changed the macros UNIT_, FREE_UNIT and UNIT_T...
...so that the second attribute is duplicated into a translatable version of it
This commit is contained in:
parent
a529bca3ad
commit
0468bc7db8
11 changed files with 436 additions and 436 deletions
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@ -857,9 +857,9 @@ side=2
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# merfolk testing units
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#{UNIT_T (Merman Triton) (test) 1 3 15}
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#{UNIT_T (Merman Entangler) (test) 1 3 15}
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#{UNIT_T (Mermaid Siren) (test) 1 3 15}
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#{UNIT_T (Merman Triton) (test) ( _ "test") 1 3 15}
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#{UNIT_T (Merman Entangler) (test) ( _ "test") 1 3 15}
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#{UNIT_T (Mermaid Siren) (test) ( _ "test") 1 3 15}
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[/event]
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@ -996,24 +996,24 @@ name=sighted
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# Saurians ambush
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#ifdef EASY
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{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) 2 17 39}
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{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) 2 16 43}
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{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 17 39}
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{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 16 43}
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{UNIT_T (Saurian Augur) (Fanatical Saurian) 2 20 42}
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{UNIT_T (Saurian Augur) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 20 42}
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#endif
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#ifdef MEDIUM
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#{UNIT_T (Saurian Ambusher) (Fanatical Saurian) 2 17 39}
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#{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) 2 16 43}
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#{UNIT_T (Saurian Ambusher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 17 39}
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#{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 16 43}
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#{UNIT_T (Saurian Augur) (Fanatical Saurian) 2 20 42}
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#{UNIT_T (Saurian Augur) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 20 42}
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#endif
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#ifdef HARD
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#{UNIT_T (Saurian Ambusher) (Fanatical Saurian) 2 17 39}
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#{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) 2 16 43}
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#{UNIT_T (Saurian Ambusher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 17 39}
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#{UNIT_T (Saurian Skirmisher) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 16 43}
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#{UNIT_T (Saurian Oracle) (Fanatical Saurian) 2 20 42}
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#{UNIT_T (Saurian Oracle) (Fanatical Saurian) ( _ "Fanatical Saurian") 2 20 42}
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#endif
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[set_variable]
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@ -1856,7 +1856,7 @@ name=sighted
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fire_event=no
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[/kill]
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{UNIT_T (Sea Serpent) (Sea Serpent) 2 13 9}
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{UNIT_T (Sea Serpent) (Sea Serpent) ( _ "Sea Serpent") 2 13 9}
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[message]
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description=Sea Serpent
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@ -2412,7 +2412,7 @@ first_time_only=no
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{CLEAR_VARIABLE array_length}
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{CLEAR_VARIABLE random_string}
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{FREE_UNIT (Vampire Bat) (Nocturnal Pest) 6 $temp_x $temp_y}
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{FREE_UNIT (Vampire Bat) (Nocturnal Pest) ( _ "Nocturnal Pest") 6 $temp_x $temp_y}
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[set_variable]
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name=counter
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@ -2484,7 +2484,7 @@ first_time_only=no
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{CLEAR_VARIABLE array_length}
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{CLEAR_VARIABLE random_string}
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{FREE_UNIT (Blood Bat) (Nocturnal Pest) 6 $temp_x $temp_y}
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{FREE_UNIT (Blood Bat) (Nocturnal Pest) ( _ "Nocturnal Pest") 6 $temp_x $temp_y}
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[set_variable]
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name=counter
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@ -1110,7 +1110,7 @@ value=$stored_unit.type
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[then]
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{FREE_UNIT (Crawling Horror) () 2 $temp_x $temp_y}
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{FREE_UNIT (Crawling Horror) () ( _ "") 2 $temp_x $temp_y}
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[set_variable]
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name=counter
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@ -377,9 +377,9 @@ name=moveto
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add=1
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[/set_variable]
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{UNIT_T (Desert Fighter) (Vecnu) 1 24 25}
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{UNIT_T (Desert Archer) (Eranor) 1 24 27}
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{UNIT_T (Desert Archer) (Seela) 1 21 25}
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{UNIT_T (Desert Fighter) (Vecnu) ( _ "Vecnu") 1 24 25}
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{UNIT_T (Desert Archer) (Eranor) ( _ "Eranor") 1 24 27}
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{UNIT_T (Desert Archer) (Seela) ( _ "Seela") 1 21 25}
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#Hack to make Seela female
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[+unit]
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gender=female
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@ -387,25 +387,25 @@ name=moveto
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{CLEAR_VARIABLE tempelf}
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{FREE_UNIT (Giant Mudcrawler) () 2 20 24}
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{FREE_UNIT (Giant Mudcrawler) () ( _ "") 2 20 24}
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#ifdef HARD
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{FREE_UNIT (Giant Mudcrawler) () 2 20 25}
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{FREE_UNIT (Giant Mudcrawler) () ( _ "") 2 20 25}
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#else
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{FREE_UNIT (Small Mudcrawler) () 2 20 25}
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{FREE_UNIT (Small Mudcrawler) () ( _ "") 2 20 25}
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#endif
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#ifdef EASY
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{FREE_UNIT (Small Mudcrawler) () 2 23 27}
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{FREE_UNIT (Small Mudcrawler) () ( _ "") 2 23 27}
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#else
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{FREE_UNIT (Giant Mudcrawler) () 2 23 27}
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{FREE_UNIT (Giant Mudcrawler) () ( _ "") 2 23 27}
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#endif
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#When not easy diff, mudcrawler is spawned on hills, not desert.
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#ifdef EASY
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{FREE_UNIT (Small Mudcrawler) () 2 25 28}
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{FREE_UNIT (Small Mudcrawler) () ( _ "") 2 25 28}
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#else
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{FREE_UNIT (Small Mudcrawler) () 2 24 28}
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{FREE_UNIT (Small Mudcrawler) () ( _ "") 2 24 28}
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#endif
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[if]
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@ -474,25 +474,25 @@ name=moveto
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add=1
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[/set_variable]
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{UNIT_T (Desert Hunter) (Eloshi) 1 24 34}
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{UNIT_T (Desert Archer) (Illuvia) 1 19 33}
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{UNIT_T (Desert Hunter) (Raynor) 1 21 35}
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{UNIT_T (Desert Hunter) (Eloshi) ( _ "Eloshi") 1 24 34}
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{UNIT_T (Desert Archer) (Illuvia) ( _ "Illuvia") 1 19 33}
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{UNIT_T (Desert Hunter) (Raynor) ( _ "Raynor") 1 21 35}
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{FREE_UNIT (Small Mudcrawler) () 2 25 34}
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{FREE_UNIT (Small Mudcrawler) () ( _ "") 2 25 34}
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#ifdef HARD
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{FREE_UNIT (Giant Mudcrawler) () 2 24 35}
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{FREE_UNIT (Giant Mudcrawler) () ( _ "") 2 24 35}
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#else
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{FREE_UNIT (Small Mudcrawler) () 2 24 35}
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{FREE_UNIT (Small Mudcrawler) () ( _ "") 2 24 35}
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#endif
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#ifdef EASY
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{FREE_UNIT (Small Mudcrawler) () 2 20 34}
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{FREE_UNIT (Small Mudcrawler) () ( _ "") 2 20 34}
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#else
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{FREE_UNIT (Giant Mudcrawler) () 2 20 34}
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{FREE_UNIT (Giant Mudcrawler) () ( _ "") 2 20 34}
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#endif
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{FREE_UNIT (Giant Mudcrawler) () 2 21 36}
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{FREE_UNIT (Giant Mudcrawler) () ( _ "") 2 21 36}
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[if]
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[variable]
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@ -563,23 +563,23 @@ name=moveto
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add=1
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[/set_variable]
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) 2 34 33}
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 34 33}
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#ifdef HARD
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) 2 35 33}
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 35 33}
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#else
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{FREE_UNIT (Small Mudcrawler) (Rocky Horror) 2 35 33}
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{FREE_UNIT (Small Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 35 33}
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#endif
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) 2 34 34}
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 34 34}
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#ifdef EASY
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{FREE_UNIT (Small Mudcrawler) (Rocky Horror) 2 36 32}
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{FREE_UNIT (Small Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 36 32}
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#else
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) 2 36 32}
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{FREE_UNIT (Giant Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 36 32}
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#endif
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{FREE_UNIT (Small Mudcrawler) (Rocky Horror) 2 34 35}
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{FREE_UNIT (Small Mudcrawler) (Rocky Horror) ( _ "Rocky Horror") 2 34 35}
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[unit]
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type=Garak Captain
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@ -596,8 +596,8 @@ name=moveto
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{IS_HERO}
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[/unit]
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{UNIT_T (Desert Fighter) (Jorazan) 1 36 33}
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{UNIT_T (Desert Fighter) (Zyara) 1 35 35}
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{UNIT_T (Desert Fighter) (Jorazan) ( _ "Jorazan") 1 36 33}
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{UNIT_T (Desert Fighter) (Zyara) ( _ "Zyara") 1 35 35}
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[message]
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speaker=unit
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@ -716,8 +716,8 @@ name=moveto
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{IS_HERO}
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[/unit]
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{UNIT_T (Desert Shaman) (Ryoko) 1 30 27}
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{UNIT_T (Desert Shaman) (Yuni) 1 32 27}
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{UNIT_T (Desert Shaman) (Ryoko) ( _ "Ryoko") 1 30 27}
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{UNIT_T (Desert Shaman) (Yuni) ( _ "Yuni") 1 32 27}
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[message]
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speaker=Zhul
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@ -863,7 +863,7 @@ name=moveto
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message= _ "I think I see movement in the stables. Is anyone there?"
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[/message]
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{UNIT_T (Desert Scout) (Naru) 1 43 28}
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{UNIT_T (Desert Scout) (Naru) ( _ "Naru") 1 43 28}
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[message]
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description=Naru
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@ -899,7 +899,7 @@ name=moveto
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message= _ "Hey Naru, the rocks have stopped falling. You can come out now!"
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[/message]
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{UNIT_T (Desert Scout) (Naru) 1 43 28}
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{UNIT_T (Desert Scout) (Naru) ( _ "Naru") 1 43 28}
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[message]
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description=Naru
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@ -936,7 +936,7 @@ name=moveto
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message= _ "I think I see movement in the stables. Is anyone there?"
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[/message]
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{UNIT_T (Desert Scout) (Nisa) 1 42 31}
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{UNIT_T (Desert Scout) (Nisa) ( _ "Nisa") 1 42 31}
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[message]
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description=Nisa
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@ -970,7 +970,7 @@ name=moveto
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message= _ "Hey Nisa, the rocks have stopped falling. You can come out now!"
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[/message]
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{UNIT_T (Desert Scout) (Nisa) 1 42 31}
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{UNIT_T (Desert Scout) (Nisa) ( _ "Nisa") 1 42 31}
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[message]
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description=Nisa
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@ -1226,11 +1226,11 @@ name=turn 16
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y=1-6
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[/remove_shroud]
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{UNIT_T (Desert Hunter) (Pythos) 1 29 2}
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{UNIT_T (Desert Fighter) (Shea) 1 28 2}
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{UNIT_T (Desert Fighter) (Narn) 1 29 1}
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{UNIT_T (Desert Scout) (Jokli) 1 27 2}
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{UNIT_T (Desert Archer) (Lyia) 1 28 1}
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{UNIT_T (Desert Hunter) (Pythos) ( _ "Pythos") 1 29 2}
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{UNIT_T (Desert Fighter) (Shea) ( _ "Shea") 1 28 2}
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{UNIT_T (Desert Fighter) (Narn) ( _ "Narn") 1 29 1}
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{UNIT_T (Desert Scout) (Jokli) ( _ "Jokli") 1 27 2}
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{UNIT_T (Desert Archer) (Lyia) ( _ "Lyia") 1 28 1}
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#Hack to make Lyia female
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[+unit]
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gender=female
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@ -1306,7 +1306,7 @@ name=capture
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message= _ "Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors."
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[/message]
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{UNIT_T (Desert Scout) (Lrea) 1 $x1 $y1}
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{UNIT_T (Desert Scout) (Lrea) ( _ "Lrea") 1 $x1 $y1}
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[/then]
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@ -1396,7 +1396,7 @@ name=capture
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message= _ "Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors."
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[/message]
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{UNIT_T (Desert Scout) (Danu) 1 $x1 $y1}
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{UNIT_T (Desert Scout) (Danu) ( _ "Danu") 1 $x1 $y1}
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[/then]
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[else]
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@ -1483,7 +1483,7 @@ name=capture
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message= _ "Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors."
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[/message]
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{UNIT_T (Desert Hunter) (Hamm) 1 $x1 $y1}
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{UNIT_T (Desert Hunter) (Hamm) ( _ "Hamm") 1 $x1 $y1}
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[/then]
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@ -1569,7 +1569,7 @@ name=capture
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message= _ "Oh good, some elves have survived in this outer settlement. They've agreed to help us search for other survivors."
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[/message]
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{UNIT_T (Desert Archer) (Frea) 1 $x1 $y1}
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{UNIT_T (Desert Archer) (Frea) ( _ "Frea") 1 $x1 $y1}
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#Hack to make frea female
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[+unit]
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gender=female
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@ -889,9 +889,9 @@ first_time_only=no
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value=3
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[/set_variable]
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{FREE_UNIT (Giant Scorpion) (Scorpion) 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 $scorpy_x $scorpy_y}
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#ifdef MEDIUM
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value=5
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[/set_variable]
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{FREE_UNIT (Giant Scorpion) (Scorpion) 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 $scorpy_x $scorpy_y}
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#endif
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value=6
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[/set_variable]
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{FREE_UNIT (Giant Scorpion) (Scorpion) 3 $scorpy_x $scorpy_y}
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{FREE_UNIT (Giant Scorpion) (Scorpion) ( _ "Scorpion") 3 $scorpy_x $scorpy_y}
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#endif
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add=4
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[/set_variable]
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{FREE_UNIT (Young Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
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{FREE_UNIT (Young Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
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[set_variable]
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name=temp_loc_y
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add=-2
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[/set_variable]
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{FREE_UNIT (Ogre) (Ogre Chief) 3 $temp_loc_x $temp_loc_y}
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{FREE_UNIT (Ogre) (Ogre Chief) ( _ "Ogre Chief") 3 $temp_loc_x $temp_loc_y}
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[set_variable]
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name=temp_loc_x
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[else]
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{FREE_UNIT (Young Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
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{FREE_UNIT (Young Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
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[set_variable]
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name=temp_loc_y
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add=-2
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[/set_variable]
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{FREE_UNIT (Ogre) (Ogre Chief) 3 $temp_loc_x $temp_loc_y}
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{FREE_UNIT (Ogre) (Ogre Chief) ( _ "Ogre Chief") 3 $temp_loc_x $temp_loc_y}
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[/else]
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[/if]
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@ -1307,7 +1307,7 @@ first_time_only=no
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add=-1
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[/set_variable]
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{FREE_UNIT (Young Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
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{FREE_UNIT (Young Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
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[set_variable]
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name=temp_loc_x
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[/set_variable]
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#ifdef HARD
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{FREE_UNIT (Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
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{FREE_UNIT (Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
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#else
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
#endif
|
||||
|
||||
[set_variable]
|
||||
|
@ -1344,9 +1344,9 @@ first_time_only=no
|
|||
[/set_variable]
|
||||
|
||||
#ifdef EASY
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
#else
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
#endif
|
||||
|
||||
[set_variable]
|
||||
|
@ -1359,9 +1359,9 @@ first_time_only=no
|
|||
[else]
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
#else
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
#endif
|
||||
|
||||
[set_variable]
|
||||
|
@ -1370,9 +1370,9 @@ first_time_only=no
|
|||
[/set_variable]
|
||||
|
||||
#ifdef EASY
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
#else
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
#endif
|
||||
|
||||
[/else]
|
||||
|
@ -1391,7 +1391,7 @@ first_time_only=no
|
|||
add=1
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) 3 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Ogre) (Ogre Hunter) ( _ "Ogre Hunter") 3 $temp_loc_x $temp_loc_y}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1650,27 +1650,27 @@ first_time_only=no
|
|||
|
||||
#for all difficulties
|
||||
|
||||
{FREE_UNIT (Trapper) (Black Lieutenant) 2 9 46}
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) 2 11 41}
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) 2 11 45}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) 2 8 42}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) 2 11 47}
|
||||
{FREE_UNIT (Trapper) (Black Lieutenant) ( _ "Black Lieutenant") 2 9 46}
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 11 41}
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 11 45}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 8 42}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 11 47}
|
||||
|
||||
#ifdef EASY
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) 2 12 42}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) 2 7 45}
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 12 42}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 7 45}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) 2 12 42}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) 2 7 45}
|
||||
{FREE_UNIT (Bandit) (Black Hand Ruffian) 2 8 47}
|
||||
{FREE_UNIT (Thug) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 12 42}
|
||||
{FREE_UNIT (Poacher) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 7 45}
|
||||
{FREE_UNIT (Bandit) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 8 47}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Bandit) (Black Hand Ruffian) 2 12 42}
|
||||
{FREE_UNIT (Trapper) (Black Hand Ruffian) 2 7 45}
|
||||
{FREE_UNIT (Bandit) (Black Hand Ruffian) 2 8 47}
|
||||
{FREE_UNIT (Bandit) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 12 42}
|
||||
{FREE_UNIT (Trapper) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 7 45}
|
||||
{FREE_UNIT (Bandit) (Black Hand Ruffian) ( _ "Black Hand Ruffian") 2 8 47}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -1913,7 +1913,7 @@ value=$random
|
|||
[/unit]
|
||||
|
||||
#else
|
||||
{FREE_UNIT (Revenant) (Go'hag) 4 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Revenant) (Go'hag) ( _ "Go'hag") 4 $temp_loc_x $temp_loc_y}
|
||||
#endif
|
||||
|
||||
|
||||
|
@ -1937,7 +1937,7 @@ value=$random
|
|||
add=-1
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Skeleton) (Undead Raider) 4 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Skeleton) (Undead Raider) ( _ "Undead Raider") 4 $temp_loc_x $temp_loc_y}
|
||||
|
||||
[set_variable]
|
||||
name=temp_loc_y
|
||||
|
@ -1949,7 +1949,7 @@ value=$random
|
|||
add=-2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Skeleton Archer) (Undead Raider) 4 $mage_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Skeleton Archer) (Undead Raider) ( _ "Undead Raider") 4 $mage_loc_x $temp_loc_y}
|
||||
|
||||
[set_variable]
|
||||
name=temp_loc_x
|
||||
|
@ -1961,7 +1961,7 @@ value=$random
|
|||
add=2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Bone Shooter) (Undead Raider) 4 $temp_loc_x $mage_loc_y}
|
||||
{FREE_UNIT (Bone Shooter) (Undead Raider) ( _ "Undead Raider") 4 $temp_loc_x $mage_loc_y}
|
||||
|
||||
|
||||
#EASY: create 1 Skeleton, 1 Skeleton Archer
|
||||
|
@ -1977,7 +1977,7 @@ value=$random
|
|||
add=2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Skeleton) (Undead Raider) 4 $mage_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Skeleton) (Undead Raider) ( _ "Undead Raider") 4 $mage_loc_x $temp_loc_y}
|
||||
|
||||
[set_variable]
|
||||
name=temp_loc_x
|
||||
|
@ -1999,7 +1999,7 @@ value=$random
|
|||
add=2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Skeleton Archer) (Undead Raider) 4 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Skeleton Archer) (Undead Raider) ( _ "Undead Raider") 4 $temp_loc_x $temp_loc_y}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2017,7 +2017,7 @@ value=$random
|
|||
add=2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Revenant) (Undead Raider) 4 $mage_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Revenant) (Undead Raider) ( _ "Undead Raider") 4 $mage_loc_x $temp_loc_y}
|
||||
|
||||
[set_variable]
|
||||
name=temp_loc_x
|
||||
|
@ -2039,7 +2039,7 @@ value=$random
|
|||
add=2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Skeleton Archer) (Undead Raider) 4 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Skeleton Archer) (Undead Raider) ( _ "Undead Raider") 4 $temp_loc_x $temp_loc_y}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2056,7 +2056,7 @@ value=$random
|
|||
add=2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Revenant) (Undead Raider) 4 $mage_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Revenant) (Undead Raider) ( _ "Undead Raider") 4 $mage_loc_x $temp_loc_y}
|
||||
|
||||
[set_variable]
|
||||
name=temp_loc_x
|
||||
|
@ -2078,7 +2078,7 @@ value=$random
|
|||
add=2
|
||||
[/set_variable]
|
||||
|
||||
{FREE_UNIT (Bone Shooter) (Undead Raider) 4 $temp_loc_x $temp_loc_y}
|
||||
{FREE_UNIT (Bone Shooter) (Undead Raider) ( _ "Undead Raider") 4 $temp_loc_x $temp_loc_y}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2310,22 +2310,22 @@ value=$random
|
|||
|
||||
#in all 3 difficulties, there are at least 1 ogre and 1 young ogre
|
||||
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) 3 34 26}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) 3 33 29}
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 34 26}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 33 29}
|
||||
|
||||
#ifdef EASY
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) 3 33 25}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) 3 37 28}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 33 25}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 37 28}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) 3 33 25}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) 3 37 28}
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 33 25}
|
||||
{FREE_UNIT (Young Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 37 28}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) 3 33 25}
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) 3 37 28}
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 33 25}
|
||||
{FREE_UNIT (Ogre) (Ogre Nomad) ( _ "Ogre Nomad") 3 37 28}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -2558,13 +2558,13 @@ first_time_only=no
|
|||
[/unit]
|
||||
|
||||
#extra ghosts only on med and hard
|
||||
{UNIT_ (Ghost) (Honor Guard) 5 33 25}
|
||||
{UNIT_ (Ghost) (Honor Guard) 5 35 25}
|
||||
{UNIT_ (Ghost) (Honor Guard) ( _ "Honor Guard") 5 33 25}
|
||||
{UNIT_ (Ghost) (Honor Guard) ( _ "Honor Guard") 5 35 25}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_ (Ghost) (Honor Guard) 5 33 26}
|
||||
{UNIT_ (Ghost) (Honor Guard) 5 35 26}
|
||||
{UNIT_ (Ghost) (Honor Guard) ( _ "Honor Guard") 5 33 26}
|
||||
{UNIT_ (Ghost) (Honor Guard) ( _ "Honor Guard") 5 35 26}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -3457,7 +3457,7 @@ first_time_only=no
|
|||
|
||||
[then]
|
||||
|
||||
{FREE_UNIT (Ghost) (Roaming Undead) 4 $temp_x $temp_y}
|
||||
{FREE_UNIT (Ghost) (Roaming Undead) ( _ "Roaming Undead") 4 $temp_x $temp_y}
|
||||
|
||||
[set_variable]
|
||||
name=counter
|
||||
|
|
|
@ -971,12 +971,12 @@ message= _ "I don't want to be here tomorrow night to find out. The hills to the
|
|||
[event]
|
||||
name=start
|
||||
|
||||
{UNIT_ (Revenant) (Zur) 2 21 23}
|
||||
{UNIT_ (Revenant) (Zur) ( _ "Zur") 2 21 23}
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Wraith) (Grak) 3 20 8}
|
||||
{UNIT_ (Wraith) (Grak) ( _ "Grak") 3 20 8}
|
||||
#else
|
||||
{UNIT_ (Wraith) (Grak) 3 21 8}
|
||||
{UNIT_ (Wraith) (Grak) ( _ "Grak") 3 21 8}
|
||||
#endif
|
||||
|
||||
#on Medium and Hard, add sidekicks to Zur and Grak
|
||||
|
@ -985,13 +985,13 @@ name=start
|
|||
|
||||
#else
|
||||
|
||||
{UNIT_ (Skeleton Rider) () 2 20 23}
|
||||
{UNIT_ (Skeleton Rider) () ( _ "") 2 20 23}
|
||||
|
||||
{UNIT_ (Skeleton Rider) () 2 22 23}
|
||||
{UNIT_ (Skeleton Rider) () ( _ "") 2 22 23}
|
||||
|
||||
{UNIT_ (Necrophage) () 3 20 7}
|
||||
{UNIT_ (Necrophage) () ( _ "") 3 20 7}
|
||||
|
||||
{UNIT_ (Necrophage) () 3 22 7}
|
||||
{UNIT_ (Necrophage) () ( _ "") 3 22 7}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -1105,37 +1105,37 @@ name=turn 7
|
|||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 2 4}
|
||||
{FREE_UNIT (Goblin Pillager) (Goblin Raider) 4 3 3}
|
||||
{FREE_UNIT (Goblin Pillager) (Goblin Raider) ( _ "Goblin Raider") 4 2 4}
|
||||
{FREE_UNIT (Goblin Pillager) (Goblin Raider) ( _ "Goblin Raider") 4 3 3}
|
||||
#else
|
||||
{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 2 4}
|
||||
{FREE_UNIT (Wolf Rider) (Goblin Raider) 4 3 3}
|
||||
{FREE_UNIT (Wolf Rider) (Goblin Raider) ( _ "Goblin Raider") 4 2 4}
|
||||
{FREE_UNIT (Wolf Rider) (Goblin Raider) ( _ "Goblin Raider") 4 3 3}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 1 5}
|
||||
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) 4 3 2}
|
||||
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) ( _ "Orc Raider") 4 1 5}
|
||||
{FREE_UNIT (Orcish Crossbowman) (Orc Raider) ( _ "Orc Raider") 4 3 2}
|
||||
#else
|
||||
{FREE_UNIT (Orcish Archer) (Orc Raider) 4 1 5}
|
||||
{FREE_UNIT (Orcish Archer) (Orc Raider) 4 3 2}
|
||||
{FREE_UNIT (Orcish Archer) (Orc Raider) ( _ "Orc Raider") 4 1 5}
|
||||
{FREE_UNIT (Orcish Archer) (Orc Raider) ( _ "Orc Raider") 4 3 2}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 2 5}
|
||||
{FREE_UNIT (Orcish Assassin) (Orc Raider) 4 4 2}
|
||||
{FREE_UNIT (Orcish Assassin) (Orc Raider) ( _ "Orc Raider") 4 2 5}
|
||||
{FREE_UNIT (Orcish Assassin) (Orc Raider) ( _ "Orc Raider") 4 4 2}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 2 5}
|
||||
{FREE_UNIT (Orcish Slayer) (Orc Raider) 4 4 2}
|
||||
{FREE_UNIT (Orcish Slayer) (Orc Raider) ( _ "Orc Raider") 4 2 5}
|
||||
{FREE_UNIT (Orcish Slayer) (Orc Raider) ( _ "Orc Raider") 4 4 2}
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 3 6}
|
||||
{FREE_UNIT (Orcish Grunt) (Orc Raider) 4 5 3}
|
||||
{FREE_UNIT (Orcish Grunt) (Orc Raider) ( _ "Orc Raider") 4 3 6}
|
||||
{FREE_UNIT (Orcish Grunt) (Orc Raider) ( _ "Orc Raider") 4 5 3}
|
||||
#else
|
||||
{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 3 6}
|
||||
{FREE_UNIT (Orcish Warrior) (Orc Raider) 4 5 3}
|
||||
{FREE_UNIT (Orcish Warrior) (Orc Raider) ( _ "Orc Raider") 4 3 6}
|
||||
{FREE_UNIT (Orcish Warrior) (Orc Raider) ( _ "Orc Raider") 4 5 3}
|
||||
#endif
|
||||
|
||||
#give orcs an income, if they ever capture a keep to use it
|
||||
|
@ -1187,7 +1187,7 @@ name="temp_xa"
|
|||
add=1
|
||||
[/set_variable]
|
||||
|
||||
{UNIT_ (Soulless) () {SIDE} $temp_xa {Y}}
|
||||
{UNIT_ (Soulless) () ( _ "") {SIDE} $temp_xa {Y}}
|
||||
|
||||
[set_variable]
|
||||
name=temp_xb
|
||||
|
@ -1198,7 +1198,7 @@ name=temp_xb
|
|||
add=-1
|
||||
[/set_variable]
|
||||
|
||||
{UNIT_ (Soulless) () {SIDE} $temp_xb {Y}}
|
||||
{UNIT_ (Soulless) () ( _ "") {SIDE} $temp_xb {Y}}
|
||||
|
||||
[set_variable]
|
||||
name=temp_y
|
||||
|
@ -1209,7 +1209,7 @@ name=temp_y
|
|||
add=1
|
||||
[/set_variable]
|
||||
|
||||
{UNIT_ (Soulless) () {SIDE} {X} $temp_y}
|
||||
{UNIT_ (Soulless) () ( _ "") {SIDE} {X} $temp_y}
|
||||
|
||||
[set_variable]
|
||||
name=temp_y
|
||||
|
@ -1220,7 +1220,7 @@ name=temp_y
|
|||
add=-1
|
||||
[/set_variable]
|
||||
|
||||
{UNIT_ (Soulless) () {SIDE} {X} $temp_y}
|
||||
{UNIT_ (Soulless) () ( _ "") {SIDE} {X} $temp_y}
|
||||
|
||||
#enddef
|
||||
|
||||
|
@ -1260,7 +1260,7 @@ add=-1
|
|||
#NOTE: a walking dead is created from inhabitants of the
|
||||
#elvish encampment
|
||||
|
||||
{UNIT_ (Walking Corpse) () {SIDE} {X} {Y}}
|
||||
{UNIT_ (Walking Corpse) () ( _ "") {SIDE} {X} {Y}}
|
||||
|
||||
[if]
|
||||
[variable]
|
||||
|
@ -1378,7 +1378,7 @@ name=turn 12
|
|||
fire_event=no
|
||||
[/kill]
|
||||
|
||||
{UNIT_ (Corrupted Elf) (Possessed Garak) 3 $temp_x $temp_y}
|
||||
{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 3 $temp_x $temp_y}
|
||||
|
||||
{CHECK_HEX $temp_x $temp_y 3}
|
||||
|
||||
|
@ -1457,7 +1457,7 @@ name=turn 12
|
|||
fire_event=no
|
||||
[/kill]
|
||||
|
||||
{UNIT_ (Corrupted Elf) (Possessed Garak) 2 $temp_x $temp_y}
|
||||
{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 2 $temp_x $temp_y}
|
||||
|
||||
{CHECK_HEX $temp_x $temp_y 2}
|
||||
|
||||
|
@ -1536,7 +1536,7 @@ name=turn 12
|
|||
fire_event=no
|
||||
[/kill]
|
||||
|
||||
{UNIT_ (Corrupted Elf) (Possessed Garak) 3 $temp_x $temp_y}
|
||||
{UNIT_ (Corrupted Elf) (Possessed Garak) ( _ "Possessed Garak") 3 $temp_x $temp_y}
|
||||
|
||||
{CHECK_HEX $temp_x $temp_y 3}
|
||||
|
||||
|
@ -1659,7 +1659,7 @@ description=Ystara
|
|||
[/variable]
|
||||
|
||||
[then]
|
||||
{UNIT_ (Spectre) (Azkotep) 2 (21) (24)}
|
||||
{UNIT_ (Spectre) (Azkotep) 2 (21) (24) ( _ "24")}
|
||||
{BOTH_LEADERS_KILLED_DIALOGUE}
|
||||
[/then]
|
||||
|
||||
|
@ -1747,7 +1747,7 @@ description=Azkotep
|
|||
[/variable]
|
||||
|
||||
[then]
|
||||
{UNIT_ (Spectre) (Ystara) 3 (21) (7)}
|
||||
{UNIT_ (Spectre) (Ystara) 3 (21) (7) ( _ "7")}
|
||||
|
||||
{BOTH_LEADERS_KILLED_DIALOGUE}
|
||||
[/then]
|
||||
|
@ -1871,7 +1871,7 @@ first_time_only=no
|
|||
#NOTE: a walking dead is created from inhabitants of the
|
||||
#elvish encampment
|
||||
|
||||
{UNIT_ (Walking Corpse) () $side_number $x1 $y1}
|
||||
{UNIT_ (Walking Corpse) () ( _ "") $side_number $x1 $y1}
|
||||
|
||||
[if]
|
||||
[variable]
|
||||
|
|
|
@ -289,7 +289,7 @@ victory_when_enemies_defeated=no
|
|||
name=prestart
|
||||
|
||||
# test units
|
||||
#{UNIT_ (Troll2) (Kaleh) 1 7 2}
|
||||
#{UNIT_ (Troll2) (Kaleh) ( _ "Kaleh") 1 7 2}
|
||||
|
||||
# set starting scenario objectives
|
||||
|
||||
|
@ -826,11 +826,11 @@ first_time_only=no
|
|||
|
||||
#If Easy: 5 goblins
|
||||
|
||||
{UNIT_ (Goblin Spearman) (Goblin Coward) 2 28 37}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 29 33}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 38 31}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 37 34}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 30 38}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Coward) ( _ "Goblin Coward") 2 28 37}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 29 33}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 38 31}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 37 34}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 30 38}
|
||||
|
||||
#ifdef EASY
|
||||
|
||||
|
@ -838,16 +838,16 @@ first_time_only=no
|
|||
|
||||
#If Medium: +2 goblins (5)
|
||||
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 26 35}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 33 32}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 27 32}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 26 35}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 33 32}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 27 32}
|
||||
|
||||
#If Hard: +2 goblins (7)
|
||||
#ifdef HARD
|
||||
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 29 36}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 33 34}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 31 31}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 29 36}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 33 34}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 31 31}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -893,27 +893,27 @@ first_time_only=no
|
|||
#1 orcish assassin/slayer leads the goblins
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Orcish Assassin) (Orac) 2 24 32}
|
||||
{UNIT_ (Orcish Assassin) (Orac) ( _ "Orac") 2 24 32}
|
||||
#else
|
||||
{UNIT_ (Orcish Slayer) (Orac) 2 24 32}
|
||||
{UNIT_ (Orcish Slayer) (Orac) ( _ "Orac") 2 24 32}
|
||||
#endif
|
||||
|
||||
#2 two goblins back him up
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 24 31}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) 2 25 33}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 24 31}
|
||||
{UNIT_ (Goblin Spearman) (Goblin Scout) ( _ "Goblin Scout") 2 25 33}
|
||||
#else
|
||||
{UNIT_ (Goblin Impaler) (Goblin Scout) 2 24 31}
|
||||
{UNIT_ (Goblin Impaler) (Goblin Scout) 2 25 33}
|
||||
{UNIT_ (Goblin Impaler) (Goblin Scout) ( _ "Goblin Scout") 2 24 31}
|
||||
{UNIT_ (Goblin Impaler) (Goblin Scout) ( _ "Goblin Scout") 2 25 33}
|
||||
#endif
|
||||
|
||||
#3 nagas appear at edge of lake
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Naga Fighter) (Scylla) 2 20 34}
|
||||
{UNIT_ (Naga Fighter) (Scylla) ( _ "Scylla") 2 20 34}
|
||||
#else
|
||||
{UNIT_ (Naga Warrior) (Scylla) 2 20 34}
|
||||
{UNIT_ (Naga Warrior) (Scylla) ( _ "Scylla") 2 20 34}
|
||||
#endif
|
||||
#hack to make Scylla female
|
||||
[+unit]
|
||||
|
@ -921,15 +921,15 @@ first_time_only=no
|
|||
[/unit]
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) 2 19 34}
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) ( _ "Lake Naga") 2 19 34}
|
||||
#else
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) 2 19 34}
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) ( _ "Lake Naga") 2 19 34}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) 2 20 35}
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) ( _ "Lake Naga") 2 20 35}
|
||||
#else
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) 2 20 35}
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) ( _ "Lake Naga") 2 20 35}
|
||||
#endif
|
||||
|
||||
#enddef
|
||||
|
@ -1072,11 +1072,11 @@ message= _ "Because you tend to move slowly and if we're going into the caves yo
|
|||
|
||||
[then]
|
||||
|
||||
{UNIT_ (Orcish Slayer) (Orac) 2 24 32}
|
||||
{UNIT_ (Orcish Slayer) (Orac) ( _ "Orac") 2 24 32}
|
||||
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) 2 19 34}
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) 2 20 35}
|
||||
{UNIT_ (Naga Warrior) (Scylla) 2 20 34}
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) ( _ "Lake Naga") 2 19 34}
|
||||
{UNIT_ (Naga Fighter) (Lake Naga) ( _ "Lake Naga") 2 20 35}
|
||||
{UNIT_ (Naga Warrior) (Scylla) ( _ "Scylla") 2 20 34}
|
||||
#hack to make Scylla female
|
||||
[+unit]
|
||||
gender=female
|
||||
|
@ -1118,11 +1118,11 @@ message= _ "Because you tend to move slowly and if we're going into the caves yo
|
|||
|
||||
[then]
|
||||
|
||||
{UNIT_ (Orcish Slayer) (Orac) 2 24 32}
|
||||
{UNIT_ (Orcish Slayer) (Orac) ( _ "Orac") 2 24 32}
|
||||
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) 2 19 34}
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) 2 20 35}
|
||||
{UNIT_ (Naga Warrior) (Scylla) 2 20 34}
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) ( _ "Lake Naga") 2 19 34}
|
||||
{UNIT_ (Naga Warrior) (Lake Naga) ( _ "Lake Naga") 2 20 35}
|
||||
{UNIT_ (Naga Warrior) (Scylla) ( _ "Scylla") 2 20 34}
|
||||
#hack to make Scylla female
|
||||
[+unit]
|
||||
gender=female
|
||||
|
@ -1285,7 +1285,7 @@ y=6-9
|
|||
side=1
|
||||
[/filter]
|
||||
|
||||
{UNIT_ (Goblin Impaler) (Greebo) 4 35 7}
|
||||
{UNIT_ (Goblin Impaler) (Greebo) ( _ "Greebo") 4 35 7}
|
||||
|
||||
{PUT_IMG items/chest-plain-closed.png 35 6}
|
||||
|
||||
|
@ -1402,7 +1402,7 @@ side=1
|
|||
[/command]
|
||||
|
||||
[command]
|
||||
{UNIT_ (Darawf) (Purple Abomination) 3 14 15}
|
||||
{UNIT_ (Darawf) (Purple Abomination) ( _ "Purple Abomination") 3 14 15}
|
||||
[/command]
|
||||
|
||||
[command]
|
||||
|
|
|
@ -932,21 +932,21 @@ message= _ "Ssshhhh, did you hear something?"
|
|||
|
||||
#make ants easy: 3 medium: 4 hard: 5
|
||||
|
||||
{UNIT_ (Giant Ant) () 8 17 26}
|
||||
{UNIT_ (Giant Ant) () 8 17 27}
|
||||
{UNIT_ (Giant Ant) () 8 18 26}
|
||||
{UNIT_ (Giant Ant) () ( _ "") 8 17 26}
|
||||
{UNIT_ (Giant Ant) () ( _ "") 8 17 27}
|
||||
{UNIT_ (Giant Ant) () ( _ "") 8 18 26}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_ (Giant Ant) () 8 18 27}
|
||||
{UNIT_ (Giant Ant) () ( _ "") 8 18 27}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Giant Ant) () 8 19 27}
|
||||
{UNIT_ (Giant Ant) () ( _ "") 8 19 27}
|
||||
#endif
|
||||
|
||||
#make spider
|
||||
{UNIT_ (Cave Spider) () 9 4 25}
|
||||
{UNIT_ (Cave Spider) () ( _ "") 9 4 25}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1065,7 +1065,7 @@ x=25,24,23,22,21
|
|||
y=28,28,29,28,29
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_ (Dwarvish Fighter) (Wounded Dwarf) 4 21 29}
|
||||
{UNIT_ (Dwarvish Fighter) (Wounded Dwarf) ( _ "Wounded Dwarf") 4 21 29}
|
||||
|
||||
[message]
|
||||
description=Wounded Dwarf
|
||||
|
@ -1352,47 +1352,47 @@ side=1
|
|||
#battling over the castle
|
||||
#1 dwarvish fighter, 1 dwarvish thunderer, 1 dwarvish guardsman
|
||||
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Defender) 4 30 27}
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Defender) 4 30 25}
|
||||
{UNIT_T (Dwarvish Guardsman) (Dwarf Defender) 4 29 30}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Defender) ( _ "Dwarf Defender") 4 30 27}
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Defender) ( _ "Dwarf Defender") 4 30 25}
|
||||
{UNIT_T (Dwarvish Guardsman) (Dwarf Defender) ( _ "Dwarf Defender") 4 29 30}
|
||||
|
||||
#2 troll whelps
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 3 31 30}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 2 29 28}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 3 31 30}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 2 29 28}
|
||||
|
||||
#western reinforcements
|
||||
|
||||
#1 dwarvish berserker, 1 dwarvish steelclad (captain), 1 dwarvish fighter, (added: 1 dwarvish scout)
|
||||
|
||||
{UNIT_T (Dwarvish Ulfserker) (Dwarf Defender) 4 30 21}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Leader) 4 32 20}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Defender) 5 34 22}
|
||||
{UNIT_T (Dwarvish Ulfserker) (Dwarf Defender) ( _ "Dwarf Defender") 4 30 21}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Leader) ( _ "Dwarf Leader") 4 32 20}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Defender) ( _ "Dwarf Defender") 5 34 22}
|
||||
|
||||
{UNIT_T (Dwarvish Scout) (Dwarf Defender) 4 34 26}
|
||||
{UNIT_T (Dwarvish Scout) (Dwarf Defender) ( _ "Dwarf Defender") 4 34 26}
|
||||
|
||||
#2 troll whelps, 1 troll rocklobber, 1 shaman (captain)
|
||||
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 2 29 31}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 2 29 31}
|
||||
|
||||
#unit was originally a troll
|
||||
#ifdef HARD
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 2 34 31}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 2 34 31}
|
||||
#endif
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 2 33 32}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 2 33 32}
|
||||
#else
|
||||
{UNIT_T (Troll Rocklobber) (Troll Defender) 2 33 32}
|
||||
{UNIT_T (Troll Rocklobber) (Troll Defender) ( _ "Troll Defender") 2 33 32}
|
||||
#endif
|
||||
|
||||
{UNIT_T (Troll Shaman) (Troll Leader) 2 28 33}
|
||||
{UNIT_T (Troll Shaman) (Troll Leader) ( _ "Troll Leader") 2 28 33}
|
||||
|
||||
#Center
|
||||
#1 dwarvish thunderer (N village)
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Defender) 5 35 20}
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Defender) ( _ "Dwarf Defender") 5 35 20}
|
||||
#endif
|
||||
|
||||
#Eastern side
|
||||
|
@ -1400,34 +1400,34 @@ side=1
|
|||
|
||||
#1 dwarvish steelclad, 1 dwarvish guardsman, 1 dwarvish thunderer
|
||||
#1 dwarvish pathfinder
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Defender) 5 40 26}
|
||||
{UNIT_T (Dwarvish Guardsman) (Dwarf Defender) 5 39 24}
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Defender) 5 42 23}
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Defender) 5 44 26}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Defender) ( _ "Dwarf Defender") 5 40 26}
|
||||
{UNIT_T (Dwarvish Guardsman) (Dwarf Defender) ( _ "Dwarf Defender") 5 39 24}
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Defender) ( _ "Dwarf Defender") 5 42 23}
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Defender) ( _ "Dwarf Defender") 5 44 26}
|
||||
|
||||
#1 troll whelp, 1 troll, 1 troll rocklobber
|
||||
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 2 41 27}
|
||||
{UNIT_T (Troll) (Troll Defender) 3 42 29}
|
||||
{UNIT_T (Troll Rocklobber) (Troll Defender) 3 39 29}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 2 41 27}
|
||||
{UNIT_T (Troll) (Troll Defender) ( _ "Troll Defender") 3 42 29}
|
||||
{UNIT_T (Troll Rocklobber) (Troll Defender) ( _ "Troll Defender") 3 39 29}
|
||||
|
||||
#eastern reinforcements
|
||||
|
||||
#1 dwarvish steelclad, 1 dwarvish fighter
|
||||
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Defender) 5 42 21}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Defender) ( _ "Dwarf Defender") 5 42 21}
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Defender) 5 39 21}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Defender) ( _ "Dwarf Defender") 5 39 21}
|
||||
#endif
|
||||
|
||||
#2 troll whelps, 1 shaman
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 3 37 32}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 3 37 32}
|
||||
#endif
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) 3 42 32}
|
||||
{UNIT_T (Troll Shaman) (Troll Defender) 3 44 31}
|
||||
{UNIT_T (Troll Whelp) (Troll Defender) ( _ "Troll Defender") 3 42 32}
|
||||
{UNIT_T (Troll Shaman) (Troll Defender) ( _ "Troll Defender") 3 44 31}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1691,14 +1691,14 @@ message= _ "There seems to be an abandoned Dwarvish fortress right in front of u
|
|||
# (on easier difficulties, remove trolls closest to elves)
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) 2 25 37}
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) ( _ "Troll Skirmisher") 2 25 37}
|
||||
#endif
|
||||
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) 3 33 38}
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) ( _ "Troll Skirmisher") 3 33 38}
|
||||
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) 3 42 36}
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) ( _ "Troll Skirmisher") 3 42 36}
|
||||
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) 3 46 35}
|
||||
{UNIT_T (Troll Whelp) (Troll Skirmisher) ( _ "Troll Skirmisher") 3 46 35}
|
||||
|
||||
[/then]
|
||||
|
||||
|
@ -1708,18 +1708,18 @@ message= _ "There seems to be an abandoned Dwarvish fortress right in front of u
|
|||
# if EASY difficulty, then remove Dwarvish Thunderer
|
||||
|
||||
# (was a dwarvish steelclad)
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Skirmisher) 4 26 18}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Skirmisher) ( _ "Dwarf Skirmisher") 4 26 18}
|
||||
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Skirmisher) 4 28 18}
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Skirmisher) ( _ "Dwarf Skirmisher") 4 28 18}
|
||||
|
||||
{UNIT_T (Dwarvish Berserker) (Dwarf Skirmisher) 5 38 18}
|
||||
{UNIT_T (Dwarvish Berserker) (Dwarf Skirmisher) ( _ "Dwarf Skirmisher") 5 38 18}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Thunderer) 5 43 19}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Thunderer) ( _ "Dwarf Thunderer") 5 43 19}
|
||||
#endif
|
||||
|
||||
{UNIT_T (Dwarvish Scout) (Dwarf Skirmisher) 5 43 18}
|
||||
{UNIT_T (Dwarvish Scout) (Dwarf Skirmisher) ( _ "Dwarf Skirmisher") 5 43 18}
|
||||
|
||||
|
||||
[/else]
|
||||
|
@ -2211,7 +2211,7 @@ value=1
|
|||
y=37,37,36,36,35,35,34,33,32
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) 2 28 32}
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) ( _ "Troll Flamecaster") 2 28 32}
|
||||
|
||||
#ifdef HARD
|
||||
|
||||
|
@ -2221,7 +2221,7 @@ value=1
|
|||
y=38,38,37,36,35,34,34,33,33,32
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) 2 32 32}
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) ( _ "Troll Flamecaster") 2 32 32}
|
||||
#endif
|
||||
|
||||
#east side
|
||||
|
@ -2232,7 +2232,7 @@ value=1
|
|||
y=37,36,35,34,34,33,33,32,31,30,29,29
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) 3 41 29}
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) ( _ "Troll Flamecaster") 3 41 29}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
|
@ -2243,7 +2243,7 @@ value=1
|
|||
y=27,26,25,24,24,23,23,22,21,20,19
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) 3 43 19}
|
||||
{UNIT_T (Troll Shaman) (Troll Flamecaster) ( _ "Troll Flamecaster") 3 43 19}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -2474,7 +2474,7 @@ value=1
|
|||
y=18,19,19,19,19,20,21,22
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) 4 30 22}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) ( _ "Dwarf Grenadier") 4 30 22}
|
||||
|
||||
[move_unit_fake]
|
||||
type=Dwarvish Thunderguard
|
||||
|
@ -2482,7 +2482,7 @@ value=1
|
|||
y=18,19,19,19,19,20,21,21,22
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) 4 32 22}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) ( _ "Dwarf Grenadier") 4 32 22}
|
||||
|
||||
#ifdef HARD
|
||||
|
||||
|
@ -2492,7 +2492,7 @@ value=1
|
|||
y=18,19,19,19,19,20,21,21,22,22
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) 4 34 22}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) ( _ "Dwarf Grenadier") 4 34 22}
|
||||
#endif
|
||||
|
||||
#east side
|
||||
|
@ -2503,7 +2503,7 @@ value=1
|
|||
y=18,18,19,20,20,21,22,22
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) 5 40 22}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) ( _ "Dwarf Grenadier") 5 40 22}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
|
@ -2514,7 +2514,7 @@ value=1
|
|||
y=18,18,19,20,21,21,22
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) 5 42 22}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Grenadier) ( _ "Dwarf Grenadier") 5 42 22}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -3337,7 +3337,7 @@ add=1
|
|||
letter=u
|
||||
[/terrain]
|
||||
|
||||
{UNIT_ (Troll Shaman) (Zurg) 2 20 14}
|
||||
{UNIT_ (Troll Shaman) (Zurg) ( _ "Zurg") 2 20 14}
|
||||
|
||||
[remove_shroud]
|
||||
x=19-23
|
||||
|
@ -3392,7 +3392,7 @@ add=1
|
|||
letter=u
|
||||
[/terrain]
|
||||
|
||||
{UNIT_ (Troll) (Zurg) 2 51 12}
|
||||
{UNIT_ (Troll) (Zurg) ( _ "Zurg") 2 51 12}
|
||||
|
||||
[remove_shroud]
|
||||
x=49-52
|
||||
|
@ -3449,7 +3449,7 @@ add=1
|
|||
letter=u
|
||||
[/terrain]
|
||||
|
||||
{UNIT_ (Dwarvish Pathfinder) (Grendel) 5 52 41}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Grendel) ( _ "Grendel") 5 52 41}
|
||||
|
||||
[remove_shroud]
|
||||
x=46-53
|
||||
|
@ -3508,7 +3508,7 @@ add=1
|
|||
time=200
|
||||
[/delay]
|
||||
|
||||
{UNIT_ (Dwarvish Pathfinder) (Grendel) 5 21 46}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Grendel) ( _ "Grendel") 5 21 46}
|
||||
|
||||
[remove_shroud]
|
||||
x=20-26
|
||||
|
|
|
@ -243,7 +243,7 @@ name=prestart
|
|||
|
||||
# test units
|
||||
|
||||
#{UNIT_ (Dwarvish Fighter) (Test) 1 23 7}
|
||||
#{UNIT_ (Dwarvish Fighter) (Test) ( _ "Test") 1 23 7}
|
||||
|
||||
#set starting scenario objectives
|
||||
|
||||
|
@ -703,19 +703,19 @@ first_time_only=no
|
|||
[/unit]
|
||||
|
||||
# 1 Troll Rocklobber
|
||||
{UNIT_ (Troll Rocklobber) (Troll Guard) 3 23 8}
|
||||
{UNIT_ (Troll Rocklobber) (Troll Guard) ( _ "Troll Guard") 3 23 8}
|
||||
|
||||
# 0-1 extra Trolls
|
||||
{UNIT_ (Troll) (Troll Guard) 3 21 9}
|
||||
{UNIT_ (Troll) (Troll Guard) ( _ "Troll Guard") 3 21 9}
|
||||
|
||||
# 2-3 troll whelps occupy base and villages
|
||||
# 2 troll whelps in villages
|
||||
{UNIT_ (Troll Whelp) (Troll Guard) 3 21 5}
|
||||
{UNIT_ (Troll Whelp) (Troll Guard) 3 23 6}
|
||||
{UNIT_ (Troll Whelp) (Troll Guard) ( _ "Troll Guard") 3 21 5}
|
||||
{UNIT_ (Troll Whelp) (Troll Guard) ( _ "Troll Guard") 3 23 6}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_ (Troll Whelp) (Troll Guard) 3 21 19}
|
||||
{UNIT_ (Troll Whelp) (Troll Guard) ( _ "Troll Guard") 3 21 19}
|
||||
#endif
|
||||
|
||||
# Have Grendel blow the explosives to destroy the wall
|
||||
|
@ -1569,15 +1569,15 @@ add=1
|
|||
[/redraw]
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Lava Monster) (Guardian Phoenix) 8 26 21}
|
||||
{UNIT_ (Lava Monster) (Guardian Phoenix) ( _ "Guardian Phoenix") 8 26 21}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{UNIT_ (Lava Monster2) (Guardian Phoenix) 8 26 21}
|
||||
{UNIT_ (Lava Monster2) (Guardian Phoenix) ( _ "Guardian Phoenix") 8 26 21}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Lava Monster3) (Guardian Phoenix) 8 26 21}
|
||||
{UNIT_ (Lava Monster3) (Guardian Phoenix) ( _ "Guardian Phoenix") 8 26 21}
|
||||
#endif
|
||||
|
||||
[scroll_to_unit]
|
||||
|
@ -1643,15 +1643,15 @@ add=1
|
|||
[/redraw]
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Lava Monster) (Guardian Phoenix) 8 26 21}
|
||||
{UNIT_ (Lava Monster) (Guardian Phoenix) ( _ "Guardian Phoenix") 8 26 21}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{UNIT_ (Lava Monster2) (Guardian Phoenix) 8 26 21}
|
||||
{UNIT_ (Lava Monster2) (Guardian Phoenix) ( _ "Guardian Phoenix") 8 26 21}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Lava Monster3) (Guardian Phoenix) 8 26 21}
|
||||
{UNIT_ (Lava Monster3) (Guardian Phoenix) ( _ "Guardian Phoenix") 8 26 21}
|
||||
#endif
|
||||
|
||||
[scroll_to_unit]
|
||||
|
@ -1749,19 +1749,19 @@ side=1
|
|||
[/scroll_to]
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) 8 26 17}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) 8 26 18}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 8 26 17}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 8 26 18}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) 8 26 17}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) 8 26 18}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 8 26 17}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 8 26 18}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 25 18}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 26 17}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 26 18}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 25 18}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 26 17}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 26 18}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -1801,19 +1801,19 @@ side=1
|
|||
[/scroll_to]
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) 8 26 22}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) 8 27 22}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 8 26 22}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 8 27 22}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) 8 26 22}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) 8 27 22}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 8 26 22}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 8 27 22}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 26 21}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 26 22}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 27 22}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 26 21}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 26 22}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 27 22}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -1853,19 +1853,19 @@ side=1
|
|||
[/scroll_to]
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) 8 22 16}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) 8 23 17}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 8 22 16}
|
||||
{UNIT_ (Lava Monster) (Fire Guardian) ( _ "Fire Guardian") 8 23 17}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) 8 22 16}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) 8 23 17}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 8 22 16}
|
||||
{UNIT_ (Lava Monster2) (Fire Guardian) ( _ "Fire Guardian") 8 23 17}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 23 17}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 22 16}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) 8 22 17}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 23 17}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 22 16}
|
||||
{UNIT_ (Lava Monster3) (Fire Guardian) ( _ "Fire Guardian") 8 22 17}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -1942,8 +1942,8 @@ y=23,24,24,25,26,27,28,28,29
|
|||
# Create reinforcements for shaman to return with
|
||||
# Create 2 troll whelps and on Challening and Hard add a troll shaman
|
||||
|
||||
{UNIT_T (Troll Whelp) (Troll Reinforcements) 7 27 28}
|
||||
{UNIT_T (Troll Whelp) (Troll Reinforcements) 7 28 28}
|
||||
{UNIT_T (Troll Whelp) (Troll Reinforcements) ( _ "Troll Reinforcements") 7 27 28}
|
||||
{UNIT_T (Troll Whelp) (Troll Reinforcements) ( _ "Troll Reinforcements") 7 28 28}
|
||||
|
||||
#on challenging/hard add a troll shaman
|
||||
#ifdef EASY
|
||||
|
@ -2061,14 +2061,14 @@ side=1
|
|||
|
||||
#create troll defenders
|
||||
|
||||
{UNIT_T (Troll Whelp) (Troll Guard) 7 36 25}
|
||||
{UNIT_T (Troll Whelp) (Troll Guard) 7 37 29}
|
||||
{UNIT_T (Troll Rocklobber) (Troll Guard) 7 39 27}
|
||||
{UNIT_T (Troll Whelp) (Troll Guard) ( _ "Troll Guard") 7 36 25}
|
||||
{UNIT_T (Troll Whelp) (Troll Guard) ( _ "Troll Guard") 7 37 29}
|
||||
{UNIT_T (Troll Rocklobber) (Troll Guard) ( _ "Troll Guard") 7 39 27}
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_T (Troll Whelp) (Troll Guard) 7 42 25}
|
||||
{UNIT_T (Troll Whelp) (Troll Guard) ( _ "Troll Guard") 7 42 25}
|
||||
#else
|
||||
{UNIT_T (Troll) (Troll Guard) 7 42 25}
|
||||
{UNIT_T (Troll) (Troll Guard) ( _ "Troll Guard") 7 42 25}
|
||||
#endif
|
||||
|
||||
[remove_shroud]
|
||||
|
@ -2113,21 +2113,21 @@ description=High Advisor
|
|||
message= _ "Arise, our brothers of ages past! Arise and destroy the intruders!"
|
||||
[/message]
|
||||
|
||||
{UNIT_ (Troll Zombie) () 7 39 22}
|
||||
{UNIT_ (Troll Zombie) () 7 40 28}
|
||||
{UNIT_ (Troll Zombie) () 7 36 23}
|
||||
{UNIT_ (Troll Zombie) () 7 37 29}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 39 22}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 40 28}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 36 23}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 37 29}
|
||||
|
||||
#ifdef MEDIUM
|
||||
|
||||
{UNIT_ (Troll Zombie) () 7 33 25}
|
||||
{UNIT_ (Troll Zombie) () 7 34 28}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 33 25}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 34 28}
|
||||
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Troll Zombie) () 7 42 21}
|
||||
{UNIT_ (Troll Zombie) () 7 43 26}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 42 21}
|
||||
{UNIT_ (Troll Zombie) () ( _ "") 7 43 26}
|
||||
|
||||
#endif
|
||||
|
||||
|
@ -2226,7 +2226,7 @@ x=41,41,42,43,44,45,45
|
|||
y=15,16,16,17,17,18,19
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_ (Dwarvish Pathfinder) (Grendel) 2 45 19}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Grendel) ( _ "Grendel") 2 45 19}
|
||||
|
||||
[remove_shroud]
|
||||
x=43-46
|
||||
|
@ -2323,7 +2323,7 @@ side=1
|
|||
message= _ "It's cooler here, there seems to be a draft to the west."
|
||||
[/message]
|
||||
|
||||
{UNIT_ (Haunt) (Dwarf Ghost) 2 8 20}
|
||||
{UNIT_ (Haunt) (Dwarf Ghost) ( _ "Dwarf Ghost") 2 8 20}
|
||||
|
||||
[delay]
|
||||
time=300
|
||||
|
@ -2398,7 +2398,7 @@ side=1
|
|||
[/kill]
|
||||
|
||||
# create new unit so that ghost can deliver final dialogue before leaving
|
||||
{UNIT_ (Haunt) (Dwarf Ghost) 2 14 13}
|
||||
{UNIT_ (Haunt) (Dwarf Ghost) ( _ "Dwarf Ghost") 2 14 13}
|
||||
|
||||
[message]
|
||||
description=Dwarf Ghost
|
||||
|
@ -2426,7 +2426,7 @@ y=20-25
|
|||
side=1
|
||||
[/filter]
|
||||
|
||||
{UNIT_ (Troll Zombie) (Crypt Guardian) 7 7 25}
|
||||
{UNIT_ (Troll Zombie) (Crypt Guardian) ( _ "Crypt Guardian") 7 7 25}
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
|
|
|
@ -273,12 +273,12 @@ name=prestart
|
|||
|
||||
# Test Units
|
||||
|
||||
#{UNIT_ (Troll) (Test) 1 19 37}
|
||||
#{UNIT_ (Troll) (Test) 1 21 25}
|
||||
#{UNIT_ (Troll) (Test) ( _ "Test") 1 19 37}
|
||||
#{UNIT_ (Troll) (Test) ( _ "Test") 1 21 25}
|
||||
|
||||
# tentacle secret event test
|
||||
# {UNIT_ (Desert Prowler) (Test) 1 20 13}
|
||||
# {UNIT_ (Troll) (Test) 1 20 14}
|
||||
# {UNIT_ (Desert Prowler) (Test) ( _ "Test") 1 20 13}
|
||||
# {UNIT_ (Troll) (Test) ( _ "Test") 1 20 14}
|
||||
|
||||
#set starting scenario objectives
|
||||
|
||||
|
@ -629,27 +629,27 @@ first_time_only=no
|
|||
# HARD: 1 dwarf steelclad, 2 thunderguard, 3 pathfinders
|
||||
|
||||
# 1 Dwarf Sergeant
|
||||
{UNIT_ (Dwarvish Fighter) (Dwarf Sergeant) 2 22 33}
|
||||
{UNIT_ (Dwarvish Fighter) (Dwarf Sergeant) ( _ "Dwarf Sergeant") 2 22 33}
|
||||
|
||||
# 2 Dwarf shooters
|
||||
#ifdef EASY
|
||||
{UNIT_ (Dwarvish Thunderer) (Dwarf Guard) 2 21 34}
|
||||
{UNIT_ (Dwarvish Thunderer) (Dwarf Guard) 2 23 34}
|
||||
{UNIT_ (Dwarvish Thunderer) (Dwarf Guard) ( _ "Dwarf Guard") 2 21 34}
|
||||
{UNIT_ (Dwarvish Thunderer) (Dwarf Guard) ( _ "Dwarf Guard") 2 23 34}
|
||||
#else
|
||||
{UNIT_ (Dwarvish Thunderguard) (Dwarf Guard) 2 21 34}
|
||||
{UNIT_ (Dwarvish Thunderguard) (Dwarf Guard) 2 23 34}
|
||||
{UNIT_ (Dwarvish Thunderguard) (Dwarf Guard) ( _ "Dwarf Guard") 2 21 34}
|
||||
{UNIT_ (Dwarvish Thunderguard) (Dwarf Guard) ( _ "Dwarf Guard") 2 23 34}
|
||||
#endif
|
||||
|
||||
# 3 dwarf scouts occupy base and villages
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_ (Dwarvish Pathfinder) (Dwarf Guard) 2 22 34}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Dwarf Guard) 2 20 34}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Dwarf Guard) 2 24 34}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Dwarf Guard) ( _ "Dwarf Guard") 2 22 34}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Dwarf Guard) ( _ "Dwarf Guard") 2 20 34}
|
||||
{UNIT_ (Dwarvish Pathfinder) (Dwarf Guard) ( _ "Dwarf Guard") 2 24 34}
|
||||
#else
|
||||
{UNIT_ (Dwarvish Scout) (Dwarf Guard) 2 22 34}
|
||||
{UNIT_ (Dwarvish Scout) (Dwarf Guard) 2 20 34}
|
||||
{UNIT_ (Dwarvish Scout) (Dwarf Guard) 2 24 34}
|
||||
{UNIT_ (Dwarvish Scout) (Dwarf Guard) ( _ "Dwarf Guard") 2 22 34}
|
||||
{UNIT_ (Dwarvish Scout) (Dwarf Guard) ( _ "Dwarf Guard") 2 20 34}
|
||||
{UNIT_ (Dwarvish Scout) (Dwarf Guard) ( _ "Dwarf Guard") 2 24 34}
|
||||
#endif
|
||||
|
||||
# Have Zurg cast spell to destroy wall
|
||||
|
@ -810,11 +810,11 @@ name=moveto
|
|||
|
||||
# if Hard, add a third Dwarf Conscript
|
||||
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Conscript) 2 9 36}
|
||||
{UNIT_T (Dwarvish Scout) (Dwarf Conscript) 2 10 34}
|
||||
{UNIT_T (Dwarvish Thunderer) (Dwarf Conscript) ( _ "Dwarf Conscript") 2 9 36}
|
||||
{UNIT_T (Dwarvish Scout) (Dwarf Conscript) ( _ "Dwarf Conscript") 2 10 34}
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Conscript) 2 9 35}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Conscript) ( _ "Dwarf Conscript") 2 9 35}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -1190,25 +1190,25 @@ y=23-32
|
|||
side=1
|
||||
[/remove_shroud]
|
||||
|
||||
{UNIT_T (Dwarvish Sentinel) (Jorgi) 6 19 25}
|
||||
{UNIT_T (Dwarvish Sentinel) (Jorgi) ( _ "Jorgi") 6 19 25}
|
||||
|
||||
#ifdef HARD
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Guard) 6 18 26}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Guard) 6 19 27}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Guard) 6 20 26}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Guard) ( _ "Dwarf Guard") 6 18 26}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Guard) ( _ "Dwarf Guard") 6 19 27}
|
||||
{UNIT_T (Dwarvish Steelclad) (Dwarf Guard) ( _ "Dwarf Guard") 6 20 26}
|
||||
#else
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Guard) 6 18 26}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Guard) 6 19 27}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Guard) 6 20 26}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Guard) ( _ "Dwarf Guard") 6 18 26}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Guard) ( _ "Dwarf Guard") 6 19 27}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf Guard) ( _ "Dwarf Guard") 6 20 26}
|
||||
#endif
|
||||
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Guard) 6 18 25}
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Guard) 6 20 25}
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Guard) ( _ "Dwarf Guard") 6 18 25}
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf Guard) ( _ "Dwarf Guard") 6 20 25}
|
||||
|
||||
#ifdef EASY
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Guard) 6 19 26}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf Guard) ( _ "Dwarf Guard") 6 19 26}
|
||||
#else
|
||||
{UNIT_T (Dwarvish Dragonguard) (Dwarf Guard) 6 19 26}
|
||||
{UNIT_T (Dwarvish Dragonguard) (Dwarf Guard) ( _ "Dwarf Guard") 6 19 26}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -1940,13 +1940,13 @@ side=1
|
|||
|
||||
#on EASY difficulty, don't create Dwarvish Pathfinder
|
||||
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf High Guard) 6 11 10}
|
||||
{UNIT_T (Dwarvish Fighter) (Dwarf High Guard) ( _ "Dwarf High Guard") 6 11 10}
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf High Guard) 6 5 13}
|
||||
{UNIT_T (Dwarvish Pathfinder) (Dwarf High Guard) ( _ "Dwarf High Guard") 6 5 13}
|
||||
#endif
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf High Guard) 6 7 15}
|
||||
{UNIT_T (Dwarvish Guardsman) (Dwarf High Guard) 6 7 19}
|
||||
{UNIT_T (Dwarvish Thunderguard) (Dwarf High Guard) ( _ "Dwarf High Guard") 6 7 15}
|
||||
{UNIT_T (Dwarvish Guardsman) (Dwarf High Guard) ( _ "Dwarf High Guard") 6 7 19}
|
||||
|
||||
|
||||
#capture dwarf chieftan's villages
|
||||
|
@ -2033,7 +2033,7 @@ x=4,4,4,4,5,5,6
|
|||
y=24,23,22,21,21,20,19
|
||||
[/move_unit_fake]
|
||||
|
||||
{UNIT_ (Troll Shaman) (Zurg) 2 6 19}
|
||||
{UNIT_ (Troll Shaman) (Zurg) ( _ "Zurg") 2 6 19}
|
||||
|
||||
[remove_shroud]
|
||||
x=5-7
|
||||
|
@ -2380,7 +2380,7 @@ side=1
|
|||
[/command]
|
||||
|
||||
[command]
|
||||
{UNIT_ (Ghost) (Angry Ghost) 9 47 22}
|
||||
{UNIT_ (Ghost) (Angry Ghost) ( _ "Angry Ghost") 9 47 22}
|
||||
|
||||
[message]
|
||||
description=Angry Ghost
|
||||
|
|
|
@ -378,20 +378,20 @@ victory_when_enemies_defeated=no
|
|||
name=prestart
|
||||
|
||||
#escaped from caves events tests
|
||||
#{UNIT_ (Desert Archer) (Test) 1 24 23}
|
||||
#{UNIT_ (Desert Fighter) (Test) 1 20 20}
|
||||
#{UNIT_ (Desert Archer) (Test) ( _ "Test") 1 24 23}
|
||||
#{UNIT_ (Desert Fighter) (Test) ( _ "Test") 1 20 20}
|
||||
|
||||
#training hall test
|
||||
#{UNIT_ (Great Mage) (Test) 1 12 44}
|
||||
#{UNIT_ (Great Mage) (Test) ( _ "Test") 1 12 44}
|
||||
|
||||
#wizard lair tests
|
||||
#{UNIT_ (Great Mage) (Test) 1 16 27}
|
||||
#{UNIT_ (Great Mage) (Test) 1 16 27}
|
||||
#{UNIT_ (Desert Star) (Test) 1 16 27}
|
||||
#{UNIT_ (Great Mage) (Test) ( _ "Test") 1 16 27}
|
||||
#{UNIT_ (Great Mage) (Test) ( _ "Test") 1 16 27}
|
||||
#{UNIT_ (Desert Star) (Test) ( _ "Test") 1 16 27}
|
||||
|
||||
#cloaked figure tests
|
||||
#{UNIT_ (Great Mage) (Test) 1 10 21}
|
||||
#{UNIT_ (Great Mage) (Test) 1 10 21}
|
||||
#{UNIT_ (Great Mage) (Test) ( _ "Test") 1 10 21}
|
||||
#{UNIT_ (Great Mage) (Test) ( _ "Test") 1 10 21}
|
||||
|
||||
# add items to map
|
||||
|
||||
|
@ -597,7 +597,7 @@ name=prestart
|
|||
# recall heroes
|
||||
# this is a placeholder unit, used to make sure heroes recall
|
||||
# in encampment hexes
|
||||
{UNIT_ (Desert Hero) (Test) 1 51 41}
|
||||
{UNIT_ (Desert Hero) (Test) ( _ "Test") 1 51 41}
|
||||
|
||||
[recall]
|
||||
description=Zhul
|
||||
|
@ -1515,7 +1515,7 @@ x=36,35,34,33
|
|||
y=42,43,43,44
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
|
||||
{FREE_UNIT (Javelineer) (Bernard) ( _ "Bernard") 2 33 44}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1526,7 +1526,7 @@ x=36,35,34,34
|
|||
y=42,43,43,44
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
|
||||
{FREE_UNIT (Swordsman) (Daryl) ( _ "Daryl") 2 34 44}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1537,7 +1537,7 @@ x=36,35,34
|
|||
y=42,43,43
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Bowman) (Oswald) 2 34 43}
|
||||
{FREE_UNIT (Bowman) (Oswald) ( _ "Oswald") 2 34 43}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1552,7 +1552,7 @@ x=36,35,34,33
|
|||
y=42,43,43,44
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
|
||||
{FREE_UNIT (Javelineer) (Bernard) ( _ "Bernard") 2 33 44}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1563,7 +1563,7 @@ x=36,35,34,34
|
|||
y=42,43,43,44
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
|
||||
{FREE_UNIT (Swordsman) (Daryl) ( _ "Daryl") 2 34 44}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1574,7 +1574,7 @@ x=36,35,34
|
|||
y=42,43,43
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Longbowman) (Oswald) 2 34 43}
|
||||
{FREE_UNIT (Longbowman) (Oswald) ( _ "Oswald") 2 34 43}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1589,7 +1589,7 @@ x=36,35,34,33
|
|||
y=42,43,43,44
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Javelineer) (Bernard) 2 33 44}
|
||||
{FREE_UNIT (Javelineer) (Bernard) ( _ "Bernard") 2 33 44}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1600,7 +1600,7 @@ x=36,35,34,34
|
|||
y=42,43,43,44
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Swordsman) (Daryl) 2 34 44}
|
||||
{FREE_UNIT (Swordsman) (Daryl) ( _ "Daryl") 2 34 44}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -1611,7 +1611,7 @@ x=36,35,34
|
|||
y=42,43,43
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (Master Bowman) (Oswald) 2 34 43}
|
||||
{FREE_UNIT (Master Bowman) (Oswald) ( _ "Oswald") 2 34 43}
|
||||
|
||||
[redraw]
|
||||
[/redraw]
|
||||
|
@ -2238,22 +2238,22 @@ side=1
|
|||
# HARD: 2 necrophages, 2 skeletons
|
||||
|
||||
#ifdef EASY
|
||||
{FREE_UNIT (Soulless) (Gate Guard) 3 21 48}
|
||||
{FREE_UNIT (Ghoul) (Gate Guard) 3 24 46}
|
||||
{FREE_UNIT (Soulless) (Gate Guard) ( _ "Gate Guard") 3 21 48}
|
||||
{FREE_UNIT (Ghoul) (Gate Guard) ( _ "Gate Guard") 3 24 46}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{FREE_UNIT (Ghoul) (Gate Guard) 3 21 48}
|
||||
{FREE_UNIT (Necrophage) (Gate Guard) 3 24 46}
|
||||
{FREE_UNIT (Ghoul) (Gate Guard) ( _ "Gate Guard") 3 21 48}
|
||||
{FREE_UNIT (Necrophage) (Gate Guard) ( _ "Gate Guard") 3 24 46}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Necrophage) (Gate Guard) 3 21 48}
|
||||
{FREE_UNIT (Necrophage) (Gate Guard) 3 24 46}
|
||||
{FREE_UNIT (Necrophage) (Gate Guard) ( _ "Gate Guard") 3 21 48}
|
||||
{FREE_UNIT (Necrophage) (Gate Guard) ( _ "Gate Guard") 3 24 46}
|
||||
#endif
|
||||
|
||||
{FREE_UNIT (Skeleton) (Gate Guard) 3 22 45}
|
||||
{FREE_UNIT (Skeleton) (Gate Guard) 3 20 46}
|
||||
{FREE_UNIT (Skeleton) (Gate Guard) ( _ "Gate Guard") 3 22 45}
|
||||
{FREE_UNIT (Skeleton) (Gate Guard) ( _ "Gate Guard") 3 20 46}
|
||||
|
||||
|
||||
[/then]
|
||||
|
@ -2578,8 +2578,8 @@ message= _ "Curse Uria! The water is rising over here as well. Already the weste
|
|||
# I replaced the water snake units with soulless units
|
||||
# I deleted the water snake units becuase they lacked proper animation
|
||||
|
||||
{FREE_UNIT (Soulless) (Bloated Corpse) 3 7 48}
|
||||
{FREE_UNIT (Soulless) (Bloated Corpse) 3 8 49}
|
||||
{FREE_UNIT (Soulless) (Bloated Corpse) ( _ "Bloated Corpse") 3 7 48}
|
||||
{FREE_UNIT (Soulless) (Bloated Corpse) ( _ "Bloated Corpse") 3 8 49}
|
||||
|
||||
[/event]
|
||||
|
||||
|
@ -2651,11 +2651,11 @@ first_time_only=no
|
|||
|
||||
#create wraith and ghosts
|
||||
|
||||
{FREE_UNIT (Haunt) (Blessed Kali) 3 9 40}
|
||||
{FREE_UNIT (Haunt) (Blessed Kali) ( _ "Blessed Kali") 3 9 40}
|
||||
|
||||
{FREE_UNIT (Ghost) (Novice Pior) 3 9 43}
|
||||
{FREE_UNIT (Ghost) (Novice Iona) 3 11 41}
|
||||
{FREE_UNIT (Ghost) (Novice Dani) 3 12 42}
|
||||
{FREE_UNIT (Ghost) (Novice Pior) ( _ "Novice Pior") 3 9 43}
|
||||
{FREE_UNIT (Ghost) (Novice Iona) ( _ "Novice Iona") 3 11 41}
|
||||
{FREE_UNIT (Ghost) (Novice Dani) ( _ "Novice Dani") 3 12 42}
|
||||
|
||||
|
||||
[message]
|
||||
|
@ -2821,7 +2821,7 @@ first_time_only=no
|
|||
|
||||
[then]
|
||||
|
||||
{FREE_UNIT (Ghost) (Novice Dani) 3 12 42}
|
||||
{FREE_UNIT (Ghost) (Novice Dani) ( _ "Novice Dani") 3 12 42}
|
||||
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -2834,7 +2834,7 @@ first_time_only=no
|
|||
|
||||
[then]
|
||||
|
||||
{FREE_UNIT (Ghost) (Novice Iona) 3 11 41}
|
||||
{FREE_UNIT (Ghost) (Novice Iona) ( _ "Novice Iona") 3 11 41}
|
||||
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -2847,7 +2847,7 @@ first_time_only=no
|
|||
|
||||
[then]
|
||||
|
||||
{FREE_UNIT (Ghost) (Novice Pior) 3 9 43}
|
||||
{FREE_UNIT (Ghost) (Novice Pior) ( _ "Novice Pior") 3 9 43}
|
||||
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -2946,7 +2946,7 @@ fire_event=no
|
|||
|
||||
[then]
|
||||
|
||||
{FREE_UNIT (Ghost) (Novice Dani) 3 13 43}
|
||||
{FREE_UNIT (Ghost) (Novice Dani) ( _ "Novice Dani") 3 13 43}
|
||||
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -2960,7 +2960,7 @@ fire_event=no
|
|||
|
||||
[then]
|
||||
|
||||
{FREE_UNIT (Ghost) (Novice Iona) 3 11 41}
|
||||
{FREE_UNIT (Ghost) (Novice Iona) ( _ "Novice Iona") 3 11 41}
|
||||
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -2973,7 +2973,7 @@ fire_event=no
|
|||
|
||||
[then]
|
||||
|
||||
{FREE_UNIT (Ghost) (Novice Pior) 3 9 43}
|
||||
{FREE_UNIT (Ghost) (Novice Pior) ( _ "Novice Pior") 3 9 43}
|
||||
|
||||
[/then]
|
||||
[/if]
|
||||
|
@ -3075,21 +3075,21 @@ speaker=unit
|
|||
message= _ "This must have been the barracks. Remains of cots and beds litter the floor. Whatever happened here, it must have been sudden. Several skeletons still lie in their beds, sleeping for eternity."
|
||||
[/message]
|
||||
|
||||
{FREE_UNIT (Skeleton) (Restless Dead) 3 15 40}
|
||||
{FREE_UNIT (Skeleton Archer) (Restless Dead) 3 14 36}
|
||||
{FREE_UNIT (Skeleton) (Restless Dead) ( _ "Restless Dead") 3 15 40}
|
||||
{FREE_UNIT (Skeleton Archer) (Restless Dead) ( _ "Restless Dead") 3 14 36}
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Deathblade) (Restless Dead) 3 13 39}
|
||||
{FREE_UNIT (Deathblade) (Restless Dead) ( _ "Restless Dead") 3 13 39}
|
||||
#else
|
||||
{FREE_UNIT (Skeleton) (Restless Dead) 3 13 39}
|
||||
{FREE_UNIT (Skeleton) (Restless Dead) ( _ "Restless Dead") 3 13 39}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FREE_UNIT (Bone Shooter) (Restless Dead) 3 17 37}
|
||||
{FREE_UNIT (Bone Shooter) (Restless Dead) ( _ "Restless Dead") 3 17 37}
|
||||
#endif
|
||||
|
||||
#ifdef MEDIUM
|
||||
{FREE_UNIT (Skeleton Archer) (Restless Dead) 3 17 37}
|
||||
{FREE_UNIT (Skeleton Archer) (Restless Dead) ( _ "Restless Dead") 3 17 37}
|
||||
#endif
|
||||
|
||||
[message]
|
||||
|
@ -3239,8 +3239,8 @@ variable=unitstats
|
|||
|
||||
{CLEAR_VARIABLE unitstats}
|
||||
|
||||
{FREE_UNIT (Crab Man) (Failed Experiment) 3 17 32}
|
||||
{FREE_UNIT (Young Ogre) (Failed Experiment) 3 19 32}
|
||||
{FREE_UNIT (Crab Man) (Failed Experiment) ( _ "Failed Experiment") 3 17 32}
|
||||
{FREE_UNIT (Young Ogre) (Failed Experiment) ( _ "Failed Experiment") 3 19 32}
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
|
@ -3307,7 +3307,7 @@ side=1
|
|||
x,y=18,29
|
||||
[/removeitem]
|
||||
|
||||
{FREE_UNIT (Flesh Golem) (Kromph) 1 18 29}
|
||||
{FREE_UNIT (Flesh Golem) (Kromph) ( _ "Kromph") 1 18 29}
|
||||
[/command]
|
||||
|
||||
[command]
|
||||
|
@ -3456,8 +3456,8 @@ first_time_only=no
|
|||
[redraw]
|
||||
[/redraw]
|
||||
|
||||
{FREE_UNIT (Ixthala Demon) (Ancient Guardian) 9 5 35}
|
||||
{FREE_UNIT (Ixthala Demon) (Ancient Guardian) 9 8 33}
|
||||
{FREE_UNIT (Ixthala Demon) (Ancient Guardian) ( _ "Ancient Guardian") 9 5 35}
|
||||
{FREE_UNIT (Ixthala Demon) (Ancient Guardian) ( _ "Ancient Guardian") 9 8 33}
|
||||
|
||||
[message]
|
||||
x,y=5,35
|
||||
|
@ -3629,7 +3629,7 @@ message= _ "Crypts like these are often heavily guarded, we would do well not to
|
|||
|
||||
#create crypt guardian unit
|
||||
|
||||
{FREE_UNIT (Spider Lich) (Crypt Guardian) 3 12 25}
|
||||
{FREE_UNIT (Spider Lich) (Crypt Guardian) ( _ "Crypt Guardian") 3 12 25}
|
||||
|
||||
[message]
|
||||
description=Crypt Guardian
|
||||
|
@ -5260,7 +5260,7 @@ side=1
|
|||
|
||||
#eloh appears
|
||||
|
||||
{FREE_UNIT (Divine Avatar) (Eloh) 2 30 22}
|
||||
{FREE_UNIT (Divine Avatar) (Eloh) ( _ "Eloh") 2 30 22}
|
||||
|
||||
[store_locations]
|
||||
x,y=$x1,$y1
|
||||
|
@ -5476,11 +5476,11 @@ x,y=21,23
|
|||
time=100
|
||||
[/delay]
|
||||
|
||||
{FREE_UNIT (Human Commander) (Sergeant Durstrag) 2 30 25}
|
||||
{FREE_UNIT (Dragoon) (Human Guard) 2 31 25}
|
||||
{FREE_UNIT (Dragoon) (Human Guard) 2 31 26}
|
||||
{FREE_UNIT (Swordsman) (Human Guard) 2 30 24}
|
||||
{FREE_UNIT (Longbowman) (Human Guard) 2 30 26}
|
||||
{FREE_UNIT (Human Commander) (Sergeant Durstrag) ( _ "Sergeant Durstrag") 2 30 25}
|
||||
{FREE_UNIT (Dragoon) (Human Guard) ( _ "Human Guard") 2 31 25}
|
||||
{FREE_UNIT (Dragoon) (Human Guard) ( _ "Human Guard") 2 31 26}
|
||||
{FREE_UNIT (Swordsman) (Human Guard) ( _ "Human Guard") 2 30 24}
|
||||
{FREE_UNIT (Longbowman) (Human Guard) ( _ "Human Guard") 2 30 26}
|
||||
|
||||
[message]
|
||||
description=Sergeant Durstrag
|
||||
|
@ -5633,10 +5633,10 @@ fire_event=no
|
|||
[/modifications]
|
||||
[/unit]
|
||||
|
||||
{UNIT_ (Dragoon) (Human Guard) 2 43 28}
|
||||
{UNIT_ (Dragoon) (Human Guard) 2 44 26}
|
||||
{UNIT_ (Swordsman) (Human Guard) 2 43 27}
|
||||
{UNIT_ (Longbowman) (Human Guard) 2 44 27}
|
||||
{UNIT_ (Dragoon) (Human Guard) ( _ "Human Guard") 2 43 28}
|
||||
{UNIT_ (Dragoon) (Human Guard) ( _ "Human Guard") 2 44 26}
|
||||
{UNIT_ (Swordsman) (Human Guard) ( _ "Human Guard") 2 43 27}
|
||||
{UNIT_ (Longbowman) (Human Guard) ( _ "Human Guard") 2 44 27}
|
||||
|
||||
[message]
|
||||
description=Eloh
|
||||
|
@ -6003,7 +6003,7 @@ first_time_only=no
|
|||
y=32,32,31,30,30
|
||||
[/move_unit_fake]
|
||||
|
||||
{FREE_UNIT (ENightgaunt) (Undead Emissary) 5 35 30}
|
||||
{FREE_UNIT (ENightgaunt) (Undead Emissary) ( _ "Undead Emissary") 5 35 30}
|
||||
|
||||
[message]
|
||||
description=Undead Emissary
|
||||
|
@ -7337,12 +7337,12 @@ x,y=60,6
|
|||
variable=Nymstats
|
||||
[/store_unit]
|
||||
|
||||
{FREE_UNIT (Desert Fighter) (Dummy Unit1) 1 66 2}
|
||||
{FREE_UNIT (Desert Fighter) (Dummy Unit2) 1 57 3}
|
||||
{FREE_UNIT (Desert Archer) (Dummy Unit3) 1 65 3}
|
||||
{FREE_UNIT (Desert Archer) (Dummy Unit4) 1 59 2}
|
||||
{FREE_UNIT (Desert Hunter) (Dummy Unit5) 1 58 5}
|
||||
{FREE_UNIT (Desert Shaman) (Dummy Unit6) 1 62 2}
|
||||
{FREE_UNIT (Desert Fighter) (Dummy Unit1) ( _ "Dummy Unit1") 1 66 2}
|
||||
{FREE_UNIT (Desert Fighter) (Dummy Unit2) ( _ "Dummy Unit2") 1 57 3}
|
||||
{FREE_UNIT (Desert Archer) (Dummy Unit3) ( _ "Dummy Unit3") 1 65 3}
|
||||
{FREE_UNIT (Desert Archer) (Dummy Unit4) ( _ "Dummy Unit4") 1 59 2}
|
||||
{FREE_UNIT (Desert Hunter) (Dummy Unit5) ( _ "Dummy Unit5") 1 58 5}
|
||||
{FREE_UNIT (Desert Shaman) (Dummy Unit6) ( _ "Dummy Unit6") 1 62 2}
|
||||
|
||||
[scroll_to_unit]
|
||||
description=Kaleh
|
||||
|
|
|
@ -370,15 +370,15 @@ name=prestart
|
|||
|
||||
# scenario testing units
|
||||
|
||||
#{UNIT_ (Desert Fighter) (Test) 1 16 13}
|
||||
#{UNIT_ (Desert Fighter) (Test) 1 10 16}
|
||||
#{UNIT_ (Desert Fighter) (Test) ( _ "Test") 1 16 13}
|
||||
#{UNIT_ (Desert Fighter) (Test) ( _ "Test") 1 10 16}
|
||||
|
||||
# units to free merfolk instantly
|
||||
#{UNIT_ (Desert Marshal) (Lycia) 1 27 18}
|
||||
#{UNIT_ (Desert Druid) (Shea) 1 32 25}
|
||||
#{UNIT_ (Desert Avenger) (Pythos) 1 18 31}
|
||||
#{UNIT_ (Desert Marksman) (Larea) 1 26 36}
|
||||
#{UNIT_ (Desert Horseman) (Nonthar) 1 33 32}
|
||||
#{UNIT_ (Desert Marshal) (Lycia) ( _ "Lycia") 1 27 18}
|
||||
#{UNIT_ (Desert Druid) (Shea) ( _ "Shea") 1 32 25}
|
||||
#{UNIT_ (Desert Avenger) (Pythos) ( _ "Pythos") 1 18 31}
|
||||
#{UNIT_ (Desert Marksman) (Larea) ( _ "Larea") 1 26 36}
|
||||
#{UNIT_ (Desert Horseman) (Nonthar) ( _ "Nonthar") 1 33 32}
|
||||
|
||||
# increase cost of all units by 1
|
||||
|
||||
|
@ -821,8 +821,8 @@ name=start
|
|||
message= _ "What? Huh?"
|
||||
[/message]
|
||||
|
||||
{UNIT_ (Spearman) (Human Scout) 2 45 42}
|
||||
{UNIT_ (Javelineer) (Human Scout) 2 47 42}
|
||||
{UNIT_ (Spearman) (Human Scout) ( _ "Human Scout") 2 45 42}
|
||||
{UNIT_ (Javelineer) (Human Scout) ( _ "Human Scout") 2 47 42}
|
||||
|
||||
[message]
|
||||
x,y=45,42
|
||||
|
@ -934,43 +934,43 @@ letter=n
|
|||
#add human scouts to jungle
|
||||
|
||||
#western peninsula
|
||||
{UNIT_T (Swordsman) (Human Scout) 6 28 43}
|
||||
{UNIT_T (Swordsman) (Human Scout) ( _ "Human Scout") 6 28 43}
|
||||
|
||||
#central peninsula
|
||||
|
||||
{UNIT_T (Javelineer) (Human Scout) 2 34 40}
|
||||
{UNIT_T (Bowman) (Human Scout) 2 26 38}
|
||||
{UNIT_T (Javelineer) (Human Scout) ( _ "Human Scout") 2 34 40}
|
||||
{UNIT_T (Bowman) (Human Scout) ( _ "Human Scout") 2 26 38}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_T (Spearman) (Human Scout) 2 32 37}
|
||||
{UNIT_T (Spearman) (Human Scout) ( _ "Human Scout") 2 32 37}
|
||||
#endif
|
||||
|
||||
#north eastern peninsula
|
||||
{UNIT_T (Cavalryman) (Human Scout) 5 42 34}
|
||||
{UNIT_T (Cavalryman) (Human Scout) ( _ "Human Scout") 5 42 34}
|
||||
|
||||
#ifdef EASY
|
||||
#else
|
||||
{UNIT_T (Heavy Infantryman) (Human Scout) 5 42 37}
|
||||
{UNIT_T (Heavy Infantryman) (Human Scout) ( _ "Human Scout") 5 42 37}
|
||||
#endif
|
||||
|
||||
# changed from Pikeman to Spearman
|
||||
{UNIT_T (Spearman) (Human Scout) 5 46 36}
|
||||
{UNIT_T (Spearman) (Human Scout) ( _ "Human Scout") 5 46 36}
|
||||
|
||||
#add a few human soldiers to islands
|
||||
|
||||
#two southern islands with caged merfolk
|
||||
#{UNIT_T (Spearman) (Human Soldier) 6 25 34}
|
||||
{UNIT_T (Bowman) (Human Soldier) 5 34 30}
|
||||
#{UNIT_T (Spearman) (Human Soldier) ( _ "Human Soldier") 6 25 34}
|
||||
{UNIT_T (Bowman) (Human Soldier) ( _ "Human Soldier") 5 34 30}
|
||||
|
||||
#western island with base
|
||||
{UNIT_T (Heavy Infantryman) (Human Soldier) 6 20 33}
|
||||
{UNIT_T (Heavy Infantryman) (Human Soldier) ( _ "Human Soldier") 6 20 33}
|
||||
|
||||
#north eastern island with base
|
||||
{UNIT_T (Pikeman) (Human Soldier) 5 33 26}
|
||||
{UNIT_T (Pikeman) (Human Soldier) ( _ "Human Soldier") 5 33 26}
|
||||
|
||||
#central island
|
||||
{UNIT_T (Cavalryman) (Human Soldier) 2 23 30}
|
||||
{UNIT_T (Cavalryman) (Human Soldier) ( _ "Human Soldier") 2 23 30}
|
||||
|
||||
#capture villages
|
||||
|
||||
|
@ -1333,15 +1333,15 @@ message= _ "Then we will make do with those few that we have."
|
|||
|
||||
# give tanstafaal some recruits
|
||||
|
||||
{UNIT_T (Desert Fighter) (Elvish Rebel) 3 48 16}
|
||||
{UNIT_T (Desert Fighter) (Elvish Rebel) ( _ "Elvish Rebel") 3 48 16}
|
||||
|
||||
{UNIT_T (Desert Archer) (Elvish Rebel) 3 48 18}
|
||||
{UNIT_T (Desert Archer) (Elvish Rebel) ( _ "Elvish Rebel") 3 48 18}
|
||||
|
||||
{UNIT_T (Desert Hunter) (Elvish Rebel) 3 51 19}
|
||||
{UNIT_T (Desert Hunter) (Elvish Rebel) ( _ "Elvish Rebel") 3 51 19}
|
||||
|
||||
{UNIT_T (Desert Hero) (Elvish Rebel) 3 47 18}
|
||||
{UNIT_T (Desert Hero) (Elvish Rebel) ( _ "Elvish Rebel") 3 47 18}
|
||||
|
||||
{UNIT_T (Desert Ranger) (Elvish Rebel) 3 50 20}
|
||||
{UNIT_T (Desert Ranger) (Elvish Rebel) ( _ "Elvish Rebel") 3 50 20}
|
||||
|
||||
|
||||
# modify income and gold for rebels
|
||||
|
@ -1567,7 +1567,7 @@ message= _ "Then we will make do with those few that we have."
|
|||
side=1
|
||||
[/remove_shroud]
|
||||
|
||||
{UNIT_ (Necromancer2) (Hekuba) 4 15 28}
|
||||
{UNIT_ (Necromancer2) (Hekuba) ( _ "Hekuba") 4 15 28}
|
||||
|
||||
[message]
|
||||
description=Hekuba
|
||||
|
@ -2226,11 +2226,11 @@ message= _ "What a dark nasty place. Something smells horrible."
|
|||
[/message]
|
||||
|
||||
#ifdef EASY
|
||||
{FREE_UNIT (Walking Corpse) (Undead Warden) 4 27 18}
|
||||
{FREE_UNIT (Walking Corpse) (Undead Warden) 4 28 19}
|
||||
{FREE_UNIT (Walking Corpse) (Undead Warden) ( _ "Undead Warden") 4 27 18}
|
||||
{FREE_UNIT (Walking Corpse) (Undead Warden) ( _ "Undead Warden") 4 28 19}
|
||||
#else
|
||||
{FREE_UNIT (Soulless) (Undead Warden) 4 27 18}
|
||||
{FREE_UNIT (Walking Corpse) (Undead Warden) 4 28 19}
|
||||
{FREE_UNIT (Soulless) (Undead Warden) ( _ "Undead Warden") 4 27 18}
|
||||
{FREE_UNIT (Walking Corpse) (Undead Warden) ( _ "Undead Warden") 4 28 19}
|
||||
#endif
|
||||
|
||||
[/event]
|
||||
|
@ -2710,7 +2710,7 @@ name=turn 16
|
|||
side=1
|
||||
[/remove_shroud]
|
||||
|
||||
{UNIT_T (Necromancer2) (Hekuba) 4 15 28}
|
||||
{UNIT_T (Necromancer2) (Hekuba) ( _ "Hekuba") 4 15 28}
|
||||
|
||||
[message]
|
||||
description=Hekuba
|
||||
|
@ -3011,7 +3011,7 @@ name=turn 16
|
|||
side=1
|
||||
[/remove_shroud]
|
||||
|
||||
{UNIT_ (Necromancer2) (Hekuba) 4 15 28}
|
||||
{UNIT_ (Necromancer2) (Hekuba) ( _ "Hekuba") 4 15 28}
|
||||
|
||||
[message]
|
||||
description=Hekuba
|
||||
|
@ -3345,9 +3345,9 @@ y=26-30
|
|||
side=1
|
||||
[/filter]
|
||||
|
||||
{UNIT_T (Crab Man) (Angry Crab) 8 48 26}
|
||||
{UNIT_T (Crab Man) (Angry Crab) 8 51 26}
|
||||
{UNIT_T (Crab Man) (Angry Crab) 8 49 25}
|
||||
{UNIT_T (Crab Man) (Angry Crab) ( _ "Angry Crab") 8 48 26}
|
||||
{UNIT_T (Crab Man) (Angry Crab) ( _ "Angry Crab") 8 51 26}
|
||||
{UNIT_T (Crab Man) (Angry Crab) ( _ "Angry Crab") 8 49 25}
|
||||
|
||||
[message]
|
||||
description=Angry Crab
|
||||
|
@ -3370,9 +3370,9 @@ y=21-26
|
|||
side=1
|
||||
[/filter]
|
||||
|
||||
{UNIT_T (Crab Man) (Angry Crab) 8 37 21}
|
||||
{UNIT_T (Crab Man) (Angry Crab) 8 39 26}
|
||||
{UNIT_T (Crab Man) (Angry Crab) 8 41 22}
|
||||
{UNIT_T (Crab Man) (Angry Crab) ( _ "Angry Crab") 8 37 21}
|
||||
{UNIT_T (Crab Man) (Angry Crab) ( _ "Angry Crab") 8 39 26}
|
||||
{UNIT_T (Crab Man) (Angry Crab) ( _ "Angry Crab") 8 41 22}
|
||||
|
||||
[message]
|
||||
description=Angry Crab
|
||||
|
@ -3566,10 +3566,10 @@ y=20,18,19,21,21,23
|
|||
|
||||
# NW base island
|
||||
|
||||
{FREE_UNIT (Revenant) (Arisen Warrior) 4 17 14}
|
||||
{FREE_UNIT (Bone Shooter) (Arisen Warrior) 4 11 18}
|
||||
{FREE_UNIT (Skeleton) (Arisen Warrior) 4 8 12}
|
||||
{FREE_UNIT (Skeleton Archer) (Arisen Warrior) 4 14 10}
|
||||
{FREE_UNIT (Revenant) (Arisen Warrior) ( _ "Arisen Warrior") 4 17 14}
|
||||
{FREE_UNIT (Bone Shooter) (Arisen Warrior) ( _ "Arisen Warrior") 4 11 18}
|
||||
{FREE_UNIT (Skeleton) (Arisen Warrior) ( _ "Arisen Warrior") 4 8 12}
|
||||
{FREE_UNIT (Skeleton Archer) (Arisen Warrior) ( _ "Arisen Warrior") 4 14 10}
|
||||
|
||||
[message]
|
||||
description=Nym
|
||||
|
|
Loading…
Add table
Reference in a new issue