Update changelog with AI changes

This commit is contained in:
mattsc 2020-01-02 07:26:21 -08:00
parent 450e3d1a48
commit 06f0f27a31

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@ -3,8 +3,11 @@
* Experimental AI:
* Spread poison: bug fix for units ignoring [avoid] tag
* Castle switch: bug fix for units-on-keep check
* Remove village hunt CA
* Add ids for candidate actions
* Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
* Fast Micro AI: fix re-adding default CAs when deleting the MAI
* Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
* Lua AIs: several other minor behind-the-scenes bug fixes
### Campaigns
* Descent into Darkness: