Tweaked goblin and loyalist animations and added a few filler frames.

This commit is contained in:
Lari Nieminen 2006-05-15 11:49:56 +00:00
parent f22beebe51
commit 041e97ac33
34 changed files with 892 additions and 308 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.4 KiB

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@ -46,13 +46,18 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
hits=yes
[frame]
begin=-400
end=-100
image="units/goblins/direwolver-attack.png"
end=-200
image="units/goblins/direwolver-moving.png"
sound=wolf-big-bite.ogg
[/frame]
[frame]
begin=-100
begin=-200
end=0
image="units/goblins/direwolver-attack.png"
[/frame]
[frame]
begin=0
end=200
image="units/goblins/direwolver-moving.png"
[/frame]
[/animation]
@ -60,13 +65,18 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
hits=no
[frame]
begin=-400
end=-100
image="units/goblins/direwolver-attack.png"
end=-200
image="units/goblins/direwolver-moving.png"
sound=wolf-big-bite-miss.ogg
[/frame]
[frame]
begin=-100
begin=-200
end=0
image="units/goblins/direwolver-attack.png"
[/frame]
[frame]
begin=0
end=200
image="units/goblins/direwolver-moving.png"
[/frame]
[/animation]
@ -83,28 +93,38 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
[animation]
hits=no
[frame]
begin=-150
end=-50
begin=-250
end=-100
image="units/goblins/direwolver-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/goblins/direwolver-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-50
end=100
begin=100
end=200
image="units/goblins/direwolver-moving.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=-50
begin=-250
end=-100
image="units/goblins/direwolver-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/goblins/direwolver-attack.png"
sound=claws.ogg
[/frame]
[frame]
begin=-50
end=100
begin=100
end=200
image="units/goblins/direwolver-moving.png"
[/frame]
[/animation]

View file

@ -37,40 +37,70 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
number=3
[animation]
hits=no
[frame]
begin=-250
end=-225
image=units/goblins/rouser.png
[/frame]
[frame]
begin=-225
end=-150
image=units/goblins/rouser-defend.png
[/frame]
[frame]
begin=-150
end=-100
end=-50
image=units/goblins/rouser-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=units/goblins/rouser-attack1.png
begin=-50
end=100
image=units/goblins/rouser-attack2.png
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=0
begin=100
end=150
image=units/goblins/rouser-attack2.png
image=units/goblins/rouser-attack3.png
[/frame]
[frame]
begin=150
end=275
image=units/goblins/rouser.png
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-225
image=units/goblins/rouser.png
[/frame]
[frame]
begin=-225
end=-150
image=units/goblins/rouser-defend.png
[/frame]
[frame]
begin=-150
end=-100
end=-50
image=units/goblins/rouser-attack1.png
[/frame]
[frame]
begin=-100
end=0
image=units/goblins/rouser-attack1.png
begin=-50
end=100
image=units/goblins/rouser-attack2.png
sound=spear.wav
[/frame]
[frame]
begin=0
begin=100
end=150
image=units/goblins/rouser-attack2.png
image=units/goblins/rouser-attack3.png
[/frame]
[frame]
begin=150
end=275
image=units/goblins/rouser.png
[/frame]
[/animation]
[/attack]

View file

@ -34,21 +34,41 @@ Some speculate that the existence of these creatures is the beginning of a failu
icon=attacks/spear.png
[animation]
hits=no
[frame]
begin=-200
end=-100
image="units/goblins/spearman.png"
[/frame]
[frame]
begin=-100
end=100
image="units/goblins/spearman-melee.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/goblins/spearman.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/goblins/spearman.png"
[/frame]
[frame]
begin=-100
end=100
image="units/goblins/spearman-melee.png"
sound=spear.wav
[/frame]
[frame]
begin=100
end=200
image="units/goblins/spearman.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -70,7 +90,6 @@ Some speculate that the existence of these creatures is the beginning of a failu
begin=-100
end=100
image="units/goblins/spearman-ranged.png"
sound=spear.wav
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
@ -87,7 +106,6 @@ Some speculate that the existence of these creatures is the beginning of a failu
end=100
image="units/goblins/spearman-ranged.png"
sound=spear.wav
sound=spear.wav
[/frame]
[/animation]
[/attack]

View file

@ -76,28 +76,38 @@ Wolves, likely, could never support the weight of a man in plate, but a goblin i
[animation]
hits=yes
[frame]
begin=-300
end=-50
image="units/goblins/wolf-rider-attack.png"
begin=-400
end=-200
image="units/goblins/wolf-rider-moving.png"
sound=wolf-bite.ogg
[/frame]
[frame]
begin=-50
end=50
begin=-200
end=0
image="units/goblins/wolf-rider-attack.png"
[/frame]
[frame]
begin=0
end=200
image="units/goblins/wolf-rider-moving.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-300
end=-50
image="units/goblins/wolf-rider-attack.png"
begin=-400
end=-200
image="units/goblins/wolf-rider-moving.png"
sound=wolf-bite-miss.ogg
[/frame]
[frame]
begin=-50
end=50
begin=-200
end=0
image="units/goblins/wolf-rider-attack.png"
[/frame]
[frame]
begin=0
end=200
image="units/goblins/wolf-rider-moving.png"
[/frame]
[/animation]

View file

@ -32,31 +32,41 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
hits=yes
[frame]
begin=-200
end=-50
image="units/human-loyalists/grand-knight-attack-sword.png"
end=-150
image="units/human-loyalists/grand-knight.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=-100
begin=-150
end=100
image="units/human-loyalists/grand-knight-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/grand-knight.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-50
image="units/human-loyalists/grand-knight-attack-sword.png"
end=-150
image="units/human-loyalists/grand-knight.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
begin=-150
end=100
image="units/human-loyalists/grand-knight-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/grand-knight.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -71,31 +81,41 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
[animation]
hits=yes
[frame]
begin=-200
end=-50
image="units/human-loyalists/grand-knight-moving.png"
begin=-250
end=-200
image="units/human-loyalists/grand-knight-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
begin=-200
end=150
image="units/human-loyalists/grand-knight-moving.png"
sound=spear.wav
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/grand-knight.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-50
image="units/human-loyalists/grand-knight-moving.png"
begin=-250
end=-200
image="units/human-loyalists/grand-knight-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
begin=-200
end=150
image="units/human-loyalists/grand-knight-moving.png"
sound=spear.wav
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/grand-knight.png"
[/frame]
[/animation]
[/attack]

View file

@ -31,31 +31,41 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
hits=yes
[frame]
begin=-200
end=-50
image="units/human-loyalists/knight-attack.png"
end=-150
image="units/human-loyalists/knight-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
begin=-100
end=150
image="units/human-loyalists/knight-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/knight.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-50
image="units/human-loyalists/knight-attack.png"
end=-150
image="units/human-loyalists/knight.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
begin=-150
end=100
image="units/human-loyalists/knight-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/knight.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -70,32 +80,42 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
[animation]
hits=yes
[frame]
begin=-200
end=-50
image="units/human-loyalists/knight-moving.png"
begin=-250
end=-200
image="units/human-loyalists/knight-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
begin=-200
end=150
image="units/human-loyalists/knight-moving.png"
sound=spear.wav
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/knight.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-50
image="units/human-loyalists/knight-moving.png"
begin=-250
end=-200
image="units/human-loyalists/knight-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
begin=-200
end=150
image="units/human-loyalists/knight-moving.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/knight.png"
[/frame]
[/animation]
[/attack]
[movement_anim]

View file

@ -33,32 +33,42 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
[animation]
hits=yes
[frame]
begin=-150
end=-100
image="units/human-loyalists/lancer-moving.png"
begin=-250
end=-200
image="units/human-loyalists/lancer-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-200
end=150
image="units/human-loyalists/lancer-attack.png"
sound=spear.wav
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/lancer.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-150
end=-100
image="units/human-loyalists/lancer-moving.png"
begin=-250
end=-200
image="units/human-loyalists/lancer-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-200
end=150
image="units/human-loyalists/lancer-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/lancer.png"
[/frame]
[/animation]
[/attack]
[defend]

View file

@ -38,31 +38,41 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_HEALS
hits=yes
[frame]
begin=-200
end=-50
image="units/human-loyalists/paladin-moving.png"
end=-150
image="units/human-loyalists/paladin-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=-100
begin=-150
end=100
image="units/human-loyalists/paladin-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/paladin.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-50
image="units/human-loyalists/paladin-moving.png"
end=-150
image="units/human-loyalists/paladin-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
begin=-150
end=100
image="units/human-loyalists/paladin-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/paladin.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -78,31 +88,41 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}+{SPECIAL_NOTES_HOLY}+{SPECIAL_NOTES_HEALS
hits=yes
[frame]
begin=-250
end=-50
image="units/human-loyalists/paladin.png"
end=-200
image="units/human-loyalists/paladin-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
begin=-200
end=150
image="units/human-loyalists/paladin-moving.png"
sound=spear.wav
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/paladin.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-250
end=-50
image="units/human-loyalists/paladin.png"
end=-200
image="units/human-loyalists/paladin-defend.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-50
end=100
begin=-200
end=150
image="units/human-loyalists/paladin-moving.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/paladin.png"
[/frame]
[/animation]
[/attack]
[movement_anim]

View file

@ -32,32 +32,62 @@ Special Notes:"+{SPECIAL_NOTES_CHARGE}
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-loyalists/horseman-moving.png"
begin=-250
end=-200
image="units/human-loyalists/horseman.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
begin=-200
end=-150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-loyalists/horseman-attack.png"
sound=spear.wav
[/frame]
[frame]
begin=100
end=150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/horseman.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
begin=-200
end=-100
image="units/human-loyalists/horseman-moving.png"
begin=-250
end=-200
image="units/human-loyalists/horseman.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
begin=-200
end=-150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-loyalists/horseman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/horseman.png"
[/frame]
[/animation]
[/attack]
[movement_anim]

View file

@ -28,19 +28,59 @@
[animation]
hits=yes
[frame]
sound={SOUND_LIST:SWORD_SWISH}
begin=-250
end=100
end=-175
image="units/human-loyalists/bowman.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/bowman-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/bowman.png"
[/frame]
[/animation]
[animation]
hits=no
[frame]
sound={SOUND_LIST:MISS}
begin=-250
end=100
end=-175
image="units/human-loyalists/bowman.png"
[/frame]
[frame]
begin=-175
end=-125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/bowman-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/bowman-ranged-4.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/bowman.png"
[/frame]
[/animation]
[/attack]

View file

@ -58,33 +58,63 @@
number=4
[animation]
hits=no
[frame]
begin=-225
end=-200
image="units/human-loyalists/cavalier.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/cavalier-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-150
end=150
image="units/human-loyalists/cavalier-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/cavalier-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/cavalier.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-225
end=-200
image="units/human-loyalists/cavalier.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/cavalier-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-150
end=150
image="units/human-loyalists/cavalier-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/cavalier-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/cavalier.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -60,33 +60,63 @@ Cavalrymen are very useful for taking and holding positions on open ground, for
number=3
[animation]
hits=no
[frame]
begin=-225
end=-200
image="units/human-loyalists/cavalryman.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/cavalryman-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-150
end=150
image="units/human-loyalists/cavalryman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/cavalryman-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/cavalryman.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-225
end=-200
image="units/human-loyalists/cavalryman.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/cavalryman-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-150
end=150
image="units/human-loyalists/cavalryman-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/cavalryman-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/cavalryman.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -63,33 +63,63 @@
number=4
[animation]
hits=no
[frame]
begin=-225
end=-200
image="units/human-loyalists/dragoon.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/dragoon-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-150
end=150
image="units/human-loyalists/dragoon-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/dragoon-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/dragoon.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-225
end=-200
image="units/human-loyalists/dragoon.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/dragoon-moving.png"
sound=horse-canter.wav
[/frame]
[frame]
begin=-100
end=100
begin=-150
end=150
image="units/human-loyalists/dragoon-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=150
end=200
image="units/human-loyalists/dragoon-moving.png"
[/frame]
[frame]
begin=200
end=225
image="units/human-loyalists/dragoon.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -30,7 +30,6 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
end=100
image="units/human-loyalists/duelist-stand2.png"
[/frame]
[/standing_anim]
[defend]
[frame]
@ -94,20 +93,40 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
[animation]
hits=no
[frame]
begin=-101
end=100
begin=-250
end=-150
image="units/human-loyalists/duelist.png"
[/frame]
[frame]
begin=-150
end=50
image="units/human-loyalists/duelist-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/duelist.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
begin=-250
end=-150
image="units/human-loyalists/duelist.png"
[/frame]
[frame]
begin=-150
end=50
image="units/human-loyalists/duelist-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/duelist.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -86,20 +86,60 @@ Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
[animation]
hits=no
[frame]
begin=-101
end=100
image=""units/human-loyalists/fencer-attack.png""
begin=-250
end=-200
image="units/human-loyalists/fencer.png"
[/frame]
[frame]
begin=-200
end=-150
image="units/human-loyalists/fencer-defend-1-2.png"
[/frame]
[frame]
begin=-150
end=50
image="units/human-loyalists/fencer-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=100
image="units/human-loyalists/fencer-defend-1-2.png"
[/frame]
[frame]
begin=100
end=150
image="units/human-loyalists/fencer.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-101
end=100
image=""units/human-loyalists/fencer-attack.png""
begin=-250
end=-200
image="units/human-loyalists/fencer.png"
[/frame]
[frame]
begin=-200
end=-150
image="units/human-loyalists/fencer-defend-1-2.png"
[/frame]
[frame]
begin=-150
end=50
image="units/human-loyalists/fencer-attack.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=100
image="units/human-loyalists/fencer-defend-1-2.png"
[/frame]
[frame]
begin=100
end=150
image="units/human-loyalists/fencer.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -51,31 +51,71 @@ Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
number=4
[animation]
hits=no
[frame]
begin=-250
end=-200
image="units/human-loyalists/general.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/general-defend.png"
[/frame]
[frame]
begin=-150
end=-75
image="units/human-loyalists/general-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
begin=-75
end=75
image="units/human-loyalists/general-attack-sword2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/general.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/general-defend.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-200
image="units/human-loyalists/general.png"
[/frame]
[frame]
begin=-200
end=-100
end=-150
image="units/human-loyalists/general-defend.png"
[/frame]
[frame]
begin=-150
end=-75
image="units/human-loyalists/general-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
begin=-75
end=75
image="units/human-loyalists/general-attack-sword2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/general.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/general-defend.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -1,114 +1,134 @@
[unit]
id=Grand Marshal
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/marshal.png"
image_leading="units/human-loyalists/marshal-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=68
movement_type=smallfoot
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=66
usage=fighter
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/marshal-defend.png"
[/frame]
[/defend]
[resistance]
blade=80
pierce=80
impact=80
[/resistance]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_4}
[/abilities]
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=10
number=4
[animation]
hits=no
[frame]
begin=-200
end=-100
image="units/human-loyalists/marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/marshal-attack-sword2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-100
image="units/human-loyalists/marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/marshal-attack-sword2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=8
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/marshal-attack-crossbow.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/marshal-attack-crossbow.png"
sound=crossbow.ogg
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Grand Marshal
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/marshal.png"
image_leading="units/human-loyalists/marshal-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=68
movement_type=smallfoot
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=66
usage=fighter
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/marshal-defend.png"
[/frame]
[/defend]
[resistance]
blade=80
pierce=80
impact=80
[/resistance]
[abilities]
{ABILITY_LEADERSHIP_LEVEL_4}
[/abilities]
[attack]
name=sword
icon=attacks/human-greatsword.png
type=blade
range=melee
damage=10
number=4
[animation]
hits=no
[frame]
begin=-250
end=-200
image="units/human-loyalists/marshal.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/marshal-attack-sword2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/human-loyalists/marshal.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-250
end=-200
image="units/human-loyalists/marshal.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/marshal-attack-sword2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=100
end=150
image="units/human-loyalists/marshal.png"
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=8
number=3
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/marshal-attack-crossbow.png"
sound=crossbow-miss.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-350
end=50
image="units/human-loyalists/marshal-attack-crossbow.png"
sound=crossbow.ogg
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -28,20 +28,60 @@
[animation]
hits=no
[frame]
begin=-100
end=100
begin=-250
end=-200
image="units/human-loyalists/longbowman.png"
[/frame]
[frame]
begin=-200
end=-125
image="units/human-loyalists/longbowman-ranged-2.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/longbowman-attack-sword.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/longbowman-ranged-2.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/longbowman.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
begin=-250
end=-200
image="units/human-loyalists/longbowman.png"
[/frame]
[frame]
begin=-200
end=-125
image="units/human-loyalists/longbowman-ranged-2.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/longbowman-attack-sword.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/longbowman-ranged-2.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/longbowman.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -36,20 +36,60 @@
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/masterbowman-melee.png"
begin=-250
end=-200
image="units/human-loyalists/masterbowman.png"
[/frame]
[frame]
begin=-200
end=-125
image="units/human-loyalists/masterbowman-melee-1.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/masterbowman-melee-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/masterbowman-melee-1.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/masterbowman.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/masterbowman-melee.png"
begin=-250
end=-200
image="units/human-loyalists/masterbowman.png"
[/frame]
[frame]
begin=-200
end=-125
image="units/human-loyalists/masterbowman-melee-1.png"
[/frame]
[frame]
begin=-125
end=75
image="units/human-loyalists/masterbowman-melee-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=75
end=125
image="units/human-loyalists/masterbowman-melee-1.png"
[/frame]
[frame]
begin=125
end=175
image="units/human-loyalists/masterbowman.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -3,7 +3,6 @@
name= _ "Master at Arms"
race=human
image="units/human-loyalists/master-at-arms.png"
#image_defensive="units/human-loyalists/master-at-arms.png"
hitpoints=57
movement_type=elusivefoot
movement=7
@ -21,18 +20,6 @@ They usually have the luxury of choosing their appointments, and are free to roa
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
get_hit_sound={SOUND_LIST:HUMAN_HIT}
die_sound={SOUND_LIST:HUMAN_DIE}
#[death]
#[frame]
#begin=0
#end=200
#image="units/human-loyalists/duelist-die-1.png"
#[/frame]
#[frame]
#begin=200
#end=400
#image="units/human-loyalists/duelist-die-2.png"
#[/frame]
#[/death]
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]

View file

@ -82,7 +82,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-100
end=100
image="units/human-loyalists/pikeman-attack-s.png"
sound={SOUND_LIST:MISS}
sound=spear-miss.ogg
[/frame]
[frame]
begin=100
@ -107,7 +107,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-100
end=100
image="units/human-loyalists/pikeman-attack-s.png"
sound=spear.wav
sound=spear.ogg
[/frame]
[frame]
begin=100

View file

@ -39,39 +39,59 @@
[animation]
hits=no
[frame]
begin=-150
begin=-225
end=-175
image="units/human-loyalists/royalguard.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/human-loyalists/royalguard-attack.png"
[/frame]
[frame]
begin=-100
end=-25
image="units/human-loyalists/royalguard-attack.png"
end=100
image="units/human-loyalists/royalguard-attack2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=-25
end=25
image="units/human-loyalists/royalguard-attack2.png"
begin=100
end=175
image="units/human-loyalists/royalguard-defend.png"
[/frame]
[frame]
begin=175
end=200
image="units/human-loyalists/royalguard.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-150
begin=-225
end=-175
image="units/human-loyalists/royalguard.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/human-loyalists/royalguard-attack.png"
[/frame]
[frame]
begin=-100
end=-25
image="units/human-loyalists/royalguard-attack.png"
end=100
image="units/human-loyalists/royalguard-attack2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=-25
end=25
image="units/human-loyalists/royalguard-attack2.png"
begin=100
end=175
image="units/human-loyalists/royalguard-defend.png"
[/frame]
[frame]
begin=175
end=200
image="units/human-loyalists/royalguard.png"
[/frame]
[/animation]
[/attack]

View file

@ -39,21 +39,61 @@
number=3
[animation]
hits=no
[frame]
begin=-200
end=-175
image="units/human-loyalists/sergeant.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/human-loyalists/sergeant-attack-sword-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/sergeant-attack-sword.png"
end=50
image="units/human-loyalists/sergeant-attack-sword-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/sergeant-attack-sword-3.png"
[/frame]
[frame]
begin=150
end=175
image="units/human-loyalists/sergeant.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-200
end=-175
image="units/human-loyalists/sergeant.png"
[/frame]
[frame]
begin=-175
end=-100
image="units/human-loyalists/sergeant-attack-sword-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/sergeant-attack-sword.png"
end=50
image="units/human-loyalists/sergeant-attack-sword-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=50
end=150
image="units/human-loyalists/sergeant-attack-sword-3.png"
[/frame]
[frame]
begin=150
end=175
image="units/human-loyalists/sergeant.png"
[/frame]
[/animation]
[/attack]
[attack]

View file

@ -80,7 +80,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-100
end=100
image="units/human-loyalists/spearman-attack.png"
sound={SOUND_LIST:MISS}
sound=spear-miss.ogg #{SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
@ -100,7 +100,7 @@ Special Notes:"+{SPECIAL_NOTES_FIRSTSTRIKE}
begin=-100
end=100
image="units/human-loyalists/spearman-attack.png"
sound=spear.wav
sound=spear.ogg #spear.wav
[/frame]
[frame]
begin=100

View file

@ -38,20 +38,50 @@
[animation]
hits=no
[frame]
begin=-100
end=100
image="units/human-loyalists/swordsman-attack.png"
begin=-200
end=-175
image="units/human-loyalists/swordsman.png"
[/frame]
[frame]
begin=-175
end=-75
image="units/human-loyalists/swordsman-attack-1.png"
[/frame]
[frame]
begin=-75
end=75
image="units/human-loyalists/swordsman-attack-2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=75
end=200
image="units/human-loyalists/swordsman-attack-3.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-100
end=100
image="units/human-loyalists/swordsman-attack.png"
begin=-200
end=-175
image="units/human-loyalists/swordsman.png"
[/frame]
[frame]
begin=-175
end=-75
image="units/human-loyalists/swordsman-attack-1.png"
[/frame]
[frame]
begin=-75
end=75
image="units/human-loyalists/swordsman-attack-2.png"
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[frame]
begin=75
end=200
image="units/human-loyalists/swordsman-attack-3.png"
[/frame]
[/animation]
[/attack]
[/unit]

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