LoW Chapters 3-5: Fixed SP setups.

Fixes every scenario in the named chapters which did not work correctly
anymore after the character macros were cleaned from attributes which
belong into [side] and not [unit].
This commit is contained in:
Fabian Müller 2014-10-24 14:54:06 +02:00
parent 1a5c2425ce
commit 03eb679478
7 changed files with 18 additions and 9 deletions

View file

@ -75,20 +75,20 @@ Chapter Three"
{LANDAR}
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
x=14
y=31
y=33
[/unit]
[unit]
{OLURF}
canrecruit=yes
extra_recruit=Dwarvish Fighter, Dwarvish Thunderer, Dwarvish Scout, Dwarvish Stalwart
x=18
y=29
y=31
[/unit]
[unit]
{CLEODIL}
extra_recruit=Elvish Shaman, Wose, Elvish Scout
x=18
y=31
y=33
[/unit]
#else
{MULTIPLAYER_GOLD}
@ -434,11 +434,7 @@ Chapter Three"
side_for=1
speaker=narrator
image=wesnoth-icon.png
#ifndef MULTIPLAYER
message= _ "Before Kalenz left the Kalian he had ordered $left_behind_kalenz to stay and guard it." + _" Kalenz is able to recruit dwarves from now on."
#else
message= _ "Before Kalenz left the Kalian he had ordered $left_behind_kalenz to stay and guard it."
#endif
[/message]
{CLEAR_VARIABLE left_behind_kalenz}
#ifdef MULTIPLAYER

View file

@ -44,9 +44,14 @@
side=1
fog=yes
no_leader=yes
controller=human
team_name=player
user_team_name= _ "Player"
[unit]
{KALENZ}
x=20
y=27
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
[/unit]

View file

@ -70,6 +70,7 @@
#wmllint: validate-off
[side]
{KALENZ}
controller=human
village_gold=0
#This sets the income to 0
{INCOME -2 -2 -2}

View file

@ -50,6 +50,7 @@
[side]
side=1
no_leader=yes
controller=human
[unit]
{KALENZ}

View file

@ -83,6 +83,7 @@ Chapter Five"
side=1
team_name=player
user_team_name= _ "Player"
controller=human
no_leader=yes
[unit]

View file

@ -55,6 +55,7 @@
[side]
side=1
no_leader=yes
controller=human
[unit]
{KALENZ}
x=11

View file

@ -36,10 +36,12 @@
{PLAYABLE}
{GOLD 200 180 160}
save_id=Kalenz
no_leader=yes
[unit]
{KALENZ}
{KALENZ}
placement=leader
extra_recruit=Elvish Fighter, Elvish Archer, Elvish Scout
[/unit]
@ -63,7 +65,9 @@
no_leader=yes
[unit]
{LANDAR}
{LANDAR}
type=Elvish Archer
placement=leader
[/unit]
controller=ai