campaign_dialog.cfg - Explain the RNG options better (#8610)
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1 changed files with 10 additions and 4 deletions
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@ -351,15 +351,21 @@
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[option]
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label = _ "Default RNG"
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tooltip = _ "Reloading alters future combat outcomes"
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tooltip = _ "Pure, unbiased randomness; the way Wesnoth is intended to be played.
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Example: if you strike twice with 50% accuracy, you’re most likely to hit once and miss once, but might also hit twice or miss twice."
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[/option]
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[option]
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label = _ "Predictable RNG"
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tooltip = _ "Combat outcomes remain constant when reloading"
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tooltip = _ "Identical to Default RNG, except loading a saved game will not change the outcome of an attack.
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Example: you strike twice and get lucky, hitting both strikes. You then load an earlier save and make the same attack again. Both strikes will still hit."
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[/option]
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[option]
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label = _ "Biased RNG (experimental)"
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tooltip = _ "Combat outcomes are more in line with displayed probabilities and unaffected by reloading"
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label = _ "Reduced RNG"
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tooltip = _ "Hits and misses are much more consistent. This tends to make small-scale engagements easier to plan.
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Example: if you strike three times with 50% accuracy, you will always hit at least once and miss at least once."
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[/option]
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[/menu_button]
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[/column]
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