Wired in hatchet.ogg
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1 changed files with 126 additions and 126 deletions
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@ -1,130 +1,130 @@
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[unit]
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id=Dwarvish Lord
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name= _ "Dwarvish Lord"
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race=dwarf
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image="units/dwarves/lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/dwarves/lord-defend.png"
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[/frame]
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[/defend]
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id=Dwarvish Lord
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name= _ "Dwarvish Lord"
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race=dwarf
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image="units/dwarves/lord.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/dwarves/lord-defend.png"
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[/frame]
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[/defend]
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#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
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profile=portraits/The_Rise_of_Wesnoth/burin.png
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profile=portraits/The_Rise_of_Wesnoth/burin.png
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#endif
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hitpoints=79
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movement_type=dwarvishfoot
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movement=4
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experience=100
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level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=54
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usage=fighter
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[resistance]
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blade=60
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pierce=70
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impact=70
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[/resistance]
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unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
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get_hit_sound=dwarf-hit.wav
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die_sound=dwarf-die.wav
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[attack]
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name=battle axe
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type=blade
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range=melee
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icon=attacks/battleaxe.png
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damage=15
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number=3
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[animation]
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hits=no
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/dwarves/lord-attack.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/dwarves/lord-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=hammer
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type=impact
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range=melee
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damage=19
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number=2
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[animation]
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hits=no
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[frame]
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begin=-150
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end=100
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image="units/dwarves/lord-attack-mace.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-150
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end=100
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image="units/dwarves/lord-attack-mace.png"
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sound=mace.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=hatchet
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type=blade
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range=ranged
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damage=10
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number=2
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[animation]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/hatchet-n.png"
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image_diagonal="projectiles/hatchet-ne.png"
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[/missile_frame]
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[frame]
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begin=-150
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end=50
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image="units/dwarves/lord-ranged.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/hatchet-n.png"
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image_diagonal="projectiles/hatchet-ne.png"
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[/missile_frame]
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[frame]
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begin=-150
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end=50
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image="units/dwarves/lord-ranged.png"
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sound=knife.wav
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[/frame]
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[/animation]
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[/attack]
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hitpoints=79
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movement_type=dwarvishfoot
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movement=4
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experience=100
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level=3
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alignment=neutral
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advanceto=null
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{AMLA_TOUGH 3}
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cost=54
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usage=fighter
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[resistance]
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blade=60
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pierce=70
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impact=70
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[/resistance]
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unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
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get_hit_sound=dwarf-hit.wav
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die_sound=dwarf-die.wav
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[attack]
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name=battle axe
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type=blade
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range=melee
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icon=attacks/battleaxe.png
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damage=15
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number=3
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[animation]
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hits=no
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[frame]
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sound=miss.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/dwarves/lord-attack.png"
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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sound=sword-swish.wav
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begin=-250
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end=-249
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/dwarves/lord-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=hammer
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type=impact
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range=melee
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damage=19
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number=2
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[animation]
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hits=no
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[frame]
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begin=-150
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end=100
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image="units/dwarves/lord-attack-mace.png"
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sound=miss.wav
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[frame]
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begin=-150
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end=100
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image="units/dwarves/lord-attack-mace.png"
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sound=mace.wav
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=hatchet
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type=blade
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range=ranged
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damage=10
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number=2
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[animation]
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hits=no
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/hatchet-n.png"
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image_diagonal="projectiles/hatchet-ne.png"
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[/missile_frame]
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[frame]
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begin=-150
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end=50
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image="units/dwarves/lord-ranged.png"
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sound=hatchet.ogg
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[/frame]
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[/animation]
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[animation]
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hits=yes
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[missile_frame]
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begin=-100
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end=0
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image="projectiles/hatchet-n.png"
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image_diagonal="projectiles/hatchet-ne.png"
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[/missile_frame]
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[frame]
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begin=-150
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end=50
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image="units/dwarves/lord-ranged.png"
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sound=hatchet.ogg
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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