Update en_GB translation
This commit is contained in:
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cf239eb3f1
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4 changed files with 108 additions and 146 deletions
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-05-31 21:49+0200\n"
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"PO-Revision-Date: 2005-05-30 11:15+0200\n"
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"PO-Revision-Date: 2005-06-04 05:42+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -197,6 +197,9 @@ msgid ""
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"captured by northern orcs. They were being taken to the orcish king, Dra-"
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"Nak, but, of course, they wished to escape before that happened..."
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msgstr ""
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"After crossing over the dangerous Lake Vrug, Gweddry and his men had been "
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"captured by northern orcs. They were being taken to the orcish king, Dra-"
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"Nak, but, of course, they wished to escape before that happened..."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:36
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msgid "Prison"
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@ -207,9 +210,8 @@ msgid "Torture Chamber"
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msgstr "Torture Chamber"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:44
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#, fuzzy
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msgid "Throne Room"
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msgstr "Storage Room"
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msgstr "Throne Room"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:48
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#: data/scenarios/Eastern_Invasion/Captured.cfg:52
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@ -233,52 +235,58 @@ msgid ""
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"I think Dacyn and Owaec have escaped already. Now I have to, also... these "
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"guards are not being very alert, I may be able to get past them..."
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msgstr ""
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"I think Dacyn and Owaec have escaped already. Now I have to, also... these "
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"guards are not being very alert, I may be able to get past them..."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:288
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msgid "Aha! There is a small crack in the cave wall here."
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msgstr ""
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msgstr "Aha! There is a small crack in the cave wall here."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:309
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msgid ""
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"So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
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"captive, we should be able to rescue them."
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msgstr ""
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"So, Gweddry, you escaped too? Good. I think they have the rest of our troops "
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"captive, we should be able to rescue them."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:313
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msgid "Where are they? These caves are impossible to navigate!"
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msgstr ""
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msgstr "Where are they? These caves are impossible to navigate!"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:317
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msgid ""
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"Somewhere south of us. We are in a hidden passage in the north. Oh, and some "
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"others escaped too, along with Owaec."
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msgstr ""
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"Somewhere south of us. We are in a hidden passage in the north. Oh, and some "
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"others escaped too, along with Owaec."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:321
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#, fuzzy
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msgid "Well, where are the prisoners?"
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msgstr "Why? Are you the undead's prisoners?"
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msgstr "Well, where are the prisoners?"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:325
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msgid "Right here, boss."
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msgstr ""
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msgstr "Right here, boss."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:329
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msgid "Well, where's their leader? I don't see him."
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msgstr ""
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msgstr "Well, where's their leader? I don't see him."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:333
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msgid "Uh... (whispers).. I dunno. He escaped, I think."
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msgstr ""
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msgstr "Uh... (whispers).. I dunno. He escaped, I think."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:337
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msgid ""
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"You fool! Well, find him. Bring him to me! Wait, no, just kill him on sight."
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msgstr ""
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"You fool! Well, find him. Bring him to me! Wait, no, just kill him on sight."
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#: data/scenarios/Eastern_Invasion/Captured.cfg:350
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msgid "Look, the escaped prisoners have returned!"
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msgstr ""
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msgstr "Look, the escaped prisoners have returned!"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:354
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msgid "Kill them."
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@ -294,7 +302,7 @@ msgstr "Huh? Who's there, who said that?"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:424
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msgid "So, you want to resist me? Fine, but prepare to die!"
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msgstr ""
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msgstr "So, you want to resist me? Fine, but prepare to die!"
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#: data/scenarios/Eastern_Invasion/Captured.cfg:448
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#: data/scenarios/Eastern_Invasion/Escape_Tunnel.cfg:181
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-05-31 21:48+0200\n"
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"PO-Revision-Date: 2005-05-30 09:07+0200\n"
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"PO-Revision-Date: 2005-06-04 05:43+0200\n"
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"Last-Translator: ott <ott@gaon.net>\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -1176,9 +1176,8 @@ msgstr ""
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"the forces of the Dark Queen."
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#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:329
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#, fuzzy
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msgid "I have failed in my duty to protect the Rightful Heir and the port."
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msgstr "I have failed in my duty to protect the Rightful Heir and the port"
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msgstr "I have failed in my duty to protect the Rightful Heir and the port."
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#: data/scenarios/Heir_To_The_Throne/Blackwater_Port.cfg:333
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msgid ""
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@ -1391,13 +1390,12 @@ msgid "A monster was hiding in that lake!"
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msgstr "A monster was hiding in that lake!"
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#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:250
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#, fuzzy
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msgid ""
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"The legend was true! There are always tentacled creatures hiding in the "
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"lakes near the Dwarven Kingdoms."
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msgstr ""
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"The legend was true! There are always tentacled creatures hiding in the "
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"lakes near the Dwarven Kingdoms"
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"lakes near the Dwarven Kingdoms."
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#: data/scenarios/Heir_To_The_Throne/Dwarven_Doors.cfg:264
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msgid "At last, this is the entrance to the Dwarven Kingdoms."
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@ -1612,7 +1610,6 @@ msgstr ""
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"Konrad has the Sceptre. He will take the throne."
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#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:164
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#, fuzzy
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msgid ""
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"Well, I have the Scepter! I will return and the people will accept me as "
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"Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I "
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@ -1622,7 +1619,7 @@ msgstr ""
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"Well, I have the Sceptre! I will return and the people will accept me as "
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"Queen! My mother is only Queen Mother. The Throne is rightfully mine, and I "
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"will rule from it with justice and fairness. I may even accept you as my "
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"adviser and counsellor, Delfador"
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"adviser and counsellor, Delfador."
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#: data/scenarios/Heir_To_The_Throne/Elven_Council.cfg:168
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msgid ""
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@ -1969,9 +1966,8 @@ msgid "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
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msgstr "Good luck, Konrad! Don't worry about us, we will fight as best we can!"
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#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:317
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#, fuzzy
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msgid "I... I don't think I can make it anymore."
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msgstr "I... I don't think I can make it anymore"
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msgstr "I... I don't think I can make it anymore."
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#: data/scenarios/Heir_To_The_Throne/Elves_Besieged.cfg:321
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msgid "Prince... you must keep fighting! Nooooooo!"
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@ -3048,14 +3044,12 @@ msgstr ""
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"other mages here. Perhaps we can work together to recapture the island!"
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:216
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#, fuzzy
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msgid "Certainly, let us join together to fight the evil ones."
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msgstr "Certainly, let us join together to fight the evil ones"
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msgstr "Certainly, let us join together to fight the evil ones."
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:220
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#, fuzzy
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msgid "You can now recruit mages."
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msgstr "You can now recruit mages"
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msgstr "You can now recruit mages."
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#: data/scenarios/Heir_To_The_Throne/Isle_of_Anduin.cfg:235
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msgid "Seimus"
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@ -3,7 +3,7 @@ msgstr ""
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"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
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"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2005-05-31 21:49+0200\n"
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"PO-Revision-Date: 2005-05-30 01:24+0200\n"
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"PO-Revision-Date: 2005-06-04 05:49+0200\n"
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"Last-Translator: Automatically generated\n"
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"Language-Team: none\n"
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"MIME-Version: 1.0\n"
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@ -1298,7 +1298,6 @@ msgid "Miss the Last Ship"
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msgstr "Miss the Last Ship"
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:273
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#, fuzzy
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msgid ""
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"Our Prince has managed to make it to Clearwater Port, with the Orcs on his "
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"heels. While the Orcs haven't caught up with him yet, the winter snow has, "
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@ -1306,7 +1305,7 @@ msgid ""
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msgstr ""
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"Our Prince has managed to make it to Clearwater Port, with the Orcs on his "
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"heels. While the Orcs haven't caught up with him yet, the winter snow has, "
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"and the Ships seem to be missing from the port."
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"and the ships seem to be missing from the port."
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:279
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msgid "Ha! Clearwater Port still stands!"
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@ -1498,13 +1497,12 @@ msgstr ""
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"want to leave for Southbay just go to the pier to board the ship."
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:723
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#, fuzzy
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msgid ""
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"My lord, the second ship is departing. But the last ship will be here before "
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"long. With your help we can hold on just a while longer."
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msgstr ""
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"My lord, the second ship is departing. But the last ship will be here before "
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"long. With your help we can hold on just a while longer"
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"long. With your help we can hold on just a while longer."
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:755
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msgid ""
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@ -1517,16 +1515,14 @@ msgstr ""
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"board the ship for Southbay."
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:775
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#, fuzzy
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msgid "My lord, the last ship is departing. We're trapped!"
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msgstr "My lord, the last ship is departing. We're Trapped!"
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msgstr "My lord, the last ship is departing. We're trapped!"
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:832
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:888
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:943
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#, fuzzy
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msgid "My lord, the ship isn't here yet. Come help us defend against the orcs."
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msgstr "My lord, the ship isn't here yet. Come help us defend against the orcs"
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msgstr "My lord, the ship isn't here yet. Come help us defend against the orcs."
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:846
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:901
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@ -1545,9 +1541,8 @@ msgid "Let me have peace in Death! My love, I'll be there soo-"
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msgstr "Let me have peace in Death! My love, I'll be there soo-"
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:980
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#, fuzzy
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msgid "We needed him to get out of here. We're trapped!"
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msgstr "We needed him to get out of here. We're Trapped!"
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msgstr "We needed him to get out of here. We're trapped!"
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#: data/scenarios/The_Rise_of_Wesnoth/Clearwater_Port.cfg:993
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msgid ""
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@ -2271,7 +2266,6 @@ msgid "Sure."
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msgstr "Sure."
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#: data/scenarios/The_Rise_of_Wesnoth/Epilogue.cfg:325
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#, fuzzy
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msgid ""
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"The word Wesfolk is from your old tongue. It means 'People of the West'. The "
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"Elves call us the people of the West North. Under the same old tongue that "
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@ -2599,13 +2593,12 @@ msgid "Look out, a Serpent has emerged from the deep."
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msgstr "Look out, a Serpent has emerged from the deep."
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#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:271
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#, fuzzy
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msgid ""
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"Well, it looks like their warriors have given up the fight. We should be "
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"able to re-provision the ships now."
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msgstr ""
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"Well, it looks like their warriors have given up the fight. We should be "
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"able to re-provision the ships now"
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"able to re-provision the ships now."
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#: data/scenarios/The_Rise_of_Wesnoth/Peoples_in_Decline.cfg:275
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msgid ""
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@ -3263,19 +3256,16 @@ msgid "For all of the good people of Clearwater Port!"
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msgstr "For all of the good people of Clearwater Port!"
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#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:366
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#, fuzzy
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msgid "For the honor of SouthBay!"
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msgstr "For the honour of SouthBay!"
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#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:371
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#, fuzzy
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msgid ""
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"We don't need some magic trinket to beat you! Prepare to meet your fate you "
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"decrepit sack of bones! For the honor of all of the people of the West North!"
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msgstr ""
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"We don't need some magic trinket to beat you! Prepare to meet your fate you "
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"decrepit sack of bones! For the honour of all of the people of the West "
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"North!"
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"decrepit sack of bones! For the honour of all of the people of the West North!"
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#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:375
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msgid "Charge!"
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@ -3432,7 +3422,6 @@ msgstr ""
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"save you from me. I will destroy you, then I will deal with the Elves."
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#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:711
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#, fuzzy
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msgid "We'll see about that. For the honor of Lieutenant Aethyr, forward!"
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msgstr "We'll see about that. For the honour of Lieutenant Aethyr, forward!"
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@ -3445,7 +3434,6 @@ msgstr ""
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"may you and your descendants know nothing but strife!"
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#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:734
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#, fuzzy
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msgid ""
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"You deny me my honorable death? Our foes are not yet convinced that the "
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"Elves have the Ruby."
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@ -3490,9 +3478,8 @@ msgid "Beaky"
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msgstr "Beaky"
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#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:966
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#, fuzzy
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msgid "Our advance is thwarted, that monster has destroyed the bridge!"
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msgstr "Out advance is thwarted, that monster has destroyed the bridge!"
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msgstr "Our advance is thwarted, that monster has destroyed the bridge!"
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#: data/scenarios/The_Rise_of_Wesnoth/Rise_of_Wesnoth.cfg:1011
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#: data/scenarios/The_Rise_of_Wesnoth/Rough_Landing.cfg:44
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@ -3834,7 +3821,6 @@ msgid "I bear both, and all are loyal to the King of Southbay!"
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msgstr "I bear both, and all are loyal to the King of Southbay!"
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#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:118
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#, fuzzy
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msgid ""
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"I knew you as a boy, and your people have preceded you. Your father was an "
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"honorable man, and so are you. Aren't you the King now?"
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@ -4027,7 +4013,6 @@ msgstr ""
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"when they come to take this place!"
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#: data/scenarios/The_Rise_of_Wesnoth/Southbay_in_Winter.cfg:222
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#, fuzzy
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msgid ""
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"Well, if there is no other way. May the bards forever sing of the valor of "
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"the Kings of Southbay! Jessica, about that book?"
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@ -4224,7 +4209,6 @@ msgstr ""
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"be the home of the dragon."
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#: data/scenarios/The_Rise_of_Wesnoth/The_Dragon.cfg:247
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#, fuzzy
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msgid "Flies, flies, everywhere! Ack!"
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msgstr "Flies, flies, everywhere! Ack!"
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@ -4970,7 +4954,6 @@ msgstr ""
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"overheard."
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#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:159
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#, fuzzy
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msgid ""
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"Recent events have taught me one thing: that survival trumps honor. Besides, "
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"they won't be screaming at me- I'll be dead."
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@ -5047,7 +5030,6 @@ msgid "No. I can't ask you to do this."
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msgstr "No. I can't ask you to do this."
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#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:234
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#, fuzzy
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msgid ""
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"You've denied me my honorable death twice already. Once when you arrived at "
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"Clearwater Port, and once again when your ships rescued me. I'll not be "
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@ -5062,7 +5044,6 @@ msgid "No, this is my sacrifice to make!"
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msgstr "No, this is my sacrifice to make!"
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#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:244
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#, fuzzy
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msgid ""
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"Sir, my family has been slaughtered, and my home lost. All I long for is to "
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"join them. Give me this honorable death... Please sir! I beg of you!"
|
||||
|
@ -5071,7 +5052,6 @@ msgstr ""
|
|||
"join them. Give me this honourable death... Please sir! I beg you!"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:249
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"After this conflict is over I'll have to suffer through the long years "
|
||||
"alone, with no honorable way of joining them. I want to look that monster "
|
||||
|
@ -5082,7 +5062,6 @@ msgstr ""
|
|||
"Jevyan in the eye before I go! I won't be denied!"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:253
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Very well, if you can't be deterred. Remember, you MUST be slain by the hand "
|
||||
"of Jevyan himself. We can't have an illiterate Orc or mindless Skeleton "
|
||||
|
@ -5093,7 +5072,6 @@ msgstr ""
|
|||
"getting the treaty. We will honour your sacrifice."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:258
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Honor me by destroying Jevyan! Preferably before he can do unnatural things "
|
||||
"to me. I want to rest in the ground, not be some mindless undead slave for "
|
||||
|
@ -5108,7 +5086,6 @@ msgid "We'll make sure. I promise."
|
|||
msgstr "We'll make sure. I promise."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Plan.cfg:266
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"We'll have to be careful to let one of the Orcish leaders escape back to the "
|
||||
"Green Isle with the knowledge that the Elves 'have' the Ruby of Fire. "
|
||||
|
@ -5389,7 +5366,6 @@ msgstr ""
|
|||
"sent out?"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:264
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"No Sir! They must have seized all remaining boats on the Green Isle. Our "
|
||||
"fleet should be returning any day now."
|
||||
|
@ -5412,18 +5388,16 @@ msgid "Lady Jessica soon departs. In the distance a voice booms:"
|
|||
msgstr "Lady Jessica soon departs. In the distance a voice booms:"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:299
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Drop the gold where it is! We've paid our friends enough. There are humans "
|
||||
"about, I can smell 'em!"
|
||||
msgstr ""
|
||||
"Drop the gold where it is! We've payed our friends enough. There are humans "
|
||||
"Drop the gold where it is! We've paid our friends enough. There are humans "
|
||||
"about, I can smell 'em!"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:308
|
||||
#, fuzzy
|
||||
msgid "We have run out of time... We'll never beat the Orcs to the beach."
|
||||
msgstr "We have run out of time... We'll never beat the Orcs to the beach"
|
||||
msgstr "We have run out of time... We'll never beat the Orcs to the beach."
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/The_Vanguard.cfg:326
|
||||
msgid "I've found the Orcs' chest! It's filled with gold."
|
||||
|
@ -5575,12 +5549,11 @@ msgid "No! I'll not go so easil--"
|
|||
msgstr "No! I'll not go so easil--"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:51
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of "
|
||||
"smoke.)"
|
||||
msgstr ""
|
||||
"Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke)"
|
||||
"Bah! I'm not dying today! (POOF! The Lady Outlaw vanishes in a puff of smoke.)"
|
||||
|
||||
#: data/scenarios/The_Rise_of_Wesnoth/trow-deaths.cfg:66
|
||||
msgid "Fool of a boy. I never should have followed him."
|
||||
|
|
|
@ -3,7 +3,7 @@ msgstr ""
|
|||
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
|
||||
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
|
||||
"POT-Creation-Date: 2005-06-03 22:49+0200\n"
|
||||
"PO-Revision-Date: 2005-05-30 12:11+0200\n"
|
||||
"PO-Revision-Date: 2005-06-04 05:40+0200\n"
|
||||
"Last-Translator: ott <ott@gaon.net>\n"
|
||||
"Language-Team: en_GB\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
|
@ -1526,9 +1526,8 @@ msgid "The Valley of Death"
|
|||
msgstr "The Valley of Death"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:111
|
||||
#, fuzzy
|
||||
msgid " "
|
||||
msgstr "; "
|
||||
msgstr " "
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:156
|
||||
msgid "King of the Hill"
|
||||
|
@ -1536,68 +1535,79 @@ msgstr "King of the Hill"
|
|||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:195
|
||||
msgid "2p - Divide and Conquer"
|
||||
msgstr ""
|
||||
msgstr "2p - Divide and Conquer"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:196
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"This small duel map divides the field of battle into three segments. "
|
||||
"Recommended settings of 2G per village."
|
||||
msgstr "A duel map for super fast play. Recommended setting of 2g per village."
|
||||
msgstr ""
|
||||
"This small duel map divides the field of battle into three segments. "
|
||||
"Recommended settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:226
|
||||
msgid "2p - Silverhead Crossing"
|
||||
msgstr ""
|
||||
msgstr "2p - Silverhead Crossing"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:227
|
||||
msgid ""
|
||||
"Players must traverse all manner of terrain in pursuit of victory on this "
|
||||
"multi-fronted duel map. Recommended settings of 2G per village."
|
||||
msgstr ""
|
||||
"Players must traverse all manner of terrain in pursuit of victory on this "
|
||||
"multi-fronted duel map. Recommended settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:256
|
||||
msgid "2p - Meteor Lake"
|
||||
msgstr ""
|
||||
msgstr "2p - Meteor Lake"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:257
|
||||
msgid ""
|
||||
"Long ago, a great meteor fell from the heavens, leaving its mark on this "
|
||||
"coniferous region. Recommended settings of 2G per village."
|
||||
msgstr ""
|
||||
"Long ago, a great meteor fell from the heavens, leaving its mark on this "
|
||||
"coniferous region. Recommended settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:286
|
||||
msgid "2p - Den of Onis"
|
||||
msgstr ""
|
||||
msgstr "2p - Den of Onis"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:287
|
||||
msgid ""
|
||||
"Danger lurks around every corner in this underground battlefield, a duel map "
|
||||
"where force and subterfuge meet. Recommended settings of 2G per village."
|
||||
msgstr ""
|
||||
"Danger lurks around every corner in this underground battlefield, a duel map "
|
||||
"where force and subterfuge meet. Recommended settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:316
|
||||
msgid "2p - Hamlets"
|
||||
msgstr ""
|
||||
msgstr "2p - Hamlets"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:317
|
||||
msgid ""
|
||||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||||
"subtly parceled battlefield. Recommended settings of 2G per village."
|
||||
msgstr ""
|
||||
"Warfare transforms the simple farms and villages of a peaceful region into a "
|
||||
"subtly parceled battlefield. Recommended settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:346
|
||||
msgid "2p - Hornshark Island"
|
||||
msgstr ""
|
||||
msgstr "2p - Hornshark Island"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:347
|
||||
msgid ""
|
||||
"Players must navigate the dispersive terrain of this small but "
|
||||
"topographically dense island. Recommended settings of 2G per village."
|
||||
msgstr ""
|
||||
"Players must navigate the dispersive terrain of this small but "
|
||||
"topographically dense island. Recommended settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:376
|
||||
msgid "2p - Sullas Ruins"
|
||||
msgstr ""
|
||||
msgstr "2p - Sullas Ruins"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:377
|
||||
msgid ""
|
||||
|
@ -1605,32 +1615,37 @@ msgid ""
|
|||
"and ice now remain in the shadow of this once mighty empire. Recommended "
|
||||
"settings of 2G per village."
|
||||
msgstr ""
|
||||
"Flooded by the seas and battered by the winter elements, only ruins, water "
|
||||
"and ice now remain in the shadow of this once mighty empire. Recommended "
|
||||
"settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:406
|
||||
msgid "3p - 1v1v1Hex"
|
||||
msgstr ""
|
||||
msgstr "3p - 1v1v1Hex"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:407
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Three players do battle in this small, enclosed region. Recommended settings "
|
||||
"of 2G per village."
|
||||
msgstr "A duel map for super fast play. Recommended setting of 2g per village."
|
||||
msgstr ""
|
||||
"Three players do battle in this small, enclosed region. Recommended settings "
|
||||
"of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:443
|
||||
msgid "4p - Lagoon"
|
||||
msgstr ""
|
||||
msgstr "4p - Lagoon"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:444
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Four factions contend for dominance over this watery settlement. Recommended "
|
||||
"settings of 1G per village."
|
||||
msgstr "A duel map for super fast play. Recommended setting of 2g per village."
|
||||
msgstr ""
|
||||
"Four factions contend for dominance over this watery settlement. Recommended "
|
||||
"settings of 1G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:487
|
||||
msgid "4p - The Wilderlands"
|
||||
msgstr ""
|
||||
msgstr "4p - The Wilderlands"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:488
|
||||
msgid ""
|
||||
|
@ -1638,27 +1653,33 @@ msgid ""
|
|||
"caves, rivers, and the ruins of ancient fortresses. Recommended settings of "
|
||||
"1G per village."
|
||||
msgstr ""
|
||||
"A vast region of wild, untamed wilderness, its terrain dotted with forests, "
|
||||
"caves, rivers, and the ruins of ancient fortresses. Recommended settings of "
|
||||
"1G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:531
|
||||
msgid "3p - Morituri"
|
||||
msgstr ""
|
||||
msgstr "3p - Morituri"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:532
|
||||
msgid ""
|
||||
"Only one faction will emerge victorious from this tightly bordered three-"
|
||||
"player map. Recommended settings of 2G per village."
|
||||
msgstr ""
|
||||
"Only one faction will emerge victorious from this tightly bordered three-"
|
||||
"player map. Recommended settings of 2G per village."
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:568
|
||||
msgid "3p - Triple Blitz"
|
||||
msgstr ""
|
||||
msgstr "3p - Triple Blitz"
|
||||
|
||||
#: data/scenarios/multiplayer/scenarios.cfg:569
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Three players come head to head on this water-cut battlefield. Recommended "
|
||||
"settings of 2G per village."
|
||||
msgstr "A duel map for super fast play. Recommended setting of 2g per village."
|
||||
msgstr ""
|
||||
"Three players come head to head on this water-cut battlefield. Recommended "
|
||||
"settings of 2G per village."
|
||||
|
||||
#: data/scenarios/tutorial/Basic_Training.cfg:4
|
||||
msgid "Basic Training"
|
||||
|
@ -4705,18 +4726,16 @@ msgstr ""
|
|||
"them of great value on the battlefield."
|
||||
|
||||
#: data/units/Drake_Blademaster.cfg:4
|
||||
#, fuzzy
|
||||
msgid "Drake Blademaster"
|
||||
msgstr "Drake Gladiator"
|
||||
msgstr "Drake Blademaster"
|
||||
|
||||
#: data/units/Drake_Blademaster.cfg:19
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Drake Blademasters wield swords with great skill, and possess the fire "
|
||||
"breathing skills of their ancestors."
|
||||
msgstr ""
|
||||
"Drake Warriors wield swords with great skill, and possess the fire breathing "
|
||||
"skills of their ancestors."
|
||||
"Drake Blademasters wield swords with great skill, and possess the fire "
|
||||
"breathing skills of their ancestors."
|
||||
|
||||
#: data/units/Drake_Blademaster.cfg:45 data/units/Drake_Burner.cfg:53
|
||||
#: data/units/Drake_Fighter.cfg:56 data/units/Drake_Fire.cfg:54
|
||||
|
@ -4750,39 +4769,32 @@ msgid "Drake Clasher"
|
|||
msgstr "Drake Clasher"
|
||||
|
||||
#: data/units/Drake_Clasher.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
" To compensate they have become great craftsmen that can fabricate weapons "
|
||||
"with emerald edges, and wear heavy armor. The Clashers' weapons of choice "
|
||||
"are the sword and spear, which they use to great effect. The greatest "
|
||||
"Clashers can become Drake Gladiators or Slashers."
|
||||
msgstr ""
|
||||
"With their stumpy vestigial wings and inability to use their great internal "
|
||||
"fire as a weapon, some may think that these Drakes are disadvantaged; they "
|
||||
"would be mistaken. To compensate they have become great craftsmen that can "
|
||||
"fabricate weapons with emerald edges, and wear heavy armour. The Clashers' "
|
||||
"weapons of choice are the sword and spear, which they use to great effect. "
|
||||
"The greatest Clashers can become Drake Gladiators or Slashers."
|
||||
" To compensate they have become great craftsmen that can fabricate weapons "
|
||||
"with emerald edges, and wear heavy armour. The Clashers' weapons of choice "
|
||||
"are the sword and spear, which they use to great effect. The greatest "
|
||||
"Clashers can become Drake Gladiators or Slashers."
|
||||
|
||||
#: data/units/Drake_Clasher.cfg:18 data/units/Drake_Enforcer.cfg:18
|
||||
#: data/units/Drake_Gladiator.cfg:19 data/units/Drake_Slasher.cfg:19
|
||||
#: data/units/Drake_Warden.cfg:19
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"With their stumpy vestigial wings and inability to use their great internal "
|
||||
"fire as a weapon some may think that these Drakes are disadvantaged; they "
|
||||
"would be mistaken."
|
||||
msgstr ""
|
||||
"With their stumpy vestigial wings and inability to use their great internal "
|
||||
"fire as a weapon some may think that these Drakes are disadvantaged, but "
|
||||
"they would be mistaken. Drake Gladiators protect their vulnerable hides with "
|
||||
"thick brass armour and they arm themselves with as many emerald edged "
|
||||
"weapons as possible to fend off whatever opponents may await them."
|
||||
"fire as a weapon some may think that these Drakes are disadvantaged; they "
|
||||
"would be mistaken."
|
||||
|
||||
#: data/units/Drake_Enforcer.cfg:3
|
||||
#, fuzzy
|
||||
msgid "Drake Enforcer"
|
||||
msgstr "Drake Burner"
|
||||
msgstr "Drake Enforcer"
|
||||
|
||||
#: data/units/Drake_Fighter.cfg:3
|
||||
msgid "Drake Fighter"
|
||||
|
@ -4807,7 +4819,6 @@ msgid "Fire Drake"
|
|||
msgstr "Fire Drake"
|
||||
|
||||
#: data/units/Drake_Fire.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The great fire drakes equip themselves with silver plated armor to defend "
|
||||
"themselves from serious injuries. Although their melee technique is "
|
||||
|
@ -4844,7 +4855,6 @@ msgid "Drake Flare"
|
|||
msgstr "Drake Flare"
|
||||
|
||||
#: data/units/Drake_Flare.cfg:20
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Drake Flares aspire to be leaders of their kind. While their mastery of "
|
||||
"their internal fire is not as great as some of their kin, these Drakes have "
|
||||
|
@ -4861,24 +4871,20 @@ msgid "Drake Gladiator"
|
|||
msgstr "Drake Gladiator"
|
||||
|
||||
#: data/units/Drake_Gladiator.cfg:19
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
" Drake Gladiators protect their vulnerable hides with thick brass armor and "
|
||||
"they arm themselves with as many emerald edged weapons as possible to fend "
|
||||
"off whatever opponents may await them."
|
||||
msgstr ""
|
||||
"With their stumpy vestigial wings and inability to use their great internal "
|
||||
"fire as a weapon some may think that these Drakes are disadvantaged, but "
|
||||
"they would be mistaken. Drake Gladiators protect their vulnerable hides with "
|
||||
"thick brass armour and they arm themselves with as many emerald edged "
|
||||
"weapons as possible to fend off whatever opponents may await them."
|
||||
" Drake Gladiators protect their vulnerable hides with thick brass armour and "
|
||||
"they arm themselves with as many emerald edged weapons as possible to fend "
|
||||
"off whatever opponents may await them."
|
||||
|
||||
#: data/units/Drake_Glider.cfg:3
|
||||
msgid "Drake Glider"
|
||||
msgstr "Drake Glider"
|
||||
|
||||
#: data/units/Drake_Glider.cfg:20
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Drake Gliders wear as little armor as possible so they can quickly escape "
|
||||
"their foes when they leave their caves. These Drakes are competent fighters, "
|
||||
|
@ -4892,9 +4898,7 @@ msgstr ""
|
|||
"possessing the internal fire common to many of their kin. Gliders can also "
|
||||
"effectively use their speed to viciously slam their opponents into "
|
||||
"submission. The best gliders can look forward to being accepted into the "
|
||||
"ranks of the high flying Sky Drakes. From their aerial vantage point, these "
|
||||
"drakes can see past most defensive cover. Their skill at flying allows them "
|
||||
"the precision to target enemies under such cover."
|
||||
"ranks of the high flying Sky Drakes."
|
||||
|
||||
#: data/units/Drake_Glider.cfg:23 data/units/Drake_Hurricane.cfg:26
|
||||
#: data/units/Drake_Sky.cfg:28
|
||||
|
@ -4906,22 +4910,20 @@ msgid "Hurricane Drake"
|
|||
msgstr "Hurricane Drake"
|
||||
|
||||
#: data/units/Drake_Hurricane.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Masters of the aerial realm, the Hurricane Drakes are the elite amongst "
|
||||
"those drakes which are gifted with flight. Soaring high in the air, they can "
|
||||
"see past most defensive cover and spit fire at their foes with impunity."
|
||||
msgstr ""
|
||||
"Masters of the aerial realm, the Hurricane Drakes are the elite amongst "
|
||||
"those drakes which are gifted with flight. Soaring high in the air, they "
|
||||
"can see past most defensive cover and spit fire at their foes with impunity."
|
||||
"those drakes which are gifted with flight. Soaring high in the air, they can "
|
||||
"see past most defensive cover and spit fire at their foes with impunity."
|
||||
|
||||
#: data/units/Drake_Inferno.cfg:3
|
||||
msgid "Inferno Drake"
|
||||
msgstr "Inferno Drake"
|
||||
|
||||
#: data/units/Drake_Inferno.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"The flying configurations known as Drake Infernos wear massive gold armor "
|
||||
"that is almost impenetrable. These drakes are also practically immune to "
|
||||
|
@ -4940,7 +4942,6 @@ msgid "Sky Drake"
|
|||
msgstr "Sky Drake"
|
||||
|
||||
#: data/units/Drake_Sky.cfg:20
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Sky drakes are truly the kings of the sky. Using their momentum and fire "
|
||||
"breath as weapons these drakes are the bane of many. They can swiftly swoop "
|
||||
|
@ -4948,27 +4949,21 @@ msgid ""
|
|||
msgstr ""
|
||||
"Sky drakes are truly the kings of the sky. Using their momentum and fire "
|
||||
"breath as weapons these drakes are the bane of many. They can swiftly swoop "
|
||||
"down on prey, and are usually long gone before anyone can stop them. By "
|
||||
"attacking from the air, they can spit fire with great precision into "
|
||||
"positions which would otherwise afford a great defensive advantage to their "
|
||||
"foes."
|
||||
"down on prey, and are usually long gone before anyone can stop them."
|
||||
|
||||
#: data/units/Drake_Slasher.cfg:4
|
||||
msgid "Drake Slasher"
|
||||
msgstr "Drake Slasher"
|
||||
|
||||
#: data/units/Drake_Slasher.cfg:19
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
" To compensate they have become great craftsmen that can fabricate weapons "
|
||||
"with emerald edges, and wear heavy armor. The Slashers' weapon of choice is "
|
||||
"the halberd, which they use to great effect."
|
||||
msgstr ""
|
||||
"With their stumpy vestigial wings and inability to use their great internal "
|
||||
"fire as a weapon some may think that these Drakes are disadvantaged, but "
|
||||
"they would be mistaken. To compensate they have become great craftsmen that "
|
||||
"can fabricate weapons with emerald edges, and wear heavy armour. The "
|
||||
"Slashers' weapon of choice is the halberd, which they use to great effect."
|
||||
" To compensate they have become great craftsmen that can fabricate weapons "
|
||||
"with emerald edges, and wear heavy armour. The Slashers' weapon of choice is "
|
||||
"the halberd, which they use to great effect."
|
||||
|
||||
#: data/units/Drake_Slasher.cfg:46 data/units/Drake_Warden.cfg:46
|
||||
#: data/units/Goblin_Impaler.cfg:26 data/units/Halbardier.cfg:28
|
||||
|
@ -4978,22 +4973,18 @@ msgid "firststrike"
|
|||
msgstr "firststrike"
|
||||
|
||||
#: data/units/Drake_Warden.cfg:4
|
||||
#, fuzzy
|
||||
msgid "Drake Warden"
|
||||
msgstr "Drake Flare"
|
||||
msgstr "Drake Warden"
|
||||
|
||||
#: data/units/Drake_Warden.cfg:19
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
" To compensate they have become great craftsmen that can fabricate weapons "
|
||||
"with emerald edges, and wear heavy armor. The Wardens' weapon of choice is "
|
||||
"the halberd, which they use to great effect."
|
||||
msgstr ""
|
||||
"With their stumpy vestigial wings and inability to use their great internal "
|
||||
"fire as a weapon some may think that these Drakes are disadvantaged, but "
|
||||
"they would be mistaken. To compensate they have become great craftsmen that "
|
||||
"can fabricate weapons with emerald edges, and wear heavy armour. The "
|
||||
"Slashers' weapon of choice is the halberd, which they use to great effect."
|
||||
" To compensate they have become great craftsmen that can fabricate weapons "
|
||||
"with emerald edges, and wear heavy armour. The Wardens' weapon of choice is "
|
||||
"the halberd, which they use to great effect."
|
||||
|
||||
#: data/units/Drake_Warrior.cfg:4
|
||||
msgid "Drake Warrior"
|
||||
|
@ -5962,7 +5953,6 @@ msgid "Goblin Spearman"
|
|||
msgstr "Goblin Spearman"
|
||||
|
||||
#: data/units/Goblin_Spearman.cfg:17
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Goblins tend to try and make up for their general idiocy, frailty, and lack "
|
||||
"of sophisticated weaponry by attempting to overwhelm their foes by sheer "
|
||||
|
@ -7232,7 +7222,6 @@ msgid "Saurian Ambusher"
|
|||
msgstr "Saurian Ambusher"
|
||||
|
||||
#: data/units/Saurian_Ambusher.cfg:18
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Saurian Ambushers are highly skilled in the use of the spear. Despite their "
|
||||
"lethargic cold blooded heritage, and their relative frailty, they are highly "
|
||||
|
@ -7984,7 +7973,6 @@ msgid "White Mage"
|
|||
msgstr "White Mage"
|
||||
|
||||
#: data/units/White_Mage.cfg:26 data/units/White_Mage.cfg:97
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"White Mages are weak in combat, but expert in the ways of healing. Units "
|
||||
"placed adjacent to a White Mage will heal as though they were resting in a "
|
||||
|
@ -9002,9 +8990,8 @@ msgid "Choose host to connect to: "
|
|||
msgstr "Choose host to connect to: "
|
||||
|
||||
#: src/multiplayer.cpp:123 src/multiplayer.cpp:160
|
||||
#, fuzzy
|
||||
msgid "Connecting to Server..."
|
||||
msgstr "Connect to Server"
|
||||
msgstr "Connecting to Server..."
|
||||
|
||||
#: src/multiplayer.cpp:133
|
||||
msgid "Connecting to remote host..."
|
||||
|
|
Loading…
Add table
Reference in a new issue