fixed CFGs to look for horsemen images in the proper place.

(should no longer be invisible)
This commit is contained in:
J.W. Bjerk 2006-01-07 17:58:10 +00:00
parent 1e6110456c
commit 03bdd9e485
5 changed files with 25 additions and 25 deletions

View file

@ -2,19 +2,19 @@
id=Grand Knight
name= _ "Grand Knight"
race=human
image="units/human-loyalist/grand-knight.png"
image="units/human-loyalists/grand-knight.png"
[movement_anim]
[frame]
begin=0
end=250
image="units/human-loyalist/grand-knight-moving.png"
image="units/human-loyalists/grand-knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalist/grand-knight-defend.png"
image="units/human-loyalists/grand-knight-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-grand-knight.png"
@ -45,7 +45,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=100
image="units/human-loyalist/grand-knight-attack-sword.png"
image="units/human-loyalists/grand-knight-attack-sword.png"
[/frame]
[sound]
time=-200
@ -64,7 +64,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=100
image="units/human-loyalist/grand-knight-moving.png"
image="units/human-loyalists/grand-knight-moving.png"
[/frame]
[sound]
time=-200

View file

@ -2,19 +2,19 @@
id=Horseman
name= _ "Horseman"
race=human
image="units/human-loyalist/horseman.png"
image="units/human-loyalists/horseman.png"
[movement_anim]
[frame]
begin=0
end=250
image="units/human-loyalist/horseman-moving.png"
image="units/human-loyalists/horseman-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalist/horseman-defend.png"
image="units/human-loyalists/horseman-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-horseman.png"
@ -44,12 +44,12 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=-100
image="units/human-loyalist/horseman-moving.png"
image="units/human-loyalists/horseman-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalist/horseman-attack.png"
image="units/human-loyalists/horseman-attack.png"
[/frame]
[sound]
time=-200

View file

@ -2,19 +2,19 @@
id=Knight
name= _ "Knight"
race=human
image="units/human-loyalist/knight.png"
image="units/human-loyalists/knight.png"
[movement_anim]
[frame]
begin=0
end=250
image="units/human-loyalist/knight-moving.png"
image="units/human-loyalists/knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalist/knight-defend.png"
image="units/human-loyalists/knight-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-knight.png"
@ -43,7 +43,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=100
image="units/human-loyalist/knight-attack.png"
image="units/human-loyalists/knight-attack.png"
[/frame]
[sound]
time=-200
@ -62,7 +62,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=100
image="units/human-loyalist/knight-moving.png"
image="units/human-loyalists/knight-moving.png"
[/frame]
[sound]
time=-200

View file

@ -2,19 +2,19 @@
id=Lancer
name= _ "Lancer"
race=human
image="units/human-loyalist/lancer.png"
image="units/human-loyalists/lancer.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalist/lancer-defend.png"
image="units/human-loyalists/lancer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=250
image="units/human-loyalist/lancer-moving.png"
image="units/human-loyalists/lancer-moving.png"
[/frame]
[/movement_anim]
profile="portraits/core/Jason_Lutes/human-lancer.png"
@ -45,7 +45,7 @@ get_hit_sound=groan.wav
[frame]
begin=-150
end=100
image="units/human-loyalist/lancer-attack.png"
image="units/human-loyalists/lancer-attack.png"
[/frame]
[sound]
time=-100

View file

@ -2,20 +2,20 @@
id=Paladin
name= _ "Paladin"
race=human
image="units/human-loyalist/paladin.png"
image_healing="units/human-loyalist/paladin-healing.png"
image="units/human-loyalists/paladin.png"
image_healing="units/human-loyalists/paladin-healing.png"
[movement_anim]
[frame]
begin=0
end=250
image="units/human-loyalist/paladin-moving.png"
image="units/human-loyalists/paladin-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalist/paladin-defend.png"
image="units/human-loyalists/paladin-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-paladin.png"
@ -49,7 +49,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=100
image="units/human-loyalist/paladin-attack-sword.png"
image="units/human-loyalists/paladin-attack-sword.png"
[/frame]
[sound]
time=-200
@ -68,7 +68,7 @@ get_hit_sound=groan.wav
[frame]
begin=-200
end=100
image="units/human-loyalist/paladin-moving.png"
image="units/human-loyalists/paladin-moving.png"
[/frame]
[sound]
time=-200