Story Viewer: added TODOs
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@ -279,6 +279,9 @@ void story_viewer::display_part(window& window)
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// If we have images to draw, draw the first one now. A new non-repeating timer is added
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// after every draw to schedule the next one after the specified interval.
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//
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// TODO: in the old GUI1 dialog, floating images delayed the appearance of the story panel until
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// drawing was finished. Might be worth looking into restoring that.
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if(!floating_images.empty()) {
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draw_floating_image(window, floating_images.begin(), part_index_);
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}
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@ -319,6 +322,9 @@ void story_viewer::draw_floating_image(window& window, floating_image_list::cons
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image["h"] = floating_image.autoscale() ? "(height)" : "(image_height)";
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image["name"] = floating_image.file();
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// TODO: implement handling of the tiling options.
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//image["resize_mode"] = "tile_centered"
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cfg.add_child("image", image);
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canvas& window_canvas = window.get_canvas(0);
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