Partial wmllint/wmlscope cleanup.
This commit is contained in:
parent
1245b571d3
commit
02c1e610c4
4 changed files with 8 additions and 4 deletions
|
@ -149,10 +149,12 @@
|
|||
side=1
|
||||
x={X}
|
||||
y={Y}
|
||||
# wmlscope: start ignoring
|
||||
[modifications]
|
||||
{TRAIT_{TRAIT_1}}
|
||||
{TRAIT_{TRAIT_2}}
|
||||
[/modifications]
|
||||
# wmlscope: stop ignoring
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
#enddef
|
||||
|
|
|
@ -386,7 +386,6 @@ The places she can move to are highlighted." +
|
|||
[/message]) ([message]
|
||||
speaker=narrator
|
||||
caption= _"Attacking"
|
||||
# wmllint: local spelling OK
|
||||
message= _"To attack the quintain, first select the attacker (Li’sar) then the target (the quintain). You will see an attack description. When you click <b>OK</b>, Li’sar will attack." +
|
||||
{CONTINUE_MSG}
|
||||
[/message])}
|
||||
|
@ -1039,6 +1038,7 @@ End your turn, then attack again."
|
|||
[message]
|
||||
speaker=narrator
|
||||
caption= _"Defenses"
|
||||
# wmllint: local spelling quintains
|
||||
#wmllint: display on
|
||||
message= _"Whenever one of your units is selected, you’ll see varying percentages as you move the mouse over the map. The higher the percentage, the more <i>defense</i> that unit has in that kind of terrain. For example, most units have good defenses in castles and villages but poor defenses in rivers. However, these quintains use a <i>magical</i> attack, which always has a 70% chance of hitting no matter what terrain its target occupies."
|
||||
#wmllint: display off
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
#textdomain wesnoth-tutorial
|
||||
|
||||
#wmllint: local spelling Galdrad
|
||||
|
||||
#define TEACHER MESSAGE_TEXT
|
||||
[message]
|
||||
speaker=Galdrad
|
||||
|
|
|
@ -70,14 +70,14 @@
|
|||
{CLEAR_VARIABLE random_placement_locations}
|
||||
#enddef
|
||||
|
||||
#define SCATTER_EMBELLISHMENTS TERRAIN EMBELLISHMENT PERCENTAGE
|
||||
#define SCATTER_EMBELLISHMENTS TERRAIN_PATTERN EMBELLISHMENT_NAME PERCENTAGE
|
||||
# Adds the given embellishment to the given percentage of the given terrain
|
||||
# on the map.
|
||||
#
|
||||
# For example, this will add flowers to 5% of all grassland:
|
||||
#! {SCATTER_EMBELLISHMENTS G* ^Efm 5}
|
||||
[store_locations]
|
||||
terrain={TERRAIN}
|
||||
terrain={TERRAIN_PATTERN}
|
||||
variable=terrain_variation_locations
|
||||
[/store_locations]
|
||||
|
||||
|
@ -100,7 +100,7 @@
|
|||
|
||||
[terrain]
|
||||
x,y=$terrain_variation_locations[$terrain_variation_i].x,$terrain_variation_locations[$terrain_variation_i].y
|
||||
terrain={EMBELLISHMENT}
|
||||
terrain={EMBELLISHMENT_NAME}
|
||||
layer=overlay
|
||||
[/terrain]
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue