Updated Khalifate faction to include all current balance changes...
...(many changes). Removed khalifatelightfoot movetype (converted units to khalifatefoot movetype). Updated changelog and players changelog.
This commit is contained in:
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14 changed files with 266 additions and 200 deletions
56
changelog
56
changelog
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@ -8,7 +8,63 @@ Version 1.9.8+svn:
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* Fixed 'agriculture' not getting translated sometimes and research
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for agriculture not getting counted if the research order wasn't changed
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(bug #16477)
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* Khalifate faction:
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* Units with khalifatelightfoot movetype (Naffat, Hakim lines) converted to khalifatefoot movetype (used by Jundi line) resulting in:
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* increased the fire resist from -10% to 0% (Hakim only)
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* increased the impact resist from -20% to -10%
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* increased the village defense from 50% to 60%
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* removed the khalifatelightfoot movetype
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* Changes to khalifatefoot (Naffat, Hakim, Jundi lines) movetype:
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* increased the frozen defense from 20% to 30%
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* Changes to khalifatearmoredfoot movetype (Arif line):
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* increased the shallow water and swamp mp from 2 to 3
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* decreased the mushroom grove defense from 50% to 40%
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* Changes to the khalifatehorse (Rami and some level up paths) movetype:
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* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
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* increased the forest mp cost from 2 to 3
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* decreased the frozen mp cost from 4 to 2
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* decreased the swamp defense from 30% to 20%
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* decreased the cave defense from 40% to 20%
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* decreased the mushroom grove defense from 40% to 20%
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* increased the frozen defense from 10% to 30%
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* increased the impact resist from -10% to 0%
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* Changes to the khalifatearmoredhorse (Khaiyal and some level up paths) movetype:
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* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
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* increased the reef mp cost from 2 to 3
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* decreased the frozen mp cost from 4 to 2
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* decreased the cave defense from 40% to 20%
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* decreased the mushroom grove defense from 40% to 20%
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* increased the frozen defense from 10% to 30%
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* increased the swamp defense from 10% to 20%
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* decreased the hill defense from 60% to 50%
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* Changes to units:
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* increased the XP requirements of the Arif from 40 to 47
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* increased the cost of the Falcon from 10 to 12
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* dereased the beak and claw attack of the Falcon by one each to 2-3 and 5-1
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* decreased the HP of the Falcon from 19 to 18
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* increased the XP requirements of the Falcon from 20 to 24
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* increased the XP requirements of the Hakim from 33 to 39
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* decreased the HP of the Jundi from 36 to 32
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* increased the XP requirements of the Jundi from 35 to 44
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* increased the cost of the Khaiyal from 20 to 21
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* decreased the blade resist of the Khaiyal from 30% to 20%
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* decreased the pierce resist of the Khaiyal from 0% to -10%
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* decreased the impact resist of the Khaiyal from 10% to 0%
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* increased the melee attack of the Mighwar from 7-5 to 8-5
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* decreased the HP of the Mighwar from 57 to 53
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* increased the melee attack of the Monawish from 6-4 to 7-4
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* decreased the HP of the Monawish from 45 to 41
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* decreased the HP of the Naffat from 32 to 28
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* increased the XP requirements of the Naffat from 38 to 44
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* increased the cost of the Naffat from 17 to 19
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* decreased the melee attack of the Qatif-al-nar to 10-2
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* decreased the ranged attack of the Qatif-al-nar to 8-3
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* decreased the melee attack of the Tineen to 10-3
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* the Falcon line (Falcon, Elder Falcon) now get 2 traits, one normal trait and the feral trait
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* decreased the impact resist of the Falcon line from 0% to -10%
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* The Naffat line (Naffat, Qatif-al-nar, Tineen) is no longer able to get the strong trait
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Version 1.9.8:
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* Campaigns:
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* Fixed deprecation warnings about "empty side="
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@ -1445,48 +1445,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
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[/resistance]
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[/movetype]
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[movetype]
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name=khalifatelightfoot
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[movement_costs]
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shallow_water=3
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reef=2
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swamp_water=2
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flat=1
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sand=1
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forest=2
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hills=2
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mountains=2
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village=1
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castle=1
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cave=2
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frozen=3
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fungus=2
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[/movement_costs]
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[defense]
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shallow_water=80
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reef=70
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swamp_water=70
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flat=60
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sand=50
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forest=60
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hills=40
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mountains=40
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village=50
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castle=40
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cave=60
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frozen=80
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fungus=60
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[/defense]
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[resistance]
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blade=90
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pierce=100
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impact=120
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fire=100
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cold=100
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=khalifatefoot
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[movement_costs]
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@ -1529,139 +1487,12 @@ While undead lords arrived on the Great Continent in considerable numbers only i
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[/resistance]
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[/movetype]
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[movetype]
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name=khalifatehorse
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[movement_costs]
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shallow_water=3
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reef=3
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swamp_water=3
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flat=1
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sand=1
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forest=2
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hills=2
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mountains=4
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village=1
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castle=1
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cave=2
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frozen=4
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fungus=2
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[/movement_costs]
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[defense]
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shallow_water=80
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reef=70
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swamp_water=70
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flat=60
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sand=50
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forest=60
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hills=40
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mountains=60
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village=60
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castle=60
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cave=60
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frozen=90
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fungus=60
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[/defense]
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[resistance]
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blade=90
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pierce=110
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impact=110
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fire=100
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cold=100
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=khalifatearmoredhorse
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[movement_costs]
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shallow_water=3
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reef=2
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flat=1
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sand=1
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forest=3
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hills=2
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village=1
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castle=1
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cave=2
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frozen=4
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fungus=2
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[/movement_costs]
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[defense]
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shallow_water=80
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reef=70
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flat=60
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sand=50
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forest=60
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hills=40
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village=60
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castle=50
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cave=60
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frozen=90
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fungus=60
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[/defense]
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[resistance]
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blade=70
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pierce=100
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impact=90
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fire=100
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cold=120
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=lightfly
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flies=true
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[movement_costs]
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deep_water=1
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reef=1
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shallow_water=1
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swamp_water=1
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flat=1
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sand=1
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forest=1
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hills=1
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mountains=1
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village=1
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castle=1
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cave=3
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unwalkable=1
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frozen=1
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fungus=3
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[/movement_costs]
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[defense]
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deep_water=40
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reef=40
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shallow_water=40
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swamp_water=40
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flat=40
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sand=40
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forest=40
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hills=40
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mountains=40
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village=40
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castle=40
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cave=70
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unwalkable=40
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frozen=40
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fungus=70
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[/defense]
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[resistance]
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blade=100
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pierce=100
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impact=100
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fire=100
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cold=100
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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[movetype]
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name=khalifatearmoredfoot
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[movement_costs]
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shallow_water=2
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shallow_water=3
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reef=2
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swamp_water=2
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swamp_water=3
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flat=1
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sand=1
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forest=2
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castle=40
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cave=60
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frozen=80
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fungus=50
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fungus=60
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[/defense]
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[resistance]
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blade=80
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=khalifatehorse
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[movement_costs]
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shallow_water=4
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reef=3
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swamp_water=4
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flat=1
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sand=1
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forest=3
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hills=2
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mountains=4
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village=1
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castle=1
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cave=4
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frozen=2
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fungus=4
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[/movement_costs]
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[defense]
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shallow_water=80
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reef=70
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swamp_water=80
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flat=60
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sand=50
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forest=60
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hills=40
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mountains=60
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village=60
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castle=60
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cave=80
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frozen=70
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fungus=80
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[/defense]
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[resistance]
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blade=90
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pierce=110
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impact=100
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fire=100
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cold=100
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=khalifatearmoredhorse
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[movement_costs]
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shallow_water=4
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reef=3
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swamp_water=4
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flat=1
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sand=1
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forest=3
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hills=2
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village=1
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castle=1
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cave=4
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frozen=2
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fungus=4
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[/movement_costs]
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[defense]
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shallow_water=80
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reef=70
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swamp_water=80
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flat=60
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sand=50
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forest=60
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hills=50
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village=60
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castle=50
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cave=80
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frozen=70
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fungus=80
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[/defense]
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[resistance]
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blade=70
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pierce=100
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impact=90
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fire=100
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cold=120
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=lightfly
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flies=true
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[movement_costs]
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{FLY_MOVE}
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cave=3
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fungus=3
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[/movement_costs]
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[defense]
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{FLY_DEFENSE 40}
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cave=70
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fungus=70
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[/defense]
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[resistance]
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blade=100
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pierce=100
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impact=110
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fire=100
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cold=100
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arcane=80
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[/resistance]
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[/movetype]
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[/units]
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#undef WOODLAND_RESISTANCE
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#undef FLY_MOVE
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@ -7,7 +7,7 @@
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hitpoints=40
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movement_type=khalifatearmoredfoot
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movement=5
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experience=40
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experience=47
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level=1
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alignment=lawful
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advances_to=Ghazi,Mudafi
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@ -6,6 +6,7 @@
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image="units/khalifate/elder-falcon.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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ellipse="misc/ellipse"
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{TRAIT_FERAL_MUSTHAVE}
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hitpoints=27
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movement_type=lightfly
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movement=9
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@ -6,14 +6,15 @@
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image="units/khalifate/falcon.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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ellipse="misc/ellipse-nozoc"
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hitpoints=19
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{TRAIT_FERAL_MUSTHAVE}
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hitpoints=18
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movement_type=lightfly
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movement=8
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experience=20
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experience=24
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level=0
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alignment=neutral
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advances_to=Elder Falcon
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cost=10
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cost=12
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undead_variation=bat
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usage=scout
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description= _ "There is currently no description available for this unit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
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icon=attacks/claws-animal.png
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type=blade
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range=melee
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damage=3
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damage=2
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number=3
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[/attack]
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[attack]
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description= _ "beak"
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type=pierce
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range=melee
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damage=6
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damage=5
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number=1
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[specials]
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{WEAPON_SPECIAL_CHARGE}
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@ -6,15 +6,12 @@
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image="units/khalifate/hakim.png"
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profile="portraits/khalifate/hakim.png"
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hitpoints=26
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movement_type=khalifatelightfoot
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movement_type=khalifatefoot
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[abilities]
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{ABILITY_EXTRA_HEAL}
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[/abilities]
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movement=5
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[resistance]
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fire=110
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[/resistance]
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experience=33
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experience=39
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level=1
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alignment=lawful
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advances_to=Tabib
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@ -4,10 +4,10 @@
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name= _ "Jundi"
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race=khalifate
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image="units/khalifate/jundi.png"
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hitpoints=36
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hitpoints=32
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movement_type=khalifatefoot
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movement=6
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experience=35
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experience=44
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level=1
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alignment=lawful
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advances_to=Muharib,Monawish
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@ -6,12 +6,20 @@
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image="units/khalifate/khaiyal.png"
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hitpoints=38
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movement_type=khalifatearmoredhorse
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[resistance]
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blade=80
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pierce=110
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impact=100
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fire=100
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cold=120
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arcane=80
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[/resistance]
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movement=6
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experience=48
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level=1
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alignment=lawful
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advances_to=Faris,Qanas
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cost=20
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cost=21
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usage=fighter
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undead_variation=mounted
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{MAGENTA_IS_THE_TEAM_COLOR}
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@ -4,7 +4,7 @@
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name= _ "Mighwar"
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race=khalifate
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image="units/khalifate/mighwar.png"
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hitpoints=57
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hitpoints=53
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movement_type=khalifatefoot
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movement=6
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experience=150
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=7
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damage=8
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number=5
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[/attack]
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@ -4,7 +4,7 @@
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name= _ "Monawish"
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race=khalifate
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image="units/khalifate/monawish.png"
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hitpoints=45
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hitpoints=41
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movement_type=khalifatefoot
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movement=6
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experience=65
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@ -26,7 +26,7 @@
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icon=attacks/sword-human.png
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type=blade
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range=melee
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damage=6
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damage=7
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number=4
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[/attack]
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@ -3,16 +3,20 @@
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id=Naffat
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name= _ "Naffat"
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race=khalifate
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ignore_race_traits=yes
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
|
||||
{TRAIT_RESILIENT}
|
||||
image="units/khalifate/naffat.png"
|
||||
hitpoints=32
|
||||
movement_type=khalifatelightfoot
|
||||
hitpoints=28
|
||||
movement_type=khalifatefoot
|
||||
movement=5
|
||||
experience=38
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
# Below unit id changed to use underscores in unit ID only (not in displayed name) to fix bug #18117
|
||||
advances_to=Qatif_al_nar
|
||||
cost=17
|
||||
cost=19
|
||||
usage=archer
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
description= _ "Naffat frequently use burning arrows to set fire to enemy fortifications and generally sow terror amongst the enemy. Such tactics may also have other uses in a land of many strange wonders..."
|
||||
|
|
|
@ -4,6 +4,10 @@
|
|||
id=Qatif_al_nar
|
||||
name= _ "Qatif-al-nar"
|
||||
race=khalifate
|
||||
ignore_race_traits=yes
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_INTELLIGENT}
|
||||
{TRAIT_RESILIENT}
|
||||
image="units/khalifate/qatif-al-nar.png"
|
||||
ellipse="misc/ellipse"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
|
@ -24,8 +28,8 @@
|
|||
icon=attacks/fireball.png #TODO: add "correct" naphtha!
|
||||
type=fire
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
damage=10
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fire arrow
|
||||
|
@ -34,7 +38,7 @@
|
|||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
number=3
|
||||
[/attack]
|
||||
|
||||
[attack_anim]
|
||||
|
|
|
@ -3,6 +3,10 @@
|
|||
id=Tineen
|
||||
name= _ "Tineen"
|
||||
race=khalifate
|
||||
ignore_race_traits=yes
|
||||
{TRAIT_QUICK}
|
||||
{TRAIT_INTELLIGENT}
|
||||
{TRAIT_RESILIENT}
|
||||
image="units/khalifate/tineen.png"
|
||||
ellipse="misc/ellipse"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
|
@ -24,8 +28,8 @@
|
|||
icon=attacks/fireball.png #TODO: add "correct" naphtha!
|
||||
type=fire
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
damage=10
|
||||
number=3
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fire arrow
|
||||
|
|
|
@ -10,6 +10,61 @@ Version 1.9.8+svn:
|
|||
* Fixed 'agriculture' not getting translated sometimes and research
|
||||
for agriculture not getting counted if the research order wasn't changed
|
||||
(bug #16477)
|
||||
* Khalifate faction:
|
||||
* Units with khalifatelightfoot movetype (Naffat, Hakim lines) converted to khalifatefoot movetype (used by Jundi line) resulting in:
|
||||
* increased the fire resist from -10% to 0% (Hakim only)
|
||||
* increased the impact resist from -20% to -10%
|
||||
* increased the village defense from 50% to 60%
|
||||
* removed the khalifatelightfoot movetype
|
||||
* Changes to khalifatefoot (Naffat, Hakim, Jundi lines) movetype:
|
||||
* increased the frozen defense from 20% to 30%
|
||||
* Changes to khalifatearmoredfoot movetype (Arif line):
|
||||
* increased the shallow water and swamp mp from 2 to 3
|
||||
* decreased the mushroom grove defense from 50% to 40%
|
||||
* Changes to the khalifatehorse (Rami and some level up paths) movetype:
|
||||
* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
|
||||
* increased the forest mp cost from 2 to 3
|
||||
* decreased the frozen mp cost from 4 to 2
|
||||
* decreased the swamp defense from 30% to 20%
|
||||
* decreased the cave defense from 40% to 20%
|
||||
* decreased the mushroom grove defense from 40% to 20%
|
||||
* increased the frozen defense from 10% to 30%
|
||||
* increased the impact resist from -10% to 0%
|
||||
* Changes to the khalifatearmoredhorse (Khaiyal and some level up paths) movetype:
|
||||
* increased the shallow water, swamp, cave, and mushroom grove mp cost to 4 in all cases
|
||||
* increased the reef mp cost from 2 to 3
|
||||
* decreased the frozen mp cost from 4 to 2
|
||||
* decreased the cave defense from 40% to 20%
|
||||
* decreased the mushroom grove defense from 40% to 20%
|
||||
* increased the frozen defense from 10% to 30%
|
||||
* increased the swamp defense from 10% to 20%
|
||||
* decreased the hill defense from 60% to 50%
|
||||
* Changes to units:
|
||||
* increased the XP requirements of the Arif from 40 to 47
|
||||
* increased the cost of the Falcon from 10 to 12
|
||||
* dereased the beak and claw attack of the Falcon by one each to 2-3 and 5-1
|
||||
* decreased the HP of the Falcon from 19 to 18
|
||||
* increased the XP requirements of the Falcon from 20 to 24
|
||||
* increased the XP requirements of the Hakim from 33 to 39
|
||||
* decreased the HP of the Jundi from 36 to 32
|
||||
* increased the XP requirements of the Jundi from 35 to 44
|
||||
* increased the cost of the Khaiyal from 20 to 21
|
||||
* decreased the blade resist of the Khaiyal from 30% to 20%
|
||||
* decreased the pierce resist of the Khaiyal from 0% to -10%
|
||||
* decreased the impact resist of the Khaiyal from 10% to 0%
|
||||
* increased the melee attack of the Mighwar from 7-5 to 8-5
|
||||
* decreased the HP of the Mighwar from 57 to 53
|
||||
* increased the melee attack of the Monawish from 6-4 to 7-4
|
||||
* decreased the HP of the Monawish from 45 to 41
|
||||
* decreased the HP of the Naffat from 32 to 28
|
||||
* increased the XP requirements of the Naffat from 38 to 44
|
||||
* increased the cost of the Naffat from 17 to 19
|
||||
* decreased the melee attack of the Qatif-al-nar to 10-2
|
||||
* decreased the ranged attack of the Qatif-al-nar to 8-3
|
||||
* decreased the melee attack of the Tineen to 10-3
|
||||
* the Falcon line (Falcon, Elder Falcon) now get 2 traits, one normal trait and the feral trait
|
||||
* decreased the impact resist of the Falcon line from 0% to -10%
|
||||
* The Naffat line (Naffat, Qatif-al-nar, Tineen) is no longer able to get the strong trait
|
||||
|
||||
|
||||
Version 1.9.8:
|
||||
|
|
Loading…
Add table
Reference in a new issue