campaign_dialog.cfg - Explain the RNG options better (#8610)

This commit is contained in:
Dalas121 2024-04-01 15:43:39 -07:00 committed by GitHub
parent 75be23ad3f
commit 061b2da037
No known key found for this signature in database
GPG key ID: B5690EEEBB952194

View file

@ -351,15 +351,21 @@
[option]
label = _ "Default RNG"
tooltip = _ "Reloading alters future combat outcomes"
tooltip = _ "Pure, unbiased randomness; the way Wesnoth is intended to be played.
Example: if you strike twice with 50% accuracy, youre most likely to hit once and miss once, but might also hit twice or miss twice."
[/option]
[option]
label = _ "Predictable RNG"
tooltip = _ "Combat outcomes remain constant when reloading"
tooltip = _ "Identical to Default RNG, except loading a saved game will not change the outcome of an attack.
Example: you strike twice and get lucky, hitting both strikes. You then load an earlier save and make the same attack again. Both strikes will still hit."
[/option]
[option]
label = _ "Biased RNG (experimental)"
tooltip = _ "Combat outcomes are more in line with displayed probabilities and unaffected by reloading"
label = _ "Reduced RNG"
tooltip = _ "Hits and misses are much more consistent. This tends to make small-scale engagements easier to plan.
Example: if you strike three times with 50% accuracy, you will always hit at least once and miss at least once."
[/option]
[/menu_button]
[/column]