Wired in hatchet.ogg

This commit is contained in:
Lari Nieminen 2006-03-22 14:07:54 +00:00
parent 7e31af5f35
commit 039a277619

View file

@ -1,130 +1,130 @@
[unit]
id=Dwarvish Lord
name= _ "Dwarvish Lord"
race=dwarf
image="units/dwarves/lord.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/lord-defend.png"
[/frame]
[/defend]
id=Dwarvish Lord
name= _ "Dwarvish Lord"
race=dwarf
image="units/dwarves/lord.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/lord-defend.png"
[/frame]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=79
movement_type=dwarvishfoot
movement=4
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=54
usage=fighter
[resistance]
blade=60
pierce=70
impact=70
[/resistance]
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=battle axe
type=blade
range=melee
icon=attacks/battleaxe.png
damage=15
number=3
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/lord-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=hammer
type=impact
range=melee
damage=19
number=2
[animation]
hits=no
[frame]
begin=-150
end=100
image="units/dwarves/lord-attack-mace.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=100
image="units/dwarves/lord-attack-mace.png"
sound=mace.wav
[/frame]
[/animation]
[/attack]
[attack]
name=hatchet
type=blade
range=ranged
damage=10
number=2
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[frame]
begin=-150
end=50
image="units/dwarves/lord-ranged.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[frame]
begin=-150
end=50
image="units/dwarves/lord-ranged.png"
sound=knife.wav
[/frame]
[/animation]
[/attack]
hitpoints=79
movement_type=dwarvishfoot
movement=4
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=54
usage=fighter
[resistance]
blade=60
pierce=70
impact=70
[/resistance]
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
get_hit_sound=dwarf-hit.wav
die_sound=dwarf-die.wav
[attack]
name=battle axe
type=blade
range=melee
icon=attacks/battleaxe.png
damage=15
number=3
[animation]
hits=no
[frame]
sound=miss.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/lord-attack.png"
[/frame]
[/animation]
[animation]
hits=yes
[frame]
sound=sword-swish.wav
begin=-250
end=-249
[/frame]
[frame]
begin=-100
end=100
image="units/dwarves/lord-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=hammer
type=impact
range=melee
damage=19
number=2
[animation]
hits=no
[frame]
begin=-150
end=100
image="units/dwarves/lord-attack-mace.png"
sound=miss.wav
[/frame]
[/animation]
[animation]
hits=yes
[frame]
begin=-150
end=100
image="units/dwarves/lord-attack-mace.png"
sound=mace.wav
[/frame]
[/animation]
[/attack]
[attack]
name=hatchet
type=blade
range=ranged
damage=10
number=2
[animation]
hits=no
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[frame]
begin=-150
end=50
image="units/dwarves/lord-ranged.png"
sound=hatchet.ogg
[/frame]
[/animation]
[animation]
hits=yes
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[frame]
begin=-150
end=50
image="units/dwarves/lord-ranged.png"
sound=hatchet.ogg
[/frame]
[/animation]
[/attack]
[/unit]