Wire attack animations for Gerrick in TSG.
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2 changed files with 187 additions and 77 deletions
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@ -49,4 +49,103 @@
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icon=attacks/rectangular-shield.png
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[/attack]
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{DEFENSE_ANIM "units/infantry-commander.png" "units/infantry-commander.png" {SOUND_LIST:HUMAN_HIT} }
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[attack_anim]
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[filter_attack]
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name=glaive
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[/filter_attack]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[if]
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hits=no
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[frame]
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duration=100
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image="units/infantry-commander.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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duration=100
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image="units/infantry-commander"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[filter_attack]
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name=shield
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[/filter_attack]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[if]
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hits=no
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[frame]
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duration=100
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image="units/infantry-commander.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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duration=100
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image="units/infantry-commander"
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sound="mace.ogg"
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[/frame]
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[/else]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-commander.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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@ -1,77 +1,88 @@
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#textdomain wesnoth-tsg
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[unit_type]
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id=Infantry Lieutenant
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name= _ "Infantry Lieutenant"
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race=human
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image="units/infantry-lieutenant.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="units/infantry-lieutenant.png"
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[/frame]
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[/leading_anim]
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hitpoints=48
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alignment=lawful
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cost=35
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movement_type=armoredfoot
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movement=5
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level=2
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experience=75
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advances_to=Infantry Commander
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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usage=fighter
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description= _ "Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=glaive
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description= _"glaive"
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icon=attacks/glaive.png
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type=blade
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range=melee
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damage=10
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number=3
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[/attack]
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{DEFENSE_ANIM "units/infantry-lieutenant.png" "units/infantry-lieutenant.png" {SOUND_LIST:HUMAN_HIT} }
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[attack_anim]
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[filter_attack]
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name=glaive
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[/filter_attack]
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[frame]
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begin=-200
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end=-150
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image="units/infantry-lieutenant.png"
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[/frame]
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[if]
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hits=no
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[frame]
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begin=-150
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end=50
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image="units/infantry-lieutenant.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-150
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end=50
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image="units/infantry-lieutenant.png"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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begin=50
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end=150
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image="units/infantry-lieutenant.png"
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[/frame]
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[frame]
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begin=150
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end=200
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image="units/infantry-lieutenant.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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#textdomain wesnoth-tsg
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[unit_type]
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id=South Guard Captain
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name= _ "Infantry Lieutenant"
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race=human
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image="units/infantry-lieutenant.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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[leading_anim]
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[frame]
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begin=-150
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end=150
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image="units/infantry-lieutenant-attack-8.png"
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[/frame]
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[/leading_anim]
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hitpoints=48
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alignment=lawful
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cost=35
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movement_type=armoredfoot
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movement=5
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level=2
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experience=75
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advances_to=South Guard Commander
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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usage=fighter
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description= _ "Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=glaive
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description= _"glaive"
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icon=attacks/glaive.png
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type=blade
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range=melee
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damage=10
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number=3
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[/attack]
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{DEFENSE_ANIM "units/infantry-lieutenant-attack-1.png" "units/infantry-lieutenant.png" {SOUND_LIST:HUMAN_HIT} }
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[attack_anim]
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[filter_attack]
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name=glaive
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[/filter_attack]
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-1.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-2.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-3.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-4.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-5.png"
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[/frame]
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[if]
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hits=no
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-6.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-6"
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sound={SOUND_LIST:SWORD_SWISH}
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[/frame]
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[/else]
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-7.png"
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[/frame]
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[frame]
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duration=100
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image="units/infantry-lieutenant-attack-8.png"
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[/frame]
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[/attack_anim]
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[/unit_type]
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