NR S5a: improved the sequence upon entering Malifor's study by the main doors
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3 changed files with 49 additions and 21 deletions
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@ -7,8 +7,8 @@ Xu, Xu, Xu, Xu, Xu, Cud, Xu, Xu, Xu, Xu, Re, Rd^Edb, Re^Edb, Chr, Ch, Chr, Re^Ed
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Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Cud, Xu, Re, Chr^Eb, Re, Re, Re, Rd^Edb, Re, Chr^Eb, Re, Xu, Xu, Xu, Xuc, Cud^Eb, Urb, Urb, Urb, Urb, Urb, Urb, Rr, Rr, Urb, Cud^Ebn, Urb, Cud, Xuc, Xuc, Wwg, Wog, Xos, Xu
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Xu, Xu, Xu, Xu, Qxu, Xu, Xu, Xu, Rd, Uu, Uu, Re^Edb, Xu, Rd, Re^Es, Re^Es, Xu, Re, Xu, Xu, Xu, Xu, Xu, Xu, Urb, Urb, Urb, Urb, Rr, Rr, Urb, Urb, Urb, Urb, Urb, Urb, Xu, Xu, Wwg, Wog, Xos, Xos
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Xu, Xu, Qxu, Qxu, Uh^Vu, Uh, Re, Rd, Uu, Urb, Xu, Cud, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xos, Xos, Urb, Urb, Rr, Rr, Urb, Urb, Urb, Urb, Urb, Urb, Xu, Cud, Xu, Xu, Wwg^Xo, Wwg, Xos, Xos
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Xu, Xu, Qxu, Qxu, Re^Es, Uh, Uu, Uu, Re, Uh^Uf, Xu, Xu, Xu, Xu, Xos, Xos, Xu, Xu, Xu, Xu, Xol, Xol, Urb, Xos, Xos, Rr, Urb, Urb, Urb, Urb, Cud, Urb, Urb, Xu, Re^Ii, Xu, Xu, Xu, Wwg, Xos, Xos, Xos
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Xu, Xu, Uh^Uf, Rd, 7 Kud, Cud, Uu, Uu^Vu, Uu, Uh, Xu, Xu, Xos, Xos, Urb, Urb^Xo, Xos, Xu, Xu, Xos, Cud, Urb, Rr, Rr, Urb, Xos, Xos, Xos, Xos, Xu, Xu, Xu, Xu, Xu, Re^Ii, Urb^Ii, Uu, Wwf, Chw, Xos, Xos, Xos
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Xu, Xu, Qxu, Qxu, Re^Es, Uh, Uu, Uu, Re, Uh^Uf, Xu, Xu, Xu, Xu, Xos, Xos, Xu, Xu, Xu, Xu, Xol, Xol, Urb, Urb^Xo, Rr^Xo, Rr, Urb, Urb, Urb, Urb, Cud, Urb, Urb, Xu, Re^Ii, Xu, Xu, Xu, Wwg, Xos, Xos, Xos
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Xu, Xu, Uh^Uf, Rd, 7 Kud, Cud, Uu, Uu^Vu, Uu, Uh, Xu, Xu, Xos, Xos, Urb, Urb^Xo, Xos, Xu, Xu, Xos, Cud, Urb, Rr, Rr, Urb, Urb^Xo, Xos, Xos, Xos, Xu, Xu, Xu, Xu, Xu, Re^Ii, Urb^Ii, Uu, Wwf, Chw, Xos, Xos, Xos
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Xu, Xu, Uh^Uf, Uu^Uf, Cud, Cud, Uu, Re, Re, Urb, Urb, Xol, Xol, Urb, Xol, Xos, Urb^Xo, Xu, Xu, Xos, Urb, Rr, Urb, Urb, Xol, Xos, Xos, Xos, Xu, Xu, Xu, Xu, Xu, Urb, Uu, Re^Es, Wwf, Chw, Kh, Wog, Wog^Xo, Xos
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Xu, Xu, Uu^Uf, Uh, Uu, Uu, Uu, Uu, Uu, Uu, Xos, Cud, Rr, Urb, Urb, Xol, Urb, Xos, Xos, Xos, Cud, Rr, Rr, Urb, Urb, Xol, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwf^Vm, Chw, Wwf, Wog, Wog^Xo, Wog
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Xu, Xu, Xu, Re, Uu, Uu, Uu^Vud, Xu, Uu, Xu, Xos, Xos, Urb, Rr, Rr, Urb, Urb, Xos, Xos, Xos, Xos, Urb, Urb, Rr, Rr, Urb, Cud, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Xu, Wwf, Wwf^Em, Xu, Xu, Xu, Wog
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@ -216,7 +216,6 @@
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# Whole lot of doors
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 22 4}
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 24 9}
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 33 9}
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 19 3}
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 19 4}
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@ -224,6 +223,11 @@
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 9 4}
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{PLACE_IMAGE scenery/dwarven-doors-closed.png 34 28}
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# Gates to Malifor's study
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{PLACE_IMAGE scenery/gate-rusty-sw.png 23 9}
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{PLACE_IMAGE scenery/gate-rusty-sw.png 24 9}
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{PLACE_IMAGE scenery/gate-rusty-sw.png 25 10}
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# Prisoners
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#define PLACE_PRISONER_IMAGE IMAGE X Y
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{PLACE_IMAGE "{IMAGE}~RC(magenta>red)~BLIT(items/cage.png)" {X} {Y}}
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@ -2179,22 +2183,22 @@
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[option]
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message= _ "Get those doors open!"
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[command]
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[message]
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speaker=narrator
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image=none
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message= _ "With a grating sound, the false wall slides away to reveal Malifor’s study."
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[/message]
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[sound]
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name=gate-fall.ogg
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[/sound]
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[remove_item]
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x=23,24,25
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y=9,9,10
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[/remove_item]
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[terrain]
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x=23,24,25
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y=9,9,10
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terrain=Cud
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terrain="^" # Intentional, to remove the overlay
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layer=overlay
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[/terrain]
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[redraw]
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side=1
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[/redraw]
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[message]
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speaker=unit
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message= _ "Let’s go!"
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@ -2396,6 +2400,21 @@
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[/message]
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[/event]
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#define MALIFOR_GUARD TYPE X Y
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[unit]
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side=2
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type={TYPE}
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x,y={X},{Y}
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generate_name=yes
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random_traits=no
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random_gender=yes
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facing=sw
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animate=yes
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[/unit]
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#enddef
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# Opening the door will trigger the confrontation with Malifor
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[event]
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name=confront_malifor
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@ -2407,22 +2426,30 @@
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y=3-10
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[/remove_shroud]
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[delay]
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time=500
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[/delay]
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[scroll_to_unit]
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id=Malifor
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[/scroll_to_unit]
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[message]
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speaker=Malifor
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message= _ "You wretched vermin, I have had it with you! Guards!"
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[/message]
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# Give Malifor some guards and gold.
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# TODO: maybe decrease this number
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{NOTRAIT_UNIT 2 Deathblade 25 6} {FACING sw}
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{NOTRAIT_UNIT 2 Deathblade 29 8} {FACING sw}
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{NOTRAIT_UNIT 2 Lich 27 5} {FACING sw}
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{NOTRAIT_UNIT 2 Lich 32 7} {FACING sw}
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{MALIFOR_GUARD Deathblade 25 6}
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{MALIFOR_GUARD Deathblade 29 8}
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{MALIFOR_GUARD Lich 27 5}
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{MALIFOR_GUARD Lich 32 7}
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#ifndef EASY
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{NOTRAIT_UNIT 2 Deathblade 31 4} {FACING sw}
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{MALIFOR_GUARD Deathblade 31 4}
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#ifndef NORMAL
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{NOTRAIT_UNIT 2 Deathblade 29 7} {FACING sw}
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{NOTRAIT_UNIT 2 Lich 35 6} {FACING sw}
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{MALIFOR_GUARD Deathblade 29 7}
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{MALIFOR_GUARD Lich 35 6}
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#endif
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#endif
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@ -2850,3 +2877,4 @@
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#undef MALIFORS_GUARD_RECRUITS
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#undef MALIFORS_LAST_BREATH
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#undef MALIFOR_RESPAWN
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#undef MALIFOR_GUARD
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BIN
data/campaigns/Northern_Rebirth/sounds/gate-fall.ogg
Normal file
BIN
data/campaigns/Northern_Rebirth/sounds/gate-fall.ogg
Normal file
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