Added female footpads, thieves, rogues, and assassins.

Also fixed the non-random attack frames of the assassin.  No stat changes.
This commit is contained in:
Richard Kettering 2005-01-12 06:59:57 +00:00
parent 74664828c7
commit 073ce64a9d
4 changed files with 272 additions and 24 deletions

View file

@ -2,6 +2,7 @@
id=Assassin
name= _ "Assassin"
race=human
gender=male,female
image=assassin.png
image_defensive=assassin-defend.png
hitpoints=42
@ -23,24 +24,28 @@ get_hit_sound=groan.wav
damage=8
number=3
special=backstab
[frame]
begin=-100
end=100
image=assassin-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[frame]
begin=-100
end=100
image=assassin-attack2.png
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[animation]
[frame]
begin=-100
end=100
image=assassin-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[animation]
[frame]
begin=-100
end=100
image=assassin-attack2.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
@ -71,4 +76,84 @@ get_hit_sound=groan.wav
sound=knife.wav
[/sound]
[/attack]
[female]
id=Assassin
name= _ "female^Assassin"
race=human
gender=female
image=assassin+female.png
image_defensive=assassin+female-defend.png
hitpoints=42
movement_type=elusivefoot
movement=6
experience=500
level=3
alignment=chaotic
advanceto=null
cost=50
usage=fighter
ability=skirmisher
unit_description= _ "Assassins are masters of the night. Like Rogues, they can surround an opponent and backstab him, doing double damage. They can also throw poison-tipped knives at their enemies from long range."
get_hit_sound=female-hit.wav
[attack]
name=dagger
type=blade
range=short
damage=8
number=3
special=backstab
[animation]
[frame]
begin=-100
end=100
image=assassin+female-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[animation]
[frame]
begin=-100
end=100
image=assassin+female-attack2.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=knife
type=blade
range=long
special=poison
damage=5
number=3
[frame]
begin=-150
end=0
image=assassin+female-throw-knife1.png
[/frame]
[frame]
begin=0
end=150
image=assassin+female-throw-knife2.png
[/frame]
[missile_frame]
begin=-150
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[sound]
time=-100
sound=knife.wav
[/sound]
[/attack]
[/female]
[/unit]

View file

@ -2,6 +2,7 @@
id=Footpad
name= _ "Footpad"
race=human
gender=male,female
image=neutral-footpad.png
image_defensive=neutral-footpad-defend.png
hitpoints=28
@ -43,12 +44,6 @@ get_hit_sound=groan.wav
time=-100
sound=firearrow.wav
[/sound]
#
# [sound]
# time=0
# sound=arrow-hit.wav
# sound_miss=arrow-miss.wav
# [/sound]
[frame]
begin=-250
@ -68,4 +63,71 @@ get_hit_sound=groan.wav
image_diagonal=projectiles/stone.png
[/missile_frame]
[/attack]
[female]
id=Footpad
name= _ "female^Footpad"
race=human
gender=female
image=neutral-footpad+female.png
image_defensive=neutral-footpad+female-defend.png
hitpoints=28
movement_type=elusivefoot
movement=7
experience=42
level=1
alignment=chaotic
advanceto=Outlaw
cost=14
usage=scout
unit_description= _ "The scruffy-haired Footpads are used by bandit gangs to scout ahead for places and people to rob."
get_hit_sound=female-hit.wav
[attack]
name=club
type=impact
range=short
damage=4
number=2
[frame]
begin=-100
end=100
image=neutral-footpad+female-attack.png
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/attack]
[attack]
name=sling
type=impact
range=long
damage=4
number=2
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-250
end=-50
image=neutral-footpad+female-attack1.png
[/frame]
[frame]
begin=-50
end=50
image=neutral-footpad+female-attack2.png
[/frame]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[/attack]
[/female]
[/unit]

View file

@ -2,6 +2,7 @@
id=Rogue
name= _ "Rogue"
race=human
gender=male,female
image=rogue.png
image_defensive=rogue-defend.png
hitpoints=36
@ -56,4 +57,65 @@ get_hit_sound=groan.wav
sound=knife.wav
[/sound]
[/attack]
[female]
id=Rogue
name= _ "female^Rogue"
race=human
gender=female
image=rogue+female.png
image_defensive=rogue+female-defend.png
hitpoints=36
movement_type=elusivefoot
movement=6
experience=70
level=2
alignment=chaotic
advanceto=Assassin
cost=30
usage=fighter
ability=skirmisher
unit_description= _ "Rogues are masters of agility and can move right past an enemy, ignoring any zones of control. Master thieves, they too have the backstab ability, which allows them to do double damage if an ally of theirs is on the opposite side of an enemy they are attacking."
get_hit_sound=female-hit.wav
[attack]
name=dagger
type=blade
range=short
damage=6
number=3
special=backstab
[frame]
begin=-100
end=100
image=rogue+female-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/attack]
[attack]
name=knife
type=blade
range=long
damage=4
number=3
[frame]
begin=-200
end=50
image=rogue+female-ranged.png
[/frame]
[missile_frame]
begin=-150
end=0
image=projectiles/dagger-n.png
image_diagonal=projectiles/dagger-ne.png
[/missile_frame]
[sound]
time=-100
sound=knife.wav
[/sound]
[/attack]
[/female]
[/unit]

View file

@ -2,6 +2,7 @@
id=Thief
name= _ "Thief"
race=human
gender=male,female
image=thief.png
image_defensive=thief-defend.png
hitpoints=24
@ -33,4 +34,42 @@ get_hit_sound=groan.wav
sound=dagger-swish.wav
[/sound]
[/attack]
[female]
id=Thief
name= _ "female^Thief"
race=human
gender=female
image=thief+female.png
image_defensive=thief+female-defend.png
hitpoints=24
movement_type=elusivefoot
movement=6
experience=28
level=1
alignment=chaotic
advanceto=Rogue
cost=12
usage=fighter
unit_description= _ "Thieves are deft of foot and elusive, making them difficult to hit. Skilled at back-stabbing, Thieves do double damage if an ally of theirs is on the opposite side of an enemy they are attacking. Being of chaotic disposition, Thieves fight better at night than day."
get_hit_sound=female-hit.wav
[attack]
name=dagger
type=blade
range=short
damage=4
number=3
special=backstab
[frame]
begin=-100
end=100
image=thief+female-attack.png
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/attack]
[/female]
[/unit]