updated changelog
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1 changed files with 6 additions and 2 deletions
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@ -5,8 +5,11 @@ CVS HEAD:
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* improved sound quality
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* new commands: clear, w, wq, q, debug, n
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* made it possible to exit recruiting areas in 'The Eastern Invasion: The Arena' scenario
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* storyline fixes to 'The Eastern Invasion' campaign
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* scenario balancing for 'The Eastern Invasion' campaign:
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* Weldyn under attack
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* The Crossing
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* Mal-Ravanals Capital
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* scenario balancing for 'The Rise of Wesnoth' campaign:
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* Temple of the Deep
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* Lizard Beach
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@ -14,12 +17,12 @@ CVS HEAD:
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* A Harrowing Escape
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* unit balancing:
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* Bandit: increased melee damage
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* Thug: increased melee damage and reduced number of attacks
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* Outlaw: reduced hitpoints, reduced number of melee attacks, increased ranged damage
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* Dark Adept: increased ranged damage, reduced cost
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* Drake Slave: increased melee damage
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* Drake Worker: increased melee damage
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* Outlaw: reduced hitpoints, reduced number of melee attacks, increased ranged damage
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* Soulless: increased melee damage
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* Thug: increased melee damage and reduced number of attacks
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* Walking Corpse: increased melee damage
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* new units
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* Drake Hatchling
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@ -30,6 +33,7 @@ CVS HEAD:
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* 'Great War' era
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* limit to username lenght
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* banning for multiplayer server games
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* language fixes and polishing (english)
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* support for multi-animation attacks
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* support for per-scenario configurable village flags, sample black-eyed banner for Son of the Black Eye campaign
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* support for relative {./includes} in WML files
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