fixed wesnoth-sota files

* add headers to "completely untranslated files" (translated files had
  headers)
* added missing languages (fur/nb)
* ran a pot-update to verify everything works
This commit is contained in:
Nils Kneuper 2017-03-23 08:41:23 +01:00
parent f12bf3345f
commit 05ee1a20c4
114 changed files with 19302 additions and 9059 deletions

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View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ai.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ai.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-anl.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-aoi.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-did.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dm.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-dw.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-editor.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ei.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-ei.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-help.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-help.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-httt.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-httt.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-l.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-l.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-lib.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-lib.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-low.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-low.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -7,7 +7,7 @@
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:39+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-multiplayer.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-multiplayer.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-nr.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-nr.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -10,7 +10,7 @@ msgstr ""
"#-#-#-#-# wesnoth-sof.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:11+0100\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
@ -21,7 +21,7 @@ msgstr ""
"#-#-#-#-# wesnoth-sof.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:11 UTC\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Afrikaans translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: af\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Old English translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ang\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Old English translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ang@latin\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Arabic translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ar\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Asturian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ast\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Bulgarian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: bg\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Catalan translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ca\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Catalan translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ca_ES@valencia\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Czech translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: cs\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Danish translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: da\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# German translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: de\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Greek translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: el\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

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@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Esperanto translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: eo\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Spanish translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Estonian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: et\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Basque translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: eu\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Finnish translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: fi\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# French translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: fr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

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@ -1,3 +1,33 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Friulian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: 2017-03-23 08:40+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: fur\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +126,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +142,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +158,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +181,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +197,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +433,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +485,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +507,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +525,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +563,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +586,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +624,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +642,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +669,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +677,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +718,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +758,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +789,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +875,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +907,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +922,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +939,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +976,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +996,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1082,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1097,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1133,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1189,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1205,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1259,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1269,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1393,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1410,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1421,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1480,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1531,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1623,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1678,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1744,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1761,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1769,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1796,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1811,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1924,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2069,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2162,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2278,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2297,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2310,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2327,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2356,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2372,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2432,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2456,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2535,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2597,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2618,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2635,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2653,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2683,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2698,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2741,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2826,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2858,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2891,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2904,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2968,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2980,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +3004,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3016,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3032,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3057,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3158,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3183,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3199,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3210,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3279,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Irish translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ga\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n==2 ? 1 : 2;\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Scottish Gaelic translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: gd\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Galician translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: gl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Hebrew translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: he\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Croatian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: hr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: secrets_of_the_ancients\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-18 16:33 UTC\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: 2015-08-05 22:24+0100\n"
"Last-Translator: Kadlecsik Ármin <wellington2277@gmail.com>\n"
"Language-Team: WhiteWolf <wellington2277@gmail.com>\n"
@ -743,8 +743,8 @@ msgstr ""
"kikötőkhöz. Elméletileg nemsokára indul egy hajó Feketevízkikötőbe, és úgy "
"tervezem, hogy rajta leszek."
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -1139,8 +1139,8 @@ msgstr "Gweddyn"
msgid "Bremen"
msgstr "Bremen"
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -2116,8 +2116,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr "Vajon kihez tartoztak...egy griffé talán?"
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Indonesian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: id\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Icelandic translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: is\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Italian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -5,7 +5,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Secrets of the Ancients - Japanese\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-18 16:33 UTC\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: 2016-05-20 21:11+0000\n"
"Last-Translator: RatArmy <broadbarredfirefish@gmail.com>\n"
"Language-Team: Japanese (http://www.transifex.com/wesnoth-jp/secrets-of-the-"
@ -703,8 +703,8 @@ msgstr ""
"んでから北に向かい、港を目指した。数日のうちにBlackwater港行きの船が出港する"
"予定だったから、それに乗ることにした。"
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -1079,8 +1079,8 @@ msgstr "Gweddyn"
msgid "Bremen"
msgstr "Bremen"
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -2021,8 +2021,8 @@ msgid ""
msgstr ""
"どこから来たのじゃろう?大型の飛べない鳥じゃろうか?確かめてみるとしよう。"
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Korean translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ko\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Latin translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: la\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Lithuanian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: lt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n"
"%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Latvian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: lv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n != 0 ? 1 : "
"2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Macedonian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: mk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Marathi translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: mr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

3701
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@ -1,3 +1,34 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Norwegian Bokmal translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: 2017-03-23 08:40+0100\n"
"Last-Translator: Automatically generated\n"
"Language-Team: none\n"
"Language: nb\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 07:40 UTC\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +127,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +143,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +159,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +182,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +198,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +434,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +486,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +508,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +526,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +564,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +587,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +625,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +643,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +670,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +678,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +719,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +759,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +790,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +876,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +908,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +923,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +940,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +977,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +997,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1083,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1098,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1134,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1190,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1206,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1270,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1394,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1411,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1422,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1481,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1532,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1624,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1679,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1745,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1762,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1770,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1797,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1812,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1925,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2070,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2163,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2279,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2298,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2311,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2328,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2357,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2373,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2433,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2457,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2536,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2598,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2619,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2636,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2654,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2684,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2699,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2742,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2827,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2859,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2892,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2905,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2969,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2981,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +3005,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3017,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3033,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3058,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3159,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3184,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3200,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3211,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3280,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Dutch translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: nl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Polish translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: pl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Portuguese translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Portuguese translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Language racv translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: racv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Romanian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: ro\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -2,7 +2,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Secrets_of_the_Ancients\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-18 16:33 UTC\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: iven, olga_flox, marat <maratelektron@rambler.ru>\n"
@ -744,8 +744,8 @@ msgstr ""
"восток, а потом повернуть к докам на севере. Через несколько дней корабль "
"должен отплыть в Черноводье, и я хочу попасть на борт."
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -1138,8 +1138,8 @@ msgstr "Гвиддин"
msgid "Bremen"
msgstr "Бремен"
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -2107,8 +2107,8 @@ msgstr ""
"Интересно, кому принадлежали эти кости? Наверное, большой, неспособной "
"летать, птице. Посмотрим."
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Slovak translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Slovenian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
"%100==4 ? 2 : 3);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Serbian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Serbian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sr@ijekavian\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Serbian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sr@ijekavianlatin\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Serbian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sr@latin\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Swedish translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: sv\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,24 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Tagalog translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: tl\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +117,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +133,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +149,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +172,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +188,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +424,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +476,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +498,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +516,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +554,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +577,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +615,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +633,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +660,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +668,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +709,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +749,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +780,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +866,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +898,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +913,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +930,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +967,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +987,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1073,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1088,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1124,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1180,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1196,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1250,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1260,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1384,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1401,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1412,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1471,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1522,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1614,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1669,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1735,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1752,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1760,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1787,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1802,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1915,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2060,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2153,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2269,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2288,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2301,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2318,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2347,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2363,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2423,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2447,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2526,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2588,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2609,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2626,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2644,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2674,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2689,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2732,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2817,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2849,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2882,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2895,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2959,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2971,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2995,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3007,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3023,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3048,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3149,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3174,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3190,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3201,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3270,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,25 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Turkish translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +118,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +134,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +150,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +173,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +189,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +425,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +477,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +499,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +517,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +555,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +578,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +616,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +634,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +661,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +669,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +710,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +750,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +781,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +867,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +899,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +914,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +931,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +968,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +988,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1074,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1089,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1125,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1181,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1197,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1251,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1261,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1385,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1402,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1413,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1472,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1523,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1615,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1670,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1736,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1753,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1761,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1788,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1803,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1916,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2061,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2154,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2270,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2289,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2302,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2319,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2348,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2364,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2424,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2448,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2527,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2589,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2610,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2627,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2645,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2675,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2690,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2733,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2818,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2850,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2883,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2896,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2960,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2972,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2996,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3008,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3024,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3049,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3150,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3175,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3191,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3202,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3271,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

View file

@ -1,3 +1,26 @@
# #-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#
# Ukrainian translations for PACKAGE package.
# Copyright (C) 2017 Wesnoth development team
# This file is distributed under the same license as the PACKAGE package.
# Automatically generated, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2017-03-23 08:40+0100\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: uk\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"#-#-#-#-# wesnoth-sota.cpp.pot (PACKAGE VERSION) #-#-#-#-#\n"
"#-#-#-#-# wesnoth-sota.wml.pot (PACKAGE VERSION) #-#-#-#-#\n"
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:10
@ -96,7 +119,7 @@ msgid ""
"\n"
"9 XII, 22 YW:\n"
"\n"
"Its unfair that we humans must die after so few years. Elves and dwarves "
"Its unfair that we humans must die after so few years. Elves and dwarves "
"live far longer. Though this may be the natural order, we need not embrace "
"it! The lords on the Green Isle knew how to live forever. Pursuit of that "
"knowledge was declared illegal by King Haldric I, but I believe it is worth "
@ -112,14 +135,14 @@ msgid ""
"26 II, 23 YW:\n"
"\n"
"My experiments with bats have proven unfruitful. I have determined that they "
"do not truly drain the life force of their victims it is an illusion. The "
"do not truly drain the life force of their victims it is an illusion. The "
"loss of blood weakens the victim, while the bat gains vitality because it "
"has fed. There is nothing I can learn from bats about extending life. Now I "
"have a problem. I am forced to keep the bats and pretend they are my pets "
"because I cannot admit why I was studying them. In truth, it is not a "
"burden I have grown somewhat fond of the creatures, and I dont mind "
"appearing eccentric. I am already marked as different because my hair is so "
"light, and I lack a sense of smell."
"because I cannot admit why I was studying them. In truth, it is not a burden "
" I have grown somewhat fond of the creatures, and I dont mind appearing "
"eccentric. I am already marked as different because my hair is so light, and "
"I lack a sense of smell."
msgstr ""
#. [part]
@ -128,10 +151,10 @@ msgid ""
"4 III, 23 YW:\n"
"\n"
"Today, headmaster Aimucasur himself taught a class on moving objects with "
"ones mind. The technique involves projecting ones will inside the item, and "
"then learning to move it as an extension of the body. Incantations focus the "
"mind to the task. We practiced with inanimate objects, but clearly the same "
"principle could be applied to unliving flesh. Nobody dared voice the "
"ones mind. The technique involves projecting ones will inside the item, "
"and then learning to move it as an extension of the body. Incantations focus "
"the mind to the task. We practiced with inanimate objects, but clearly the "
"same principle could be applied to unliving flesh. Nobody dared voice the "
"thought, because showing interest in the necromantic arts results in "
"expulsion. I was pondering that fact in class when I noticed Aimucasur "
"glowering at me. I must be more careful in the future about which of my "
@ -151,11 +174,12 @@ msgid ""
"life force pathways in its body using what I could sense in the living bats "
"as a guide. Then I animated <i>them</i> all at once, and the bat slowly "
"flapped off the floor on its own! (That is a trick old Aimucasur probably "
"doesnt know!) Even better, the energy running through the life force network "
"seemed to maintain itself, so I didnt need to continue to concentrate. Could "
"this be the whole secret? Could all the ancient lords have had someone bring "
"them back <i>after</i> death? I would need another mage I trusted "
"completely, but perhaps I can find someone with whom to make a pact."
"doesnt know!) Even better, the energy running through the life force "
"network seemed to maintain itself, so I didnt need to continue to "
"concentrate. Could this be the whole secret? Could all the ancient lords "
"have had someone bring them back <i>after</i> death? I would need another "
"mage I trusted completely, but perhaps I can find someone with whom to make "
"a pact."
msgstr ""
#. [part]
@ -166,14 +190,14 @@ msgid ""
"With further observation, I have determined that this is probably not be the "
"way death is avoided. The reanimated bat has no will! It does nothing unless "
"I nudge it with my mind. Perhaps the will of a human is stronger, and "
"someday soon I will have the opportunity to find out... because Im quitting "
"someday soon I will have the opportunity to find out... because Im quitting "
"the Academy. I will be in my room when old Morvihn checks for the night, but "
"not two hours later! I grow weary of this place and its restrictions on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"thought. So, no more brown initiates robes, no more being ridiculed on "
"account of my hair, no more pompous instructors. I will teach myself the so-"
"called dark arts and learn how to live forever! The ancients from the Green "
"Isle found a way, so I can discover it too. When all these oldsters here "
"find themselves breathing their last, they will have to beg me for the "
"called dark arts and learn how to live forever! The ancients from the "
"Green Isle found a way, so I can discover it too. When all these oldsters "
"here find themselves breathing their last, they will have to beg me for the "
"secret. Perhaps I will be generous. Perhaps not."
msgstr ""
@ -402,21 +426,21 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:545
msgid ""
"I dont know, but this evening a mage from the academy was here talking to "
"I dont know, but this evening a mage from the academy was here talking to "
"the mayor, my brother says."
msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:549
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgid "Well <i>I</i> say you shouldnt question orders, so pipe down."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:588
msgid ""
"They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really "
"was suspicious. Its a good thing Im here already, but how am I going to get "
"out?\n"
"was suspicious. Its a good thing Im here already, but how am I going to "
"get out?\n"
"\n"
"Well, I might as well do my experiment and worry about leaving later."
msgstr ""
@ -454,12 +478,12 @@ msgstr ""
#. [message]: speaker=Glant
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:655
msgid "Whos there?"
msgid "Whos there?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:676
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgid "Its only me. Is the cemetery closed then? I was about to leave."
msgstr ""
#. [message]: speaker=Syrillin
@ -476,7 +500,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:688
msgid ""
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"He's <i>dead</i>! This is dark sorcery like in my granddads time in the old "
"country! The penalty is death. Attack and destroy them both!"
msgstr ""
@ -494,7 +518,7 @@ msgstr ""
#. [message]: speaker=Caradoc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/02_Dark_Business.cfg:700
msgid "Gwyllin, dont move from that guardhouse."
msgid "Gwyllin, dont move from that guardhouse."
msgstr ""
#. [message]: speaker=narrator
@ -532,8 +556,8 @@ msgid ""
"mean to be on it."
msgstr ""
#. [side]: type=Bandit, id=Garcyn
#. [unit]: type=Ghoul
#. [side]: type=Bandit, id=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:40
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:187
msgid "Garcyn"
@ -555,13 +579,13 @@ msgstr ""
#. [message]: speaker={ID}
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:100
msgid ""
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
"They are not underfed, theyre dead! How can they be dead? Theyre horrible!"
msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:104
msgid ""
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"Huh. Well, theyre not the first ugly things weve seen in the wilds. Your "
"club crushes bone just fine, so crush them."
msgstr ""
@ -593,7 +617,7 @@ msgstr ""
#. [message]: speaker=Mossa
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:225
msgid ""
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"Prey approaches, dearest. Its an unusual band, but the ones with weapons "
"look underfed."
msgstr ""
@ -611,7 +635,7 @@ msgstr ""
#. [message]: speaker=Garcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/03_Bandits.cfg:244
msgid "Please! Dont kill me."
msgid "Please! Dont kill me."
msgstr ""
#. [message]: speaker=Ardonna
@ -638,7 +662,7 @@ msgid ""
"the life-force pathways of the bandit, thus turning him into my puppet. He "
"resisted, but on account of my recent practice, my will proved the stronger. "
"More strangely, the inside of his body also resisted, attacking me, the "
"invader. However, since I wasnt physically there, it ended up attacking "
"invader. However, since I wasnt physically there, it ended up attacking "
"itself! Over a period of hours, slabs of flesh became weak and threatened to "
"fall off his frame. I was obliged to stitch them in place."
msgstr ""
@ -646,26 +670,26 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:45
msgid ""
"Some of the bandits companions had perished in better condition than the "
"Some of the bandits companions had perished in better condition than the "
"leader, and I got the idea to add their flesh to my puppet. I stitched on "
"muscles where they seemed to fit, and used enchantments to improve the "
"bonding, thus improving the strength of the creature. At first, each new "
"piece of flesh caused another violent reaction from the bodys defenses. "
"piece of flesh caused another violent reaction from the bodys defenses. "
"Eventually, the reactions weakened, and the body stabilized in its new "
"configuration, though by this time it was suppurating and unrecognizable. "
"The mind inside gibbered at what it had become, but the bandit had wished "
"for me a fate worse than death, so it didnt seem unfair."
"for me a fate worse than death, so it didnt seem unfair."
msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:52
msgid ""
"Working through the next day in the bandits own keep, I repeated the "
"Working through the next day in the bandits own keep, I repeated the "
"procedure on several of his gravely wounded companions, though none of them "
"became as strong a specimen as the leader. One of them didnt survive, but it "
"was no loss I conscripted him into my army anyway. Then, I made my way to "
"the docks, and under the cover of night, loaded my army into the hold of the "
"waiting ship. The following afternoon, I embarked as a normal passenger."
"became as strong a specimen as the leader. One of them didnt survive, but "
"it was no loss I conscripted him into my army anyway. Then, I made my way "
"to the docks, and under the cover of night, loaded my army into the hold of "
"the waiting ship. The following afternoon, I embarked as a normal passenger."
msgstr ""
#. [part]
@ -687,7 +711,7 @@ msgstr ""
#. [side]: type=Sea Captain, id=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:102
msgid "Ships Crew"
msgid "Ships Crew"
msgstr ""
#. [side]: type=Sea Captain, id=Rudic
@ -727,16 +751,16 @@ msgstr ""
#. [message]: speaker=Joc
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:497
msgid ""
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay to "
"find out what killed him, but there was someone shuffling around in the "
"I found Janryn in the hold. Or, ah... some of him. Hes dead. I didnt stay "
"to find out what killed him, but there was someone shuffling around in the "
"shadows, and he smelled foul."
msgstr ""
#. [message]: speaker=Rudic
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:501
msgid ""
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"Murderous stowaways on my ship? I wont have it! Go round up the rest of the "
"crew and get them up here. Were going hunting. All passengers are confined "
"to quarters immediately."
msgstr ""
@ -758,8 +782,8 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/04_Becalmed.cfg:574
msgid ""
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
"They are my companions, and the poor things are just terribly hungry. Im "
"sorry we didnt pay the full amount, but maybe we can reach some arrangement."
msgstr ""
#. [message]: speaker=Rudic
@ -844,8 +868,8 @@ msgstr ""
msgid "Bremen"
msgstr ""
#. [objective]: condition=win
#. [objectives]
#. [objective]: condition=win
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:109
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:78
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:85
@ -876,7 +900,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:328
msgid ""
"Ha! Well, actually, you do look terrible. Very... gray, and your face is... "
"But were speaking! You cant actually be dead!"
"But were speaking! You cant actually be dead!"
msgstr ""
#. [message]: speaker=Bone Captain
@ -891,7 +915,7 @@ msgstr ""
#. [message]: speaker=Bremen
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:340
msgid "Its sorcery my lord. Dark sorcery."
msgid "Its sorcery my lord. Dark sorcery."
msgstr ""
#. [message]: speaker=Gweddyn
@ -908,7 +932,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:352
msgid "Ah, well. I should have known this wouldnt be easy."
msgid "Ah, well. I should have known this wouldnt be easy."
msgstr ""
#. [message]: speaker=Gweddyn
@ -945,7 +969,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/05_Blackwater.cfg:397
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgid "Youre a ghost... a real ghost! I will indeed follow you. Lead on."
msgstr ""
#. [message]: speaker=Ardonna
@ -965,12 +989,12 @@ msgid ""
"3 IV, 23 YW\n"
"\t\t\t\t\n"
"I was so sure I had the answer! I was wrong. I wanted to believe that I was "
"imagining it, but its now clear that the captains memories are fading. He "
"imagining it, but its now clear that the captains memories are fading. He "
"still retains speech, and the others fight better when he is watching (many "
"used to be his crew after all it would be habit for them), but he remembers "
"precious little else now. The same is true of my other recently-raised "
"friends. I am disappointed, but the existence of my strange new companion "
"keeps me from being depressed."
"used to be his crew after all it would be habit for them), but he "
"remembers precious little else now. The same is true of my other recently-"
"raised friends. I am disappointed, but the existence of my strange new "
"companion keeps me from being depressed."
msgstr ""
#. [else]
@ -1051,12 +1075,12 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:489
msgid "So its only bats, but rather a lot of them."
msgid "So its only bats, but rather a lot of them."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:508
msgid "Now lets see where that ghost went."
msgid "Now lets see where that ghost went."
msgstr ""
#. [message]: speaker=Shadow
@ -1066,22 +1090,22 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:542
msgid "Lets follow it into the cave."
msgid "Lets follow it into the cave."
msgstr ""
#. [message]: speaker=Blaust
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:546
msgid ""
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"I dont know, Bogdush. The chief said he wanted stuff that was helpful for "
"the war."
msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:550
msgid ""
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! Its "
"only a pup, and unless I miss my guess, its a female too. It will be easy to "
"capture."
"Its a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! "
"Its only a pup, and unless I miss my guess, its a female too. It will be "
"easy to capture."
msgstr ""
#. [message]: speaker=Blaust
@ -1102,7 +1126,7 @@ msgstr ""
#. [message]: speaker=Bogdush
#: data/campaigns/Secrets_of_the_Ancients/scenarios/06_Following_the_Shadow.cfg:572
msgid "Oh, its a mage that makes jokes too! Lets go."
msgid "Oh, its a mage that makes jokes too! Lets go."
msgstr ""
#. [message]: speaker=narrator
@ -1158,8 +1182,8 @@ msgid ""
"and you and I share the goal of resisting death. I have been hoping several "
"students would free themselves from that conservative academy, but it seems "
"that you will be the only one. Fortunately, you are quite innovative, and "
"have even accomplished something which I have not. You have useful "
"creatures I believe you call them ghouls?"
"have even accomplished something which I have not. You have useful creatures "
" I believe you call them ghouls?"
msgstr ""
#. [message]: speaker=Ardonna
@ -1174,9 +1198,9 @@ msgstr ""
msgid ""
"Alas, no. Ghosts can retain some memories if they are raised quickly enough, "
"and they make good scouts and soldiers after they have some experience, but "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"you wouldnt want to become one yourself. You see the blades Vash-Gorn "
"carries? It took a complicated ritual to bind that metal to the spirit, and "
"one couldnt perform that ritual oneself without a physical body. Being "
"one couldnt perform that ritual oneself without a physical body. Being "
"unable to interact with the world would be terribly frustrating. No matter; "
"I have another idea."
msgstr ""
@ -1228,7 +1252,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:203
msgid "Well I cant smell, so I didnt know about that."
msgid "Well I cant smell, so I didnt know about that."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1238,7 +1262,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/07_Meeting_of_the_Minds.cfg:211
msgid "Why cant I just raise some of the goblins outside?"
msgid "Why cant I just raise some of the goblins outside?"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1362,7 +1386,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:284
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgid "Friend? (<i>Giggle</i>) Oh, yes, were very good friends."
msgstr ""
#. [message]: speaker=Carcyn
@ -1379,7 +1403,7 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:301
msgid "Dont remind me. My father is the one who threw me in this hole."
msgid "Dont remind me. My father is the one who threw me in this hole."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1390,30 +1414,30 @@ msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:309
msgid ""
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
"Not a chance! Ive waited all my life to see someone put you in your place. "
"Here is someone you cant push around!"
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:313
msgid "And were leaving this stinking town!"
msgid "And were leaving this stinking town!"
msgstr ""
#. [message]: speaker=Carcyn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:319
msgid ""
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"The only Carcyn now. Ive waited all my life to see someone to put my father "
"in his place. I guess you did that."
msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:323
msgid "Youre the only Carcyn for me."
msgid "Youre the only Carcyn for me."
msgstr ""
#. [message]: speaker=Raydah
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:336
msgid "Look at that! Hes not from the Academy."
msgid "Look at that! Hes not from the Academy."
msgstr ""
#. [message]: speaker=Carcyn Fisher
@ -1449,8 +1473,8 @@ msgstr ""
#. [message]: speaker=Carcyn Fisher
#: data/campaigns/Secrets_of_the_Ancients/scenarios/08_Carcyn.cfg:373
msgid ""
"No one in <i>my</i> town wishes to escape! We dont care to hear your offer. "
"Peddle your corruption elsewhere."
"No one in <i>my</i> town wishes to escape! We dont care to hear your "
"offer. Peddle your corruption elsewhere."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1500,7 +1524,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/09_Training_Session.cfg:26
msgid ""
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"Ras-Tabahns offer enticed a large group of youngsters all eager to train as "
"magi. The fact that it was illicit training in the dark arts was "
"unimportant. More important was the escape from the drudgery of a fixed "
"future, planned in advance by their parents. Ras-Tabahn spent a number of "
@ -1592,8 +1616,9 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:25
msgid ""
"Ras-Tabahns party reached the end of the elf road near the Great River where "
"they were to wait for Ardonna. As they arrived, another party did as well."
"Ras-Tabahns party reached the end of the elf road near the Great River "
"where they were to wait for Ardonna. As they arrived, another party did as "
"well."
msgstr ""
#. [side]: type=Merman Triton, id=Okean
@ -1646,8 +1671,8 @@ msgid ""
"I wonder what are they from. A large flightless bird perhaps? Let us see."
msgstr ""
#. [message]: speaker=$other_human
#. [message]: speaker=Ardonna
#. [message]: speaker=$other_human
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:240
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:221
msgid "Oh, you were right!"
@ -1712,7 +1737,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:478
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. You kids help me collect some. "
"emergencies I think 50 is about right. You kids help me collect some. "
"(<i>Cough, cough</i>)"
msgstr ""
@ -1729,7 +1754,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:490
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:529
msgid "Yes, yes. Im quite all right."
msgid "Yes, yes. Im quite all right."
msgstr ""
#. [message]: speaker=Shynal
@ -1737,7 +1762,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:494
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:533
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:537
msgid "I dont fancy wading in the water to fight these things."
msgid "I dont fancy wading in the water to fight these things."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -1764,7 +1789,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:516
msgid ""
"This is going to cost us, but I want to keep some gold around for "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"emergencies I think 50 is about right. Help me collect some. (<i>Cough, "
"cough</i>)"
msgstr ""
@ -1779,7 +1804,7 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/10_Merfolk_Revenge.cfg:563
msgid ""
"This is going to cost me, but I want to keep some gold around for "
"emergencies I think 50 is about right. Id better send someone to collect "
"emergencies I think 50 is about right. Id better send someone to collect "
"some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I "
"should recruit some bait."
msgstr ""
@ -1892,21 +1917,21 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:147
msgid ""
"I am a mage and not a threat to you gentle... reptiles. I wish only to "
"animate some spirits, so I wont disturb your salvage operation."
"animate some spirits, so I wont disturb your salvage operation."
msgstr ""
#. [message]: speaker=Krissaz
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:151
msgid ""
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"No! You cant make thisss place more haunted than it isss! The femalesss "
"already wont come here, and we are forced to rely on these ssserpents for "
"protection."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/11_Battleground.cfg:155
msgid ""
"I was only informing you out of courtesy. In truth, I dont require your "
"I was only informing you out of courtesy. In truth, I dont require your "
"permission."
msgstr ""
@ -2037,16 +2062,16 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:312
msgid ""
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"Well, that I wont do. However, if you do not attack, you will be rid of me "
"soon, as I only wish to leave these woods."
msgstr ""
#. [message]: speaker=Isthiniel
#: data/campaigns/Secrets_of_the_Ancients/scenarios/12_Walking_Trees.cfg:316
msgid ""
"Attack? No, I cannot. Most of my people wont come here; it is only duty that "
"drives me. However, the woods themselves are disturbed, and they will cast "
"you out on their own. I can feel them awaken."
"Attack? No, I cannot. Most of my people wont come here; it is only duty "
"that drives me. However, the woods themselves are disturbed, and they will "
"cast you out on their own. I can feel them awaken."
msgstr ""
#. [unit]: type=Ancient Wose, id=Dolmathengalin
@ -2130,7 +2155,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/13_Together_Again.cfg:126
msgid ""
"That shouldnt be necessary. I have also learned that he wrote a book "
"That shouldnt be necessary. I have also learned that he wrote a book "
"containing all his secrets, which must include all he knows of immortality. "
"We need only borrow this book. I knew that getting that book was not "
"something I could accomplish on my own, but now, with a force such as ours, "
@ -2246,7 +2271,7 @@ msgstr ""
#. [message]: speaker=Krongk
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:166
msgid "Theyre attacking me!"
msgid "Theyre attacking me!"
msgstr ""
#. [message]: speaker=Vok-Hroog
@ -2265,7 +2290,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:184
msgid ""
"Now Im really far from home. Ive never been north of the river before. I "
"Now Im really far from home. Ive never been north of the river before. I "
"hope I get to see some dwarves!"
msgstr ""
@ -2278,7 +2303,7 @@ msgstr ""
#. [message]: speaker=Rod-Ishnak
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:192
msgid "I arrived first, Hroog. Its mine!"
msgid "I arrived first, Hroog. Its mine!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2295,7 +2320,7 @@ msgstr ""
#. [message]: speaker=Vok-Hroog
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:204
msgid "Wait whos that?"
msgid "Wait whos that?"
msgstr ""
#. [message]: speaker=Rod-Ishnak
@ -2324,7 +2349,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/14_Entering_the_Northlands.cfg:228
msgid "But well win, wont we?"
msgid "But well win, wont we?"
msgstr ""
#. [scenario]: id=15_Mountain_Pass
@ -2340,9 +2365,9 @@ msgid ""
"We have reached a pass through the mountains that Ras-Tabahn knew of. The "
"air is cool in these upper reaches. Mist rises from the snow in the "
"afternoon, and the icicles drip the purest water from rock overhangs. I find "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"it all refreshing, but Ras-Tabahns coughing fits are frequent. Sometimes he "
"is reduced to speaking in short phrases due to lack of breath. Of course he "
"is quite old 50 at least but I am also certain that he is ill. His "
"is quite old 50 at least but I am also certain that he is ill. His "
"thinness leads me to believe it is consumption, but he refuses to discuss "
"it, preferring to deny the severity of his problem."
msgstr ""
@ -2400,7 +2425,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/15_Mountain_Pass.cfg:309
msgid "Thats fantastic! These birds could be quite useful."
msgid "Thats fantastic! These birds could be quite useful."
msgstr ""
#. [message]: speaker=Ardonna
@ -2424,9 +2449,9 @@ msgid ""
"3 VI, 23 YW\n"
"\n"
"We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"into the mountains again before we found the mage. This was Ras-Tabahns "
"plan, and with the goal in sight, he gained a little strength. However, he "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"is quite weak and ill now, and breathing raggedly. I dont know how much "
"longer he can survive."
msgstr ""
@ -2503,7 +2528,8 @@ msgstr ""
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:338
msgid ""
"Yes, I knew people like you would be coming, but the book is out of reach "
"now for all of us. I have given it to the elves. Only they know where it is."
"now — for all of us. I have given it to the elves. Only they know where it "
"is."
msgstr ""
#. [message]: speaker=Ardonna
@ -2564,13 +2590,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:412
msgid "I dont understand. What did Crelanu tell us?"
msgid "I dont understand. What did Crelanu tell us?"
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/16_The_Mage.cfg:416
msgid ""
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"I will explain. Let us get you somewhere safe first. Well go into the cave. "
"Come with me."
msgstr ""
@ -2585,8 +2611,8 @@ msgid ""
"6 VI, 23 YW\n"
"\n"
"Not far inside the cave was a ruined castle built in a style I did not "
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and clearly, "
"no dwarves have lived here for a long time."
"recognize. Ras-Tabahn said, Dwarves. It is infested with rats, and "
"clearly, no dwarves have lived here for a long time."
msgstr ""
#. [side]
@ -2602,14 +2628,14 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:135
msgid ""
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
"Ardryn-Na, Im dying. (<i>Cough, cough</i>) I dont think... I can stop it."
msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:139
msgid ""
"Nor should you! You must embrace it. Crelanu said as much. He also said your "
"life force must depart, but he didnt say it could not come back to you!"
"life force must depart, but he didnt say it could not come back to you!"
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2620,7 +2646,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:147
msgid ""
"That you project your will into another object so that it is part of you "
"That you project your will into another object so that it is part of you "
"your staff for example. If you do this just as your body dies, your whole "
"consciousness should follow the flow of your will, as it will have no other "
"place to go."
@ -2650,9 +2676,9 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:163
msgid ""
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he also "
"believed that it would work. And like you said, he should know. For now, you "
"can rest. Well have an altar built soon."
"Crelanu said he wouldnt do it. That implies that he <i>could</i>, so he "
"also believed that it would work. And like you said, he should know. For "
"now, you can rest. Well have an altar built soon."
msgstr ""
#. [message]: speaker=Ardonna
@ -2665,7 +2691,7 @@ msgstr ""
#. [message]: speaker=necromancer_on_altar
#: data/campaigns/Secrets_of_the_Ancients/scenarios/17_Mortality.cfg:299
msgid "Yes. Im ready. Do it."
msgid "Yes. Im ready. Do it."
msgstr ""
#. [scenario]: id=18_Abandoned_Outpost
@ -2708,9 +2734,9 @@ msgid ""
"\n"
"Now the process is complete for both of us. I posted a guard so nothing "
"could happen to me in my weakened state, and nothing did. I am restored. I "
"dont feel much different, but I suppose I look a fright. Ah well, it cant be "
"helped. But my primary goal is achieved! I cannot die! I suppose I could be "
"broken apart like a skeleton or maybe burned, but I do not have to fear "
"dont feel much different, but I suppose I look a fright. Ah well, it cant "
"be helped. But my primary goal is achieved! I cannot die! I suppose I could "
"be broken apart like a skeleton or maybe burned, but I do not have to fear "
"these unlikely events: I have the awesome powers of the spirit realm flowing "
"through me, and can protect myself quite adequately! My next goal is to "
"share my knowledge with the world so that <i>no one</i> need die."
@ -2793,7 +2819,7 @@ msgstr ""
#. [message]: speaker=Shynal
#: data/campaigns/Secrets_of_the_Ancients/scenarios/18_Abandoned_Outpost.cfg:615
msgid "Theyre waking up now. Watch out."
msgid "Theyre waking up now. Watch out."
msgstr ""
#. [scenario]: id=19_Lava_and_Stone
@ -2825,8 +2851,8 @@ msgid ""
"leaders earned their poor reputations. I think a more benevolent approach "
"has a better chance of ensuring our legacy. We should spread the news of our "
"success and invite the citizenry to join us voluntarily. I will journey "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"south into Wesnoth proper, and visit DanTonk and Weldyn. At some point in "
"the distant future, my new friends and Ras-Tabahns population will probably "
"clash, but that will be a worry for another time, and for now, we each "
"continue to regard the other as an ally."
msgstr ""
@ -2858,7 +2884,7 @@ msgstr ""
#. [side]: type=Troll Shaman, id=Uurgh
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:85
msgid "urgh"
msgid "Üurgh"
msgstr ""
#. [message]: speaker=Ardonna
@ -2871,7 +2897,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/19_Lava_and_Stone.cfg:125
msgid ""
"Yes, its quite true. This mountain fire has some uses too. For example, "
"Yes, its quite true. This mountain fire has some uses too. For example, "
"trolls use it for welding together crude armor."
msgstr ""
@ -2935,7 +2961,7 @@ msgstr ""
#. [message]: speaker=Golbanduth
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:499
msgid ""
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"The invaders approach! Fetch the last chest o gold. Were equippin more "
"soldiers."
msgstr ""
@ -2947,7 +2973,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:612
msgid ""
"Actually, I dont think this is the end. There is air coming through here. "
"Actually, I dont think this is the end. There is air coming through here. "
"Help me shift these stones."
msgstr ""
@ -2971,7 +2997,8 @@ msgstr ""
#. [message]: speaker=Aigondur
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:678
msgid ""
"Human invaders be comin through the Hall o Heroes! Im closin th Troll Gate!"
"Human invaders be comin through the Hall o Heroes! Im closin th Troll "
"Gate!"
msgstr ""
#. [message]: speaker=Ardonna
@ -2982,13 +3009,13 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:722
msgid ""
"But look. There is a large crack in the wall to our left! Im certain we "
"But look. There is a large crack in the wall to our left! Im certain we "
"could squeeze through."
msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:726
msgid "Well just remove the statue..."
msgid "Well just remove the statue..."
msgstr ""
#. [message]: speaker=Ras-Tabahn
@ -2998,7 +3025,7 @@ msgstr ""
#. [message]: speaker=spotter
#: data/campaigns/Secrets_of_the_Ancients/scenarios/20_North_Knalga.cfg:789
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgid "Ach! Th invaders have made it inna the Crystal Caves!"
msgstr ""
#. [scenario]: id=21_Against_the_World
@ -3023,7 +3050,7 @@ msgid ""
"\n"
"We finally made it out of the mountains. We crossed the Ford of Abez late "
"this morning, and hiked the rest of the day south-east, making for the town "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"of Tath. We planned to split up there. I was going to go south to DanTonk "
"and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar "
"to carry out his plan of carving out a special place for us in the world. "
"(And becoming some sort of king as well I suppose.)"
@ -3124,7 +3151,7 @@ msgstr ""
#. [message]: speaker=Ardonna
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:581
msgid "Thats why getting through Knalga was so easy."
msgid "Thats why getting through Knalga was so easy."
msgstr ""
#. [unit]: type=Great Mage, id=Carmyna
@ -3149,7 +3176,7 @@ msgstr ""
#. [unit]: type=Elvish High Lord, id=Galoïndrath
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:701
msgid "Galondrath"
msgid "Galoïndrath"
msgstr ""
#. [message]: speaker=Ardonna
@ -3165,8 +3192,8 @@ msgstr ""
#. [message]: speaker=adviser
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:779
msgid ""
"This is the place Crelanus gryphon told us to come, and yon party has an ill-"
"favored look."
"This is the place Crelanus gryphon told us to come, and yon party has an "
"ill-favored look."
msgstr ""
#. [message]: speaker=Gwendir
@ -3176,7 +3203,7 @@ msgstr ""
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:787
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgid "Crelanu! Still he haunts us. Remind me again why we didnt kill him."
msgstr ""
#. [message]: speaker=Gwendir
@ -3245,7 +3272,7 @@ msgstr ""
#. [part]
#: data/campaigns/Secrets_of_the_Ancients/scenarios/22_Epilogue.cfg:16
msgid ""
"10 VII, 23 YW Final Entry\n"
"10 VII, 23 YW Final Entry\n"
"\n"
"We prevailed today on the field, but our victory was somewhat bitter. "
"<i>Everyone</i> was afraid or angry and immediately attacked us instead of "

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