updated British English translation
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## Version 1.14.4+dev
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### Language and i18n
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* Updated translations: British English
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## Version 1.14.4
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### Security Fixes
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@ -9,7 +9,7 @@ msgstr ""
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"Project-Id-Version: \n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-07-22 11:33 UTC\n"
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"PO-Revision-Date: 2018-02-15 13:13+1100\n"
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"PO-Revision-Date: 2018-07-23 17:55+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: \n"
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"Language: en_GB\n"
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@ -17,7 +17,7 @@ msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"Plural-Forms: nplurals=2; plural=(n != 1);\n"
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"X-Generator: Poedit 2.0.6\n"
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"X-Generator: Poedit 2.0.9\n"
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#. [ai]: id=ai_default_rca
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#: data/ai/ais/ai_default_rca.cfg:9
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@ -655,26 +655,6 @@ msgstr "Be careful to stay out of the way of that dragon. He's a mean one."
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#. [message]: speaker=Rowck
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#: data/ai/micro_ais/scenarios/dragon.cfg:91
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#, fuzzy
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#| msgid ""
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#| "Hi there. I am Rowck and here is what I do:\n"
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#| "When hungry, I move around part of the map in a random wander until I get "
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#| "into range of an enemy. If enemies are within range, I attack and devour "
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#| "the weakest of them. After that, I retreat to my rest location, where I "
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#| "stay for a certain number of turns or until fully healed.\n"
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#| "A few details (features, not bugs, but can be changed if desired):\n"
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#| "- If my way home is blocked on the return, the normal RCA AI takes over "
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#| "my behavior.\n"
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#| "- I will, however, attack any enemy occupying my rest hex, if I can get "
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#| "there.\n"
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#| "- A kill only makes me go home when I am the attacker, not as defender.\n"
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#| "- Occasionally I will not move at all while wandering (a dragon has to "
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#| "rest sometimes!)\n"
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#| "\n"
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#| "Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"Hi there. I am Rowck and here is what I do:\n"
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"When hungry, I move around part of the map in a random wander until I get "
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@ -711,7 +691,7 @@ msgstr ""
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"\n"
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"Note: The Hunter AI is coded as a Micro AI. A Micro AI can be added and "
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"adapted to the need of a scenario easily using only WML and the [micro_ai] "
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
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"wiki.wesnoth.org/Micro_AIs for more information."
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#. [objectives]
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@ -838,22 +818,6 @@ msgstr "Turn off human control of Side 1"
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/goto.cfg:419
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#, fuzzy
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#| msgid ""
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#| "This scenario demonstrates a variety of different uses of the Goto Micro "
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#| "AI. All AI sides are controlled by this MAI in one way or another (except "
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#| "for the saurians, which are run by the Lurkers Micro AI). Messages will "
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#| "be displayed throughout the scenario to point out what the units are "
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#| "doing.\n"
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#| "\n"
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#| "The player controls Side 1. There are right-click context menu options "
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#| "for adding Side 1 units to the map and for taking them off again. This is "
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#| "useful mostly for testing how the Side 3 guardians react.\n"
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#| "\n"
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#| "Note: The Goto AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"This scenario demonstrates a variety of different uses of the Goto Micro AI. "
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"All AI sides are controlled by this MAI in one way or another (except for "
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@ -880,7 +844,7 @@ msgstr ""
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"\n"
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"Note: The GoTo AI is coded as a Micro AI. A Micro AI can be added and "
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"adapted to the need of a scenario easily using only WML and the [micro_ai] "
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
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"wiki.wesnoth.org/Micro_AIs for more information."
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#. [objectives]
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@ -1504,20 +1468,6 @@ msgstr "Outlaw moves here"
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#. [message]: speaker=Good Bandit
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#: data/ai/micro_ais/scenarios/hang_out.cfg:120
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#, fuzzy
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#| msgid ""
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#| "That outlaw over there is going to run for the keep in the southeast. "
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#| "He's only going to recruit for three rounds before he'll start moving and "
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#| "he and his footpads are much faster than we are. Let's make haste or "
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#| "we'll never catch him.\n"
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#| "\n"
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#| "Note: This scenario uses a combination of two Micro AIs, the Hang Out "
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#| "Micro AI which makes the Side 2 units remain around the keep for two "
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#| "turns (while moving off castle tiles to allow for recruiting) and the "
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#| "Messenger Escort AI which takes over after that. A Micro AI can be added "
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#| "and adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"That outlaw over there is going to run for the keep in the southeast. He's "
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"only going to recruit for three rounds before he'll start moving and he and "
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@ -1542,7 +1492,7 @@ msgstr ""
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"moving off castle tiles to allow for recruiting) and the Messenger Escort AI "
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"which takes over after that. A Micro AI can be added and adapted to the "
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"need of a scenario easily using only WML and the [micro_ai] tag. Check the "
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"<span color='#00A000'>Micro AI wiki page</span> at http://wiki.wesnoth.org/"
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"<span color='#00A000'>Micro AI wiki page</span> at https://wiki.wesnoth.org/"
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"Micro_AIs for more information."
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#. [objectives]
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/lurkers.cfg:475
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#, fuzzy
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#| msgid ""
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#| "You can use the right-click context menu to add additional lurkers.\n"
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#| "\n"
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#| "Any unit not adjacent to swamp (and water, for the nagas) is safe from "
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#| "the lurkers, thus it is easy to keep Pekzs from being attacked.\n"
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#| "\n"
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#| "The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"You can use the right-click context menu to add additional lurkers.\n"
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"\n"
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"\n"
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"The Lua Lurker AI is coded as a Micro AI. A Micro AI can be added and "
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"adapted to the need of a scenario easily using only WML and the [micro_ai] "
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
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"wiki.wesnoth.org/Micro_AIs for more information."
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#. [objectives]
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/messenger_escort.cfg:152
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#, fuzzy
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#| msgid ""
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#| "The Messenger Escort AI will try to move the dragoon messenger to the "
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#| "signpost in the north, while protecting him as well as possible with the "
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#| "other units. Vanak's orcs need to stop him.\n"
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#| "\n"
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#| "Note that the messenger route is set up through a series of waypoints "
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#| "here simply to demonstrate how to use waypoints. On this map, using only "
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#| "a single waypoint at the end of the route would work just as well (or "
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#| "probably even better).\n"
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#| "\n"
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#| "Also note that the messenger does not have to get exactly to each "
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#| "signpost (except for the last one), getting close is good enough.\n"
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#| "\n"
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#| "The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added "
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#| "and adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"The Messenger Escort AI will try to move the dragoon messenger to the "
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"signpost in the north, while protecting him as well as possible with the "
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"\n"
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"The Messenger Escort AI is coded as a Micro AI. A Micro AI can be added and "
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"adapted to the need of a scenario easily using only WML and the [micro_ai] "
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
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"wiki.wesnoth.org/Micro_AIs for more information."
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#. [objective]: condition=win
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#. [message]: speaker=narrator
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#: data/ai/micro_ais/scenarios/swarm.cfg:144
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#, fuzzy
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#| msgid ""
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#| "This scenario features bats moving around in a swarm. Without adjacent "
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#| "enemies, they simply try to stay together and at a certain distance from "
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#| "enemies. However, if an enemy unit is close to any bat, the swarm "
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#| "scatters. This is particular fun to watch when one places an enemy unit "
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#| "in the middle of the swarm. After being scattered, the swarm members "
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#| "slowly rejoin, but not in a very organized way. Sub-swarms or individual "
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#| "bats might roam around for quite some time before they find their way "
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#| "back. It is also possible that individual bats (or small groups) split "
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#| "off from the larger swarm at times.\n"
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#| "\n"
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#| "The player controls a side of gryphons, each of which is given 99 moves "
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#| "so that the reaction of the swarm to enemies can be tested easily. There "
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#| "are also several right-click options, for example for adding bats or "
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#| "gryphons or for taking units off the map.\n"
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#| "\n"
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#| "Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
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#| "adapted to the need of a scenario easily using only WML and the "
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#| "[micro_ai] tag. Check out the <span color='#00A000'>Micro AI wiki page</"
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#| "span> at http://wiki.wesnoth.org/Micro_AIs for more information."
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msgid ""
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"This scenario features bats moving around in a swarm. Without adjacent "
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"enemies, they simply try to stay together and at a certain distance from "
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"\n"
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"Note: The Swarm AI is coded as a Micro AI. A Micro AI can be added and "
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"adapted to the need of a scenario easily using only WML and the [micro_ai] "
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at http://"
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"tag. Check the <span color='#00A000'>Micro AI wiki page</span> at https://"
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"wiki.wesnoth.org/Micro_AIs for more information."
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#. [objectives]
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"Project-Id-Version: en_GB\n"
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"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
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"POT-Creation-Date: 2018-07-22 07:33-0400\n"
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"PO-Revision-Date: 2018-07-19 12:20+1000\n"
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"PO-Revision-Date: 2018-07-23 17:50+1000\n"
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"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
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"Language-Team: English (British) <http://wiki.wesnoth.org/"
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"EnglishGBTranslation>\n"
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#: src/hotkey/hotkey_command.cpp:78
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msgid "Touch"
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msgstr ""
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msgstr "Touch"
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#: src/hotkey/hotkey_command.cpp:79
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msgid "Animate Map"
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