DiD S7: updated gameplay
This commit is contained in:
parent
89246c0081
commit
03b1b53eaf
1 changed files with 319 additions and 79 deletions
|
@ -4,47 +4,79 @@
|
|||
id=07_A_Small_Favor
|
||||
name= _ "A Small Favor"
|
||||
map_data="{campaigns/Descent_Into_Darkness/maps/07_A_Small_Favor.map}"
|
||||
{TURNS 28 26 22}
|
||||
{TURNS 20 18 16}
|
||||
next_scenario=08_A_Small_Favor2
|
||||
victory_when_enemies_defeated=no
|
||||
|
||||
#ifdef EASY
|
||||
{FIRST_WATCH_HOUR2}
|
||||
{FIRST_WATCH_HOUR3}
|
||||
#endif
|
||||
#ifndef HARD
|
||||
{FIRST_WATCH_HOUR2}
|
||||
{FIRST_WATCH_HOUR3}
|
||||
{FIRST_WATCH_HOUR3}
|
||||
{FIRST_WATCH_HOUR4}
|
||||
{FIRST_WATCH_HOUR4}
|
||||
#endif
|
||||
{FIRST_WATCH_HOUR4}
|
||||
{MIDNIGHT_HOUR}
|
||||
{MIDNIGHT_HOUR}
|
||||
{MIDNIGHT_HOUR}
|
||||
{SECOND_WATCH_HOUR1}
|
||||
{SECOND_WATCH_HOUR1}
|
||||
{SECOND_WATCH_HOUR1}
|
||||
{SECOND_WATCH_HOUR2}
|
||||
{SECOND_WATCH_HOUR2}
|
||||
{SECOND_WATCH_HOUR2}
|
||||
{SECOND_WATCH_HOUR3}
|
||||
{SECOND_WATCH_HOUR3}
|
||||
{SECOND_WATCH_HOUR3}
|
||||
{SECOND_WATCH_HOUR4}
|
||||
{SECOND_WATCH_HOUR4}
|
||||
{SECOND_WATCH_HOUR4}
|
||||
{SECOND_WATCH_HOUR5}
|
||||
{SECOND_WATCH_HOUR5}
|
||||
{SECOND_WATCH_HOUR5}
|
||||
{SECOND_WATCH_HOUR6}
|
||||
{SECOND_WATCH_HOUR6}
|
||||
{SECOND_WATCH_HOUR6}
|
||||
{DAWN_HOUR}
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL
|
||||
{FIRST_WATCH_HOUR2}
|
||||
{FIRST_WATCH_HOUR3}
|
||||
{FIRST_WATCH_HOUR3}
|
||||
{FIRST_WATCH_HOUR4}
|
||||
{FIRST_WATCH_HOUR4}
|
||||
{MIDNIGHT_HOUR}
|
||||
{MIDNIGHT_HOUR}
|
||||
{SECOND_WATCH_HOUR1}
|
||||
{SECOND_WATCH_HOUR1}
|
||||
{SECOND_WATCH_HOUR2}
|
||||
{SECOND_WATCH_HOUR2}
|
||||
{SECOND_WATCH_HOUR3}
|
||||
{SECOND_WATCH_HOUR3}
|
||||
{SECOND_WATCH_HOUR4}
|
||||
{SECOND_WATCH_HOUR4}
|
||||
{SECOND_WATCH_HOUR5}
|
||||
{SECOND_WATCH_HOUR5}
|
||||
{SECOND_WATCH_HOUR6}
|
||||
{DAWN_HOUR}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{FIRST_WATCH_HOUR2}
|
||||
{FIRST_WATCH_HOUR3}
|
||||
{FIRST_WATCH_HOUR3}
|
||||
{FIRST_WATCH_HOUR4}
|
||||
{FIRST_WATCH_HOUR4}
|
||||
{MIDNIGHT_HOUR}
|
||||
{MIDNIGHT_HOUR}
|
||||
{SECOND_WATCH_HOUR1}
|
||||
{SECOND_WATCH_HOUR1}
|
||||
{SECOND_WATCH_HOUR2}
|
||||
{SECOND_WATCH_HOUR3}
|
||||
{SECOND_WATCH_HOUR3}
|
||||
{SECOND_WATCH_HOUR4}
|
||||
{SECOND_WATCH_HOUR4}
|
||||
{SECOND_WATCH_HOUR5}
|
||||
{SECOND_WATCH_HOUR6}
|
||||
{DAWN_HOUR}
|
||||
#endif
|
||||
|
||||
{SCENARIO_MUSIC elvish-theme.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC elf-land.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC nunc_dimittis.ogg}
|
||||
{EXTRA_SCENARIO_MUSIC the_deep_path.ogg}
|
||||
|
||||
[story]
|
||||
[part]
|
||||
|
@ -85,7 +117,7 @@
|
|||
side=1
|
||||
controller=human
|
||||
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
|
||||
{GOLD 170 130 110}
|
||||
{GOLD 160 140 120}
|
||||
team_name=intruders
|
||||
user_team_name= _ "Intruders"
|
||||
{FLAG_VARIANT undead}
|
||||
|
@ -116,49 +148,52 @@
|
|||
|
||||
type=General
|
||||
id=Taylor
|
||||
name= _ "Taylor"
|
||||
name= _ "General Taylor"
|
||||
canrecruit=yes
|
||||
|
||||
fog=yes
|
||||
share_vision=none
|
||||
color=green
|
||||
facing=se
|
||||
|
||||
# Place city guards
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 11 3 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 17 6 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 23 9 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 25 14 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 13 23 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 7 23 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 4 18 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 2 14 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 16 28 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
|
||||
{NAMED_LOYAL_UNIT 2 Pikeman 20 22 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Pikeman 24 20 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Bowman 2 17 (Guard1) ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 4 17 (Guard2) ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 4 18 (Guard3) ( _ "Night Watchman")} {GUARDIAN}
|
||||
|
||||
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 19 22 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 24 19 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 11 3 (Guard4) ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Bowman 11 4 (Guard5) ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Spearman 13 4 (Guard6) ( _ "Night Watchman")} {GUARDIAN}
|
||||
|
||||
{NAMED_LOYAL_UNIT 2 Pikeman 18 18 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Swordsman 16 20 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
|
||||
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 20 22 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 24 20 () ( _ "Gate Guard")} {GUARDIAN}
|
||||
|
||||
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 3 12 () ( _ "City Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Shock Trooper) 4 15 () ( _ "City Guard")} {GUARDIAN}
|
||||
|
||||
# More guards, depending on the difficulty
|
||||
#ifdef EASY
|
||||
{NAMED_LOYAL_UNIT 2 Mage 7 9 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Mage 8 7 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Sergeant 21 15 () ( _ "Head Trainer")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Mage 7 9 () ( _ "Mage Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Mage 8 7 () ( _ "Mage Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Sergeant 6 11 () ( _ "Head Trainer")} {GUARDIAN}
|
||||
#endif
|
||||
|
||||
#ifdef NORMAL
|
||||
{NAMED_LOYAL_UNIT 2 (Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Spearman) 12 7 () ( _ "Townperson")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 Mage 7 9 () ( _ "Mage Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Mage Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Heavy Infantryman) 12 16 () ( _ "City Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Lieutenant) 6 11 () ( _ "Head Trainer")} {GUARDIAN}
|
||||
#endif
|
||||
|
||||
#ifdef HARD
|
||||
{NAMED_LOYAL_UNIT 2 (Silver Mage) 7 9 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Pikeman) 12 7 () ( _ "Night Watchman")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Lieutenant) 21 15 () ( _ "Head Trainer")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (White Mage) 7 9 () ( _ "Mage Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Red Mage) 8 7 () ( _ "Mage Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Shock Trooper) 12 16 () ( _ "City Guard")} {GUARDIAN}
|
||||
{NAMED_LOYAL_UNIT 2 (Lieutenant) 6 11 () ( _ "Head Trainer")} {GUARDIAN}
|
||||
#endif
|
||||
|
||||
[ai]
|
||||
|
@ -199,33 +234,155 @@
|
|||
[/ai]
|
||||
[/side]
|
||||
|
||||
{STARTING_VILLAGES 1 3}
|
||||
{STARTING_VILLAGES 2 15}
|
||||
|
||||
# City
|
||||
{PLACE_IMAGE scenery/well.png 17 11}
|
||||
{PLACE_IMAGE scenery/well.png 8 12}
|
||||
{PLACE_IMAGE scenery/tent-shop-weapons.png 17 16}
|
||||
{PLACE_IMAGE scenery/well.png 16 12}
|
||||
{PLACE_IMAGE scenery/well.png 19 14}
|
||||
{PLACE_IMAGE scenery/tent-shop-weapons.png 3 17}
|
||||
{PLACE_IMAGE scenery/monolith1.png 11 5}
|
||||
{PLACE_IMAGE scenery/monolith1.png 12 4}
|
||||
{PLACE_IMAGE scenery/monolith1.png 13 5}
|
||||
{PLACE_IMAGE scenery/monolith1.png 13 6}
|
||||
{PLACE_IMAGE scenery/monolith1.png 10 6}
|
||||
{PLACE_IMAGE scenery/signpost.png 15 16}
|
||||
{PLACE_IMAGE scenery/signpost.png 11 12}
|
||||
{PLACE_IMAGE scenery/temple1.png 10 18}
|
||||
{PLACE_IMAGE scenery/tent-fancy-red.png 9 15}
|
||||
{PLACE_IMAGE items/dragonstatue.png 12 14}
|
||||
|
||||
{PLACE_IMAGE "items/dummy.png~RC(magenta>green)" 18 15}
|
||||
{PLACE_IMAGE "items/dummy.png~RC(magenta>green)" 19 15}
|
||||
{PLACE_IMAGE items/armor.png 19 17}
|
||||
{PLACE_IMAGE items/armor.png 21 17}
|
||||
{PLACE_IMAGE items/armor.png 22 16}
|
||||
{PLACE_IMAGE items/flower2.png 9 19}
|
||||
{PLACE_IMAGE items/flower1.png 10 18}
|
||||
{PLACE_IMAGE items/flower3.png 12 18}
|
||||
{PLACE_IMAGE items/flower4.png 13 19}
|
||||
{PLACE_IMAGE items/altar.png 12 5}
|
||||
{PLACE_IMAGE "items/dummy.png~RC(magenta>green)" 7 12}
|
||||
{PLACE_IMAGE "items/dummy.png~RC(magenta>green)" 4 11}
|
||||
{PLACE_IMAGE items/armor.png 4 12}
|
||||
{PLACE_IMAGE items/armor.png 4 16}
|
||||
{PLACE_IMAGE items/armor.png 6 16}
|
||||
{PLACE_IMAGE items/flower2.png 13 7}
|
||||
{PLACE_IMAGE items/flower1.png 16 8}
|
||||
{PLACE_IMAGE items/flower3.png 12 7}
|
||||
{PLACE_IMAGE items/flower4.png 17 8}
|
||||
|
||||
# Manor
|
||||
{PLACE_IMAGE scenery/trapdoor-closed.png 3 6}
|
||||
{PLACE_IMAGE items/cloak-green.png 5 7}
|
||||
{PLACE_IMAGE items/cloak-green.png 2 6}
|
||||
{PLACE_IMAGE items/ornate1.png 5 5}
|
||||
{PLACE_IMAGE items/potion-blue.png 4 5}
|
||||
{PLACE_IMAGE items/potion-red.png 6 5}
|
||||
{PLACE_IMAGE items/altar.png 3 7}
|
||||
|
||||
#define WATCHMAN_PATROL_MOVEMENT
|
||||
[set_variable]
|
||||
name=turn_mod
|
||||
value=$($turn_number % 5)
|
||||
[/set_variable]
|
||||
|
||||
[switch]
|
||||
variable=turn_mod
|
||||
[case]
|
||||
value=1,0
|
||||
[move_unit]
|
||||
id=Guard3
|
||||
side=2
|
||||
to_x,to_y=5,22
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard2
|
||||
side=2
|
||||
to_x,to_y=4,21
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard1
|
||||
side=2
|
||||
to_x,to_y=4,20
|
||||
[/move_unit]
|
||||
|
||||
[move_unit]
|
||||
id=Guard6
|
||||
side=2
|
||||
to_x,to_y=18,7
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard5
|
||||
side=2
|
||||
to_x,to_y=16,6
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard4
|
||||
side=2
|
||||
to_x,to_y=14,5
|
||||
[/move_unit]
|
||||
[/case]
|
||||
[case]
|
||||
value=2,4
|
||||
[move_unit]
|
||||
id=Guard3
|
||||
side=2
|
||||
to_x,to_y=10,24
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard2
|
||||
side=2
|
||||
to_x,to_y=10,23
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard1
|
||||
side=2
|
||||
to_x,to_y=9,24
|
||||
[/move_unit]
|
||||
|
||||
[move_unit]
|
||||
id=Guard6
|
||||
side=2
|
||||
to_x,to_y=22,11
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard5
|
||||
side=2
|
||||
to_x,to_y=21,11
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard4
|
||||
side=2
|
||||
to_x,to_y=20,9
|
||||
[/move_unit]
|
||||
[/case]
|
||||
[case]
|
||||
value=3
|
||||
[move_unit]
|
||||
id=Guard3
|
||||
side=2
|
||||
to_x,to_y=14,22
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard2
|
||||
side=2
|
||||
to_x,to_y=13,23
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard1
|
||||
side=2
|
||||
to_x,to_y=12,22
|
||||
[/move_unit]
|
||||
|
||||
[move_unit]
|
||||
id=Guard6
|
||||
side=2
|
||||
to_x,to_y=20,16
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard5
|
||||
side=2
|
||||
to_x,to_y=21,16
|
||||
[/move_unit]
|
||||
[move_unit]
|
||||
id=Guard4
|
||||
side=2
|
||||
to_x,to_y=21,15
|
||||
[/move_unit]
|
||||
[/case]
|
||||
[/switch]
|
||||
|
||||
{CLEAR_VARIABLE turn_mod}
|
||||
#enddef
|
||||
|
||||
|
||||
[event]
|
||||
name=prestart
|
||||
|
@ -236,6 +393,10 @@
|
|||
condition=win
|
||||
description= _ "Move Malin and Darken Volk into the Mage Lord’s manor"
|
||||
[/objective]
|
||||
[objective]
|
||||
condition=win
|
||||
description= _ "OR: Defeat General Taylor"
|
||||
[/objective]
|
||||
[objective]
|
||||
condition=lose
|
||||
description= _ "Death of Malin Keshar"
|
||||
|
@ -255,6 +416,12 @@
|
|||
[note]
|
||||
description= _ "This scenario takes place entirely at night."
|
||||
[/note]
|
||||
[note]
|
||||
description= _ "Enemy units have reduced vision"
|
||||
[/note]
|
||||
[note]
|
||||
description= _ "Night Watchmen have reduced movement"
|
||||
[/note]
|
||||
[/objectives]
|
||||
|
||||
# Place Darken Volk
|
||||
|
@ -269,10 +436,27 @@
|
|||
|
||||
[recall]
|
||||
id=Darken Volk
|
||||
x,y=40,18
|
||||
x,y=36,15
|
||||
[/recall]
|
||||
|
||||
{MODIFY_UNIT (side=1) facing sw}
|
||||
{MODIFY_UNIT (side=1) facing nw}
|
||||
|
||||
{MODIFY_UNIT (type=Spearman,Bowman) max_moves 3}
|
||||
[modify_unit]
|
||||
[filter]
|
||||
[and]
|
||||
side=2
|
||||
[/and]
|
||||
[and]
|
||||
[not]
|
||||
type=Spearman,Bowman
|
||||
[/not]
|
||||
[/and]
|
||||
[/filter]
|
||||
vision=3
|
||||
[/modify_unit]
|
||||
|
||||
{VARIABLE guard_alerted 0}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
|
@ -280,7 +464,7 @@
|
|||
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "The stolen book lies within Lord Karres’s manor at the north end of the city. We cannot defeat the entire city guard, so we must stay hidden as long as possible. Once we are seen by the night watchmen, we will have to make a run for it."
|
||||
message= _ "The stolen book lies within Lord Karres’s manor at the north end of the city. It will be difficulty for us to defeat the entire city guard, so we must stay hidden as long as possible. Once we are spotted, we will have to make a run for it."
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
|
@ -290,7 +474,6 @@
|
|||
[/message]
|
||||
[/event]
|
||||
|
||||
# Sentry attacks an undead
|
||||
[event]
|
||||
name=sighted
|
||||
[filter]
|
||||
|
@ -300,7 +483,6 @@
|
|||
side=2
|
||||
[/filter_second]
|
||||
|
||||
# Sound a warning and give gold to the general
|
||||
[if]
|
||||
[variable]
|
||||
name=second_unit.id
|
||||
|
@ -309,26 +491,36 @@
|
|||
[then]
|
||||
[message]
|
||||
speaker=second_unit
|
||||
message= _ "General Taylor! Undead creatures emerge from the forest!"
|
||||
[/message]
|
||||
|
||||
[message]
|
||||
speaker=Taylor
|
||||
message= _ "Wake the guard! To arms, men!"
|
||||
message= _ "Undead are emerging from the forest!"
|
||||
[/message]
|
||||
[/then]
|
||||
[else]
|
||||
[message]
|
||||
speaker=Taylor
|
||||
message= _ "Undead creatures emerge from the forest! To arms, men!"
|
||||
[/message]
|
||||
[/else]
|
||||
[/if]
|
||||
[message]
|
||||
speaker=Taylor
|
||||
message= _ "Wake the guard! To arms, men!"
|
||||
[/message]
|
||||
|
||||
[modify_side]
|
||||
side=2
|
||||
{GOLD 75 150 300}
|
||||
{GOLD 140 170 200}
|
||||
{INCOME 12 16 20}
|
||||
[/modify_side]
|
||||
|
||||
{VARIABLE guard_alerted 1}
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=side 2 turn refresh
|
||||
first_time_only=no
|
||||
[filter_condition]
|
||||
[variable]
|
||||
name=guard_alerted
|
||||
numerical_equals=0
|
||||
[/variable]
|
||||
[/filter_condition]
|
||||
|
||||
{MODIFY_UNIT (side=2) moves 0}
|
||||
{WATCHMAN_PATROL_MOVEMENT}
|
||||
[/event]
|
||||
|
||||
# Undead unit kicks the holy water
|
||||
|
@ -349,6 +541,7 @@
|
|||
x,y=$x1,$y1
|
||||
[/filter]
|
||||
amount=1
|
||||
kill=no
|
||||
animate=yes
|
||||
[/harm_unit]
|
||||
|
||||
|
@ -372,6 +565,27 @@
|
|||
[/message]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=last breath
|
||||
[filter]
|
||||
id=Taylor
|
||||
[/filter]
|
||||
|
||||
[message]
|
||||
speaker=Taylor
|
||||
message= _ "The undead are too strong! Retreat and regroup!"
|
||||
[/message]
|
||||
|
||||
[kill]
|
||||
side=2
|
||||
[/kill]
|
||||
[endlevel]
|
||||
result=victory
|
||||
bonus=yes
|
||||
{NEW_GOLD_CARRYOVER 40}
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
# Victory Conditions
|
||||
[event]
|
||||
name=moveto
|
||||
|
@ -395,8 +609,8 @@
|
|||
[/filter_condition]
|
||||
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "I found the entrance! Hurry!"
|
||||
speaker=Darken Volk
|
||||
message= _ "Here is the entrance! Hurry!"
|
||||
[/message]
|
||||
|
||||
[endlevel]
|
||||
|
@ -408,11 +622,37 @@
|
|||
|
||||
[event]
|
||||
name=victory
|
||||
{SET_GOT_INSIDE_MANOR}
|
||||
|
||||
{VARIABLE S7_turns $turn_number}
|
||||
|
||||
{MODIFY_UNIT (
|
||||
side=1
|
||||
{NOT_ON_RECALL_LIST}
|
||||
[not]
|
||||
id=Malin Keshar
|
||||
|
||||
[or]
|
||||
id=Darken Volk
|
||||
[/or]
|
||||
[/not]
|
||||
) variables.got_inside_manor yes}
|
||||
|
||||
{CLEAR_VARIABLE guard_alerted}
|
||||
[/event]
|
||||
|
||||
{HERODEATH_MALIN}
|
||||
{HERODEATH_VOLK}
|
||||
|
||||
{TIME_OVER_DEFEAT}
|
||||
[event]
|
||||
name=time over
|
||||
|
||||
[message]
|
||||
speaker=Darken Volk
|
||||
message= _ "We have no hope of entering the manor now that dawn has broken and the entire city guard is alerted to our presence. Your incompetence is truly appalling."
|
||||
[/message]
|
||||
|
||||
[endlevel]
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
[/scenario]
|
||||
|
|
Loading…
Add table
Reference in a new issue