Minor fix to a macro.
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2ceba533ba
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0718cc4006
1 changed files with 66 additions and 64 deletions
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@ -1,88 +1,90 @@
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# Condition triggering if PLAYER has at least one unit left.
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# For example, if the player 2 is still alive, kill all his units.
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# {IF_ALIVE 2 (
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# [kill]
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# side=2
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# [/kill]
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# [kill]
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# side=2
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# [/kill]
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# )}
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#define IF_ALIVE PLAYER ACTION
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[if]
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[have_unit]
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side={PLAYER}
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[/have_unit]
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[then]
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{ACTION}
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[/then]
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[/if]
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[if]
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[have_unit]
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side={PLAYER}
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[/have_unit]
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[then]
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{ACTION}
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[/then]
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[/if]
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#enddef
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# Condition triggering if PLAYER has no units left.
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# For example, give player 2 gold if player 1 is dead
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# {IF_DEAD 1 (
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# [gold]
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# side=2
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# amount=25
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# [/gold]
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# [gold]
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# side=2
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# amount=25
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# [/gold]
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# )}
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#define IF_DEAD PLAYER ACTION
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[if]
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[have_unit]
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side={PLAYER}
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[/have_unit]
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[then]
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[/then]
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[else]
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{ACTION}
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[/else]
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[/if]
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[if]
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[have_unit]
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side={PLAYER}
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[/have_unit]
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[then]
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[/then]
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[else]
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{ACTION}
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[/else]
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[/if]
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#enddef
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# Condition that triggers if PLAYER1 and PLAYER2 belong to the same team.
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# NOTE: only works if leaders are alive, are the same leader as the game started and haven't changed teams.
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# For example, if player 3 and 4 is allied, steal 10 gold from each:
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# {IF_ALLIED 3 4 (
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# [gold]
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# side=3
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# amount=-10
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# [/gold]
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# [gold]
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# side=4
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# amount=-10
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# [/gold]
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# [gold]
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# side=3
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# amount=-10
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# [/gold]
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# [gold]
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# side=4
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# amount=-10
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# [/gold]
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# )}
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#define IF_ALLIED PLAYER1 PLAYER2 ACTION
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[store_unit]
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[filter]
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side={PLAYER1}
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[/filter]
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variable=leader1
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mode=replace
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kill=no
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[/store_unit]
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[store_unit]
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[filter]
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side={PLAYER2}
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[/filter]
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variable=leader2
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mode=replace
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kill=no
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[/store_unit]
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[if]
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[variable]
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name=leader1.team_name
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equals=leader2.team_name
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[/variable]
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[then]
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{ACTION}
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[/then]
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[/if]
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[clear_variable]
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name=leader1
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[/clear_variable]
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[clear_variable]
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name=leader2
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[/clear_variable]
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[store_unit]
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[filter]
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side={PLAYER1}
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canrecruit=1
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[/filter]
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variable=leader1
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mode=replace
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kill=no
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[/store_unit]
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[store_unit]
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[filter]
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side={PLAYER2}
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canrecruit=1
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[/filter]
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variable=leader2
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mode=replace
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kill=no
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[/store_unit]
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[if]
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[variable]
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name=leader1.team_name
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equals=$leader2.team_name
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[/variable]
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[then]
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{ACTION}
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[/then]
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[/if]
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[clear_variable]
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name=leader1
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[/clear_variable]
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[clear_variable]
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name=leader2
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[/clear_variable]
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#enddef
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