Fix variuous small glitches found by wmlscope/wmllint.
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parent
090dcafb62
commit
055d489ce5
4 changed files with 18 additions and 18 deletions
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@ -1658,7 +1658,7 @@
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[event]
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name=victory
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{PLACE_IMAGE (terrain/water/coast.png) 22 39}
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{PLACE_IMAGE (terrain/water/coast-tile.png) 22 39}
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[sound]
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name=ambient/ship.ogg
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@ -857,4 +857,4 @@
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{TERRAIN_BASE _s void/void}
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{TERRAIN_BASE * void/void}
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#wmlindent: stop ignoring
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#wmlindent: stop ignoring
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@ -87,7 +87,7 @@
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[/terrain_graphics]
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#enddef
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#define NEW:WALL TERRAIN ADJACENT IMAGESTEM
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#define NEW:WALL TERRAINLIST ADJACENT IMAGESTEM
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[terrain_graphics]
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map="
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2
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@ -95,7 +95,7 @@
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1"
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[tile]
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pos=1
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=castle-@R0
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[/tile]
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[tile]
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@ -131,12 +131,12 @@
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[/tile]
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[tile]
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pos=2
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=castle-@R2
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[/tile]
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[tile]
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pos=3
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=castle-@R4
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[/tile]
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@ -151,8 +151,8 @@
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[/terrain_graphics]
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#enddef
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#define NEW:WALL2 TERRAIN ADJACENT1 ADJACENT2 IMAGESTEM
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{NEW:WALL {TERRAIN} {ADJACENT1} {IMAGESTEM}}
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#define NEW:WALL2 TERRAINLIST ADJACENT1 ADJACENT2 IMAGESTEM
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{NEW:WALL {TERRAINLIST} {ADJACENT1} {IMAGESTEM}}
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[terrain_graphics]
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map="
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@ -161,7 +161,7 @@
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1"
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[tile]
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pos=1
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=castle-@R0
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[/tile]
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[tile]
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@ -192,7 +192,7 @@
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1"
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[tile]
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pos=1
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=castle-@R0
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[/tile]
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[tile]
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@ -217,7 +217,7 @@
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[/terrain_graphics]
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#enddef
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#define NEW:VILLAGE TERRAIN IMAGESTEM
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#define NEW:VILLAGE TERRAINLIST IMAGESTEM
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[terrain_graphics]
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map="
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, *
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@ -228,7 +228,7 @@
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[tile]
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pos=1
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=village
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[/tile]
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@ -242,7 +242,7 @@
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[/terrain_graphics]
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#enddef
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#define NEW:VILLAGE_A3 TERRAIN TIME IMAGESTEM
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#define NEW:VILLAGE_A3 TERRAINLIST TIME IMAGESTEM
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[terrain_graphics]
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map="
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, *
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@ -253,7 +253,7 @@
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[tile]
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pos=1
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=village
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[/tile]
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@ -266,7 +266,7 @@
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[/terrain_graphics]
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#enddef
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#define NEW:VILLAGE_A4 TERRAIN TIME IMAGESTEM
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#define NEW:VILLAGE_A4 TERRAINLIST TIME IMAGESTEM
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[terrain_graphics]
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map="
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, *
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@ -277,7 +277,7 @@
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[tile]
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pos=1
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type={TERRAIN}
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type={TERRAINLIST}
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set_no_flag=village
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[/tile]
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@ -118,7 +118,7 @@ message= {MENU_IMG_TXT2 "terrain/castle/castle-tile.png" ("<span color='green'>"
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# Flood
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[option]
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message= {MENU_IMG_TXT2 "terrain/water/coast.png" ("<span color='green'>" + _"Flood the Field" + "</span>") ("<span size='small'>" +_"Cost: 4g" + "</span>")}
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message= {MENU_IMG_TXT2 "terrain/water/coast-tile.png" ("<span color='green'>" + _"Flood the Field" + "</span>") ("<span size='small'>" +_"Cost: 4g" + "</span>")}
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{ANL_SHOW_IF ("Peasant") "Gg,Gs"}
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[command]
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[if]
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@ -263,7 +263,7 @@ message= {MENU_IMG_TXT2 "terrain/grass/green6.png" ("<span color='green'>" + _"L
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# Destroy the Ford
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[option]
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message= {MENU_IMG_TXT2 "terrain/water/coast.png" ("<span color='green'>" + _"Destroy the Ford" + "</span>") ("<span size='small'>" +_"Cost: 0g" + "</span>")}
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message= {MENU_IMG_TXT2 "terrain/water/coast-tile.png" ("<span color='green'>" + _"Destroy the Ford" + "</span>") ("<span size='small'>" +_"Cost: 0g" + "</span>")}
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{ANL_SHOW_IF ("Peasant") "Wwf"}
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[command]
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{COMPLETE_ACTION 0}
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