Updated Khalifate faction to include all current balance changes...

...(many changes).  

Removed khalifatelightfoot movetype (converted units to khalifatefoot
movetype).  Updated changelog and players changelog.
This commit is contained in:
George Birthisel 2011-08-01 23:17:26 +00:00
parent a986604c3c
commit 03fa03835f
14 changed files with 266 additions and 200 deletions

View file

@ -8,7 +8,63 @@ Version 1.9.8+svn:
* Fixed 'agriculture' not getting translated sometimes and research
for agriculture not getting counted if the research order wasn't changed
(bug #16477)
* Khalifate faction:
* Units with khalifatelightfoot movetype (Naffat, Hakim lines) converted to khalifatefoot movetype (used by Jundi line) resulting in:
* increased the fire resist from -10% to 0% (Hakim only)
* increased the impact resist from -20% to -10%
* increased the village defense from 50% to 60%
* removed the khalifatelightfoot movetype
* Changes to khalifatefoot (Naffat, Hakim, Jundi lines) movetype:
* increased the frozen defense from 20% to 30%
* Changes to khalifatearmoredfoot movetype (Arif line):
* increased the shallow water and swamp mp from 2 to 3
* decreased the mushroom grove defense from 50% to 40%
* Changes to the khalifatehorse (Rami and some level up paths) movetype:
* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
* increased the forest mp cost from 2 to 3
* decreased the frozen mp cost from 4 to 2
* decreased the swamp defense from 30% to 20%
* decreased the cave defense from 40% to 20%
* decreased the mushroom grove defense from 40% to 20%
* increased the frozen defense from 10% to 30%
* increased the impact resist from -10% to 0%
* Changes to the khalifatearmoredhorse (Khaiyal and some level up paths) movetype:
* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
* increased the reef mp cost from 2 to 3
* decreased the frozen mp cost from 4 to 2
* decreased the cave defense from 40% to 20%
* decreased the mushroom grove defense from 40% to 20%
* increased the frozen defense from 10% to 30%
* increased the swamp defense from 10% to 20%
* decreased the hill defense from 60% to 50%
* Changes to units:
* increased the XP requirements of the Arif from 40 to 47
* increased the cost of the Falcon from 10 to 12
* dereased the beak and claw attack of the Falcon by one each to 2-3 and 5-1
* decreased the HP of the Falcon from 19 to 18
* increased the XP requirements of the Falcon from 20 to 24
* increased the XP requirements of the Hakim from 33 to 39
* decreased the HP of the Jundi from 36 to 32
* increased the XP requirements of the Jundi from 35 to 44
* increased the cost of the Khaiyal from 20 to 21
* decreased the blade resist of the Khaiyal from 30% to 20%
* decreased the pierce resist of the Khaiyal from 0% to -10%
* decreased the impact resist of the Khaiyal from 10% to 0%
* increased the melee attack of the Mighwar from 7-5 to 8-5
* decreased the HP of the Mighwar from 57 to 53
* increased the melee attack of the Monawish from 6-4 to 7-4
* decreased the HP of the Monawish from 45 to 41
* decreased the HP of the Naffat from 32 to 28
* increased the XP requirements of the Naffat from 38 to 44
* increased the cost of the Naffat from 17 to 19
* decreased the melee attack of the Qatif-al-nar to 10-2
* decreased the ranged attack of the Qatif-al-nar to 8-3
* decreased the melee attack of the Tineen to 10-3
* the Falcon line (Falcon, Elder Falcon) now get 2 traits, one normal trait and the feral trait
* decreased the impact resist of the Falcon line from 0% to -10%
* The Naffat line (Naffat, Qatif-al-nar, Tineen) is no longer able to get the strong trait
Version 1.9.8:
* Campaigns:
* Fixed deprecation warnings about "empty side="

View file

@ -1445,48 +1445,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
[/resistance]
[/movetype]
[movetype]
name=khalifatelightfoot
[movement_costs]
shallow_water=3
reef=2
swamp_water=2
flat=1
sand=1
forest=2
hills=2
mountains=2
village=1
castle=1
cave=2
frozen=3
fungus=2
[/movement_costs]
[defense]
shallow_water=80
reef=70
swamp_water=70
flat=60
sand=50
forest=60
hills=40
mountains=40
village=50
castle=40
cave=60
frozen=80
fungus=60
[/defense]
[resistance]
blade=90
pierce=100
impact=120
fire=100
cold=100
arcane=80
[/resistance]
[/movetype]
[movetype]
name=khalifatefoot
[movement_costs]
@ -1529,139 +1487,12 @@ While undead lords arrived on the Great Continent in considerable numbers only i
[/resistance]
[/movetype]
[movetype]
name=khalifatehorse
[movement_costs]
shallow_water=3
reef=3
swamp_water=3
flat=1
sand=1
forest=2
hills=2
mountains=4
village=1
castle=1
cave=2
frozen=4
fungus=2
[/movement_costs]
[defense]
shallow_water=80
reef=70
swamp_water=70
flat=60
sand=50
forest=60
hills=40
mountains=60
village=60
castle=60
cave=60
frozen=90
fungus=60
[/defense]
[resistance]
blade=90
pierce=110
impact=110
fire=100
cold=100
arcane=80
[/resistance]
[/movetype]
[movetype]
name=khalifatearmoredhorse
[movement_costs]
shallow_water=3
reef=2
flat=1
sand=1
forest=3
hills=2
village=1
castle=1
cave=2
frozen=4
fungus=2
[/movement_costs]
[defense]
shallow_water=80
reef=70
flat=60
sand=50
forest=60
hills=40
village=60
castle=50
cave=60
frozen=90
fungus=60
[/defense]
[resistance]
blade=70
pierce=100
impact=90
fire=100
cold=120
arcane=80
[/resistance]
[/movetype]
[movetype]
name=lightfly
flies=true
[movement_costs]
deep_water=1
reef=1
shallow_water=1
swamp_water=1
flat=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=3
unwalkable=1
frozen=1
fungus=3
[/movement_costs]
[defense]
deep_water=40
reef=40
shallow_water=40
swamp_water=40
flat=40
sand=40
forest=40
hills=40
mountains=40
village=40
castle=40
cave=70
unwalkable=40
frozen=40
fungus=70
[/defense]
[resistance]
blade=100
pierce=100
impact=100
fire=100
cold=100
arcane=80
[/resistance]
[/movetype]
[movetype]
[movetype]
name=khalifatearmoredfoot
[movement_costs]
shallow_water=2
shallow_water=3
reef=2
swamp_water=2
swamp_water=3
flat=1
sand=1
forest=2
@ -1686,7 +1517,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
castle=40
cave=60
frozen=80
fungus=50
fungus=60
[/defense]
[resistance]
blade=80
@ -1697,6 +1528,111 @@ While undead lords arrived on the Great Continent in considerable numbers only i
arcane=80
[/resistance]
[/movetype]
[movetype]
name=khalifatehorse
[movement_costs]
shallow_water=4
reef=3
swamp_water=4
flat=1
sand=1
forest=3
hills=2
mountains=4
village=1
castle=1
cave=4
frozen=2
fungus=4
[/movement_costs]
[defense]
shallow_water=80
reef=70
swamp_water=80
flat=60
sand=50
forest=60
hills=40
mountains=60
village=60
castle=60
cave=80
frozen=70
fungus=80
[/defense]
[resistance]
blade=90
pierce=110
impact=100
fire=100
cold=100
arcane=80
[/resistance]
[/movetype]
[movetype]
name=khalifatearmoredhorse
[movement_costs]
shallow_water=4
reef=3
swamp_water=4
flat=1
sand=1
forest=3
hills=2
village=1
castle=1
cave=4
frozen=2
fungus=4
[/movement_costs]
[defense]
shallow_water=80
reef=70
swamp_water=80
flat=60
sand=50
forest=60
hills=50
village=60
castle=50
cave=80
frozen=70
fungus=80
[/defense]
[resistance]
blade=70
pierce=100
impact=90
fire=100
cold=120
arcane=80
[/resistance]
[/movetype]
[movetype]
name=lightfly
flies=true
[movement_costs]
{FLY_MOVE}
cave=3
fungus=3
[/movement_costs]
[defense]
{FLY_DEFENSE 40}
cave=70
fungus=70
[/defense]
[resistance]
blade=100
pierce=100
impact=110
fire=100
cold=100
arcane=80
[/resistance]
[/movetype]
[/units]
#undef WOODLAND_RESISTANCE
#undef FLY_MOVE

View file

@ -7,7 +7,7 @@
hitpoints=40
movement_type=khalifatearmoredfoot
movement=5
experience=40
experience=47
level=1
alignment=lawful
advances_to=Ghazi,Mudafi

View file

@ -6,6 +6,7 @@
image="units/khalifate/elder-falcon.png"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse"
{TRAIT_FERAL_MUSTHAVE}
hitpoints=27
movement_type=lightfly
movement=9

View file

@ -6,14 +6,15 @@
image="units/khalifate/falcon.png"
{MAGENTA_IS_THE_TEAM_COLOR}
ellipse="misc/ellipse-nozoc"
hitpoints=19
{TRAIT_FERAL_MUSTHAVE}
hitpoints=18
movement_type=lightfly
movement=8
experience=20
experience=24
level=0
alignment=neutral
advances_to=Elder Falcon
cost=10
cost=12
undead_variation=bat
usage=scout
description= _ "There is currently no description available for this unit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
@ -25,7 +26,7 @@
icon=attacks/claws-animal.png
type=blade
range=melee
damage=3
damage=2
number=3
[/attack]
[attack]
@ -33,7 +34,7 @@
description= _ "beak"
type=pierce
range=melee
damage=6
damage=5
number=1
[specials]
{WEAPON_SPECIAL_CHARGE}

View file

@ -6,15 +6,12 @@
image="units/khalifate/hakim.png"
profile="portraits/khalifate/hakim.png"
hitpoints=26
movement_type=khalifatelightfoot
movement_type=khalifatefoot
[abilities]
{ABILITY_EXTRA_HEAL}
[/abilities]
movement=5
[resistance]
fire=110
[/resistance]
experience=33
experience=39
level=1
alignment=lawful
advances_to=Tabib

View file

@ -4,10 +4,10 @@
name= _ "Jundi"
race=khalifate
image="units/khalifate/jundi.png"
hitpoints=36
hitpoints=32
movement_type=khalifatefoot
movement=6
experience=35
experience=44
level=1
alignment=lawful
advances_to=Muharib,Monawish

View file

@ -6,12 +6,20 @@
image="units/khalifate/khaiyal.png"
hitpoints=38
movement_type=khalifatearmoredhorse
[resistance]
blade=80
pierce=110
impact=100
fire=100
cold=120
arcane=80
[/resistance]
movement=6
experience=48
level=1
alignment=lawful
advances_to=Faris,Qanas
cost=20
cost=21
usage=fighter
undead_variation=mounted
{MAGENTA_IS_THE_TEAM_COLOR}

View file

@ -4,7 +4,7 @@
name= _ "Mighwar"
race=khalifate
image="units/khalifate/mighwar.png"
hitpoints=57
hitpoints=53
movement_type=khalifatefoot
movement=6
experience=150
@ -27,7 +27,7 @@
icon=attacks/sword-human.png
type=blade
range=melee
damage=7
damage=8
number=5
[/attack]

View file

@ -4,7 +4,7 @@
name= _ "Monawish"
race=khalifate
image="units/khalifate/monawish.png"
hitpoints=45
hitpoints=41
movement_type=khalifatefoot
movement=6
experience=65
@ -26,7 +26,7 @@
icon=attacks/sword-human.png
type=blade
range=melee
damage=6
damage=7
number=4
[/attack]

View file

@ -3,16 +3,20 @@
id=Naffat
name= _ "Naffat"
race=khalifate
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/khalifate/naffat.png"
hitpoints=32
movement_type=khalifatelightfoot
hitpoints=28
movement_type=khalifatefoot
movement=5
experience=38
experience=44
level=1
alignment=lawful
# Below unit id changed to use underscores in unit ID only (not in displayed name) to fix bug #18117
advances_to=Qatif_al_nar
cost=17
cost=19
usage=archer
{MAGENTA_IS_THE_TEAM_COLOR}
description= _ "Naffat frequently use burning arrows to set fire to enemy fortifications and generally sow terror amongst the enemy. Such tactics may also have other uses in a land of many strange wonders..."

View file

@ -4,6 +4,10 @@
id=Qatif_al_nar
name= _ "Qatif-al-nar"
race=khalifate
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/khalifate/qatif-al-nar.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
@ -24,8 +28,8 @@
icon=attacks/fireball.png #TODO: add "correct" naphtha!
type=fire
range=melee
damage=9
number=3
damage=10
number=2
[/attack]
[attack]
name=fire arrow
@ -34,7 +38,7 @@
type=fire
range=ranged
damage=8
number=4
number=3
[/attack]
[attack_anim]

View file

@ -3,6 +3,10 @@
id=Tineen
name= _ "Tineen"
race=khalifate
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/khalifate/tineen.png"
ellipse="misc/ellipse"
{MAGENTA_IS_THE_TEAM_COLOR}
@ -24,8 +28,8 @@
icon=attacks/fireball.png #TODO: add "correct" naphtha!
type=fire
range=melee
damage=9
number=4
damage=10
number=3
[/attack]
[attack]
name=fire arrow

View file

@ -10,6 +10,61 @@ Version 1.9.8+svn:
* Fixed 'agriculture' not getting translated sometimes and research
for agriculture not getting counted if the research order wasn't changed
(bug #16477)
* Khalifate faction:
* Units with khalifatelightfoot movetype (Naffat, Hakim lines) converted to khalifatefoot movetype (used by Jundi line) resulting in:
* increased the fire resist from -10% to 0% (Hakim only)
* increased the impact resist from -20% to -10%
* increased the village defense from 50% to 60%
* removed the khalifatelightfoot movetype
* Changes to khalifatefoot (Naffat, Hakim, Jundi lines) movetype:
* increased the frozen defense from 20% to 30%
* Changes to khalifatearmoredfoot movetype (Arif line):
* increased the shallow water and swamp mp from 2 to 3
* decreased the mushroom grove defense from 50% to 40%
* Changes to the khalifatehorse (Rami and some level up paths) movetype:
* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
* increased the forest mp cost from 2 to 3
* decreased the frozen mp cost from 4 to 2
* decreased the swamp defense from 30% to 20%
* decreased the cave defense from 40% to 20%
* decreased the mushroom grove defense from 40% to 20%
* increased the frozen defense from 10% to 30%
* increased the impact resist from -10% to 0%
* Changes to the khalifatearmoredhorse (Khaiyal and some level up paths) movetype:
* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
* increased the reef mp cost from 2 to 3
* decreased the frozen mp cost from 4 to 2
* decreased the cave defense from 40% to 20%
* decreased the mushroom grove defense from 40% to 20%
* increased the frozen defense from 10% to 30%
* increased the swamp defense from 10% to 20%
* decreased the hill defense from 60% to 50%
* Changes to units:
* increased the XP requirements of the Arif from 40 to 47
* increased the cost of the Falcon from 10 to 12
* dereased the beak and claw attack of the Falcon by one each to 2-3 and 5-1
* decreased the HP of the Falcon from 19 to 18
* increased the XP requirements of the Falcon from 20 to 24
* increased the XP requirements of the Hakim from 33 to 39
* decreased the HP of the Jundi from 36 to 32
* increased the XP requirements of the Jundi from 35 to 44
* increased the cost of the Khaiyal from 20 to 21
* decreased the blade resist of the Khaiyal from 30% to 20%
* decreased the pierce resist of the Khaiyal from 0% to -10%
* decreased the impact resist of the Khaiyal from 10% to 0%
* increased the melee attack of the Mighwar from 7-5 to 8-5
* decreased the HP of the Mighwar from 57 to 53
* increased the melee attack of the Monawish from 6-4 to 7-4
* decreased the HP of the Monawish from 45 to 41
* decreased the HP of the Naffat from 32 to 28
* increased the XP requirements of the Naffat from 38 to 44
* increased the cost of the Naffat from 17 to 19
* decreased the melee attack of the Qatif-al-nar to 10-2
* decreased the ranged attack of the Qatif-al-nar to 8-3
* decreased the melee attack of the Tineen to 10-3
* the Falcon line (Falcon, Elder Falcon) now get 2 traits, one normal trait and the feral trait
* decreased the impact resist of the Falcon line from 0% to -10%
* The Naffat line (Naffat, Qatif-al-nar, Tineen) is no longer able to get the strong trait
Version 1.9.8: