Add new plague unit to encountered units also when defender kills attacker.

(was only done for the attacker kill defender case)
This commit is contained in:
Ali El Gariani 2008-04-23 02:37:18 +00:00
parent 2868f668dc
commit 0488e6f58b

View file

@ -1357,6 +1357,7 @@ attack::attack(game_display& gui, const gamemap& map,
newunit.add_modification("variation",mod);
}
units_.add(new std::pair<gamemap::location,unit>(death_loc,newunit));
preferences::encountered_units().insert(newunit.type_id());
if (update_display_){
gui_.invalidate(death_loc);
}