number|.mining.progress|/$player_$side_number|."
"mining.target"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:143
msgid ""
"@Warfare\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:210
msgid ""
"$player_$side_number|.name|'s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:227
msgid ""
"$player_$side_number|.name|'s mines now produce $player_$side_number|.mining."
"gold gold."
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:243
msgid ""
"$player_$side_number|.name|, we have finished researching warfare. Right-"
"click on a mage in a university to select a unit to recruit."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:149
msgid "Let's cut you free!"
msgstr ""
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_special_macros.cfg:153
msgid "You release the creature from the web and it agrees to help you."
msgstr ""
#. [message]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:44
msgid "What shall I do my liege?"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:62
msgid "@Convert to Grassland"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:62
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:77
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:269
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:405
msgid "`Cost: 0g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:77
msgid "@Plant Farm"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:89
msgid "`Cost: 15g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:89
msgid "@Build Village"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:107
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:364
msgid "`Cost: 6g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:107
msgid "@Build Castle"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124
msgid "`Cost: 4g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:124
msgid "@Flood the Field"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:141
msgid "@Plant Saplings"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:141
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:284
msgid "`Cost: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:161
msgid "`Earns: 1g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:161
msgid "@Chop Down Forest"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:188
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:209
msgid "@Build Mine"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:188
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:209
msgid "`Cost: 25g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:230
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:322
msgid "`Cost: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:230
msgid "@Make a Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:248
msgid "`Cost: 5g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:248
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:284
msgid "@Landfill"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:269
msgid "@Destroy the Ford"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:305
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:322
msgid "@Smash Cave Floor"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:305
msgid "`Cost: 2g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:339
msgid "@Harvest Mushrooms"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:339
msgid "`Earns: 3g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:364
msgid "@Build a Keep"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:384
msgid "`Cost: 7g"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:384
msgid "@Establish Univeristy"
msgstr ""
#. [option]: speaker=unit
#: data/multiplayer/scenarios/ANL_utils/ANL_worker_options.cfg:405
msgid "@Clear the Ground"
msgstr ""

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@ -1 +1 @@
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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@ -1 +1 @@
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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@ -0,0 +1,230 @@
# #-#-#-#-# wesnoth-editor.cpp1.po (Battle for Wesnoth VERSION) #-#-#-#-#
# Latvian translations for Battle for Wesnoth package.
# Copyright (C) 2008 Wesnoth development team
# This file is distributed under the same license as the Battle for Wesnoth package.
# Automatically generated, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-06-29 12:24+0200\n"
"PO-Revision-Date: 2008-06-29 12:24+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : "
"2);\n"
#. [editor_group]
#: data/core/editor-groups.cfg:10
msgid "all"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:16
msgid "water"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:28
msgid "flat"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:34
msgid "desert"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:40
msgid "forest"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:46
msgid "frozen"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:52
msgid "rough"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:58
msgid "cave"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:64
msgid "village"
msgstr ""
#. [editor_group]
#: data/core/editor-groups.cfg:70
msgid "castle"
msgstr ""
#. [menu]
#: data/themes/editor.cfg:462
msgid "File"
msgstr ""
#. [menu]
#: data/themes/editor.cfg:472
msgid "Edit"
msgstr ""
#. [menu]
#: data/themes/editor.cfg:481
msgid "Settings"
msgstr ""
#. [label]
#: data/themes/editor.cfg:500
msgid "villages"
msgstr ""
#: src/editor/editor.cpp:237
msgid "Draw tiles"
msgstr ""
#: src/editor/editor.cpp:239
msgid "Fill"
msgstr ""
#: src/editor/editor.cpp:241
msgid "Set player's starting position"
msgstr ""
#: src/editor/editor.cpp:243
msgid "Zoom in"
msgstr ""
#: src/editor/editor.cpp:245
msgid "Zoom out"
msgstr ""
#: src/editor/editor.cpp:247
msgid "Undo"
msgstr ""
#: src/editor/editor.cpp:249
msgid "Redo"
msgstr ""
#: src/editor/editor.cpp:251
msgid "Zoom to default view"
msgstr ""
#: src/editor/editor.cpp:253
msgid "Toggle grid"
msgstr ""
#: src/editor/editor.cpp:255
msgid "Resize the map"
msgstr ""
#: src/editor/editor.cpp:257
msgid "Flip map"
msgstr ""
#: src/editor/editor.cpp:259
msgid "Update transitions"
msgstr ""
#: src/editor/editor.cpp:261
msgid "Delay transition updates"
msgstr ""
#: src/editor/editor.cpp:477
msgid "Language"
msgstr ""
#: src/editor/editor.cpp:478
msgid "Choose your preferred language:"
msgstr ""
#: src/editor/editor.cpp:495 src/editor/editor_main.cpp:303
msgid "Battle for Wesnoth Map Editor"
msgstr ""
#: src/editor/editor.cpp:520
msgid "Save the Map As"
msgstr ""
#: src/editor/editor.cpp:531
msgid "The map already exists. Do you want to overwrite it?"
msgstr ""
#: src/editor/editor.cpp:554
msgid "None"
msgstr ""
#: src/editor/editor.cpp:559 src/editor/editor.cpp:1425
msgid "Player"
msgstr ""
#: src/editor/editor.cpp:563
msgid "Which Player?"
msgstr ""
#: src/editor/editor.cpp:564
msgid "Which player should start here?"
msgstr ""
#: src/editor/editor.cpp:630
msgid "Choose a Map to Load"
msgstr ""
#: src/editor/editor.cpp:634
msgid ""
"Warning: Illegal characters found in the map name. Please save under a "
"different name."
msgstr ""
#: src/editor/editor.cpp:647 src/editor/editor.cpp:727
msgid "The file does not contain a valid map."
msgstr ""
#: src/editor/editor.cpp:1304
msgid "Quit Editor"
msgstr ""
#: src/editor/editor.cpp:1308
msgid "Do you want to save the map before quitting?"
msgstr ""
#: src/editor/editor.cpp:1356
msgid "Map saved."
msgstr ""
#: src/editor/editor.cpp:1364
msgid "Could not save the map: $msg"
msgstr ""
#: src/editor/editor.cpp:1379
msgid "Error: Illegal character in filename."
msgstr ""
#: src/editor/editor_palettes.cpp:461
msgid "FG"
msgstr ""
#: src/editor/editor_palettes.cpp:463
msgid "BG"
msgstr ""
#: src/editor/map_manip.cpp:206 src/editor/map_manip.cpp:220
#: src/editor/map_manip.cpp:267 src/editor/map_manip.cpp:283
msgid ""
"Can't resize the map, the requested size is bigger than the maximum, size="
msgstr ""
#: src/editor/map_manip.cpp:207 src/editor/map_manip.cpp:221
#: src/editor/map_manip.cpp:268 src/editor/map_manip.cpp:284
msgid " maximum="
msgstr ""

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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# so using the latest version is highly recommended.
#
[po4a_langs] af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr gl \
he hr hu id it ja ko la lt nl nb_NO pl pt pt_BR ro ru sk sl sr \
sr@latin sv tl tr zh_CN
[po4a_langs] af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr \
fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR \
ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
[po4a_paths] wesnoth-manpages.pot $lang:$lang.po

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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[po4a_langs] af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl \
he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr \
sr@latin sv tl tr zh_CN
[po4a_langs] af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr \
fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR \
ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
[po4a_paths] wesnoth-manual.pot $lang:$lang.po

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW
af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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af ar bg ca ca_ES@valencia cs da de el en_GB es eo et eu fi fr fur_IT gl he hr hu id it ja ko la lt lv mk nl nb_NO pl pt pt_BR ro ru sk sl sr sr@latin sv tl tr zh_CN zh_TW

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msgid ""
msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.5.1+svn\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2008-04-20 12:42+0200\n"
"PO-Revision-Date: 2008-04-20 12:42+0200\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : "
"2);\n"
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:12
msgid "A Tale of Two Brothers"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:13
msgid "AToTB"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "Horseman"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:17
msgid "(Beginner)"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "(Challenging)"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:18
msgid "Knight"
msgstr ""
#. [campaign]
#: data/campaigns/Two_Brothers/_main.cfg:21
msgid ""
"An evil mage is threatening the local village and its inhabitants. When "
"their leader Bjarn sends for aid from his brother Arne, he is victorious, "
"but Bjarn himself is kidnapped. Can you rescue him?\n"
"\n"
"(Novice level, 4 scenarios; the 'Hard' version may challenge more "
"experienced players.)"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:24
msgid "Campaign Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:33
msgid "Campaign Maintenance"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:39
msgid "Artwork and Graphics Design"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:48
msgid "Miscellaneous"
msgstr ""
#. [about]
#: data/campaigns/Two_Brothers/_main.cfg:55
msgid "And special thanks to everyone else who I forgot to mention."
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:4
msgid "Rooting Out A Mage"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:51
msgid "Slay Mordak, the evil mage"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:55
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:196
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:638
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:761
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:78
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:325
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:490
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:60
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:210
msgid "Death of Arne"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:59
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:200
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:642
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:765
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:82
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:329
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:494
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:68
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:218
msgid "Turns run out"
msgstr ""
#. [side]: type=Knight
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:74
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:58
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:105
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:90
msgid "Arne"
msgstr ""
#. [unit]: type=Red Mage
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:84
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:697
msgid "Bjarn"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:96
msgid "Alwyn"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:107
msgid "Brent"
msgstr ""
#. [unit]: type=Spearman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:118
msgid "Cadell"
msgstr ""
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:129
msgid "Dannen"
msgstr ""
#. [unit]: type=Bowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:140
msgid "Efran"
msgstr ""
#. [unit]: type=Footpad
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:151
msgid "Fargus"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:165
msgid "Erik"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:177
msgid "Heine"
msgstr ""
#. [unit]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:189
msgid "Magnus"
msgstr ""
#. [side]: type=Knight
#. [side]: type=Longbowman
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:201
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:66
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:112
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:97
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:138
msgid "Humans"
msgstr ""
#. [side]: type=Dark Sorcerer
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:214
msgid "Mordak"
msgstr ""
#. [side]: type=Dark Sorcerer
#. [side]
#. [side]: type=Orcish Warlord
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:228
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:97
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:138
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:126
msgid "Enemies"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:247
msgid ""
"In a remote part of Wesnoth, people lived their lives working hard and "
"caring for each other, but not knowing much about the world outside. But "
"there came a day when their peaceful world was shattered, as an evil mage "
"came to the region, spreading havoc and despair."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:252
msgid ""
"Bjarn, the local mage of the village, was the man who saw best how to deal "
"with this threat. He asked the help of his brother Arne, leader of a "
"mercenary band of horsemen, and outfitted several of the villagers with gear "
"from the armory."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:256
msgid "'ello there, Bjarn. So, what's the big fuss?"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:260
msgid ""
"Mordak, an evil mage, threatens our lives and livelihoods. He is terrorizing "
"our countryside. I've already called the village to arms and now it's up to "
"you to lead them. You'll find him about two days' ride north of here."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:264
msgid "Very well. We will go there and slay this source of evil. Charge, men!"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:268
msgid ""
"I will attempt to sneak through the forest. If I can slay the evil one while "
"he is off his guard, the battle will be over in one stroke!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:279
msgid ""
"Bjarn should have been in position by now. I wonder if anything's happened "
"to him?"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:287
msgid ""
"This is worrying. What's happened to Bjarn? I suppose we must slay the dark "
"sorcerer ourselves."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:302
msgid "Argh!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:306
msgid "Good work, men. Now, where is Bjarn?"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:310
msgid "Worried about him, are you? E-he-he..hergh...gaargh..."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:314
msgid "Nothing more to be had from him."
msgstr ""
#. [message]: role=Reporter
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:318
msgid ""
"Sir, he's been kidnapped! I just saw some men running off with him. They "
"looked like friends of this one."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:322
msgid "Damn! I suppose we have to go after him, then."
msgstr ""
#. [message]: speaker=Mordak
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:335
msgid ""
"Ha, so you thought to send a mage around and stab me in the back? Well, I "
"have news for you. We've kidnapped him!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:339
msgid "What? Bjarn kidnapped? And the evil mage still ravages the land? Noooo!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:354
msgid "I hear these creatures are near immune to our weapons, let us see!"
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:366
msgid "That wasn't so hard!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/1_Rooting_Out_A_Mage.cfg:377
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:507
msgid "All is lost now that I am dead..."
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:4
msgid "The Chase"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:74
msgid "Fight your way through the woods before the kidnappers escape"
msgstr ""
#. [side]: type=Elvish Rider
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:127
msgid "Nil-Galion"
msgstr ""
#. [side]: type=Elvish Rider
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:134
msgid "Elves"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:224
msgid ""
"The kidnappers fled north through the forest, and Arne made to follow them, "
"although his horsemen would be at a disadvantage."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:229
msgid "Sounds of a scuffle were heard from the forest."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:233
msgid "Come on men. A bracing walk in the woods never hurt anyone, did it?"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:237
msgid "You there! Halt and explain yourself."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:241
msgid "We're chasing after some men who kidnapped my brother!"
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:245
msgid ""
"Those men had some great arguments persuading me to not allow you to enter "
"this forest. Any further, and you will die."
msgstr ""
#. [message]: role=speaker
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:249
msgid "A glorious combat at last, against mounted enemies!"
msgstr ""
#. [unit]: type=Dark Adept
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:264
msgid "Muff Toras"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:312
msgid "I see them! There they are!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:316
msgid "Curses! I hope the reinforcements get here so I can escape soon."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:321
msgid "Kill the Dark Adept before his reinforcements arrive"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:339
msgid "Come on, men, let's catch those kidnappers!"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:350
msgid ""
"Hah! You got me alright, but what does that help? No harm telling you now, I "
"suppose. Your precious mage is safely locked away in our dungeons. I was set "
"up to be a decoy."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:354
msgid ""
"Nooo! Tricked again. Tell us where he is and we shall spare your miserable "
"life."
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:357
msgid "Sithrak"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:358
msgid "Eleben"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:359
msgid "Jarlom"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:360
msgid "Hamik"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:363
msgid "Akranbral"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:364
msgid "Drakanal"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:365
msgid "Xaskanat"
msgstr ""
#. [event]
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:366
msgid "Katklagad"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:371
msgid ""
"Three days ride to the northeast, in a deserted castle. The passwords to the "
"guards are $first_password_$first_password_number and $second_password_"
"$second_password_number|."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:375
msgid "Thank you. Leave him, men, we ride east."
msgstr ""
#. [unit]: type=Iron Mauler
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:387
msgid "Brena"
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:399
msgid ""
"Greetings, I am Brena. I saw you fighting the foul undead. I like nothing "
"better than smashing those foul skeletons and their ilk. Though I came too "
"late to help in this fight, I would like to aid you in your forthcoming "
"endeavors."
msgstr ""
#. [message]: type=Horseman
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:403
msgid "He would only slow us down!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:407
msgid "I am the one to decide."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:409
msgid "Oh, all right then. Come along with us."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:413
msgid "Thank you. My comrades and I will help you on your noble quest."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:421
msgid "I am sorry. We have not the time to spare."
msgstr ""
#. [message]: speaker=Brena
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:425
msgid ""
"Take this, then, for I see that you are on a quest. My comrades will help "
"you whenever you call for them."
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:442
msgid "You receive 70 pieces of gold!"
msgstr ""
#. [message]: speaker=Muff Toras
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:462
msgid "My reinforcements are here!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:466
msgid "He escaped us..."
msgstr ""
#. [message]: speaker=Nil-Galion
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:477
msgid ""
"You foolish human, you killed me but you won't be able to reach the undead. "
"I fulfilled the pact and will be reanimated soon to be a lord of their "
"armies."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:481
msgid ""
"Hurry, we have to track them down. Maybe we can still get them. They have to "
"be in the north!"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/2_The_Chase.cfg:486
msgid "Hurry to the north and stop the kidnappers"
msgstr ""
#. [terrain]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:6
msgid "Irongate"
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:16
msgid "Guarded Castle"
msgstr ""
#. [side]: type=Dark Sorcerer
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:79
msgid "Rotharik"
msgstr ""
#. [unit]: type=Assassin
#. [unit]: role=Guard, type=Bandit
#. [unit]: type=Rogue
#. [unit]: role=Guard2, type=Bandit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:101
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:109
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:118
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:126
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:392
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:400
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:408
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:417
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:508
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:516
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:524
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:533
msgid "Guard"
msgstr ""
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:144
msgid "Knago-Brek"
msgstr ""
#. [unit]: type=Orcish Grunt
#. [unit]: type=Orcish Warrior
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:153
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:161
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:170
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:178
msgid "Castle Guard"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:192
msgid "Rescue Bjarn"
msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:295
msgid ""
"Arne arrived at the castle and was immediately challenged by some guards."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:299
msgid "Halt! Friend or foe? Give the password."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:304
msgid "The password is"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:306
msgid "$first_password_1|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:312
msgid "$first_password_2|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:318
msgid "$first_password_3|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:324
msgid "$first_password_4|!"
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:340
msgid "Pass, friend."
msgstr ""
#. [message]: speaker=Guard_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:358
msgid "Wrong! Die!"
msgstr ""
#. [message]: speaker=Knago-Brek
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:372
msgid ""
"Haha! We not kill people for long time. Weapon wants blood. We now kill "
"humans!!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:376
msgid ""
"I knew that we had to fight to free my brother! Come on men, lets kill some "
"orcs."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:425
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:541
msgid "Are you our relief arriving? Does this mean we get to leave here now?"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:429
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:545
msgid "Um, yes. Fine. You can go."
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:433
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:549
msgid "Um, you're supposed to give the password."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:437
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:553
msgid "Oh, of course. I had nearly forgotten."
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:439
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:555
msgid "$second_password_1|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:445
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:561
msgid "$second_password_2|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:451
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:567
msgid "$second_password_3|!"
msgstr ""
#. [option]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:457
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:573
msgid "$second_password_4|!"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:472
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:588
msgid "Thanks! Irritating little formality, isn't it?"
msgstr ""
#. [message]: speaker=Guard2_leader
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:485
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:601
msgid "That's the wrong password! These aren't our relief! Get them!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:491
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:607
msgid ""
"I think I should better support my men at the front to make sure we can free "
"my brother."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:620
msgid "Nooo! This is the end..."
msgstr ""
#. [message]: speaker=second_unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:624
msgid "There's a key in his robes."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:628
msgid ""
"It must be the key to the cell they're holding Bjarn in! I will take the "
"key. I can't wait to see my brother. Come on, let's free him."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:634
msgid "Move Arne to the cell with his brother to free him"
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:664
msgid "Look what I have found in here! I can count a hundred pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:677
msgid "Look what I have found in here! I can count fifty pieces of gold."
msgstr ""
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:724
msgid "I found Bjarn. He is in this cell."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:734
msgid "Good to see you, Arne. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:740
msgid "You must be one of Arne's men. Please help me get out of this dungeon."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:746
msgid ""
"The accursed dark sorcerer Rotharik has imprisoned me behind this magical "
"enhanced iron gate. It can only be opened with the correct key. You must get "
"it from him to free me."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:757
msgid "Kill the dark sorcerer to get the cellkey"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:798
msgid "Thank you for saving me. I had almost given up hope you would free me."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:802
msgid ""
"Oh it was nothing, a few elves, one or two dark sorcerers, a bunch of orcs "
"and some undead. Really just a day's work for us mercenaries."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:806
msgid "Thank you for coming to my aid. Let us return to the village."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:831
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:261
msgid "Everything is lost now that I am dead..."
msgstr ""
#. [message]: speaker=Rotharik
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:842
msgid "You are too late! Your brother is already dead! Muhahahaha..."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/3_Guarded_Castle.cfg:846
msgid "Argh!!!"
msgstr ""
#. [scenario]
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:4
msgid "Return to the Village"
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:56
msgid "Find out what is happening in the village"
msgstr ""
#. [objective]: condition=lose
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:64
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:214
msgid "Death of Bjarn"
msgstr ""
#. [side]: type=Orcish Warlord
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:104
msgid "Tairach"
msgstr ""
#. [side]: type=Longbowman
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:132
msgid "Councillor Hoban"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:162
msgid ""
"There. Your village is just across those hills, and already I see men coming "
"to greet us!"
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:166
msgid ""
"No. They are fleeing from something. We have to find out what is happening "
"over here!"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:170
msgid "I think your village is protected well, though."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:174
msgid ""
"We should go there and talk to Councillor Hoban. Maybe he knows what is "
"going on here."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:185
msgid "I am glad to see you back again."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:189
msgid "So am I. But what is happening to our village?"
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:193
msgid ""
"In the time you have been away a looting band of orcs took over this region. "
"There was noone here to stop them."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:197
msgid ""
"The orcish warlord wants to enslave us. We will not be able to hold out for "
"long."
msgstr ""
#. [message]: speaker=Councillor Hoban
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:201
msgid ""
"Be careful, he is responsible for the deaths of many of us. Very few remain "
"who can bear arms, but I will send them to aid you in battle."
msgstr ""
#. [objective]: condition=win
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:206
msgid "Slay the Orcish Warlord to free the village"
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:228
msgid "Finally the orc is killed. Now you can go back to your village."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:232
msgid ""
"So much has been destroyed. We will have a hard time fixing the damage the "
"orcs and the undead caused. I hope this does not happen again."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:236
msgid ""
"I have to leave you now. My men and I are needed by others, too. But should "
"you ever face another grim foe, send me a messenger. I'll come as fast as I "
"can, little brother."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:247
msgid "It is over, I am vanquished."
msgstr ""
#. [message]: speaker=Arne
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:272
msgid "I don't think we can rescue anyone from these villages. It is too late."
msgstr ""
#. [message]: speaker=Bjarn
#: data/campaigns/Two_Brothers/scenarios/4_Return_to_the_Village.cfg:276
msgid "I was too weak to protect these people. Oh why did this happen to me?!?"
msgstr ""

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