Fixed the user changelog a bit.

This commit is contained in:
Lari Nieminen 2007-02-07 09:07:11 +00:00
parent 61c7d4005b
commit 06095b2694

View file

@ -5,22 +5,25 @@ http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.3-svn:
* Campaigns
* Eastern Invasion:
* Drowned Planes the dragon starts on grassland.
* The Crossing, fixed a bug which prevented the undead leader spawned
at turn 8 to have a keep.
* The Duel the keep is replaced by a castle tile instead of grass.
* Drowned Plains: the dragon now starts on grassland.
* The Crossing: fixed a bug which prevented the undead leader spawned
at turn 8 from having a keep.
* The Duel: the keep is now replaced by a castle tile instead of
grassland.
* Heir to the Throne
* Battle for Wesnoth: allow Asheviere to recruit non-scout units.
* Elven Council the leaders are no longer standing in a keep
but in a normal castle tile.
* Elven Council: the leaders are no longer standing in keeps but on normal
castle tiles.
* Graphics
* Added a recruit animation for Skeleton.
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
and Elder Wose, Thief.
* New attack icons: undead axe, undead crossbow, pick axe, glaive.
* Fixed misaligned animations of gryphon units.
* Fixed some female versions of units using male images in some animations.
* Item graphic improvements including an animatable campfire.
* Added visible peaks to the impassable mountains.
* Added a recruit animation for Skeleton.
* Fixed animation of gryphon units not being displayed in the center of
the hex.
* Fixed some female versions of units using male images in some animations.
* Improved the hex grid.
* Language and translations
@ -30,18 +33,19 @@ Version 1.3-svn:
* Map editor
* Maps can now be opened directly from a scenario file and saved back to it.
* Upon entering a new starting position the underlaying terrain
* Upon entering a new starting position the underlaying terrain
remains unchanged.
* When overwriting a starting position and undo that action
only the terrain was undone, not the starting position that's fixed.
* Flipping a map over the Y axis no longer resizes the map.
* Flipping a map over the X axis uses slightly different filler rules.
* Multiplayer
* Maps
* New maps: The Manzivan Traps.
* Revised maps: Blitz, Sulla's Ruins.
* New maps: The Manzivan Traps, 4p Hamlets.
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins.
* Added an option for choosing a random starting time of day.
* Sound
* New or revised sound effects: morning star, holy magic.
* Added an advanced sound tab to preferences, allowing one to specify the
@ -51,7 +55,7 @@ Version 1.3-svn:
* The entire underlaying system has been converted to a new system this
might render some UMC broken, read this forum thread for more details
http://www.wesnoth.org/forum/viewtopic.php?t=14910.
* Starting positions no longer need to be a keep.
* Starting positions no longer need to be a keep.
* Unit changes and balancing
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
@ -61,6 +65,14 @@ Version 1.3-svn:
* Increased the HP of the Longbowman from 45 to 51.
* Decreased the XP requirement of the Longbowman from 80 to 68.
* Increased the HP of the Master Bowman from 58 to 67.
* decreased the HP of the Arch Mage from 57 to 54.
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
* Increased the HP of the Elvish Sylph from 58 to 60.
* Increased the XP requirement of the Guardsman from 42 to 47.
* Increased the HP of the Stalwart from 48 to 54.
* Increased the XP requirement of the Stalwart from 65 to 85.
@ -68,7 +80,7 @@ Version 1.3-svn:
* Decreased the cost of the Mudcrawler from 9 to 5.
* Decreased the HP of the Shadow from 26 to 24.
* Increased the HP of the Goblin Rouser from 26 to 31.
* Increased the melee damage of the Goblin Rouser from 5-3 to 6-3.
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
* Fixed a bug which caused the slow effect being applied twice.