Clarify false default of [terrain_mask] border= as expected

The wiki states this is supposed to be false. gamemap::overlay already gives border=
a default false value, but this clarifies the value, code-wise.
This commit is contained in:
Charles Dang 2015-08-14 09:19:42 +11:00
parent fcf8b72efd
commit 079692d424

View file

@ -1572,7 +1572,7 @@ WML_HANDLER_FUNCTION(terrain_mask, /*event_info*/, cfg)
return;
}
bool border = cfg["border"].to_bool();
const bool border = cfg["border"].to_bool(false);
resources::gameboard->overlay_map(mask_map, cfg.get_parsed_config(), loc, border);
resources::screen->needs_rebuild(true);
}