fix a freeze due to new engine
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2861bca50d
commit
075851becd
3 changed files with 7 additions and 1 deletions
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@ -1344,6 +1344,10 @@ void display::draw_tile(int x, int y, double offset)
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int xpos = int(get_location_x(loc));
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int ypos = int(get_location_y(loc));
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unit_map::iterator it = units_.find(loc);
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if(it != units_.end()) {
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it->second.refresh();;
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}
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SDL_Rect clip_rect = map_area();
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if(xpos >= clip_rect.x + clip_rect.w || ypos >= clip_rect.y + clip_rect.h ||
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@ -2022,6 +2026,8 @@ void display::invalidate_animations()
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}
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}
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}
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}
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void display::recalculate_minimap()
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@ -1718,7 +1718,6 @@ void unit::refresh_unit(display& disp,gamemap::location hex,const int& x, const
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gamemap::location adjacent[6];
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get_adjacent_tiles(hex, adjacent);
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if(!anim_) set_standing(disp.turbo()?5:1);
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anim_->update_current_frame();
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const gamemap::TERRAIN terrain = map.get_terrain(hex);
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const double submerge = is_flying() ? 0.0 : map.get_terrain_info(terrain).unit_submerge();
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const int height_adjust = is_flying() ? 0 : int(map.get_terrain_info(terrain).unit_height_adjust() * disp.zoom());
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@ -85,6 +85,7 @@ public:
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void new_turn();
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void end_turn();
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void new_level();
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void refresh() {if(anim_ && !refreshing_) anim_->update_current_frame(); }
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void set_resting(bool resting);
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bool is_resting() const;
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