remove some SDL_Delay() calls.
This commit is contained in:
parent
017dbdeeb8
commit
04bbd3bcec
2 changed files with 1 additions and 3 deletions
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@ -135,7 +135,7 @@ void playmp_controller::play_human_turn()
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}
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}
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show_turn_dialog();
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show_turn_dialog();
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if(undo_stack_->can_undo()) {
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if(undo_stack_->can_undo()) {
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// If we reload a networked mp game we cannot undo moved made before the save
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// If we reload a networked mp game we cannot undo moves made before the save
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// Becasue other players already received them
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// Becasue other players already received them
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synced_context::run_and_store("update_shroud", replay_helper::get_update_shroud());
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synced_context::run_and_store("update_shroud", replay_helper::get_update_shroud());
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undo_stack_->clear();
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undo_stack_->clear();
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@ -173,7 +173,6 @@ void playmp_controller::play_human_turn()
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play_slice_catch();
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play_slice_catch();
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if(timer)
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if(timer)
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{
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{
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SDL_Delay(1);
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bool time_left = timer->update();
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bool time_left = timer->update();
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if(!time_left)
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if(!time_left)
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{
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{
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@ -737,7 +737,6 @@ void playsingle_controller::play_ai_turn()
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gui_->invalidate_game_status();
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gui_->invalidate_game_status();
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gui_->invalidate_all();
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gui_->invalidate_all();
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gui_->draw();
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gui_->draw();
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gui_->delay(100);
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}
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}
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