Update changelog with AI changes
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* Experimental AI:
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* Spread poison: bug fix for units ignoring [avoid] tag
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* Castle switch: bug fix for units-on-keep check
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* Remove village hunt CA
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* Add ids for candidate actions
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* Fix bug crashing some AIs when units with chance-to-hit specials without id are on map
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* Fast Micro AI: fix re-adding default CAs when deleting the MAI
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* Bottleneck Defense Micro AI: fix bug of units not participating if too far in front of the bottleneck
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* Lua AIs: several other minor behind-the-scenes bug fixes
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### Campaigns
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* Descent into Darkness:
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